bonus bAllStats,1; .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bMatk,4*.@r; bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*.@r/2; if (.@r>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; } if (.@r>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; } if (.@r>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; }