prt_in,73,103,4	script	Porthos	4_M_KNIGHT_SILVER,{
	disable_items;
	if(questprogress(30598)==1){
		if(countitem(Hat_) > 0 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Harpys_Feather) > 24 && countitem(Feather) > 149 && countitem(Wind_Of_Verdure) > 149 && countitem(Soft_Silk_Cloth) > 149){
			mes "[ ^ff0000Porthos^000000 ]";
			mes "There you go...";
			delitem Hat_,1;
			delitem Scarlet_Dyestuffs,1;
			delitem Harpys_Feather,25;
			delitem Feather,150;
			delitem Wind_Of_Verdure,150;
			delitem Soft_Silk_Cloth,150;
			getitem Noble_Hat,1;
			chanmsg("#system",""+strcharinfo(PC_NAME)+" has created "+getitemname(Noble_Hat)+"!");
			completequest(30598);
			close;
		} else {
			mes "[ ^ff0000Porthos^000000 ]";
			mes "Sorry, you've missing something, I need:	";
			mes "^ff00001x "+getitemname(Hat_)+" [1]^000000";
			mes "^ff00001x "+getitemname(Scarlet_Dyestuffs)+"^000000";
			mes "^ff000025x "+getitemname(Harpys_Feather)+"^000000";
			mes "^ff0000150x "+getitemname(Feather)+"^000000";
			mes "^ff0000150x "+getitemname(Wind_Of_Verdure)+"^000000";
			mes "^ff0000150x "+getitemname(Soft_Silk_Cloth)+"^000000";
			close;	
		}
	}
	if(questprogress(30596)==1){
		mes "[ ^ff0000Porthos^000000 ]";
		mes "I cannot ever hope to repay you for what you have done, but I can do one thing...";
		mes "Know that you are one of us, a Musketeer and in recognition for this, allow me to make you a hat known as a "+getitemname(Noble_Hat);
		next;
		mes "[ ^ff0000Porthos^000000 ]";
		mes "All I will need is:";
		mes " ^ff00001x "+getitemname(Hat_)+" [1]^000000";
		mes " ^ff00001x "+getitemname(Scarlet_Dyestuffs)+"^000000";
		mes " ^ff000025x "+getitemname(Harpys_Feather)+"^000000";
		mes " ^ff0000150x "+getitemname(Feather)+"^000000";
		mes " ^ff0000150x "+getitemname(Wind_Of_Verdure)+"^000000";
		mes " ^ff0000150x "+getitemname(Soft_Silk_Cloth)+"^000000";
		changequest(30596,30598);
		close;
	}	
	if(questprogress(30595)==1 || questprogress(30598)==2 ){
		mes "[ ^ff0000Porthos^000000 ]";
		mes "I cannot express how relieved I am...";
		close;
	}		
	if(questprogress(30594)==1){
		mes "[ ^ff0000Porthos^000000 ]";	
		mes "He... He is safe?  If he had such dreams all he need do was tell us!";
		mes "Oh, but I am simply happy to know he is unharmed... Perhaps we were too harsh...";
		mes "Will you go back to my brother?  Tell him that we are glad to know he is well and hope one day, once he has done all he has set out to do, he will come back here.";
		next;
		mes "[ ^ff0000Porthos^000000 ]";
		mes "Maybe he can perform for us...";
		mes "Please go back to him and wish him the best.  Perhaps you will see if Athose also has a message for him.";
		changequest(30594,30595);
		close;
	}
	if(questprogress(30588) == 1 || questprogress(30589) == 1){	
		mes "[ ^ff0000Porthos^000000 ]";	
		mes "I hope your journey is finding  you well dear adventurer.  I know my brother is alive and well.  I can feel it.  Please do not give up on him.";
		close;
	}
	mes "[ ^ff0000Porthos^000000 ]";
	mes "Ah, hello adventurer.  Welcome to the Prontera Chivalry.  I am Porthos, eldest of the three Musketeer brothers.  With me is my brother Athos.. But as you can see, one of us missing.  Our youngest sibling, Aramis, has vanished.  We fear for his safety.  His skill with a sword was never as great as our own, not for lack of effort.  It has been many weeks now since we have seen him.  Sadly the second he left Prontera he was out of our reach.";
	next;
	mes "[ ^ff0000Porthos^000000 ]";
	mes "For you see, my brother and I have taken an oath.  We serve Prontera as its protectors and can never leave here.  We will stand vigil until our end.  Say... maybe you could assist us?";
	next;
	mes "[ ^ff0000Porthos^000000 ]";
	setquest(30588);
	mes "Perhaps in your adventures you could find our brother?  Surely you have travelled much of this world and know it well enough?  My brother Athos will tell you what we know of where he is...";
	close;	
}

