[ID, ITEMCLASS, USABLE_CLASS, DEF/ATK, ITEM_LVL, SLOT, WEIGHT, REQ_LVL, "NAME", "(japanese sorting)", "DESCRIPTION", BONUSID, BONUSVALUE, [...], 0]

ITEMCLASSes:
0:	-
1:	Dagger
2:	1hd Sword
3:	2hd Sword
4:	1hd Spear
5:	2hd Spear
6:	1hd Axe
7:	2hd Axe
8:	Mace
9:	1hd Rod
10:	Bow
11:	Katar
12:	Book
13:	Claw/Knuckle
14:	Instrument
15:	Whip
16:	Shuriken
17:	Pistol
18:	Rifle
19:	Shotgun
20:	Gatling Gun
21:	Grenade Launcher

50:	Top Headgear
51:	Middle Headgear
52:	Lower Headgear

60:	Armor
61:	Shield
62:	Garment
63:	Shoes
64:	Accessory

100:	Setcombo



USABLE_CLASSes:
[in general]
- dagger only for novice/swordy/merch/thief/mage/archer/SL/ninja cls
- bows only for thief|rogue|stalker/archer cls
- 1hd axe only for novice/swordsman/merch/assa cls
- 2hd axe only for swordsman/merch cls
- 1hd/2hd spear only for swordsman cls
- 1hd swords only for novice/swordsman/merchant/thief cls
- 2hd swords only for swordsman cls
- mace only for swordy/merch/aco cls
- claw only for priest cls
- book only for priest/sage/TKM cls
- katar only for assa cls
- huuma(shuriken) only for ninja cls
- pistol/rifle/shotgun/gatlinggun/grenade launcher only for GS
- instrument only for bard cls
- whip only for dancer cls
- 1hd staff only for aco/mage/SL cls
- 2hd staff only for mage/SL cls

[check classes.txt]
0:	Everyone
1:	Everyone except novice

51:	Swordsman Class
52:	Thief Class
53:	Acolyte Class
54:	Archer Class
55:	Magician Class
56:	Merchant Class

61:	Swordsman 2nd Cls
...
66:	Merchant 2nd Cls

70:	Swordy+Merch Cls
71:	Swordy+Aco+Mage+Merch Cls
.......

121:	LK Only
122:	SinX Only
123:	HP Only
124:	Sniper Only
125:	HW Only
126:	WS Only
127:	Pally Only
128:	Stalker Only
129:	Champion Only
130:	Clown Only
131:	Gypsy Only
132:	Scholar Only
133:	Crea Only

1001:	Rebirth Only


BONUSIDs:
1: +STR
2: +AGI
3: +VIT
4: +INT
5: +DEX
6: +LUK
7: +AllStats
8: +HIT
9: +FLEE
10: +CRIT
11: +PD
12: +ASPD%
13: +MHP
14: +MSP
15: +MHP%
16: +MSP%
17: +ATK
18: +DEF
19: +MDEF
20: Weapon Element:
[
(0=Neutral)
1=Water
2=Earth
3=Fire
4=Wind
5=Poison
6=Holy
7=Dark
8=Ghost
9=Undead
]
21: ?
22: Completely Bypass Monster Defense (1 = Normal, !=1 = All?)
23: Ice Pick Effect
24: Reduce def by 1/VALUE
25: +% Ranged Damage
26: +% Damage on Bosstype
[ +% Damage on Size
27: Small
28: Medium
29: Large
]
[ +% Damage on Race
30: Formless
31: Undead
32: Brute
33: Plant
34: Insect
35: Fish
36: Demon
37: Demi-Human
38: Angel
39: Dragon
]
[ +% Damage on Element
40: Neutral
41: Water
42: Earth
43: Fire
44: Wind
45: Poison
46: Holy
47: Dark
48: Ghost
49: Undead
]
[ +% Racial Resistance
50: Formless
51: Undead
52: Brute
53: Plant
54: Insect
55: Fish
56: Demon
57: Demi-Human
58: Angel
59: Dragon
]
[ +% Elemental Resistance
60: Neutral
61: Water
62: Earth
63: Fire
64: Wind
65: Poison
66: Holy
67: Dark
68: Ghost
69: Undead
]
70: +% Crit Damage
71: +% Damage Reflect
72: ?
73: +% Cast Time
74: +% Cast Delay Reduction
75: +% HP Regen
76: +% SP Regen
77: +% Bosstype Monster Resistance
78: +% Ranged Resistance
79: +% Normal Monster Resistance
80: +% Physical Damage
81: +% Damage on Goblin Monsters
82: +% Damage on Kobold Monster
83: +% Damage on Orc Monster
84: +% Damage on Golem Monster
85: ?
86: +% Guide Attack
87: ?
88: +% MATK
89: +% Magical Damage
90: ?
91: +% [Heal] Effectiveness
92: ? +% [Heal] Effectiveness on Self
93: +% Damage with [Heal] on Undead
94: +% [Sanctuary] Effectiveness
95: ? +% [Sanctuary] Effectiveness on Self
96: +% Damage with [Sanctuary] on Undead
97: ?
98: ?
99: ?
100: ?
101: ?
102: ?
103: ?
104: ?
105: ?
106: ?
107: ?
108: ?
109: ?
[ +% Critical Chance against Race
110: Formless
111: Undead
112: Brute
113: Plant
114: Insect
115: Fish
116: Demon
117: Demi-Human
118: Angel
119: Dragon
]
[ +% Experience from Race
120: Formless
121: Undead
122: Brute
123: Plant
124: Insect
125: Fish
126: Demon
127: Demi-Human
128: Angel
129: Dragon
]
[ +% Chance to Inflict Status
130: Poison
131: Stun
132: Frozen
133: Curse
134: Blind
135: Sleep
136: Silence
137: Chaos
138: Bleeding
139: Stone
140: Weapon Break
141: Armor Break
143: ?
144: ?
145: ?
146: ?
147: ?
148: ?
149: ?
]

