COLOR_TITLE_BUFF = { 155, 202, 155 } COLOR_TITLE_DEBUFF = { 250, 100, 100 } COLOR_TITLE_TOGGLE = { 190, 190, 250 } COLOR_SYSTEM = { 255, 255, 0 } COLOR_TIME = { 255, 176, 98 } StateIconList = {} StateIconList[EFST_IDs.EFST_PROVOKE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Provoke", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases DEF" }, { "Increases ATK" } } } StateIconList[EFST_IDs.EFST_ENDURE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Endure", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Resists flinching from enemy attacks" }, { "Canceled after caster is hit certain times" }, { "Increases MDEF" } } } StateIconList[EFST_IDs.EFST_TWOHANDQUICKEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Two-Hand Quicken", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases attack speed" }, { "when using Two-handed Sword" } } } StateIconList[EFST_IDs.EFST_CONCENTRATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Improve Concentration", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEX, AGI" }, { "Can detect hidden enemies" } } } StateIconList[EFST_IDs.EFST_HIDING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hiding", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Hide under the ground to avoid enemy attack" }, { "Can be detected by detecting skill" } } } StateIconList[EFST_IDs.EFST_CLOAKING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cloaking", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Can't be seen by others" } } } StateIconList[EFST_IDs.EFST_ENCHANTPOISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enchant Poison", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Enchant weapon with Poison element" } } } StateIconList[EFST_IDs.EFST_POISONREACT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Poison React", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Automatically cast Poisonous attack to the enemy" }, { "Cast Envenom skill to the enemy" }, { "when the caster is damaged by normal attack" } } } StateIconList[EFST_IDs.EFST_QUAGMIRE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Quagmire", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases movement speed" }, { "Decreases AGI, DEX" } } } StateIconList[EFST_IDs.EFST_ANGELUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Angelus", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEF" } } } StateIconList[EFST_IDs.EFST_BLESSING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Blessing", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEX, INT, STR" }, { "Increases Accuracy" }, { "Recover from Curse and Stone Curse status" } } } StateIconList[EFST_IDs.EFST_CRUCIS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Signum Crucis", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases defense of Undead and Ghost monsters" } } } StateIconList[EFST_IDs.EFST_INC_AGI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increase Agility", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Movement Speed" }, { "Increases AGI" } } } StateIconList[EFST_IDs.EFST_DEC_AGI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Decrease AGI", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases AGI" }, { "Decreases movement speed" } } } StateIconList[EFST_IDs.EFST_SLOWPOISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Slow Poison", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Temporarily stop the poison spread" } } } StateIconList[EFST_IDs.EFST_IMPOSITIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Impositio Manus", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase ATK/MATK" } } } StateIconList[EFST_IDs.EFST_SUFFRAGIUM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Suffragium", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases variable cast time" } } } StateIconList[EFST_IDs.EFST_ASPERSIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Aspersio", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Grants weapon with Holy element" } } } StateIconList[EFST_IDs.EFST_BENEDICTIO] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Grants armor with Holy element" } } } StateIconList[EFST_IDs.EFST_KYRIE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Kyrie Eleison", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "The barrier defends the target from attack for certain times" } } } StateIconList[EFST_IDs.EFST_MAGNIFICAT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Magnificat", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases SP regeneration speed" } } } StateIconList[EFST_IDs.EFST_GLORIA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Gloria", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases LUK" } } } StateIconList[EFST_IDs.EFST_LEXAETERNA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Lex Aeterna", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Double damage taken" } } } StateIconList[EFST_IDs.EFST_ADRENALINE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Adrenaline Rush", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD