yuno_fild08,200,131,1	script	Grand Peco Peco	GRAND_PECO,{
	disable_items();
	if(questprogress(30064) == 2){
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "Enjoy your headgear.";
		close;
	}
	if(questprogress(30064) == 1){
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "So how about it? You want one?";
		next;
		switch(select(
		"Oh yeah!!!:"+
		"Nope sorry, don't need it:"+
		"What do you need to make one?"
		)) {
		case 1:
			mes "[ ^ff0000Grand Peco Peco^000000 ]";
			mes "Okay let's see if you have everything...";
			next;
			if(countitem(Ear_Of_Puppy) > 0 && countitem(Peco_Wing_Feather) > 249 && Zeny > 49000){
				delitem Ear_Of_Puppy,1;
				delitem Peco_Wing_Feather,250;
				Zeny -= 50000;
				getitem Pecopeco_Hairband,1;
				mes "[ ^ff0000Grand Peco Peco^000000 ]";
				mes "There you go.  Enjoy your headgear";
				completequest(30064);
				close;
			} else {
				mes "[ ^ff0000Grand Peco Peco^000000 ]";
				mes "You're still missing something...";
				close;
			}
		case 2:
			mes "[ ^ff0000Grand Peco Peco^000000 ]";
			mes "Okay then, come talk to me anytime if you want one.";
			close;
		case 3:
			mes "[ ^ff0000Grand Peco Peco^000000 ]";
			mes "And It's pretty cheap too, I just need";
			mes "1x ^ff0000"+getitemname(Ear_Of_Puppy)+"^000000";
			mes "250x ^ff0000"+getitemname(Peco_Wing_Feather)+"^000000";
			mes "^ff000050,000^000000 Zeny";
		default:
			close;
		}
	}
	if(questprogress(30063) == 1 ){
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "Wark!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "Oh come on, I know you can talk.";
		next;
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "Ah, how nice! Most humans think our brain capacity is not sufficient to comprehend speech.  We generally don't speak since we have our own ways to communicate with each other.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I know, I met a Peco called Nair who told me all about it.";
		mes "But I was wondering why did you attack me suddenly when we first met?";
		next;
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "Well isn't that obvious? You called me a chicken. Chicken are quite inferior to us Pecos. It's like if I called you monkey.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "Ah well I'm sorry I didn't know.";
		next;
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "Ah no problem, humans make that mistake a lot. I was just in a bit of bad mood then.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "Oh, well that's good.  If you don't mind me asking. I would like to know your name. I'm "+strcharinfo(PC_NAME)+".";
		next;
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "My name is Muair, I am the inventor of the Peco Peco Headband!";
		next;
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "Peco Peco Headband is made out of Peco Peco feathers and it makes you fast! Fast like a race car!";
		mes "You'll just go like VROOOOOOOOOM all over the place if you put it on.";
		next;
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "And It's pretty cheap too, I just need";
		mes "1x ^ff0000"+getitemname(Ear_Of_Puppy)+"^000000";
		mes "250x ^ff0000"+getitemname(Peco_Wing_Feather)+"^000000";
		mes "^ff000050,000^000000 Zeny";
		next;
		mes "[ ^ff0000Grand Peco Peco^000000 ]";
		mes "So how about it? You want one?";
		completequest(30063);
		setquest(30064);
		next;
		if(select("Oh yeah!!!","Nope sorry, don't need it") == 1 ){
			mes "[ ^ff0000Grand Peco Peco^000000 ]";
			mes "Okay let's see if you have everything...";
			next;
			if(countitem(Ear_Of_Puppy) > 0 && countitem(Peco_Wing_Feather) > 249 && Zeny > 49000){
				delitem Ear_Of_Puppy,1;
				delitem Peco_Wing_Feather,250;
				Zeny -= 50000;
				getitem Pecopeco_Hairband,1;
				mes "[ ^ff0000Grand Peco Peco^000000 ]";
				mes "There you go.  Enjoy your headgear";
				close;
			} else {
				mes "[ ^ff0000Grand Peco Peco^000000 ]";
				mes "You're still missing something...";
				close;
			}
		} else {
			mes "[ ^ff0000Grand Peco Peco^000000 ]";
			mes "Okay then, come talk to me anytime if you want one.";
			close;
		}				
	}

