office,119,26,6	script	Percy	4_EP16_SKIA,{

if (questprogress(31000) == 0 && Class == Job_Novice ){
	cutin "ep16_skia_nerius01",2;
	mes .npc$;
	mes "Welcome to "+.server$+"! Before we start, please read through our"; 
	mes "^ff0000SERVER RULES^000000";
	mes "Our rules are available in our website.  All players must ^003366READ^000000 and ^003366ACCEPT^000000 the rules before playing "+.server$+".";
	next;
	mes .npc$;
	mes "^ff0000Have you read and understood the rules?^000000";
	next;
	if(select("No","Yes") == 1 ){
		mes .npc$;
		mes "I'm sorry to hear that.  Please read ^003366"+.server$+"^000000 rules before playing to enjoy your time with us."; 
		next;
		mes .npc$;
		mes "Once you are done reading the rules, please speak to me again.";
		cutin "",255;
		close;
	} else {
		cutin "ep16_skia_nerius01",2;	
		mes .npc$;
		mes "Well now, you've certainly come to the right person today. I am ^ff0000Percy^000000, and I am a member of the official "+.server$+" Welcoming Team!";
		mes "Why don't I tell you more about ^003366"+.server$+"^000000?";
		setquest(31000);
		next;
		if(select("You bet!, Teach me, please","No, thanks. I'm all set") == 1 ) {
			mes .npc$;
			mes "Oh! this is wonderful news to hear!";
			mes "I'm very glad that you'll get started on your special training.  We pride ourselves on letting you explore around Midgard and hit the ground running, while also having some helpful guides to get you on your way.";
			next;
			mes .npc$;
			cutin "training_01",4;
			//showpic of room
			mes "Let's get started! Why not speak with the others here ^003366in this room^000000 first?";
			mes "In particular, you should try talking with all of the following:";
			mes "- ^ff0000Job Master^000000";
			mes "- ^ff0000Platinum Skills^000000";
			mes "- ^ff0000Reset Guru^000000";
			mes "- ^ff0000Online Points^000000";
			mes "- ^ff0000Stylist^000000";
			mes "- ^ff0000Channel Manager^000000";

			getitembound 30100,1,4;
			getitembound 30101,1,4;
			getitembound 30102,1,4;
			getitembound 30103,1,4;
			getitembound 30104,1,4;
			getitembound 30105,1,4;

			next;
			cutin "ep16_skia_nerius01",2;
			mes .npc$;
			mes "They will tell you more about some of our helpful features and services we can offer you.";
			mes "You will also see that a Quest has been added you your Quest List!  Simply press ^003366ALT + U^000000 or click the ^003366Quest^000000 button to see all your current quests.";
			completequest(31000);
			setquest(31001);
			next;
			mes .npc$;
			mes "Once you are done talking to the people in this room, please come back and talk to me last!.";
			cutin "",255;
			close;
		} else {
			mes .npc$;
			mes "Well, I understand, I supposed.";  
			mes "But you should know that you'll miss out on some benefits we can show you!  We also have some items and things for you to get started, if you wanted.";
			next;
			mes .npc$;
			mes "We can also teach you about some of the helpful people that you'll encounter across Midgard.";
			mes "For your time, we can give you some quick ^003366Base and Job Levels^000000 and even some ^003366Event Points^000000 when you're done!.";
			next;
			mes .npc$;
			mes "Are you absolutely sure you wish to pass on our tutorial and help?";
			next;
			if(select("Yes, I am all set","I've changed my mind") == 2 ) {
				mes .npc$;
				mes "Oh! this is wonderful news to hear!";
				mes "I'm very glad that you'll get started on your special training.  We pride ourselves on letting you explore around Midgard and hit the ground running, while also having some helpful guides to get you on your way.";
				next;
				mes .npc$;
				cutin "training_01",4;
				//showpic of room
				mes "Let's get started! Why not speak with the others here ^003366in this room^000000 first?";
				mes "In particular, you should try talking with all of the following:";
				mes "- ^ff0000Job Master^000000";
				mes "- ^ff0000Platinum Skills^000000";
				mes "- ^ff0000Reset Guru^000000";
				mes "- ^ff0000Online Points^000000";
				mes "- ^ff0000Stylist^000000";
				mes "- ^ff0000Channel Manager^000000";
				getitembound 30100,1,4;
				getitembound 30101,1,4;
				getitembound 30102,1,4;
				getitembound 30103,1,4;
				getitembound 30104,1,4;
				getitembound 30105,1,4;

