bonus bHealPower,14; bonus bDelayrate,-10; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bIgnoreMdefRate,RC_DemiPlayer,5; bonus bHealPower,5+(getrefine()-5)*2; } if(getrefine()>8) bonus5 bAutoSpellOnSkill,AL_HEAL,AL_HEAL,10,100,1; if(getrefine()>9) { bonus bHealPower,10; }