	-	script	Quest Info	2_BULLETIN_BOARD,{
	if(questprogress(31008) == 1 && countitem(30112) > 0 ) {
		mes .npc$;
		mes "[ There appears to be a message posted on the Quest Board ]";
		mes "[ It is addressed to ^ff0000"+strcharinfo(3)+"^000000 ]";
		next;
		mes .npc$;
		mes "Have ever found yourself in the middle of the quest, but you weren't sure how much you still have left?";
		mes "The Quest Board is your solution to lost and confused questing!";
		next;
		mes .npc$;
		mes "Although you can check active quest in your Quest Window, The Quest Board is happy to provide you more detailed information on any of your active quests, and help nudge you along!";
		next;
		mes .npc$;
		mes "So the next time that you've begun a quest and you want to check your progress, come back and check out the Quest Board!  We'll be watching out for you!";
		nov_train4++;
		delitem 30112,countitem(30112);
		switch (BaseLevel){
			case 1: getexp 9,0; break;
			case 2: getexp 16,0; break;
			case 3: getexp 25,0; break;
			case 4: getexp 36,0; break;
			case 5: getexp 77,0; break;
			case 6: getexp 112,0; break;
			case 7: getexp 153,0; break;
			case 8: getexp 200,0; break;
			case 9: getexp 253,0; break;
			case 10: getexp 320,0; break;
			case 11: getexp 385,0; break;
			case 12: getexp 490,0; break;
			case 13: getexp 585,0; break;
			case 14: getexp 700,0; break;
			case 15: getexp 830,0; break;
			case 16: getexp 970,0; break;
			case 17: getexp 1120,0; break;
			case 18: getexp 1260,0; break;
			case 19: getexp 1420,0; break;
		}
		switch (JobLevel) {
			case 1: getexp 0,10; break;
			case 2: getexp 0,18; break;
			case 3: getexp 0,28; break;
			case 4: getexp 0,40; break;
			case 5: getexp 0,91; break;
			case 6: getexp 0,151; break;
			case 7: getexp 0,205; break;
			case 8: getexp 0,258; break;
			case 9: getexp 0,340; break;
		}	
		if(nov_train4 == 2){
			next;
			mes .npc$;
			mes "Well then, I think that you've completed your mission!";
			mes "Go back to ^ff0000Hannibal^000000 now to continue your training quest";
			completequest(31008);
			setquest(31009);
			close;
		}
		close;			
	}

	mes "[Quest Information]";
	mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
	if(strcharinfo(3)=="prontera"){
		while(1) {
			next;
			switch(select("Headgears","Custom Headgears","Missions","Other Quest","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Ph_D_Hat)+" <NAVI>[ NPC ]<INFO>prt_in,39,100,</INFO></NAVI>";
				mes Itemlink(Red_Tailed_Ribbon)+" <NAVI>[ NPC ]<INFO>prontera,165,232,</INFO></NAVI>";

				break;
			case 2:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Noble_Hat)+" <NAVI>[ NPC ]<INFO>prt_in,73,103,</INFO></NAVI>";
				mes Itemlink(Celestial_Hat)+" <NAVI>[ NPC ]<INFO>prt_in,73,103,</INFO></NAVI>";
				mes Itemlink(Hoplite_Helmet)+" <NAVI>[ NPC ]<INFO>prt_in,72,107,</INFO></NAVI>";
				mes Itemlink(Imperial_Pride)+" <NAVI>[ NPC ]<INFO>prontera,188,209,</INFO></NAVI>";
				mes Itemlink(Ladys_Splendor)+" <NAVI>[ NPC ]<INFO>prontera,188,209,</INFO></NAVI>";
				mes Itemlink(Gentlemans_Hat)+" <NAVI>[ NPC ]<INFO>prontera,188,209,</INFO></NAVI>";
				mes Itemlink(Valentines_Topper)+" <NAVI>[ NPC ]<INFO>prontera,188,209,</INFO></NAVI>";
				mes Itemlink(Moogle_Ball)+" <NAVI>[ NPC ]<INFO>prontera,188,209,</INFO></NAVI>";
				mes Itemlink(Noble_Hat)+" <NAVI>[ NPC ]<INFO>prt_in,71,103,</INFO></NAVI>";
				mes Itemlink(Celestial_Hat)+" <NAVI>[ NPC ]<INFO>prt_in,71,103,</INFO></NAVI>";


