setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ){ bonus2 bSkillHeal,.@skills$[.@i],2; bonus2 bSkillHeal2,.@skills$[.@i],2; } /* TODO: Depending on some recovery items HP recovery amount + 2% */