[ID, ITEMCLASS, USABLE_CLASS, DEF/ATK, ITEM_LVL, SLOT, WEIGHT, REQ_LVL, "NAME", "(japanese sorting)", "DESCRIPTION", BONUSID, BONUSVALUE, [...], 0] ITEMCLASSes: 0: - 1: Dagger 2: 1hd Sword 3: 2hd Sword 4: 1hd Spear 5: 2hd Spear 6: 1hd Axe 7: 2hd Axe 8: Mace 9: 1hd Rod 10: Bow 11: Katar 12: Book 13: Claw/Knuckle 14: Instrument 15: Whip 16: Shuriken 17: Pistol 18: Rifle 19: Shotgun 20: Gatling Gun 21: Grenade Launcher 50: Top Headgear 51: Middle Headgear 52: Lower Headgear 60: Armor 61: Shield 62: Garment 63: Shoes 64: Accessory 100: Setcombo USABLE_CLASSes: [in general] - dagger only for novice/swordy/merch/thief/mage/archer/SL/ninja cls - bows only for thief|rogue|stalker/archer cls - 1hd axe only for novice/swordsman/merch/assa cls - 2hd axe only for swordsman/merch cls - 1hd/2hd spear only for swordsman cls - 1hd swords only for novice/swordsman/merchant/thief cls - 2hd swords only for swordsman cls - mace only for swordy/merch/aco cls - claw only for priest cls - book only for priest/sage/TKM cls - katar only for assa cls - huuma(shuriken) only for ninja cls - pistol/rifle/shotgun/gatlinggun/grenade launcher only for GS - instrument only for bard cls - whip only for dancer cls - 1hd staff only for aco/mage/SL cls - 2hd staff only for mage/SL cls [check classes.txt] 0: Everyone 1: Everyone except novice 51: Swordsman Class 52: Thief Class 53: Acolyte Class 54: Archer Class 55: Magician Class 56: Merchant Class 61: Swordsman 2nd Cls ... 66: Merchant 2nd Cls 70: Swordy+Merch Cls 71: Swordy+Aco+Mage+Merch Cls ....... 121: LK Only 122: SinX Only 123: HP Only 124: Sniper Only 125: HW Only 126: WS Only 127: Pally Only 128: Stalker Only 129: Champion Only 130: Clown Only 131: Gypsy Only 132: Scholar Only 133: Crea Only 1001: Rebirth Only BONUSIDs: 1: +STR 2: +AGI 3: +VIT 4: +INT 5: +DEX 6: +LUK 7: +AllStats 8: +HIT 9: +FLEE 10: +CRIT 11: +PD 12: +ASPD% 13: +MHP 14: +MSP 15: +MHP% 16: +MSP% 17: +ATK 18: +DEF 19: +MDEF 20: Weapon Element: [ (0=Neutral) 1=Water 2=Earth 3=Fire 4=Wind 5=Poison 6=Holy 7=Dark 8=Ghost 9=Undead ] 21: ? 22: Completely Bypass Monster Defense (1 = Normal, !=1 = All?) 23: Ice Pick Effect 24: Reduce def by 1/VALUE 25: +% Ranged Damage 26: +% Damage on Bosstype [ +% Damage on Size 27: Small 28: Medium 29: Large ] [ +% Damage on Race 30: Formless 31: Undead 32: Brute 33: Plant 34: Insect 35: Fish 36: Demon 37: Demi-Human 38: Angel 39: Dragon ] [ +% Damage on Element 40: Neutral 41: Water 42: Earth 43: Fire 44: Wind 45: Poison 46: Holy 47: Dark 48: Ghost 49: Undead ] [ +% Racial Resistance 50: Formless 51: Undead 52: Brute 53: Plant 54: Insect 55: Fish 56: Demon 57: Demi-Human 58: Angel 59: Dragon ] [ +% Elemental Resistance 60: Neutral 61: Water 62: Earth 63: Fire 64: Wind 65: Poison 66: Holy 67: Dark 68: Ghost 69: Undead ] 70: +% Crit Damage 71: +% Damage Reflect 72: ? 