office,119,27,5	script	Traveler	1_M_MERCHANT,{
	if (BaseLevel > 49 ) {
		disable_items;
		mes "[Traveler]";
		mes "Isn't it such";
		mes "a beautiful day";
		mes "today?";
		next;
		mes "[Traveler]";
		mes "Hello young adventurer, I am";
		mes "Sir William, Traveler.";
		mes "I travel most of my time around";
		mes "to collect rare material.";
		next;
		mes "[Traveler]";
		mes "I need some materials";
		mes "for my collection.";
		mes "In exchange, I wan't ";
		mes "to give you some gift.";
		next;
		mes "[Traveler]";
		mes "Oh yes!!! I can give you this:";
		mes "Remember you can only do";
		mes "this one (1) time on";
		mes "each account.";
		next;
		mes "[Traveler]";
		mes "Hurry!!! my time";
		mes "is limited for";
		mes "I am available";
		mes "until Jan 21st.";
		mes "only.";
		mes  "[ "+(#C01?CStr("x","RED"):CStr("o","GREEN"))+" ] "+Itemlink(Old_Card_Album);
		next;
		switch(select(
			((#C01)?":":" > "+CStr("Old Card Album","GREEN")+":")+
			" > ^777777Close^000000"
		)) {
		case 1:
			mes "[Traveler]";
			if ( 
				   countitem(Empty_Bottle) > 99
				&& countitem(Worn_Out_Scroll) > 0
				&& countitem(Piece_Of_Cake) > 9
				&& countitem(Green_Herb) > 29
				&& countitem(Blue_Gemstone) > 29
				&& countitem(Branch_Of_Dead_Tree) > 0
			) {
				mes "Oh thanks for bringing this item";
				delitem Empty_Bottle, 100;
				delitem Worn_Out_Scroll, 1;
				delitem Piece_Of_Cake, 10;
				delitem Green_Herb, 30;
				delitem Blue_Gemstone, 30;
				delitem Branch_Of_Dead_Tree, 1;
				#C01 = 1;
				getitem Old_Card_Album,1;
				chanmsg("#system",""+strcharinfo(PC_NAME)+" has created "+getitemname(Old_Card_Album)+" from Travel Quest.  Find the NPC at the Office.");
			} else {
				mes "Please bring me these items";
				mes "100x "+Itemlink(Empty_Bottle);
				mes "1x "+Itemlink(Worn_Out_Scroll);
				mes "10x "+Itemlink(Piece_Of_Cake);
				mes "30x "+Itemlink(Green_Herb);
				mes "30x "+Itemlink(Blue_Gemstone);
				mes "1x "+Itemlink(Branch_Of_Dead_Tree);
				emotion e_paper;
			}
			close;
		case 2:
			close;
		}

	} else {
		mes "[Traveler]";
		mes "You must be a Level 50 to deal with me.";
		close;
	}
}