of" }, { "Axe and Mace class weapon" } } } StateIconList[EFST_IDs.EFST_WEAPONPERFECT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Weapon Perfection", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Gives 100% damage to" }, { "any size of monsters" } } } StateIconList[EFST_IDs.EFST_OVERTHRUST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Power Thrust", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases weapon damage" } } } StateIconList[EFST_IDs.EFST_MAXIMIZE] = { descript = { { "Maximize Power", COLOR_TITLE_BUFF }, { "Maximize the power of weapon" }, { "Consume SP continuously" } } } StateIconList[EFST_IDs.EFST_RIDING] = { descript = { { "Riding", COLOR_TITLE_TOGGLE } } } StateIconList[EFST_IDs.EFST_FALCON] = { descript = { { "Falconry Mastery", COLOR_TITLE_TOGGLE }, { "Renting Falcon" } } } StateIconList[EFST_IDs.EFST_TRICKDEAD] = { descript = { { "Play Dead", COLOR_TITLE_TOGGLE }, { "Playing dead" } } } StateIconList[EFST_IDs.EFST_SHOUT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Crazy Uproar", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases STR" }, { "Increases ATK" }, } } StateIconList[EFST_IDs.EFST_ENERGYCOAT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Energy Coat", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduces the damage from enemy" }, { "according to remaining SP" } } } StateIconList[EFST_IDs.EFST_BROKENARMOR] = { descript = { { "Broken Armor", COLOR_TITLE_DEBUFF } } } StateIconList[EFST_IDs.EFST_BROKENWEAPON] = { descript = { { "Broken Weapon", COLOR_TITLE_DEBUFF } } } StateIconList[EFST_IDs.EFST_ILLUSION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hallucination", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Screen distortion" }, { "Error in damage display" }, { "Casting pause" } } } StateIconList[EFST_IDs.EFST_WEIGHTOVER50] = { descript = { { "Weight over 50%", COLOR_TITLE_DEBUFF }, { "Disables natural HP and SP regeneration" } } } StateIconList[EFST_IDs.EFST_WEIGHTOVER90] = { descript = { { "Weight Over 90%", COLOR_TITLE_DEBUFF }, { "Disables natural HP and SP regeneration." }, { "Cannot attack and use skills." } } } StateIconList[EFST_IDs.EFST_ATTHASTE_POTION1] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Concentration Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD" } } } StateIconList[EFST_IDs.EFST_ATTHASTE_POTION2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Awakening Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD" } } } StateIconList[EFST_IDs.EFST_ATTHASTE_POTION3] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Berserk Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD" } } } StateIconList[EFST_IDs.EFST_MOVHASTE_POTION] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases Movement Speed" } } } StateIconList[EFST_IDs.EFST_MOVHASTE_INFINITY] = { descript = { { "Increases Movement Speed" } } } StateIconList[EFST_IDs.EFST_NOEQUIPWEAPON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Strip Weapon", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Can't equip weapon" } } } StateIconList[EFST_IDs.EFST_NOEQUIPSHIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Strip Shield", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Cannot equip shield" } } } StateIconList[EFST_IDs.EFST_NOEQUIPARMOR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Strip Armor", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Cannot equip armor" } } } StateIconList[EFST_IDs.EFST_NOEQUIPHELM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Strip Helm", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Cannot equip Headgear" } } } StateIconList[EFST_IDs.EFST_PROTECTWEAPON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Chemical Protection Weapon", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Protect equipped Weapon from being destroyed" } } } StateIconList[EFST_IDs.EFST_PROTECTSHIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Chemical Protection Shield", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Protects equipped Shield from being destroyed" } } } StateIconList[EFST_IDs.EFST_PROTECTARMOR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Chemical Protection Armor", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Protects equipped Armor from being destroyed" } } } StateIconList[EFST_IDs.EFST_PROTECTHELM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Chemical Protection Helm", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Protects equipped Headgear from being destroyed" } } } StateIconList[EFST_IDs.EFST_AUTOGUARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Auto Guard", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to block melee" }, { "and long-range physical attack" } } } StateIconList[EFST_IDs.EFST_REFLECTSHIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Reflect Shield", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reflects certain amount of damage to the enemy" }, { "which the caster got from the melee-physical