	mes "[ ^ff0000Grand Peco Peco^000000 ]";
	mes ".....";
	next;
	mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
	mes "......";
	next;
	mes "[ ^ff0000Grand Peco Peco^000000 ]";
	mes "......";
	mes ".... Whark";
	next;
	mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
	mes "Wark? What the heck is that supposed to mean?";
	next;
	mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
	mes "Wait why am I even talking to a chicken";
	next;	
	mes "[ ^ff0000Grand Peco Peco^000000 ]";
	mes "WARK!";
	next;
	mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
	mes "Ouch! Why did you do that?";
	mes "----";
	mes "Why am I even asking.. Not like it'll understand me.  I wonder if anyone can understand PecoPeco language ....";
	mes "Maybe I should look around the towns where small people usually gather...";
	if(questprogress(30060) == 0){
		setquest(30060);
	}
	close;
OnInit:
	questinfo(QTYPE_QUEST,1);
	setquestinfo(QINFO_QUEST, 30060, 0);

	questinfo(QTYPE_QUEST,1);
	setquestinfo(QINFO_QUEST, 30063, 1);

	end;

}	

yuno_in01,25,156,4	script	Drunken Scholar	2_M_SAGE_B,{
	if(questprogress(30060) == 0) {
		mes "[ ^ff0000Drunking Scholar^000000 ]";
		mes "I SHWER TO JU!!1 The SHicKEEN TLkakedD!1 It RElEELyy DiD!!!";
		close;
	}
	if(questprogress(30060) == 1) {
		mes "[ ^ff0000Drunking Scholar^000000 ]";
		mes "WHAT???` sHPeaK UPP~1 I kent HeAERyoOUU!!!";
		next;
		mes "[ ^ff0000Drunking Scholar^000000 ]";
		mes "WHatTT Yuu waANa SPEaeK to a ChieckKEn?";
		next;
		mes "[ ^ff0000Drunking Scholar^000000 ]";
		mes "IunNnnOOoo abwat chicKKeen buT OncEe TiMee Ay wASH on mY waYYY frROM ... Errrr... wHERe wASH daT agaIN???";
		next;
		while(1){
			mes "[ ^ff0000Drunking Scholar^000000 ]";
			mes "AH!` HowWW BOUT YoU BaI mE a DrinkKK1 IMMa ShURRRR i:LL reMEembeRRRR iF i GEtt A DrRink!";
			next;
			if(select("Buy the guy a drink","I think you've had enough") == 2) {
				mes "[ ^ff0000Drunking Scholar^000000 ]";
				mes "HmPH Well AnnTcha a DuLl FeLlah I AM nOT DrrNUNK!`jUSH a TaDd TIPsHS!!";
				mes "CUsh YouUre ShucHC A DULl FiELa ImNA GunnAa TElL yOU BOuT TAT TalKINg SHICKenN I sSHAW arOWND ThSTatt LifTe HUOusE CiSHOE tO HugGiEL!";
				mes "NOUPO!! ImMA noT GuNnA tEiL yOU NYTHGHT!";
				completequest(30060);
				setquest(30061);			
				close2;
				break;
			} else {
				mes "[ ^ff0000Drunking Scholar^000000 ]";
				mes "Why THANKSsS!!";
				mes "NoW TheseNNN LemMEE TeLL YUOUo bOUTts a TalKNg SHickENN1!";
				mes "It WwwasSHGS LiTTtlLE tiMme AGoO , I wAShH coOmng BAcKk FRUm~";
				next;
				mes "^83cfe9As he takes a sip of his drink then he falls down on the table and start to snore loudly^000000";
				next;
				mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
				mes "Oh how come... You've gotta be kidding me....";
				next;
				mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
				mes "WAKE UP!";
				next;
				mes "[ ^ff0000Drunking Scholar^000000 ]";
				mes "HUH WAT?";
				next;
				mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
				mes "You were telling something about a talking chicken before you fell asleep";
				next;
				mes "[ ^ff0000Drunking Scholar^000000 ]";
				mes "OH YA! dSAT SHIckKEEN!~ I waSHhh ON Mah wAi FRum... Errr...wHeRE WaasSSH dAT aGain??";
				next;
			}	
		}
		close;
	}		
	if(questprogress(30061) == 1){
		mes "[ ^ff0000Drunking Scholar^000000 ]";
		mes "HmPH Well AnnTcha a DuLl FeLlah I AM nOT DrrNUNK!`jUSH a TaDd TIPsHS!!";
		mes "CUsh YouUre ShucHC A DULl FiELa ImNA GunnAa TElL yOU BOuT TAT TalKINg SHICKenN I sSHAW arOWND ThSTatt LifTe HUOusE CiSHOE tO HugGiEL!";
		mes "NOUPO!! ImMA noT GuNnA tEiL yOU NYTHGHT!";
		close;
	}
	end;
OnInit:
	questinfo(QTYPE_QUEST,1);
	setquestinfo(QINFO_QUEST, 30060, 1);
	end;