				next;
				cutin "ep16_skia_nerius01",2;
				mes .npc$;
				mes "They will tell you more about some of our helpful features and services we can offer you.";
				mes "You will also see that a Quest has been added you your Quest List!  Simply press ^003366ALT + U^000000 or click the ^003366Quest^000000 button to see all your current quests.";
				completequest(31000);


				setquest(31001);
				next;
				mes .npc$;
				mes "Once you are done talking to the people in this room, please come back and talk to me last!.";
				cutin "",255;
				close;
			} else {
				if(EventFreebies){ cutin "",255; close(); }	
				mes .npc$;
				mes "Very well, Before you go.  Let me give you some helpful items first!  They will get you started in your grand journey a little easier.";
				next;
				mes .npc$;
				mes "^003366"+getitemname(Light_White_Pot_Freebies)+"^000000 is a light weight HP healing item while ^003366"+getitemname(Light_Blue_Pot_Freebies)+"^000000 is great in restoring SP.";
				getitembound C_Beginner_Cap,1,4;
				getitembound Light_White_Pot_Freebies,100,4;
				getitembound Light_Blue_Pot_Freebies,50,4;
				getitembound Wing_Of_Fly_Freebies,20,4;
				getitembound Wing_Of_Butterfly_Freebies,20,4;
				getitembound Cargo_Free_Ticket_Freebies,20,4;
				getitembound Main_Gauche,1,4;
				equip(C_Beginner_Cap);
				EventFreebies = 2;
				completequest(31000);
				completequest(31010);	// lvl 19/10
				cutin "",255;
				close;
			}
		}
	}
} 
if(questprogress(31000) == 1 ){
	cutin "ep16_skia_nerius01",2;
	mes .npc$;
	mes "Well now, you've certainly come to the right person today.";
	mes "I am ^ff0000Percy^000000,";
	mes "and I am a member of the official "+.server$+" Welcoming Team!";
	mes "Why don't I tell you more about ^003366"+.server$+"^000000?";
	next;
	if(select("You bet!, Teach me, please","No, thanks. I'm all set") == 1 ) {
		mes .npc$;
		mes "Oh! this is wonderful news to hear!";
		mes "I'm very glad that you'll get started on your special training.  We pride ourselves on letting you explore around Midgard and hit the ground running, while also having some helpful guides to get you on your way.";
		next;
		mes .npc$;
		cutin "training_01",4;
		//showpic of room
		mes "Let's get started! Why not speak with the others here ^003366in this room^000000 first?";
		mes "In particular, you should try talking with all of the following:";
		mes "- ^ff0000Job Master^000000";
		mes "- ^ff0000Platinum Skills^000000";
		mes "- ^ff0000Reset Guru^000000";
		mes "- ^ff0000Online Points^000000";
		mes "- ^ff0000Stylist^000000";
		mes "- ^ff0000Channel Manager^000000";
		getitembound 30100,1,4;
		getitembound 30101,1,4;
		getitembound 30102,1,4;
		getitembound 30103,1,4;
		getitembound 30104,1,4;
		getitembound 30105,1,4;

		next;
		cutin "ep16_skia_nerius01",2;
		mes .npc$;
		mes "They will tell you more about some of our helpful features and services we can offer you.";
		mes "You will also see that a Quest has been added you your Quest List!  Simply press ^003366ALT + U^000000 or click the ^003366Quest^000000 button to see all your current quests.";
		completequest(31000);


		setquest(31001);
		next;
		mes .npc$;
		mes "Once you are done talking to the people in this room, please come back and talk to me last!.";
		cutin "",255;
		close;
	} else {
		mes .npc$;
		mes "Well, I understand, I supposed.";  
		mes "But you should know that you'll miss out on some benefits we can show you!  We also have some items and things for you to get started, if you wanted.";
		next;
		mes .npc$;
		mes "We can also teach you about some of the helpful people that you'll encounter across Midgard.";
		mes "For your time, we can give you some quick ^003366Base and Job Levels^000000 and even some ^003366Event Points^000000 when you're done!.";
		next;
		mes .npc$;
		mes "Are you absolutely sure you wish to pass on our tutorial and help?";
		next;
		if(select("Yes, I am all set","I've changed my mind") == 2 ) {
			mes .npc$;
			mes "Oh! this is wonderful news to hear!";
			mes "I'm very glad that you'll get started on your special training.  We pride ourselves on letting you explore around Midgard and hit the ground running, while also having some helpful guides to get you on your way.";
			next;
			mes .npc$;
			cutin "training_01",4;
			//showpic of room
			mes "Let's get started! Why not speak with the others here ^003366in this room^000000 first?";
			mes "In particular, you should try talking with all of the following:";
			mes "- ^ff0000Job Master^000000";
			mes "- ^ff0000Platinum Skills^000000";
			mes "- ^ff0000Reset Guru^000000";
			mes "- ^ff0000Online Points^000000";
			mes "- ^ff0000Stylist^000000";
			mes "- ^ff0000Channel Manager^000000";
			getitembound 30100,1,4;
			getitembound 30101,1,4;
			getitembound 30102,1,4;
			getitembound 30103,1,4;
			getitembound 30104,1,4;
			getitembound 30105,1,4;

