ItemsToDrawOnAura = { ACCESSORY_IDs.ACCESSORY_Blessing_Sky_Lantern, ACCESSORY_IDs.ACCESSORY_C_Baby_Penguin, ACCESSORY_IDs.ACCESSORY_C_Shiba_Inu, ACCESSORY_IDs.ACCESSORY_C_Black_Cat, ACCESSORY_IDs.ACCESSORY_White_Cat, ACCESSORY_IDs.ACCESSORY_Elephangel_TH, ACCESSORY_IDs.ACCESSORY_C_Cons_Of_Water, ACCESSORY_IDs.ACCESSORY_Flying_Drone, ACCESSORY_IDs.ACCESSORY_C_FallenAngelWingEar, ACCESSORY_IDs.ACCESSORY_Subject_Aura_Red } function GetItemSpriteNumberToDrawOnAura(Index) if ItemsToDrawOnAura[Index] == nil then return 0 end return ItemsToDrawOnAura[Index] end function GetItemListSizeToDrawOnAura() if ItemsToDrawOnAura == nil then return 0 end return #ItemsToDrawOnAura end