bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); }";