// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID        Mob ID to change.
// 02. SpriteID     Mob ID which will be sent to the client instead of MobID.
//                  If 0, the mob becomes unavailable for use.
// 03. Equipment    Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color

//Battle Grounds
2100,1623,0
2101,1768,0
2102,1751,0
2103,1252,0
2104,1916,0
2105,1907,0
2106,1908,0
2107,1288,0

//iRO Overlook dungeon Mobs
2001,1161
2002,1141
2003,1066
2004,1070
2005,1044
2006,1144
2007,1045
2008,1158
2009,1065
2010,1264
2011,1142
2012,1067
2013,1108
2014,1068
2015,1069