bonus bMatkRate,15; bonus2 bAddRace,RC_DemiPlayer,80; bonus2 bIgnoreDefRate,RC_DemiPlayer,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiPlayer,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayrate,-5; }