.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; if (.@r >= 11) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000; } } }