bonus2 bMagicAddRace,RC_DemiPlayer,15; bonus2 bIgnoreMdefRate,RC_DemiPlayer,25 + ((getrefine()>5) ? 5 : 0); bonus bUnbreakableWeapon,0; if(getrefine()>8) { bonus bCastrate,-5; bonus bDelayrate,-5; bonus bMatkRate,5; }