bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5; bonus bShortWeaponDamageReturn,10; autobonus2 "{ bonus bMagicDamageReturn,60; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_WIND; }"; .@r = getrefine(); if(.@r>=7) { bonus bBaseAtk,5; bonus bMatk,5; } if(.@r>=9) { bonus bBaseAtk,15; bonus bMatk,15; } if(.@r>=12) { bonus bCritical,10; bonus bNoCastCancel; }