bonus2 bAddRace,RC_DemiPlayer,75; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; bonus2 bSkillAtk,GS_TRIPLEACTION,30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } if(getrefine()>8) { bonus2 bCastrate,GS_TRACKING,25; bonus2 bSkillAtk,GS_TRACKING,getrefine() * 3; }