prt_in,71,103,4	script	Athos	4_M_PECOKNIGHT,{
	disable_items;
	if(questprogress(30599)==1){
		if(countitem(Hat_) > 0 && countitem(Cobaltblue_Dyestuffs) > 0 && countitem(Peco_Wing_Feather) > 24 && countitem(Feather) > 149 && countitem(Wind_Of_Verdure) > 149 && countitem(Soft_Silk_Cloth) > 149){
			mes "[ ^ff0000Athos^000000 ]";
			mes "There you go...";			
			delitem Hat_,1;
			delitem Cobaltblue_Dyestuffs,1;
			delitem Peco_Wing_Feather,25;
			delitem Feather,150;
			delitem Wind_Of_Verdure,150;
			delitem Soft_Silk_Cloth,150;
			getitem Celestial_Hat,1;
			chanmsg("#system",""+strcharinfo(PC_NAME)+" has created "+getitemname(Celestial_Hat)+"!");
			completequest(30599);
			close;	
		}else{
			mes "[ ^ff0000Athos^000000 ]";	
			mes "Sorry, you're missing something, I need:";
			mes "^ff00001x "+getitemname(Hat_)+" [1]^000000";
			mes "^ff00001x "+getitemname(Cobaltblue_Dyestuffs)+"^000000";
			mes "^ff000025x "+getitemname(Peco_Wing_Feather)+"^000000";
			mes "^ff0000150x "+getitemname(Feather)+"^000000";
			mes "^ff0000150x "+getitemname(Wind_Of_Verdure)+"^000000";
			mes "^ff0000150x "+getitemname(Soft_Silk_Cloth)+"^000000";
			close;	
		}
	}
	if(questprogress(30597)==1){
		mes "[ ^ff0000Athos^000000 ]";		
		mes "Though I miss my little brother, I'm happy to know he's safe.  please I will make you a "+getitemname(Celestial_Hat)+", proof that you are a Musketeer, if only in spirit!";
		mes "Simply bring me:";
		mes "^ff00001x "+getitemname(Hat_)+" [1]^000000";
		mes "^ff00001x "+getitemname(Cobaltblue_Dyestuffs)+"^000000";
		mes "^ff000025x "+getitemname(Peco_Wing_Feather)+"^000000";
		mes "^ff0000150x "+getitemname(Feather)+"^000000";
		mes "^ff0000150x "+getitemname(Wind_Of_Verdure)+"^000000";
		mes "^ff0000150x "+getitemname(Soft_Silk_Cloth)+"^000000";
		changequest(30597,30599);
		close;
	}
	if(questprogress(30595)==1 || questprogress(30599)==2){
		mes "[ ^ff0000Athos^000000 ]";	
		mes "He really is safe!  Thank you!";
		mes "Please, tell him we do miss him, but if this is what he wishes we wish him the best.";
		close;
	}
	if(questprogress(30588) == 1) {
		mes "[ ^ff0000Athos^000000 ]";	
		mes "So my brother told you everything... We are so concerned, please, I hope you can find our brother.  It is true that I have heard rumors...";
		mes "People speak of him being seen in a town far from here, to the north.  A place where lots of machineries and steels, but I fear they also speak of him being summoned by perils.  What if he is trouble?  I hope you can find him.";
		changequest(30588,30589);
		close;
	}		
	if(questprogress(30589) == 1){
		mes "[ ^ff0000Athos^000000 ]";	
		mes "You still haven't found him?  I wonder if it's just too late... Maybe... No, I will not think such things.";  
		mes "I pray for the safety, and your own adventurer.  Please find him.";
		close;
	}
	
	mes "[ ^ff0000Athos^000000 ]";	
	mes "Where could he be...";
	close;

