if(BaseLevel >= 150) { bonus bAllStats,2; } if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief){ bonus2 bAddClass,Class_All,8; } if(BaseClass==Job_Mage||BaseClass==Job_Acolyte){ bonus bMatkRate,8; bonus bHealPower,7; } if(BaseClass==Job_Archer){ bonus bDex,3; bonus bLongAtkRate,10; }