[ +% Status Resistance
150: Poison
151: Stun
152: Frozen
153: Curse
154: Blind
155: Sleep
156: Silence
157: Chaos
158: Bleeding
159: Stone
160: ?
161: ?
162: ?
163: ?
164: ?
165: ?
166: ?
167: ?
168: ?
169: ?
]

[ +% Magical Damage on Race
170: Formless
171: Undead
172: Brute
173: Plant
174: Insect
175: Fish
176: Demon
177: Demi-Human
178: Angel
179: Dragon
]
[ Completely Ignore Race Defense
180: Formless
181: Undead
182: Brute
183: Plant
184: Insect
185: Fish
186: Demon
187: Demi-Human
188: Angel
189: Dragon
]
[ +% Size Resistance
190: Small
191: Medium
192: Large
]
193: Unrefinable
194: Cannot be broken
195: Two-Handed Staff
196: ?
197: ?
198: Armor Element:
[
(0=Neutral)
1=Water
2=Earth
3=Fire
4=Wind
5=Poison
6=Holy
7=Dark
8=Ghost
9=Undead
]
199: ?

[
212: ?
213: ?
214: ?
215: ?
]

220: Allow Skill:
[ InsertSkill[VALUE]
InsertSkill Struct:
[ID, Calc-Relevant, SkillID, Lvl]
]
221: Autocast:
[ AutoSpellSkill[VALUE]
AutoSpellSkill Struct:
[ID, Vague-Chance(wNAME98), SkillID, SkillLvl, %Chance(0=Use Vague-Chance), ATK-Type(wNAME99) ]
]

[ +% Def-ignore on Race
300: Formless
301: Undead
302: Brute
303: Plant
304: Insect
305: Fish
306: Demon
307: Demi-Human
308: Angel
309: Dragon
]

[ +% MDef-ignore on Race
310: Formless
311: Undead
312: Brute
313: Plant
314: Insect
315: Fish
316: Demon
317: Demi-Human
318: Angel
319: Dragon
]

[ +% Critical Damage on Race
320: Formless
321: Undead
322: Brute
323: Plant
324: Insect
325: Fish
326: Demon
327: Demi-Human
328: Angel
329: Dragon
]

[ ?Monster Tolerance Attributes?
330: Neutral
331: Water
332: Earth
333: Fire
334: Wind
335: Poison
336: Holy
337: Dark
338: Ghost
339: Undead
]

[ +% Damage on Single MonsterID: (BonusID - 1000)
1000 - 2999
]

[ +% Resistance from Single MonsterID: (BonusID - 3000)
3000 - 4999
]

[ +% Damage with SkillID: (BonusID - 5000)
5000 - 6999
]

[ +% Cast Time Reduction with SkillID: (BonusID - 7000)
7000-8999
]

