}
	
einbroch,86,188,0	script	Strange Bard	4_M_NEWOZ,{
	if(questprogress(30595)==2){
		mes "[ ^ff0000Strange Bard^000000 ]";		
		mes "Ah~ I can finally write music properly, cheerful songs, love songs, one day maybe I'll play for you!";
		close;
	}
	if(questprogress(30595)==1){
		showevent(QTYPE_QUEST, 1);
		mes "[ ^ff0000Strange Bard^000000 ]";			
		mes "They... They're happy for me?";
		mes "Really???";
		mes "This is amazing! I can stay , I can keep travelling! I'll make them proud, I really will!!!  Thank you so much, really thank you.";
		completequest(30595);
		setquest(30596);
		setquest(30597);
		close;
	}	
	if(questprogress(30593)==1){
		mes "[ ^ff0000Strange Bard^000000 ]";
		mes "...Yes... I am Aramis...";
		mes "I had hope you would simply give up chase... But it seems I was wrong... I ran away in shame, I am not fit to be called 'Musketeer'.  I would rather travel and perform music!";
		changequest(30593,30594);
		next;
		mes "[ ^ff0000Strange Bard^000000 ]";	
		mes "This is where I belong... But my brother... I supposed it's time they find out.  Will you go back to them?";
		mes "Tell them where I am... I would go on my own...  But it took everything I had to do it once...";
		mes "I'm not sure I'll be able to do it again...";
		mes "Please...";
		close;
	}
	if(questprogress(30589)==1){
		showevent(QTYPE_QUEST, 1);
		mes "[ ^ff0000Strange Bard^000000 ]";	
		mes "Ah hello there adventurer!";
		mes "Musketeer?  This name is familiar to me...";
		mes "I recall on my journey to this village, I passed by a man, he had white hair.. And referred to himself as 'Musketeer'...";
		next;
		mes "[ ^ff0000Strange Bard^000000 ]";		
		mes "Let me see... I would have been passing through a dry, dull field, a place plagued with insects and some very cruel plants...";
		mes "That place was along a shore line and I recall him being on a peninsula.  I hope this information was useful!";
		changequest(30589,30590);
		close;
	}
	if(questprogress(30590) == 1){
		mes "[ ^ff0000Strange Bard^000000 ]";		
		mes "I hope your search is going well..";
		close;
	}
	mes "[ ^ff0000Strange Bard^000000 ]";	
	mes "*Sigh* This world is beautiful... I hope they can forgive me for this...";
	close;

}

yuno_fild11,114,216,0	script	Quite Man	4_M_NEWOZ,{
	if(questprogress(30590)==1){
		mes "[ ^ff0000Quite Man^000000 ]";
		mes "Muske-what?  That is not me.  I am simply a man, here to find peace.  This is the location I meditate at.  You should as help from the insect word as their network is very huge.  Find the Wise Worm at the mountains where lots of flowers and insect. Perhaps this 'Musketeer' you seek has spoken to him.";
		next;
		mes "[ ^ff0000Quite Man^000000 ]";
		mes "Try consult with the Wise Worm.  He's somewhere further south, around a mountain with many insect and plants that bite. It even has small dragons.";
		changequest(30590,30591);
		close;
	}	
	if(questprogress(30591)==1){
		mes "[ ^ff0000Quite Man^000000 ]";
		mes "I hope you've been safe and things continue well.";
		close;
	}
	end;	

}	

mjolnir_10,242,212,1	script	Wise Worm	4_M_PROFESSORWORM,{
	if(questprogress(30591)==1){
		mes "[ ^ff0000Wise Worm^000000 ]";
		mes "Hmm? What? Speak up! I can't...";
		mes "Oh? Musketeer? Doesn't sound very tasty...Why do you want to cook it?";
		mes "What? Not a food? Not sure why you want to find something that isn't food.  But let me see...";
		mes "Hmmmm... Last I heard from the insect network about that name...";
		next;
		mes "[ ^ff0000Wise Worm^000000 ]";
		mes "A young girl further south, a place with many small creatures obsessed with brooms...";
		mes "And some very mean, very skinny tree things... Watch out for those.";
		mes "Well, those and the foxes.  Be careful in general!  Now shoo, I want to go back to my thinking.";
		changequest(30591,30592);
		close;
	}
	mes "[ ^ff0000Wise Worm^000000 ]";
	mes "What? Shoo, I was thinking of food!";
	close;
}

pay_fild10,222,177,0	script	Cute Gunslinger	4_F_GUNSLINGER,{
	if(questprogress(30592)==1){
		mes "[ ^ff0000Cute Gunslinger^000000 ]";	
		mes "Wah! Oh, you scared me, hello there~ What brings you here?  Please don't say you're here to hurt the Dokebi!";
		mes "They're such friendly creature... Ah! That name! You're looking for someone by the name Aramis Musketeer?  I know him.  He came by here, saying he want to see the world~";
		next;
		mes "[ ^ff0000Cute Gunslinger^000000 ]";
		mes "He was soo handsome, an amazing bard, lovely blond hair, his blue coat suited him perfectly~";
		mes "And his hat, so grand!  Those gorgeous feathers, white and red...";
		mes "He said he was headed to a city of steel, somewhere far north...";
		mes "Perhaps you will find him, I hope I get to see him again~";
		changequest(30592,30593);
		close;
	}
	mes "[ ^ff0000Cute Gunslinger^000000 ]";
	mes "Humm~ The Dokebi are so cute it makes me feel safe to be around them.";
	close;
}		