attack" } } } StateIconList[EFST_IDs.EFST_PROVIDENCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Providence", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases resistance against" }, { "Demon and Holy element monsters" } } } StateIconList[EFST_IDs.EFST_DEFENDER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Defending Aura", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases long-range physical damage taken" }, { "Decreases ASPD, Movement Speed" } } } StateIconList[EFST_IDs.EFST_WEAPONPROPERTY] = { haveTimeLimit = 0, descript = { { "Enchant weapon with element" } } } StateIconList[EFST_IDs.EFST_AUTOSPELL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Auto Spell", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Have chance to auto-cast" }, { "the selected skill when melee attacking" }, { "SP consumption is 2/3 of normal comsumption" }, { "Can't activate skill when SP is low" } } } StateIconList[EFST_IDs.EFST_SPEARQUICKEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Spear Quicken", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD when using Spear" }, { "Increases Critical rate" }, { "Increases Flee" } } } StateIconList[EFST_IDs.EFST_WHISTLE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "È֯Ķ÷", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ FLEE Áõ°¡." }, { "¿ÏÀüȸÇÇ Áõ°¡." } } } StateIconList[EFST_IDs.EFST_ASSASSINCROSS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¼®¾çÀÇ ¾î½Ø½Å Å©·Î½º", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ °ø°Ý ¼Óµµ Áõ°¡." }, { "(°ø°Ý ÈÄ µô·¹ÀÌ °¨¼Ò.)" } } } StateIconList[EFST_IDs.EFST_POEMBRAGI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ºê¶ó±âÀÇ ½Ã", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ º¯µ¿ ij½ºÆÃ °¨¼Ò." }, { "½ºÅ³ ÈÄ µô·¹ÀÌ °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_APPLEIDUN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "À̵ÐÀÇ »ç°ú", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ ÃÖ´ë HP Áõ°¡." }, { "¹Þ´Â ȸº¹·® Áõ°¡." } } } StateIconList[EFST_IDs.EFST_HUMMING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Èï¾ó°Å¸²", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ HIT Áõ°¡." } } } StateIconList[EFST_IDs.EFST_DONTFORGETME] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "³ª¸¦ ÀØÁö ¸»¾Æ¿ä", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "À̵¿, °ø°Ý ¼Óµµ °¨¼Ò." }, { "À̵¿, °ø°Ý ¼Óµµ Áõ°¡ È¿°ú Á¦°Å." } } } StateIconList[EFST_IDs.EFST_FORTUNEKISS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Çà¿îÀÇ Å°½º", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ CRI Áõ°¡." }, { "Å©¸®Æ¼Äà µ¥¹ÌÁö Áõ°¡." } } } StateIconList[EFST_IDs.EFST_SERVICEFORYOU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "´ç½ÅÀ» À§ÇÑ ¼­ºñ½º", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ ÃÖ´ë SP Áõ°¡." }, { "¼Òºñ SP °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_RICHMANKIM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "±è¼­¹æ µ· ¹ú¾ú³×", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¸ó½ºÅÍ »ç³É ½Ã" }, { "ȹµæÇÏ´Â °æÇèÄ¡ Áõ°¡." } } } StateIconList[EFST_IDs.EFST_ETERNALCHAOS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿µ¿øÀÇ È¥µ·", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "¹æ¾î·Â 0À¸·Î °íÁ¤." } } } StateIconList[EFST_IDs.EFST_DRUMBATTLEFIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÀüÀåÀÇ ºÏ¼Ò¸®", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ ATK , DEF Áõ°¡." } } } StateIconList[EFST_IDs.EFST_RINGNIBELUNGEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "´Ïº§·î°ÕÀÇ ¹ÝÁö", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿ø¿¡°Ô ´Ù¾çÇÑ" }, { "À̷οî È¿°ú ºÎ¿©." } } } StateIconList[EFST_IDs.EFST_ROKISWEIL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿ïºÎ ¢´Â ·ÎŰ", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "½ºÅ³ »ç¿ë ºÒ°¡." }, { "ÀÏÁ¤ È®·ü·Î È¥¶õ »óÅÂ." } } } StateIconList[EFST_IDs.EFST_INTOABYSS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "½É¿¬ ¼ÓÀ¸·Î", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ Áª½ºÅæ ¼Ò¸ð Á¦°Å." }, { "(ÀϺΠ½ºÅ³ ¿¹¿Ü)." } } } StateIconList[EFST_IDs.EFST_SIEGFRIED] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ºÒ»ç½Å ÁöÅ©ÇÁ¸®µå", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÆÄƼ¿øÀÇ ¼ö/dz/Áö/È­ ³»¼º." }, { "ÀϺΠ»óÅÂÀÌ»ó ³»¼º Áõ°¡." } } } StateIconList[EFST_IDs.EFST_STEELBODY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Steel Body", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Set DEF and MDEF at high levels" }, { "Decreases ASPD, Movement Speed" }, { "Unable to use skill" } } } StateIconList[EFST_IDs.EFST_EXTREMITYFIST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Asura Strike", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disables SP recovery" } } } StateIconList[EFST_IDs.EFST_PROPERTYFIRE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Flame Launcher", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Enchant weapon with Fire element" } } } StateIconList[EFST_IDs.EFST_PROPERTYWATER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Frost Weapon", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Grants weapon with