				break;
			case 3:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Culvert\n Volunteer - "+((MISC_QUEST & 8) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>prt_in,88,105,</INFO></NAVI>^000000)");
				mes "~ Daily\n Mission - "+((questprogress(50001,HUNTING) || questprogress(50002) || questprogress(50003) || questprogress(50004) || questprogress(50005)) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>prontera,162,175,</INFO></NAVI>^000000)");
				break;
			case 4:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Juice Maker - "+((MISC_QUEST&1) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>prt_in,88,105,</INFO></NAVI>^000000)");
				break;
				
			default:
				close;
			}
		}
	}


	if(strcharinfo(3)=="morocc"){
		while(1) {
			next;
			switch(select("Headgears","Custom Headgears","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(2272)+" <NAVI>[ NPC ]<INFO>morocc_in,142,100,</INFO></NAVI>";
				mes Itemlink(2296)+" <NAVI>[ NPC ]<INFO>morocc_in,76,163,</INFO></NAVI>";
				mes Itemlink(Drooping_Kitty)+" <NAVI>[ NPC ]<INFO>morocc,273,79,</INFO></NAVI>";
				mes Itemlink(Leaf_Headgear)+" <NAVI>[ NPC ]<INFO>morocc,273,79,</INFO></NAVI>";
				mes Itemlink(Lazy_Raccoon)+" <NAVI>[ NPC ]<INFO>morocc,273,79,</INFO></NAVI>";
				mes Itemlink(Fish_On_Head)+" <NAVI>[ NPC ]<INFO>morocc,273,79,</INFO></NAVI>";
				break;
			case 2:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Chicken_Hat)+" <NAVI>[ NPC ]<INFO>morocc,68,91,</INFO></NAVI>";
				mes Itemlink(Gang_Scarf_E)+" <NAVI>[ NPC ]<INFO>moc_pryd01,139,130,</INFO></NAVI>";
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="geffen"){
		while(1) {
			next;
			switch(select("Headgears","Mini Games","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Headset)+" <NAVI>[ NPC ]<INFO>geffen_in,30,71,</INFO></NAVI>";
				mes Itemlink(Welding_Mask)+" <NAVI>[ NPC ]<INFO>geffen_in,144,166,</INFO></NAVI>";
				mes Itemlink(Crossed_Hair_Band)+" <NAVI>[ NPC ]<INFO>geffen,129,148,</INFO></NAVI>";
				mes Itemlink(Flower_Hairpin)+" <NAVI>[ NPC ]<INFO>geffen,129,148,</INFO></NAVI>";
				mes Itemlink(Plaster)+" <NAVI>[ NPC ]<INFO>geffen,129,148,</INFO></NAVI>";
				break;
			case 2:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Number\n Match Game <NAVI>[ NPC ]<INFO>geffen,122,77,</INFO></NAVI>";
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="aldebaran"){
		while(1) {
			next;
			switch(select("Headgears","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Alarm_Mask)+" <NAVI>[ NPC ]<INFO>alde_alche,88,180,</INFO></NAVI>";
				mes Itemlink(Doctor_Cap)+" <NAVI>[ NPC ]<INFO>aldeba_in,152,166,</INFO></NAVI>";
				mes Itemlink(Feather_Bonnet)+" <NAVI>[ NPC ]<INFO>aldeba_in,152,166,</INFO></NAVI>";
				mes Itemlink(Phantom_Of_Opera)+" <NAVI>[ NPC ]<INFO>aldeba_in,152,166,</INFO></NAVI>";
				mes Itemlink(Sahkkat)+" <NAVI>[ NPC ]<INFO>aldeba_in,152,166,</INFO></NAVI>";
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="xmas"){
		while(1) {
			next;
			switch(select("Headgears","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Sea_Otter_Cap)+" <NAVI>[ NPC ]<INFO>xmas,183,267,</INFO></NAVI>";
				mes Itemlink(Brown_Bear_Cap)+" <NAVI>[ NPC ]<INFO>xmas,175,156,</INFO></NAVI>";
				mes Itemlink(Party_Hat)+" <NAVI>[ NPC ]<INFO>xmas_in,35,30,</INFO></NAVI>";
				mes Itemlink(Straw_Hat)+" <NAVI>[ NPC ]<INFO>xmas_in,35,30,</INFO></NAVI>";
				mes Itemlink(Cowboy_Hat)+" <NAVI>[ NPC ]<INFO>xmas_in,35,30,</INFO></NAVI>";
				mes Itemlink(Sombrero)+" <NAVI>[ NPC ]<INFO>xmas_in,35,30,</INFO></NAVI>";
				mes Itemlink(Fur_Hat)+" <NAVI>[ NPC ]<INFO>xmas_in,35,30,</INFO></NAVI>";
				break;
			default:
				close;
			}
		}
	}


