bonus bStr,1; bonus bInt,1; bonus bMdef,3; bonus2 bSubEle,Ele_Water,7; bonus2 bAddMonsterDropItem,530,100; bonus2 bAddMonsterDropItem,12354,300; if(getrefine()>7) { bonus5 bAutoSpellWhenHit,BA_FROSTJOKER,5,20,BF_WEAPON|BF_MAGIC,0; } else { bonus5 bAutoSpellWhenHit,BA_FROSTJOKER,1,20,BF_WEAPON|BF_MAGIC,0; }