//@unloadnpc addropx
//@loadnpc npc/valhalla/add_drop2.txt

-	script	addropx	-1,{
end;
OnInit:
	callfunc("F_AddDropx");
	end;
}


function	script	F_AddDropx	{

	addmonsterdrop(ANGELING, Flying_Angel_BP, 100);
	addmonsterdrop(MISTRESS, Wanderers_Sakkat_BP, 100);
	addmonsterdrop(SHINOBI, Ninja_Scroll_BP, 6);
	addmonsterdrop(INCANTATION_SAMURAI, Ninja_Scroll_BP, 100);
	addmonsterdrop(MAJORUROS, Bullock_Helm_J_BP, 6);
	addmonsterdrop(DARK_SNAKE_LORD, Bullock_Helm_J_BP, 100);
	addmonsterdrop(STROUF, Navy_Beret_BP, 6);
	addmonsterdrop(TURTLE_GENERAL, Navy_Beret_BP, 100);
	addmonsterdrop(DRACULA, Satanic_Chain_P_BP, 100);
	addmonsterdrop(GOAT, Amistr_Cap_BP, 6);
	addmonsterdrop(DEVILING, Deviling_Hat_BP, 100);
	addmonsterdrop(KAPHA, Wreath_BP, 6);
	addmonsterdrop(HELL_POODLE, White_Drooping_Kitty_BP, 6);
	addmonsterdrop(CHIMERA, Snake_Head_BP, 100);
	addmonsterdrop(DIABOLIC, Red_Deviruchi_Cap_BP, 6);
	addmonsterdrop(SNOWIER, Shark_Hat_BP, 6);
	addmonsterdrop(ALICEL, Sorin_Doll_Hat_BP, 6);
	addmonsterdrop(ARCHANGELING, Splash_Hat_BP, 100);
	addmonsterdrop(ECHIO, White_Musang_Hat_BP, 6);
	addmonsterdrop(GRYPHON, Gryphon_Hat_BP, 100);
	addmonsterdrop(BACSOJIN, Zaha_Doll_Hat_BP, 100);
	addmonsterdrop(IMP, Imp_Hat_BP, 6);
	addmonsterdrop(WOOTAN_SHOOTER, Karada_Meguri_Tea_Hat_BP, 6);
	addmonsterdrop(KHALITZBURG, Soldier_Hat_BP, 6);
	addmonsterdrop(LADY_TANEE, Lady_Tanee_Doll_BP, 100);
	addmonsterdrop(LOLI_RURI, Wit_Pumpkin_Hat_BP, 6);
	addmonsterdrop(ASSULTER, Turtle_Hat_BP, 100);
	//addmonsterdrop(HYEGUN, Black_Musang_Hat_BP, 6);
	//addmonsterdrop(GEMINI, Classic_Hat_BP, 100);
	//addmonsterdrop(STING, Sting_Hat_BP, 6);

	return;
}