	if(strcharinfo(3)=="yuno"){
		while(1) {
			next;
			switch(select("Headgears","Other Quest","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Headband_Of_Power)+" <NAVI>[ NPC ]<INFO>yuno,300,188,</INFO></NAVI>";
				mes Itemlink(Big_Golden_Bell)+" <NAVI>[ NPC ]<INFO>yuno_in03,20,18,</INFO></NAVI>";
				mes Itemlink(Headgear_Of_Queen)+" <NAVI>[ NPC ]<INFO>yuno_in03,20,18,</INFO></NAVI>";
				mes Itemlink(Mistress_Crown)+" <NAVI>[ NPC ]<INFO>yuno_in03,20,18,</INFO></NAVI>";
				mes Itemlink(Ear_Of_Angels_Wing)+" <NAVI>[ NPC ]<INFO>yuno,241,52,</INFO></NAVI>";
				mes Itemlink(Ear_Of_Devils_Wing)+" <NAVI>[ NPC ]<INFO>yuno,241,52,</INFO></NAVI>";
				break;
			case 2:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Metto Quest - "+((metto_q) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>yuno_in03,26,39,</INFO></NAVI>^000000)");
				mes "~ Alchemist\n Brothers Quest - "+((bros_q) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>yuno_in03,26,39,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="payon"){
		while(1) {
			next;
			switch(select("Headgears","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Ear_Of_Black_Cat)+" <NAVI>[ NPC ]<INFO>payon,115,131,</INFO></NAVI>";
				mes Itemlink(Cap_Of_Concentration)+" <NAVI>[ NPC ]<INFO>payon_in03,8,193,</INFO></NAVI>";
				mes Itemlink(Pretend_Murdered)+" <NAVI>[ NPC ]<INFO>payon_in01,99,72,</INFO></NAVI>";
				mes Itemlink(Ear_Mufs)+" <NAVI>[ NPC ]<INFO>payon_in01,18,10,</INFO></NAVI>";
				mes Itemlink(Oxygen_Mask)+" <NAVI>[ NPC ]<INFO>payon_in02,25,71,</INFO></NAVI>";
				mes Itemlink(Helm_Of_Angel)+" <NAVI>[ NPC ]<INFO>payon_in01,46,21,</INFO></NAVI>";
				mes Itemlink(Deviruchi_Cap)+" <NAVI>[ NPC ]<INFO>payon_in01,46,21,</INFO></NAVI>";
				mes Itemlink(Mask_Of_Fox)+" <NAVI>[ NPC ]<INFO>pay_dun03,48,84,</INFO></NAVI>";
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="alberta"){
		while(1) {
			next;
			switch(select("Headgears","Other Quest","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Boys_Cap)+" <NAVI>[ NPC ]<INFO>alberta_in,28,145,</INFO></NAVI>";
				mes Itemlink(Antler)+" <NAVI>[ NPC ]<INFO>alberta_in,122,53,</INFO></NAVI>";
				mes Itemlink(Hair_Protector)+" <NAVI>[ NPC ]<INFO>alberta,120,53,</INFO></NAVI>";
				mes Itemlink(First_Moon_Hair_Pin)+" <NAVI>[ NPC ]<INFO>alberta,120,53,</INFO></NAVI>";
				mes Itemlink(Fashion_Sunglass)+" <NAVI>[ NPC ]<INFO>alberta,120,53,</INFO></NAVI>";
				mes Itemlink(Heart_Hair_Pin)+" <NAVI>[ NPC ]<INFO>alberta,120,53,</INFO></NAVI>";
				mes Itemlink(Picnic_Hat)+" <NAVI>[ NPC ]<INFO>alberta,136,79,</INFO></NAVI>";
				mes Itemlink(Wizardry_Hat)+" <NAVI>[ NPC ]<INFO>alberta,136,79,</INFO></NAVI>";
				mes Itemlink(Magician_Hat)+" <NAVI>[ NPC ]<INFO>alberta,136,79,</INFO></NAVI>";
				mes Itemlink(Helm_Of_Sun)+" <NAVI>[ NPC ]<INFO>alberta,136,79,</INFO></NAVI>";
				break;
			case 2:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Doll Quest - <NAVI>[ NPC ]<INFO>alberta,117,135,</INFO></NAVI>";
				mes "~ Turtle Quest - "+((TURTLE || (MISC_QUEST & 65536)) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>alberta_in,23,104,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}