73: +% Cast Time 74: +% Cast Delay Reduction 75: +% HP Regen 76: +% SP Regen 77: +% Bosstype Monster Resistance 78: +% Ranged Resistance 79: +% Normal Monster Resistance 80: +% Physical Damage 81: +% Damage on Goblin Monsters 82: +% Damage on Kobold Monster 83: +% Damage on Orc Monster 84: +% Damage on Golem Monster 85: ? 86: +% Guide Attack 87: ? 88: +% MATK 89: +% Magical Damage 90: ? 91: +% [Heal] Effectiveness 92: ? +% [Heal] Effectiveness on Self 93: +% Damage with [Heal] on Undead 94: +% [Sanctuary] Effectiveness 95: ? +% [Sanctuary] Effectiveness on Self 96: +% Damage with [Sanctuary] on Undead 97: ? 98: ? 99: ? 100: ? 101: ? 102: ? 103: ? 104: ? 105: ? 106: ? 107: ? 108: ? 109: ? [ +% Critical Chance against Race 110: Formless 111: Undead 112: Brute 113: Plant 114: Insect 115: Fish 116: Demon 117: Demi-Human 118: Angel 119: Dragon ] [ +% Experience from Race 120: Formless 121: Undead 122: Brute 123: Plant 124: Insect 125: Fish 126: Demon 127: Demi-Human 128: Angel 129: Dragon ] [ +% Chance to Inflict Status 130: Poison 131: Stun 132: Frozen 133: Curse 134: Blind 135: Sleep 136: Silence 137: Chaos 138: Bleeding 139: Stone 140: Weapon Break 141: Armor Break 143: ? 144: ? 145: ? 146: ? 147: ? 148: ? 149: ? ] [ +% Status Resistance 150: Poison 151: Stun 152: Frozen 153: Curse 154: Blind 155: Sleep 156: Silence 157: Chaos 158: Bleeding 159: Stone 160: ? 161: ? 162: ? 163: ? 164: ? 165: ? 166: ? 167: ? 168: ? 169: ? ] [ +% Magical Damage on Race 170: Formless 171: Undead 172: Brute 173: Plant 174: Insect 175: Fish 176: Demon 177: Demi-Human 178: Angel 179: Dragon ] [ Completely Ignore Race Defense 180: Formless 181: Undead 182: Brute 183: Plant 184: Insect 185: Fish 186: Demon 187: Demi-Human 188: Angel 189: Dragon ] [ +% Size Resistance 190: Small 191: Medium 192: Large ] 193: Unrefinable 194: Cannot be broken 195: Two-Handed Staff 196: ? 197: ? 198: Armor Element: [ (0=Neutral) 1=Water 2=Earth 3=Fire 4=Wind 5=Poison 6=Holy 7=Dark 8=Ghost 9=Undead ] 199: ? [ 212: ? 213: ? 214: ? 215: ? ] 220: Allow Skill: [ InsertSkill[VALUE] InsertSkill Struct: [ID, Calc-Relevant, SkillID, Lvl] ] 221: Autocast: [ AutoSpellSkill[VALUE] AutoSpellSkill Struct: [ID, Vague-Chance(wNAME98), SkillID, SkillLvl, %Chance(0=Use Vague-Chance), ATK-Type(wNAME99) ] ] [ +% Def-ignore on Race 300: Formless 301: Undead 302: Brute 303: Plant 304: Insect 305: Fish 306: Demon 307: Demi-Human 308: Angel 309: Dragon ] [ +% MDef-ignore on Race 310: Formless 311: Undead 312: Brute 313: Plant 314: Insect 315: Fish 316: Demon 317: Demi-Human 318: Angel 319: Dragon ] [ +% Critical Damage on Race 320: Formless 321: Undead 322: Brute 323: Plant 324: Insect 325: Fish 326: Demon 327: Demi-Human 328: Angel 329: Dragon ] [ ?Monster Tolerance Attributes? 330: Neutral 331: Water 332: Earth 333: Fire 334: Wind 335: Poison 336: Holy 337: Dark 338: Ghost 339: Undead ] [ +% Damage on Single MonsterID: (BonusID - 1000) 1000 - 2999 ] [ +% Resistance from Single MonsterID: (BonusID - 3000) 3000 - 4999 ] [ +% Damage with SkillID: (BonusID - 5000) 5000 - 6999 ] [ +% Cast Time Reduction with SkillID: (BonusID - 7000) 7000-8999 ]