}	

hu_fild02,147,250,2	script	Legendary Peco Peco	GRAND_PECO,{
	if(questprogress(30060) == 0 || questprogress(30062) == 2 ){
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ah! I just love the fields around Hugel! So much more pleasant than the wastelands around Yuno.";
		close;
	}
	
	if(questprogress(30062) == 1){
		if( @hastried == 1 ) {
			mes "[ ^ff0000Nair^000000 ]";
			mes "Would you like to try again?";
			next;
			if(select("Yeah","Not Now") == 1){
				mes "[ ^ff0000Nair^000000 ]";
				mes "Alright then, here goes";
				next;
				doevent "Legendary Peco Peco::OnGuess";
				end;
			} else {
				mes "[ ^ff0000Nair^000000 ]";
				mes "Hokay";
				close;
			}	
		}
	}
	if(questprogress(30061) == 1){
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ah, good day to you.  It's a beautiful day today is it not?";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "Oh god... it really";
		mes "talks....";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse I talk! Why do you humans always have to assume that you are the most intelligent beings alive?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "It is commonly known that humans are only the fifth most intelligent beings on the planet, right after porings.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "Wait what... Are you telling me that Porings are more intelligent than humans?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Why of course they are. They are just very afraid of you humans since you keep hunting them down relentlessly.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "But you do realize that it is quite rude not to introduce yourself, while I have already introduced myself.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "Ah, alright then...";
		mes "my name is ^83cfe9"+strcharinfo(PC_NAME)+"^000000. I came here after hearing that there might be a talking Peco Peco here. Because I'd want to learn how to speak the language of Peco Pecos.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "....";
		mes "Well that is quite surprising, generally all you humans do is speak to each other. But alright I will teach you the language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Learning it is quite easy actually since rather than speaking we just understand each other. In a way we just know what the other Peco says rathen then understanding.";
		mes "Now I'll give you a fast course, after you complete this, you can speak to Pecos.";
		next;
		completequest(30061);
		setquest(30062);
		@hastried = 1;
		doevent "Legendary Peco Peco::OnGuess";
		end;
	}	
OnGuess:
	@tried = 0;
	mes "[ ^ff0000Nair^000000 ]";
	mes "I will create 9 copies of myself and hide amongst them.  Your job is to find me.  You have 3 guesses and 10 minutes time limit. It should be easy if you can understand me.";
	next;
	mes "[ ^ff0000Nair^000000 ]";
	mes "SUPER HYPER ULTRA PECO CLONING TECHNIQUE! HIYA!!!";
	hideonnpc "Legendary Peco Peco";
	hideoffnpc "Clone Peco Peco#1";
	hideoffnpc "Clone Peco Peco#2";
	hideoffnpc "Clone Peco Peco#3";
	hideoffnpc "Clone Peco Peco#4";
	hideoffnpc "Clone Peco Peco#5";
	hideoffnpc "Clone Peco Peco#6";
	hideoffnpc "Clone Peco Peco#7";
	hideoffnpc "Clone Peco Peco#8";
	hideoffnpc "Clone Peco Peco#9";
	@tried = 0;
	close;