	if(strcharinfo(3)=="comodo"){
		while(1) {
			next;
			switch(select("Headgears","Custom Quest","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Cross_Band)+" <NAVI>[ NPC ]<INFO>comodo,228,159,</INFO></NAVI>";
				mes Itemlink(Light_Bulb_Band)+" <NAVI>[ NPC ]<INFO>comodo,228,159,</INFO></NAVI>";
				mes Itemlink(Stripe_Band)+" <NAVI>[ NPC ]<INFO>comodo,228,159,</INFO></NAVI>";
				mes Itemlink(Blue_Hair_Band)+" <NAVI>[ NPC ]<INFO>comodo,228,159,</INFO></NAVI>";

				mes Itemlink(Mine_Helm)+" <NAVI>[ NPC ]<INFO>comodo,273,137,</INFO></NAVI>";
				mes Itemlink(Hat_Of_Bundle)+" <NAVI>[ NPC ]<INFO>comodo,273,137,</INFO></NAVI>";
				mes Itemlink(Bankruptcy_Of_Heart)+" <NAVI>[ NPC ]<INFO>comodo,273,137,</INFO></NAVI>";
				mes Itemlink(Opera_Ghost_Mask)+" <NAVI>[ NPC ]<INFO>comodo,273,137,</INFO></NAVI>";

				mes Itemlink(Indian_Headband)+" <NAVI>[ NPC ]<INFO>comodo,237,217,</INFO></NAVI>";

				break;
			case 2:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(Fish_In_Mouth)+" <NAVI>[ NPC ]<INFO>beach_dun3,174,142,</INFO></NAVI>";
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="amatsu"){
		while(1) {
			next;
			switch(select("Quests","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Momotaro Event - "+((event_mom) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>amatsu,223,236,</INFO></NAVI>^000000)");
				mes "~ Sushi Quest - "+((ama_sushi) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>ama_in01,162,17,</INFO></NAVI>^000000)");
				mes "~ Dungeon\n Access Quest - "+((event_amatsu) ? "(^28bf00Completed^000000)" : "(^ff0000<NAVI>Not Started<INFO>amatsu,164,174,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="ayothaya"){
		while(1) {
			next;
			switch(select("Quests","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Footprint Quest - "+((thai_find) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>ayothaya,233,105,</INFO></NAVI>^000000)");
				mes "~ Tom Yum\n Goong Quest - "+((tomyumgoong) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>ayothaya,196,265,</INFO></NAVI>^000000)");
				mes "~ Dungeon\n Access Quest - "+((ayodunquest) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>ayothaya,83,132,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="einbroch"){
		while(1) {
			next;
			switch(select("Quests","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Mineral\nStone Quest - "+((ein_gear1) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>einbech,97,167,</INFO></NAVI>^000000)");
				mes "~ Uwe Kliene Quest - "+((ein_cook) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>einbroch,215,180,</INFO></NAVI>^000000)");
				mes "~ Factory Quest - "+((EinFactory) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>ein_in01,67,242,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="gonryun"){
		while(1) {
			next;
			switch(select("Quests","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Broken Sword Quest - "+((b_sword) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>gon_in,17,93,</INFO></NAVI>^000000)");
				mes "~ Lost Knife Quest - "+((nakha) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>gonryun,237,226,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="louyang"){
		while(1) {
			next;
			switch(select("Quests","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Soup Quest - "+((che_tre) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>lou_in02,53,174,</INFO></NAVI>^000000)");
				mes "~ Doctor Quest - "+((che_par) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>lou_in02,265,69,</INFO></NAVI>^000000)");
				mes "~ Poison King Quest - "+((ch_poison) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>lou_in02,123,39,</INFO></NAVI>^000000)");
				mes "~ Revolution Quest - "+((QL_REVO) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>lou_in02,77,37,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="gef_fild10"){
		while(1) {
			next;
			switch(select("Headgear","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes Itemlink(5094)+" <NAVI>[ NPC ]<INFO>in_orcs01,31,93,</INFO></NAVI>";
				break;
			default:
				close;
			}
		}
	}