			next;
			cutin "ep16_skia_nerius01",2;
			mes .npc$;
			mes "They will tell you more about some of our helpful features and services we can offer you.";
			mes "You will also see that a Quest has been added you your Quest List!  Simply press ^003366ALT + U^000000 or click the ^003366Quest^000000 button to see all your current quests.";
			completequest(31000);


			setquest(31001);
			next;
			mes .npc$;
			mes "Once you are done talking to the people in this room, please come back and talk to me last!.";
			cutin "",255;
			close;
		} else {
			if(EventFreebies){ cutin "",255; close(); }	
			mes .npc$;
			mes "Very well, Before you go.  Let me give you some helpful items first!  They will get you started in your grand journey a little easier.";
			next;
			mes .npc$;
			mes "^003366"+getitemname(Light_White_Pot_Freebies)+"^000000 is a light weight HP healing item while ^003366"+getitemname(Light_Blue_Pot_Freebies)+"^000000 is great in restoring SP.";
			getitembound C_Beginner_Cap,1,4;
			getitembound Light_White_Pot_Freebies,100,4;
			getitembound Light_Blue_Pot_Freebies,50,4;
			getitembound Wing_Of_Fly_Freebies,20,4;
			getitembound Wing_Of_Butterfly_Freebies,20,4;
			getitembound Cargo_Free_Ticket_Freebies,20,4;
			getitembound Main_Gauche,1,4;
			equip(C_Beginner_Cap);
			EventFreebies = 2;
			cutin "",255;
			close;
		}
	}
}	
if(questprogress(31001) == 1){
	mes .npc$;
	// show photo
	mes "Let's get started! First I think that you should speak with the others here ^003366in this building^000000.";
	mes "In particular, you should try talking with all of the following:";
	mes "- ^ff0000Job Master^000000";
	mes "- ^ff0000Platinum Skills^000000";
	mes "- ^ff0000Reset Guru^000000";
	mes "- ^ff0000Online Points^000000";
	mes "- ^ff0000Stylist^000000";
	mes "- ^ff0000Channel Manager^000000";
	cutin "training_01",4;
	next;
	mes .npc$;
	// hide photo
	mes "They will tell you more about some of our helpful features and services we can offer you.";
	mes "Once you are done with that, please come back and talk to me last.";
	cutin "",255;
	close;
}
if(questprogress(31002) == 1){
	cutin "ep16_skia_nerius01",2;	
	mes .npc$;
	mes "Welcome back! Good to see you.";
	next;
	mes .npc$;
	mes "I can see that you've learned already!  You've acquired some ^003366stat points^000000.";
	mes "Go ahead and press ^003366ALT + A^000000 or press ^003366status^000000 button to open your Stat menu.";
	next;
	mes .npc$;
	mes "In here, you can view your ^003366stats^000000 as well as spend your ^003366stat points^000000 into either ^003366STR, AGI, INT, VIT, DEX OR LUK^000000";
	next;
	mes .npc$;
	mes "Each stat has its own advantage, depending on what job class you will end up taking! ^003366STR^000000 would be best for hitting hard, ^003366AGI^000000 for attack speed and dodging, ^003366VIT^000000 for more health points, ^003366INT^000000 for higher magic damage, ^003366DEX^000000 for powerful arrows and ^003366LUK^000000 for landing and lucky hit!";
	next;
	mes .npc$;
	mes "Stats have much more to it, which you will learn more about throughout your journey!";
	mes "For now, look for my colleague, who is in the building across from this one, right off of Prontera Square.";
	mes "Simply walk out the door and go to the building on the right side of the fountain.";
	cutin "training_02",4;
	next;
	//give exp
	mes .npc$;
	mes "Try talking to my colleague ^ff0000Hannibal^000000 in Prontera to continue on your quest.";
	cutin "",255;
	completequest(31002);
	setquest(31003);
	close;
 	