Water element" } } } StateIconList[EFST_IDs.EFST_PROPERTYWIND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Lightning Loader", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Enchant weapon with Wind element" } } } StateIconList[EFST_IDs.EFST_PROPERTYGROUND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Seismic Weapon", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Enchant weapon with Earth element" } } } StateIconList[EFST_IDs.EFST_PROPERTYUNDEAD] = { haveTimeLimit = 0, descript = { { "Undead element" } } } StateIconList[EFST_IDs.EFST_PARRYING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Parry", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to block enemy's attack" }, { "when equipping a Two-Handed Sword" } } } StateIconList[EFST_IDs.EFST_TENSIONRELAX] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Tension Relax", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases HP regeneration speed" } } } StateIconList[EFST_IDs.EFST_SACRIFICE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¼¼Å©¸® ÆÄÀ̽º", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÀÏ¹Ý ±ÙÁ¢ ¹°¸® °ø°Ý" }, { "µ¥¹ÌÁö Áõ°¡" }, { "1ȸ °ø°Ý´ç HP ¼Ò¸ð" } } } StateIconList[EFST_IDs.EFST_ASSUMPTIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Assumptio", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEF" } } } StateIconList[EFST_IDs.EFST_GROUNDMAGIC] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Apply the ground magic effects" } } } StateIconList[EFST_IDs.EFST_EDP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enchant Deadly Poison", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to inflict deadly poison on enemy" }, { "Additional damage is not available to Boss monster", COLOR_SYSTEM } } } StateIconList[EFST_IDs.EFST_TRUESIGHT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "True Sight", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases all Stats" }, { "Increases HIT, Damage, Critical rate" } } } StateIconList[EFST_IDs.EFST_WINDWALK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Wind Walk", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Flee, Movement Speed" } } } StateIconList[EFST_IDs.EFST_MELTDOWN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Meltdown", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance of destroying equipped" }, { "weapon or armor of other players." }, { "Decreases ATK or DEF" }, { "when used on monsters" } } } StateIconList[EFST_IDs.EFST_CARTBOOST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cart Boost", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases movement speed when equipping a cart" } } } StateIconList[EFST_IDs.EFST_SWORDREJECT] = { descript = { { "Reject Sword", COLOR_TITLE_BUFF }, { "Reduces damage from Sword and dagger by half" }, { "(all kind of monster attacks by half)" }, { "Deflect other half damage back to the enemy" } } } StateIconList[EFST_IDs.EFST_MARIONETTE_MASTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Marionette Control", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Pass the status to" }, { "the targeted player" } } } StateIconList[EFST_IDs.EFST_MARIONETTE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Marionette Control", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Received a bonus Stats" }, { "from the caster" } } } StateIconList[EFST_IDs.EFST_BLOODING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Bleeding", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Disables natural HP and SP regeneration" }, { "Lose certain amount of HP over time" } } } StateIconList[EFST_IDs.EFST_JOINTBEAT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Joint Beat", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Give enemy abnormal status" }, { "by beating the joints" } } } StateIconList[EFST_IDs.EFST_PROTECTEXP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Mom, Dad, I love you!", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Never lose EXP when the caster is dead" } } } StateIconList[EFST_IDs.EFST_AUTOBERSERK] = { descript = { { "Berserk", COLOR_TITLE_BUFF }, { "Makes one furious when the amount of" }, { "remaining HP is under 25% of MaxHP" } } } StateIconList[EFST_IDs.EFST_STORMKICK_ON] = { descript = { { "Tornado Kick", COLOR_TITLE_BUFF }, { "When hit the target" }, { "have chance to be in Tornado Stance" } } } StateIconList[EFST_IDs.EFST_DOWNKICK_ON] = { descript = { { "Heel Drop Stance", COLOR_TITLE_BUFF }, { "Have chance of entering Heel Drop Stance" }, { "when the caster successfully hits a target" } } } StateIconList[EFST_IDs.EFST_TURNKICK_ON] = { descript = { { "Roundhouse Stance", COLOR_TITLE_BUFF }, { "Have chance of automatically entering" }, { "Roundhouse Stance when the caster successfully hits a target" } } } StateIconList[EFST_IDs.EFST_COUNTER_ON] = { descript = { { "Counter Kick Stance", COLOR_TITLE_BUFF }, { "When the caster successfully hits a target" }, { "have chance of entering Counter Kick Stance" } } } StateIconList[EFST_IDs.EFST_DODGE_ON] = { descript = { { "Tumbling", COLOR_TITLE_BUFF }, { "Ready Stance for Flying Kick" }, { "Have chance to block long ranged" }, { "physical attacks or magical attacks" }, { "When caster is in Spurt" }, { "also can block melee-attacks" } } } StateIconList[EFST_IDs.EFST_STRUP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sprint", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases STR" }, { "When not equipped any weapon" }, { "increase ATK according to Sprint level" } } } StateIconList[EFST_IDs.EFST_PROPERTYDARK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Grants Shadow element" } } } StateIconList[EFST_IDs.EFST_ADRENALINE2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Full Adrenaline Rush", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD of all weapon classess, except bow" } } } StateIconList[EFST_IDs.EFST_PROPERTYTELEKINESIS] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Inflicts Ghost element damage to target" } } } StateIconList[EFST_IDs.EFST_SOULLINK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿µÈ¥ ºÎ¿© »óÅÂ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¼Ò¿ï ¸µÄ¿°¡ ºÎ¿©ÇÏ´Â" }, { "¿µÈ¥À» ¹ÞÀº »óÅÂ" } } } StateIconList[EFST_IDs.EFST_PLUSATTACKPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases ATK" } } } StateIconList[EFST_IDs.EFST_PLUSMAGICPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases MATK" } } } StateIconList[EFST_IDs.EFST_KAIZEL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Kaizel", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "DEX doesn't affect player's casting time" }, { "Instantly revive a dead character that" }, { "will be in Kyrie Eleison status for 2 seconds" } } } StateIconList[EFST_IDs.EFST_KAAHI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Kaahi", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover HP by consuming SP when receiving physical attacks" }, { "excluding skill attacks" } } } StateIconList[EFST_IDs.EFST_KAUPE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Kaupe", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to avoid enemy's attack" } } } StateIconList[EFST_IDs.EFST_ONEHANDQUICKEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "One Hand Quicken", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD when using One-handed Sword" } } } StateIconList[EFST_IDs.EFST_SUN_COMFORT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Solar Protection", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEF" } } } StateIconList[EFST_IDs.EFST_MOON_COMFORT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Lunar Protection", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Flee" } } } StateIconList[EFST_IDs.EFST_STAR_COMFORT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Star Comfort", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD" } } } StateIconList[EFST_IDs.EFST_PRESERVE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Preserve", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Disable Plagiarism skill" } } } StateIconList[EFST_IDs.EFST_CHASEWALK2] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases STR" } } } StateIconList[EFST_IDs.EFST_DOUBLECASTING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Double Casting", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to repeat any Bolt skill" }, { "that is already casted" } } } StateIconList[EFST_IDs.EFST_OVERTHRUSTMAX] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Maximum Power Thrust", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases weapon damage" } } } StateIconList[EFST_IDs.EFST_TAROTCARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Tarot Card of Fate", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Randomly chosen effect from one out of 14 tarot cards" } } } StateIconList[EFST_IDs.EFST_CR_SHRINK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shrink", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to push the enemy" }, { "when Guard skill is activate" } } } StateIconList[EFST_IDs.EFST_WZ_SIGHTBLASTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sight Blaster", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Push away the enemies and inflict damage" }, { "equal to the caster's MATK" } } } StateIconList[EFST_IDs.EFST_RG_CCONFINE_M] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Close Confine", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Immobilize the caster and target" }, { "Increases Flee" }, { "Cannot be used on Boss monsters", COLOR_SYSTEM } } } StateIconList[EFST_IDs.EFST_RG_CCONFINE_S] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Close Confine", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Immobilize the caster and target" }, { "Increases Flee" }, { "Cannot be used on Boss monsters", COLOR_SYSTEM } } } StateIconList[EFST_IDs.EFST_GS_MADNESSCANCEL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Madness Canceller", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK" }, { "Increases ASPD" }, { "Immobilized" } } } StateIconList[EFST_IDs.EFST_GS_GATLINGFEVER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Gatling