bonus bMatkRate,15; bonus2 bAddRace,RC_DemiPlayer,80; bonus2 bIgnoreDefRate,RC_DemiPlayer,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }";