SKILL_EFFECT_INFO_LIST = { [SKID.KO_JYUMONJIKIRI] = { beginMotionType = ACTOR_STATE.ST_ATTACK2, waveFileName = "effect\\cru_holy cross.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_KO_JYUMONJIKIRI }, onTarget = true }, [SKID.KO_SETSUDAN] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2, targetWaveFileName = "effect\\T_Àü±â.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_KO_SETSUDAN }, onTarget = true }, [SKID.KO_BAKURETSU] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2, waveFileName = "effect\\´ÑÀÚ_´øÁö±â.wav", effectNum = 1, effectID = { EFID.EF_THROW_BAKURETSU }, targetWaveFileName = "effect\\Æø¿°·æ.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_GROUND_EXPLOSION }, onTarget = true }, [SKID.KO_HAPPOKUNAI] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2, waveFileName = "effect\\T_ȸ¿À¸®Â÷±â.wav", effectNum = 2, effectID = { EFID.EF_THROW_HAPPOKUNAI, EFID.EF_ROTATE_LINE_GRAY }, LaunchZC_USE_SKILL = true }, [SKID.KO_MUCHANAGE] = { waveFileName = "effect\\´ÑÀÚ_´øÁö±â.wav", effectNum = 1, targetEffectNum = 1, targetEffectID = { EFID.EF_HITLINE }, toTargetEffectNum = 2, toTargetEffectID = { EFID.EF_THROW_MULTIPLE_COIN } }, [SKID.KO_HUUMARANKA] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2, waveFileName = "effect\\T_ȸ¿À¸®Â÷±â.wav", groundEffectNum = 3, groundEffectID = { EFID.EF_ROTATE_HUUMARANKA, EFID.EF_ROTATE_LINE_BLUE, EFID.EF_KO_HUUMARANKA } }, [SKID.KO_MEIKYOUSISUI] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL5 }, [SKID.KO_IZAYOI] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2, waveFileName = "effect\\ab_renovatio.wav", effectNum = 1, effectID = { EFID.EF_KO_IZAYOI } }, [SKID.KO_KYOUGAKU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL7 }, [SKID.KO_JYUSATSU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL2 }, [SKID.KO_GENWAKU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL3 }, [SKID.KO_KAHU_ENTEN] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL3 }, [SKID.KO_HYOUHU_HUBUKI] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BLUECASTING }, [SKID.KO_KAZEHU_SEIRAN] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL4 }, [SKID.KO_DOHU_KOUKAI] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL }, [SKID.KO_KAIHOU] = { waveFileName = "effect\\´ÑÀÚ_´øÁö±â.wav", effectNum = 1, effectID = { EFID.EF_KAIHOU }, targetEffectNum = 1, targetEffectID = { EFID.EF_KAIHOU1 }, onTarget = true }, [SKID.KO_ZENKAI] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2 }, [SKID.KG_KAGEHUMI] = { beginMotionType = ACTOR_STATE.ST_NINJASKILL2, effectNum = 1, effectID = { EFID.EF_KG_KAGEHUMI } }, [SKID.KG_KYOMU] = { targetWaveFileName = "effect\\t_¿¡³ÊÁö¹æÃâ.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_KG_KYOMU }, onTarget = true }, [SKID.KG_KAGEMUSYA] = { targetWaveFileName = "effect\\mon_±Ý°­ºÒ±«.