Fever", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD, ATK" }, { "Decreases Flee, Movement Speed" } } } StateIconList[EFST_IDs.EFST_EARTHSCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Happy Break", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "When using Earth Spike spell scroll" }, { "Consume certain amount of SP" }, { "Have low chance of consume spell scroll" } } } StateIconList[EFST_IDs.EFST_NJ_UTSUSEMI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cicada Skin Shed", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Avoid enemy attacks for certain times" }, { "Move to the opposite side of attacker" } } } StateIconList[EFST_IDs.EFST_NJ_BUNSINJYUTSU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Mirror Image", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Avoid long range and melee physical attacks" }, { "Impossible to defend Magical attack" } } } StateIconList[EFST_IDs.EFST_NJ_NEN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Ninja Aura", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases INT, STR" } } } StateIconList[EFST_IDs.EFST_GS_ADJUSTMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Adjustment", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases HIT" }, { "Increases Flee" }, { "Decreases damage from long-range physical attack" } } } StateIconList[EFST_IDs.EFST_GS_ACCURACY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increase Accuracy", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases AGI, DEX, HIT" } } } StateIconList[EFST_IDs.EFST_GRIFFON] = { descript = { { "Riding Gryphon", COLOR_TITLE_BUFF } } } StateIconList[EFST_IDs.EFST_FOOD_STR] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases STR" } } } StateIconList[EFST_IDs.EFST_FOOD_AGI] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases AGI" } } } StateIconList[EFST_IDs.EFST_FOOD_VIT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases VIT" } } } StateIconList[EFST_IDs.EFST_FOOD_DEX] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases DEX" } } } StateIconList[EFST_IDs.EFST_FOOD_INT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases INT" } } } StateIconList[EFST_IDs.EFST_FOOD_LUK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases LUK" } } } StateIconList[EFST_IDs.EFST_FOOD_BASICAVOIDANCE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases Flee" } } } StateIconList[EFST_IDs.EFST_FOOD_BASICHIT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases HIT" } } } StateIconList[EFST_IDs.EFST_FOOD_CRITICALSUCCESSVALUE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases Critical rate" } } } StateIconList[EFST_IDs.EFST_CASH_PLUSEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases amount of EXP acquired" } } } StateIconList[EFST_IDs.EFST_CASH_DEATHPENALTY] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Disable EXP lose when character is dead" } } } StateIconList[EFST_IDs.EFST_CASH_RECEIVEITEM] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases item drop rate by 100%" }, { "when defeating monsters" } } } StateIconList[EFST_IDs.EFST_FOOD_STR_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases STR" } } } StateIconList[EFST_IDs.EFST_FOOD_AGI_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases AGI" } } } StateIconList[EFST_IDs.EFST_FOOD_VIT_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases VIT" } } } StateIconList[EFST_IDs.EFST_FOOD_DEX_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases DEX" } } } StateIconList[EFST_IDs.EFST_FOOD_INT_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases INT" } } } StateIconList[EFST_IDs.EFST_FOOD_LUK_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases LUK" } } } StateIconList[EFST_IDs.EFST_SLOWCAST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Slow Cast", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Increases casting time" } } } StateIconList[EFST_IDs.EFST_CRITICALWOUND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Critical Wound", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases the effect of healing skills" } } } StateIconList[EFST_IDs.EFST_MOVHASTE_HORSE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases movement speed" } } } StateIconList[EFST_IDs.EFST_PROTECT_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Physical Defense Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases resistance against physical attack" } } } StateIconList[EFST_IDs.EFST_PROTECT_MDEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "MDEF Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases resistance against Magical attack" } } } StateIconList[EFST_IDs.EFST_HEALPLUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Regeneration Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases the effect of" }, { "healing skills and some healing items" } } } StateIconList[EFST_IDs.EFST_S_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Small Life Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover certain amount of HP in every 5 sec" }, { "Doesn't have effect