bonus bMdef,3; .@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r>=7?10:5); if(.@r>=7){ bonus bBaseAtk,15; bonus bMatk,15; } bonus3 bAddMonsterDropItem,512,RC_All,10; bonus3 bAddMonsterDropItem,513,RC_All,10; bonus3 bAddMonsterDropItem,514,RC_All,10; bonus3 bAddMonsterDropItem,578,RC_All,10;