	if(strcharinfo(3)=="umbala"){
		while(1) {
			next;
			switch(select("Quests","Close")){
			case 1:
				mes "[Quest Information]";
				mes "Here are the available Quest at ^ff0000"+strcharinfo(3)+"^000000";
				mes "~ Language Quest - "+((event_umbala) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>um_in,39,122,</INFO></NAVI>^000000)");
				mes "~ Stone Quest - "+((event_umbala) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>um_in,44,71,</INFO></NAVI>^000000)");
				mes "~ Domestic\n Dispute Quest - "+((um_wind <= 3 && (MISC_QUEST & 32768)) ? "(^28bf00Started^000000)" : "(^ff0000<NAVI>Not Started<INFO>um_in,139,48,</INFO></NAVI>^000000)");
				break;
			default:
				close;
			}
		}
	}

end;


OnInit:
	questinfo(QTYPE_JOB, 1);
	setquestinfo(QINFO_JOB, Job_Novice);
	setquestinfo(QINFO_QUEST, 31008, 1);
	setquestinfo(QINFO_ITEM, 30112, 1,1);

	.npc$ = "[ ^FF3355Quest Board^000000 ]";	
        waitingroom "Quest Board",0;
	end;

}

prontera,159,196,4	duplicate(Quest Info)	Quest Info#prt	2_BULLETIN_BOARD
morocc,143,88,4	duplicate(Quest Info)	Quest Info#moc	2_BULLETIN_BOARD
geffen,122,56,4	duplicate(Quest Info)	Quest Info#gef	2_BULLETIN_BOARD
aldebaran,135,122,4	duplicate(Quest Info)	Quest Info#ald	2_BULLETIN_BOARD
xmas,141,139,4	duplicate(Quest Info)	Quest Info#xma	2_BULLETIN_BOARD
yuno,148,187,4	duplicate(Quest Info)	Quest Info#yun	2_BULLETIN_BOARD
payon,165,100,4	duplicate(Quest Info)	Quest Info#pay	2_BULLETIN_BOARD
alberta,112,65,4	duplicate(Quest Info)	Quest Info#alb	2_BULLETIN_BOARD
comodo,195,159,4	duplicate(Quest Info)	Quest Info#com	2_BULLETIN_BOARD
amatsu,208,112,4	duplicate(Quest Info)	Quest Info#ama	2_BULLETIN_BOARD
ayothaya,145,120,4	duplicate(Quest Info)	Quest Info#ayo	2_BULLETIN_BOARD
einbroch,76,202,4	duplicate(Quest Info)	Quest Info#ein	2_BULLETIN_BOARD
gonryun,163,122,4	duplicate(Quest Info)	Quest Info#gon	2_BULLETIN_BOARD
louyang,218,119,4	duplicate(Quest Info)	Quest Info#lou	2_BULLETIN_BOARD
gef_fild10,61,334,4	duplicate(Quest Info)	Quest Info#orc	2_BULLETIN_BOARD
umbala,96,162,4	duplicate(Quest Info)	Quest Info#um	2_BULLETIN_BOARD