}
if(questprogress(31003) == 1){
	cutin "training_02",4;
	mes .npc$;
	mes "No problem! I can point you in the right direction.";
	mes "Please look for my colleague, who is in the building across from this one, right off of Prontera Square.";
	mes "Simply walk out the door and go to the building on the right side of the fountain.";
	next;
	mes .npc$;
	mes "Try talking to my colleague ^ff0000Hannibal^000000 in Prontera to continue on your quest.";
	cutin "",255;	
	close;
}
if(questprogress(31003) == 2 && questprogress(31009) == 0 ){
	cutin "ep16_skia_nerius01",2;
	mes .npc$;
	mes "I think you are not yet done with your training from ^ff0000Hannibal^000000!";
	cutin "",255;
	close;
}

if(questprogress(31010) == 1 ){
	cutin "ep16_skia_nerius01",2;
	mes .npc$;
	mes "Nicely done! That just about does it!";
	next;
	mes .npc$;
	mes "As a last note, before I send you off into the world, there are some more important locations to know about!";
	mes "There's the ^003366Tool Dealer^000000 when you exit this building and walk upwards.  She can sell you many useful tools to use during your journey.";
	cutin "training_06",4;
	next;
	mes .npc$;
	mes "There's also the ^003366Weapon and Armor Dealer^000000 top right of the fountain.  You can buy some basic items there to make you much stronger!";
	next;
	mes .npc$;
	mes "Just remember that there is a big world out there, little one.  There are many more cities, fields and dungeons for you to explore.  But without doubt you will learn all about that during your travels!";
	next;
	mes .npc$;
	mes "Once you aready, please visit the ^003366Job Master^000000 to pick your desired Job Class!";
	if(EventFreebies){ cutin "",255; close(); }
	next;
	mes .npc$;
	mes "For now, please take these items with you, along with my best wishes for your success!";
	mes "^003366"+getitemname(Light_White_Pot_Freebies)+"^000000 is a light weight HP healing item while ^003366"+getitemname(Light_Blue_Pot_Freebies)+"^000000 is great in restoring SP.";
	getitembound C_Beginner_Cap,1,4;
	getitembound Light_White_Pot_Freebies,100,4;
	getitembound Light_Blue_Pot_Freebies,50,4;
	getitembound Wing_Of_Fly_Freebies,20,4;
	getitembound Wing_Of_Butterfly_Freebies,20,4;
	getitembound Cargo_Free_Ticket_Freebies,20,4;
	getitembound Main_Gauche,1,4;	
	equip(C_Beginner_Cap);
	EventFreebies = 2;	
	cutin "",255;
	completequest(31010);	// lvl 19/10
	close;
}
	mes .npc$;
	mes "...";
	close;

OnInit:
	questinfo(QTYPE_JOB, 1);
	setquestinfo(QINFO_JOB, Job_Novice);
	setquestinfo(QINFO_QUEST, 31000, 1);

	questinfo(QTYPE_JOB, 1);
	setquestinfo(QINFO_JOB, Job_Novice);
	setquestinfo(QINFO_QUEST, 31001, 1);

	questinfo(QTYPE_JOB, 1);
	setquestinfo(QINFO_JOB, Job_Novice);
	setquestinfo(QINFO_QUEST, 31002, 1);

	questinfo(QTYPE_JOB, 1);
	setquestinfo(QINFO_JOB, Job_Novice);
	setquestinfo(QINFO_QUEST, 31010, 1);

	.server$ = "^003366Simply Amatsu^000000";
	.npc$ = "[ ^ff0000Percy^000000 ]";

	end;


}


/*
office,124,30,0	script	resetquest	HIDDEN_NPC,{
	EventFreebies = 0;
	erasequest(31000);
	erasequest(31001);
	erasequest(31002);
	erasequest(31003);
	erasequest(31004);
	erasequest(31005);
	erasequest(31006);
	erasequest(31007);
	erasequest(31008);
	erasequest(31009);
	erasequest(31010);
	BaseLevel = 1;
	JobLevel = 1;
	nov_train1 = 0;  	// max 6
	nov_train2 = 0;		// max 3
	nov_train3 = 0;		// max 2
	nov_train4 = 0;		// max 2
	nov_train_op = 0;
	nov_train_re = 0;
	nov_train_im = 0;
	nov_train_ch = 0;
	nov_train_st = 0;
	nov_train_ru = 0;
	nov_train_to = 0;
	nov_train_wa = 0;
	nov_train_nu = 0;
	nov_train_ka = 0;
	nov_train_jm = 0;
	nov_train_pl = 0;
	nov_train_rt = 0;
	nov_train_qi = 0;
	nov_train_wi = 0;
	end;	
}

*/