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<center><a href = '?module=quest_db&action=70000' class = 'gen_small'>Back to Dungeon / Map Access</a><br><h2>Bio Lab Quest</h2></center>
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				<td class = 'bborder' valign = 'top' align = 'center'><b>Bio Lab Quest - Step 1</b></td></tr>
				
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						<td width = 30% align = 'center'><img src = 'data/npc/868.gif'><br><font color = '#ff6600'>Security Guard</font><br>lighthalzen,267,200
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							<br>3 o'clock position of Lighthalzen
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							<td width = 30% class = 'bborder' valign = 'top' align = 'center'><b>Ingredient(s)</b></td>
							<td width = 30% class = 'bborder' valign = 'top' align = 'center'><b>Product(s)</b></td>	
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							<td width = 30% cellpadding =5 class = 'bborder'>Not Applicable</td><td width = 30% cellpadding =5  class = 'bborder'>Not Applicable </td>
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					<tr><td width = 100% cellpadding =5 colspan = 2><b>Requirement:</b> Base level 60 or higher <br><br>
Talk to the guard, there is a high chance that he will stop you.  Just keep talking to him and eventually you can sneak in while he fall asleep on duty.</td></tr></table>
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				<td class = 'bborder' valign = 'top' align = 'center'><b>Bio Lab Quest - Step 2</b></td></tr>
				
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						<td width = 30% align = 'center'><img src = 'data/npc/868.gif'><br><font color = '#ff6600'>Fishbone</font><br>lighthalzen,341,224
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							<br>Near the bar in the slum district <br> up the hill
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							<td width = 30% class = 'bborder' valign = 'top' align = 'center'><b>Ingredient(s)</b></td>
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												<a  href='?module=item&action=view&id=909' onclick="return popItem(909,1,1)">Jellopy</a> x 20 <br></td><td width = 30% cellpadding =5  class = 'bborder'>Not Applicable </td>
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					<tr><td width = 100% cellpadding =5 colspan = 2>He claim that he is the only person that can make a route to the laboratory.  All you have to do is beg him to tell you the way.  You just have to talk to him multiple times (be an enter spammer if you like) until he asks you to bring 20 jellopies.  When you bring them to him, he will tell you a few things about the laboratory.  After that, talk to him again and he will warp you a cubic room for the next part of the quest.</td></tr></table>
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				<td class = 'bborder' valign = 'top' align = 'center'><b>Bio Lab Quest - Step 3</b></td></tr>
				
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							<td width = 30% cellpadding =5 class = 'bborder'>Not Applicable</td><td width = 30% cellpadding =5  class = 'bborder'>Not Applicable </td>
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					<tr><td width = 100% cellpadding =5 colspan = 2>So here is the maze you have to go through before finding the next room.  Using <b>/where</b> and pay attention to your position in the minimap will help you not to run in circles.  
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Basically every room looks the same.  First you should always type /where after entering a portal.  If you end up in one of the following 3 rooms, follow the directions below to find your way to the next room: <br>
<ul>
<li><b>Room 10, 74:</b> Take the south portal, then in the next room take the west portal.</li>
<li><b>Room 66, 18:</b> Take the north porta, then in the next room take the west portal.</li>
<li><b>Room 10, 18:</b> Take the south portal, then in the next room take the west portal.</li>
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You should end up in a room that look like someone has been living there.
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<b>Note:</b> The position you got warped into this map is randomly determined by <font color='#ff6600'>Fishbone</font>.  So don't expect to be always on the same place when warped in.  Warps in each room might also be randomized so memory will not be useful here.</td></tr></table>
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				<td class = 'bborder' valign = 'top' align = 'center'><b>Bio Lab Quest - Step 4</b></td></tr>
				
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							<td width = 30% class = 'bborder' valign = 'top' align = 'center'><b>Ingredient(s)</b></td>
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							<td width = 30% cellpadding =5 class = 'bborder'>Not Applicable</td><td width = 30% cellpadding =5  class = 'bborder'><img src = 'data/items/icons/2657.png' border = '0'>
											<a  href='?module=item&action=view&id=2657' onclick="return popItem(2657,1,1)">Laboratory Permit</a> </td>
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					<tr><td width = 100% cellpadding =5 colspan = 2>In the following room, there are clues on various fixtures.  Follow the clues to get the <font color='#ff0000'>Laboratory Permit</font> and then get out of the room. <br><br>
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For each of the text box you encounter from clicking on fixtures in this room, you are supposed to type in the key or tool you wish to use.  Below is the step by step walkthrough.  You have to enter the red text into the text boxes in game, please keep in mind the answers to the text boxes are case-sensitive. (It's best to type the name of the item exactly as the NPC refer it to.)
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<li><b>1) Desk: </b> Look <i>Below the desk</i>, you will get a <font color='#ff0000'>Short Stick</font>.</li>
<li><b>2) Bed: </b> Look <i>Below the bed</i>, you will find another <font color='#ff0000'>Short Stick</font> (and another item hidden under the bed).  You put the two sticks end to end and got a <font color='#ff0000'>Long Stick</font>. </li>
<li><b>3) Bed (again): </b> Look <i>Below the bed</i> again, use the <font color='#ff0000'>Long Stick</font> to pull out the object you previously can't reach (type 'Long Stick' in the text box).  You will get a <font color='#ff0000'>Cube Model</font>.</li>
<li><b>4) Cup (Goblet): </b> <i>Look what is inside</i>, you will find a <font color='#ff0000'>Rusty Key</font>.</li>
<li><b>5) Shelf (Chemicals): </b> Use the <font color='#ff0000'>Rusty Key</font>.  You will get a <font color='#ff0000'>Green Key</font>.</li>
<li><b>6) Closet (Cabinet): </b> Use the <font color='#ff0000'>Green Key</font> to open the closet, you will get a <font color='#ff0000'>Polygon Model</font>.</li>
<li><b>7) Documents (Bundle of Files): </b> <i>Search the documents.</i> You will find a <font color='#ff0000'>Red Key</font>.</li>
<li><b>8) Drawer: </b> Open the drawer with the <font color='#ff0000'>Red Key</font>.  You will get a <font color='#ff0000'>Jackknife</font>.</li>
<li><b>9) Picture: </b> Use the <font color='#ff0000'>Jackknife</font> on the picture, you will see a set of number behind the picture.  You should write down this set of numbers for later use. <br><br>(In eAthena there are only 3 sets of numbers.  If you enter spammed the numbers away, you might want to try these: 4 3 2 9 1 6 8 2 7, 3 6 4 1 2 8 7 1 5 or 4 9 3 7 6 2 8 6 6.)<br><br></li>
<li><b>10) Box (1) (Chest): </b> <i>Take the axe</i> in the box.</li>
<li><b>11) Barrel: </b> Break the barrel with the <font color='#ff0000'>Axe</font>.  Examine the barrel after you break it.  You will get a number panel with the numbers 1~9.  At this time, you will be asked to input 9 numbers into the panel.  <br><br>  Take the set of numbers you obtained from behind the picture, enter it one by one into the panel.