OnInit:
	hideonnpc "Clone Peco Peco#1";
	hideonnpc "Clone Peco Peco#2";
	hideonnpc "Clone Peco Peco#3";
	hideonnpc "Clone Peco Peco#4";
	hideonnpc "Clone Peco Peco#5";
	hideonnpc "Clone Peco Peco#6";
	hideonnpc "Clone Peco Peco#7";
	hideonnpc "Clone Peco Peco#8";
	hideonnpc "Clone Peco Peco#9";
	
	questinfo(QTYPE_QUEST,1);
	setquestinfo(QINFO_QUEST, 30061, 1);
	end;

}

hu_fild02,147,256,1	script	Clone Peco Peco#1	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#1";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);
		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,146,255,1	script	Clone Peco Peco#2	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#2";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,145,254,1	script	Clone Peco Peco#3	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#3";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,144,253,1	script	Clone Peco Peco#4	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#4";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,143,252,1	script	Clone Peco Peco#5	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#5";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,142,251,1	script	Clone Peco Peco#6	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#6";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,141,250,1	script	Clone Peco Peco#7	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#7";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,140,249,1	script	Clone Peco Peco#8	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#8";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}
hu_fild02,139,248,1	script	Clone Peco Peco#9	GRAND_PECO,{
	.@isclone = rand(1,9);
	if(.@isclone < 9) {
		++@tried;
		hideonnpc "Clone Peco Peco#9";
		mes "[ ^ff0000Fake Nair^000000 ]";
		mes "Sorry! Wrong one.";
		next;
		if(@tried == 3) {
			hideoffnpc "Legendary Peco Peco";
			hideonnpc "Clone Peco Peco#1";
			hideonnpc "Clone Peco Peco#2";
			hideonnpc "Clone Peco Peco#3";
			hideonnpc "Clone Peco Peco#4";
			hideonnpc "Clone Peco Peco#5";
			hideonnpc "Clone Peco Peco#6";
			hideonnpc "Clone Peco Peco#7";
			hideonnpc "Clone Peco Peco#8";
			hideonnpc "Clone Peco Peco#9";
			close;
		} else {
			mes "[ ^ff0000Fake Nair^000000 ]";
			mes "Better try again";
			close;
		}
	} else {
		mes "[ ^ff0000Nair^000000 ]";
		mes "Wow nice! You found the real me.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "So I can now understand Peco Peco language? I don't feel I know anything different...";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Ofcourse you don't, you didn't learn anything new. Your human brains and understanding is just as same as it was before. This little game didn't help you at all";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "But you told me you'd teach me peco language.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh please, just about single Peco Peco speaks perfect English and understand everything you tell them.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "What?! So all Pecos speak? And they understand me? Then why didn't you just tell that to me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Hahaha, because it gets dreadfully boring in here quite fast. I just wanted some entertainment, and you humans are so easy to fool. So I couldn't resist the chance.";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "....";
		mes "So you just used me for your own entertainment?";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Precisely!";
		next;
		mes "[ ^83cfe9"+strcharinfo(PC_NAME)+"^000000 ]";
		mes "I just got owned...By a Peco Peco. Ah well I guess I'll go ask from that one Peco Peco why it got so angry at me.";
		next;
		mes "[ ^ff0000Nair^000000 ]";
		mes "Oh come back anytime! We can have some more fun!";
		completequest(30062);
		setquest(30063);

		hideoffnpc "Legendary Peco Peco";
		hideonnpc "Clone Peco Peco#1";
		hideonnpc "Clone Peco Peco#2";
		hideonnpc "Clone Peco Peco#3";
		hideonnpc "Clone Peco Peco#4";
		hideonnpc "Clone Peco Peco#5";
		hideonnpc "Clone Peco Peco#6";
		hideonnpc "Clone Peco Peco#7";
		hideonnpc "Clone Peco Peco#8";
		hideonnpc "Clone Peco Peco#9";
		close;
	}
}

	