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_ENERGYCOAT }, onTarget = true }, [SKID.OB_ZANGETSU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL, targetWaveFileName = "effect\\t_µûµíÇѸ¶¹ý.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_ZANGETSU }, onTarget = true }, [SKID.OB_AKAITSUKI] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, beginEffectID = EFID.EF_BEGINSPELL3, targetWaveFileName = "effect\\t_¿¡³ÊÁö¹æÃâ.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_AKAITSUKI }, onTarget = true }, [SKID.OB_OBOROGENSOU] = { beginMotionType = ACTOR_STATE.ST_NINJAREADY, targetWaveFileName = "effect\\sign_up.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_GENSOU }, onTarget = true }, [SKID.ECL_SNOWFLIP] = { targetEffectNum = 1, targetEffectID = { EFID.EF_ICECRASH }, onTarget = true }, [SKID.ECL_PEONYMAMY] = { targetEffectNum = 1, targetEffectID = { EFID.EF_FLOWERLEAF }, onTarget = true }, [SKID.ECL_SADAGUI] = { targetEffectNum = 1, targetEffectID = { EFID.EF_WINDHIT }, onTarget = true }, [SKID.ECL_SEQUOIADUST] = { targetEffectNum = 1, targetEffectID = { EFID.EF_EXIT2 }, onTarget = true }, [SKID.ECLAGE_RECALL] = { beginEffectID = EFID.EF_BEGINSPELL }, [SKID.RL_D_TAIL] = { targetWaveFileName = "effect\\RL_D_TAIL.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_D_TAIL } }, [SKID.RL_B_TRAP] = { targetWaveFileName = "effect\\RL_B_TRAP.wav" }, [SKID.RL_BANISHING_BUSTER] = { targetWaveFileName = "effect\\RL_BANISHING_BUSTER.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_BANISHING_BUSTER } }, [SKID.RL_S_STORM] = { targetWaveFileName = "effect\\RL_S_STORM.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_S_STORM } }, [SKID.RL_SLUGSHOT] = { targetWaveFileName = "effect\\RL_SLUGSHOT.wav", targetEffectNum = 1, targetEffectID = { EFID.EF_SLUGSHOT } }, [SKID.RL_AM_BLAST] = { targetWaveFileName = "effect\\RL_AM_BLAST.wav" }, [SKID.RL_C_MARKER] = { targetWaveFileName = "effect\\RL_C_MARKER.wav" }, [SKID.RL_FIRE_RAIN] = { targetWaveFileName = "effect\\RL_FIRE_RAIN.wav" }, [SKID.RL_FLICKER] = { waveFileName = "effect\\RL_FLICKER.wav", effectNum = 1, effectID = { EFID.EF_CONCENTRATION } }, [SKID.RL_H_MINE] = { targetEffectNum = 1, targetEffectID = { EFID.EF_H_MINE }, onTarget = true, LaunchZC_USE_SKILL = true }, [SKID.SU_SHRIMPARTY] = { targetEffectNum = 1, targetEffectID = { EFID.EF_FRESHSHRIMP }, targetWaveFileName = "effect\\su_shrimpparty.wav", onTarget = true, LaunchZC_USE_SKILL = true }, [SKID.SU_PURRING] = { targetEffectNum = 1, targetEffectID = { EFID.EF_SU_GROOMING }, targetWaveFileName = "effect\\su_grooming.wav", onTarget = true, LaunchZC_USE_SKILL = true }, [SKID.SU_MEOWMEOW] = { targetEffectNum = 1, targetEffectID = { EFID.EF_SU_CHATTERING }, targetWaveFileName = "effect\\su_chattering.wav", onTarget = true, LaunchZC_USE_SKILL = true }, [SKID.RL_FIREDANCE] = { effectNum = 1, effectID = { EFID.EF_FIREDANCE }, targetEffectNum = 1, targetEffectID = { EFID.EF_TRACKING }, waveFileName = "effect\\µ¥½ºÆä¶óµµ.wav" }, [SKID.RL_RICHS_COIN] = { effectNum = 1, effectID = { EFID.EF_RICHS_COIN_A }, LaunchZC_USE_SKILL = true }, [SKID.RL_E_CHAIN] = { effectNum = 1, effectID = { EFID.EF_E_CHAIN }, LaunchZC_USE_SKILL = true }, [SKID.RL_HEAT_BARREL] = { effectNum = 1, effectID = { EFID.EF_HEAT_BARREL }, LaunchZC_USE_SKILL = true }, [SKID.RL_FALLEN_ANGEL] = { effectNum = 1, effectID = { EFID.EF_FALLEN_ANGEL }, LaunchZC_USE_SKILL = true }, [SKID.NPC_ALL_STAT_DOWN] = { targetEffectNum = 1, targetEffectID = { EFID.EF_ENERVATION7 }, targetWaveFileName = "effect\\EF_DecAgility.wav", onTarget = true }, [SKID.NPC_IMMUNE_PROPERTY] = { effectNum = 1, effectID = { EFID.EF_IMMUNE_PROPERTY }, onTarget = true }, [SKID.NPC_MOVE_COORDINATE] = { effectNum = 1, effectID = { EFID.EF_MOVE_COORDINATE }, targetEffectNum = 1, targetEffectID = { EFID.EF_MOVE_COORDINATE }, onTarget = true }, [SKID.SJ_LIGHTOFSUN] = { effectNum = 1, effectID = { EFID.EF_LIGHTSPHERE_SUN }, waveFileName = "effect\\t_ÇǸµ.wav" }, [SKID.SJ_LIGHTOFMOON] = { effectNum = 1, effectID = { EFID.EF_LIGHTSPHERE_MOON }, waveFileName = "effect\\t_ÇǸµ.wav" }, [SKID.SJ_LIGHTOFSTAR] = { effectNum = 1, effectID = { EFID.EF_LIGHTSPHERE_STAR }, waveFileName = "effect\\t_ÇǸµ.wav" }, [SKID.SJ_NOVAEXPLOSING] = { targetEffectNum = 1, targetEffectID = { EFID.EF_NOVAEXPLOSING } }, [SKID.SJ_SOLARBURST] = { effectNum = 1, effectID = { EFID.EF_SOLARBURST }, waveFileName = "effect\\gµ¥¸ð´ÐÈ­À̾î.wav" }, [SKID.SJ_DOCUMENT] = { effectNum = 1, effectID = { EFID.EF_SJ_DOCUMENT } }, [SKID.SJ_FALLINGSTAR_ATK] = { targetEffectNum = 1, targetEffectID = { EFID.EF_FALLING_STAR }, targetWaveFileName = "effect\\wizard_sightrasher.wav" }, [SKID.SJ_NEWMOONKICK] = { effectNum = 1, effectID = { EFID.EF_NEWMOON_KICK } }, [SKID.SJ_FULLMOONKICK] = { effectNum = 3, effectID = { EFID.EF_BASH3D3, EFID.EF_STORMKICK8, EFID.EF_FULLMOON_KICK } }, [SKID.SJ_BOOKOFDIMENSION] = { effectNum = 1, effectID = { EFID.EF_BOOK_OF_DIMENSION }, waveFileName = "effect\\so_elemental_shield.wav" }, [SKID.SP_SHA] = { effectNum = 1, effectID = { EFID.EF_STIN }, onTarget = true }, [SKID.SP_SPA] = { effectNum = 1, effectID = { EFID.EF_SMA_BLACK }, onTarget = true, waveFileName = "effect\\t_¿¡³ÊÁö¹æÃâ.wav" }, [SKID.SP_SOULEXPLOSION] = { targetEffectNum = 2, targetEffectID = { EFID.EF_ENERGYDRAIN_BLACK, EFID.EF_SOUL_EXPLOSION }, targetWaveFileName = "effect\\hunter_landmine.wav" }, [SKID.SP_SOULDIVISION] = { targetEffectNum = 1, targetEffectID = { EFID.EF_BLINK_BODY }, targetWaveFileName = "effect\\t_Ä¡À×.wav" }, [SKID.SP_SOULCOLLECT] = { effectNum = 1, effectID = { EFID.EF_BLINK_BODY } }, [SKID.SP_SOULREAPER] = { effectNum = 1, effectID = { EFID.EF_SOUL_REAPER }, waveFileName = "effect\\ef_signum.wav" }, [SKID.SP_CURSEEXPLOSION] = { targetEffectNum = 1, targetEffectID = { EFID.EF_CURSE_EXPLOSION } } }