<!-- old Arrange the second digit of each number from lowest to highest. <br> For example, if the numbers are <b>5<u>3</u> 9<u>6</u> 7<u>9</u> 3<u>4</u> 8<u>8</u> 1<u>1</u> 6<u>7</u> 2<u>2</u> 4<u>5</u></b> they will become <b><font color='#ff0000'>1</font><u>1</u> <font color='#ff0000'>2</font><u>2</u> <font color='#ff0000'>5</font><u>3</u> <font color='#ff0000'>3</font><u>4</u> <font color='#ff0000'>4</font><u>5</u> <font color='#ff0000'>9</font><u>6</u> <font color='#ff0000'>6</font><u>7</u> <font color='#ff0000'>8</font><u>8</u> <font color='#ff0000'>7</font><u>9</u></b> (follow the underlined numbers to understand how the sorting is done). Now you take the first digit of each number <font color='#ff0000'><b>1 2 5 3 4 9 6 8 7</b></font> (colored red in the example) and enter them into the panel.  <br><br>(Unimportant Notes: It seems that in eAthena, the second digits of the set of numbers are always the same, which makes the set always looks like a3 b6 c9 d4 e8 f1 g7 h8 i5 where a-i are random numbers.  So the resulting set is always rearranged to 6th, 8th, 1st, 4th, 9th, 2nd, 7th, 5th, 3rd from the original arrangement.) <br><br> --> When you typed in the correct numbers, the box will open and a <font color='#ff0000'>Yellow Key</font> is inside.<br><br></li>
<li><b>12) Power Generator: </b> Use the <font color='#ff0000'>Yellow Key</font> to turn off the machine.</li>
<li><b>13) Lamp (Status Light): </b> <i>Smash the Light.</i> A <font color='#ff0000'>Black Key</font> will fall out.</li>
<li><b>14) Experiment Tube:</b> Use the <font color='#ff0000'>Black Key</font>.  You will get an <font color='#ff0000'>Oval Model</font></li>
<li><b>15) Box (2): </b> For the <i>Oval hole</i> insert the <font color='#ff0000'>Oval</font> Model.  For the <i>Cube hole</i> insert the <font color='#ff0000'>Cube</font> Model.  For the <i>Polygonal hole</i> insert the <font color='#ff0000'>Polygon</font> Model.  After all holes are filled with keymodels, examine the box again and open it.  You will find a <font color='#ff0000'>Laboratory Permit</font>.</li>
<li><b>16) Test Tube (again): </b> Use the <font color='#ff0000'>Laboratory Permit</font> and a stair leading down will appeared on the floor. <i>Go Down</i>.</li>
<li>Next you will see yourself in a sewer, just walk your way out.</li>
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				<td class = 'bborder' valign = 'top' align = 'center'><b>Bio Lab Quest - Step 5</b></td></tr>
				
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						<td width = 30% align = 'center'><br><font color = '#ff6600'>Sewer Pipe</font><br>lighthalzen,313,301
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							<br>Top right corner of Lighthalzen
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							<td width = 30% class = 'bborder' valign = 'top' align = 'center'><b>Ingredient(s)</b></td>
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					<tr><td width = 100% cellpadding =5 colspan = 2>Out of the sewer, you will find yourself at the top right corner of Lighthalzen.  There are a few <font color='#ff6600'>Sewer Pipe</font> next to you.  Look for the chat bubble on the pipes, once you found it you will have the option to enter it.  After walking a short stripe of pipe you will end up in the Bio Laboratory.  So, next time when you want to get to the Bio Lab, just enter from the <font color='#ff6600'>Sewer Pipe</font>.<br><br>
<b>Note 1:</b> You <b>cannot</b> use someone else Laboratory Permit.  You must finish the quest yourself in order to get in.  After you finish the quest, you may enter the Lab without a permit.
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<b>Note 2:</b> To enter <b>Bio Lab Level 3</b> you must be a non-transcendent class at base level 95 or higher or a transcendent class at base level 90 or higher.</td></tr></table>
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