.@temp = rand(1,10); if (.@temp == 1) itemskill AL_TELEPORT,1; else if (.@temp == 2) itemskill AL_TELEPORT,3; else if (.@temp == 3) percentheal 50,0; else if (.@temp == 4) percentheal 0,50; else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Apple,1; else if (.@temp == 7) itemskill ALL_REVERSEORCISH,1; else if (.@temp == 8) specialeffect(EF_MAPPILLAR2, AREA, playerattached()); else if (.@temp == 9) specialeffect(EF_ANGEL2, AREA, playerattached()); else specialeffect(EF_COIN, AREA, playerattached());