in Berserk condition" } } } StateIconList[EFST_IDs.EFST_L_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Medium Life Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover certain amount of HP every 4 sec" }, { "Has no effect when in Berserk state" } } } StateIconList[EFST_IDs.EFST_CRITICALPERCENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Abrasive", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Critical rate" } } } StateIconList[EFST_IDs.EFST_PLUSAVOIDVALUE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cup of Welcome", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Perfect Dodge" } } } StateIconList[EFST_IDs.EFST_ATKER_ASPD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Super Medicine", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MaxHP" }, { "Increases natural HP regeneration" } } } StateIconList[EFST_IDs.EFST_TARGET_ASPD] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increase MaxSP" }, { "Decrease SP consumption of skill" } } } StateIconList[EFST_IDs.EFST_ATKER_MOVESPEED] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Revive Medicine", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MaxSP" }, { "Increases natural SP regeneration" } } } StateIconList[EFST_IDs.EFST_ATKER_BLOOD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "SP Consumption Decrease Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases SP consumption when using skills" } } } StateIconList[EFST_IDs.EFST_TARGET_BLOOD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Abnormal Status Resistance Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase resistance against status :" }, { "Stun, Freezing, Stone Curse, Sleep, Silence" }, { "Blind, Curse, Poison, Bleeding, Confusion" } } } StateIconList[EFST_IDs.EFST_ARMOR_PROPERTY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Change Element Scroll", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Change element" } } } StateIconList[EFST_IDs.EFST_HELLPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hell Power", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Cannot be revived" }, { "Cannot use Sacrifice" }, { "Cannot use Token of Siegfried" } } } StateIconList[EFST_IDs.EFST_CASH_PLUSONLYJOBEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Get 1.5x Job EXP when defeating monsters" } } } StateIconList[EFST_IDs.EFST_PARTYFLEE] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases Flee" } } } StateIconList[EFST_IDs.EFST_ANGEL_PROTECT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Thank You So Much", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases natural HP and SP regeneration" } } } StateIconList[EFST_IDs.EFST_ENCHANTBLADE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enchant Blade", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds MATK to melee physical attack" } } } StateIconList[EFST_IDs.EFST_REFRESH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Refresh", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover from all kinds of abnormal status and debuffs" }, { "Immune to abnormal status and debuffs" }, { "Recover certain amount of HP" } } } StateIconList[EFST_IDs.EFST_GIANTGROWTH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Giant Growth", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases STR" }, { "When attacking with melee attack" }, { "adds chance of inflicting great damage." }, { "Adds chance to destroy the caster's weapon" } } } StateIconList[EFST_IDs.EFST_STONEHARDSKIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stonehard Skin", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Create defense barrier after consuming certain amount of HP" }, { "When other player melee physical attacks to the caster" }, { "have chance to destroy the enemy's weapon" }, { "have chance to decrease ATK of the monster" } } } StateIconList[EFST_IDs.EFST_VITALITYACTIVATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Vitality Activation", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase the effect of" }, { "HP recovery skill and healing item." }, { "Disable natural SP regeneration." }, { "Decrease the effect of SP recovery item." } } } StateIconList[EFST_IDs.EFST_FIGHTINGSPIRIT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Fighting Spirit", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK" }, { "Increases ASPD of caster" } } } StateIconList[EFST_IDs.EFST_ABUNDANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Abundance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover certain amount of SP every 10 sec" } } } StateIconList[EFST_IDs.EFST_LAUDAAGNUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¶ó¿ì´Ù ¾Æ±×´©½º (LAUDAAGNUS)", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÃÖ´ë HP Áõ°¡." } } } StateIconList[EFST_IDs.EFST_LAUDARAMUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¶ó¿ì´Ù¶ó¹«½º (LAUDARAMUS)", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Å©¸®Æ¼Äà µ¥¹ÌÁö Áõ°¡." } } } StateIconList[EFST_IDs.EFST_CLOAKINGEXCEED] = { descript = { { "Cloaking Exceed", COLOR_TITLE_BUFF }, { "Can't be detected by Insect and Demon monsters" }, { "Not released till hit by certain numbers of damage" }, { "Increases Movement Speed" } } } StateIconList[EFST_IDs.EFST_HALLUCINATIONWALK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hallucination Walk", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Flee" }, { "Have chance to avoid Magical attack" } } } StateIconList[EFST_IDs.EFST_RENOVATIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Renovatio", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover certain amount of HP in every 5 sec" }, { "No effect for users with undead attributes." } } } StateIconList[EFST_IDs.EFST_WEAPONBLOCKING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Weapon Blocking", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to block melee physical attack" } } } StateIconList[EFST_IDs.EFST_EXPIATIO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Expiatio", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Ignore portion of target's defense" } } } StateIconList[EFST_IDs.EFST_POISONINGWEAPON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Poisoning Weapon", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Make the enemy poisoned by poisonous weapon" } } } StateIconList[EFST_IDs.EFST_TOXIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Toxin", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Interfere skill cast every 10 sec" }, { "Ignore Phen Card effect" }, { "Lose certain amount of SP every 10 sec" } } } StateIconList[EFST_IDs.EFST_PARALYSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Paralyze", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decrease ASPD, Flee, Movement Speed" } } } StateIconList[EFST_IDs.EFST_VENOMBLEED] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Venom Bleed", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases MaxHP" } } } StateIconList[EFST_IDs.EFST_MAGICMUSHROOM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Magic Mushroom", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Laugh emoticon" }, { "Cast random skill every 4 sec" }, { "Lose certain amount of HP every 4 sec" } } } StateIconList[EFST_IDs.EFST_DEATHHURT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Death Hurt", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases effectiveness of Healing skill" } } } StateIconList[EFST_IDs.EFST_PYREXIA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Pyrexia", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Blind and Confusion status" } } } StateIconList[EFST_IDs.EFST_OBLIVIONCURSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Oblivion Curse", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Oblivion status" } } } StateIconList[EFST_IDs.EFST_LEECHESEND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Leech End", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Drains certain amount of HP every sec" } } } StateIconList[EFST_IDs.EFST_FROSTMISTY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Frost Misty", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases DEF, ASPD, Movement Speed" }, { "Increases fixed cast time" } } } StateIconList[EFST_IDs.EFST_FEARBREEZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Fear Breeze", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to hit target multiple times" }, { "when attacking with a bow" } } } StateIconList[EFST_IDs.EFST_MARSHOFABYSS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Marsh Of Abyss", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases Movement Speed" }, { "Decreases DEF, Flee" } } } StateIconList[EFST_IDs.EFST_RECOGNIZEDSPELL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Recognized Spell", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Attack with the maximum MATK" }, { "Increase SP consumption of skill" } } } StateIconList[EFST_IDs.EFST_STASIS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stasis", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Cannot use Magic, Song or Chorus within the range" } } } StateIconList[EFST_IDs.EFST_WUGRIDER] = { descript = { { "Wug Rider", COLOR_TITLE_BUFF }, { "Can't use a bow" }, { "Can use only Wug skills" } } } StateIconList[EFST_IDs.EFST_ACCELERATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Acceleration", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Movement Speed of Madogear" } } } StateIconList[EFST_IDs.EFST_HOVERING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hover", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Resists traps and other specific land-magics" } } } StateIconList[EFST_IDs.EFST_MVPCARD_TAOGUNKA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Tao Gunka Scroll", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MaxHP" }, { "Decreases DEF, MDEF" } } } StateIconList[EFST_IDs.EFST_MVPCARD_MISTRESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Mistress Scroll", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Able to use magic without gemstones" }, { "SP Consumption Increase" } } } StateIconList[EFST_IDs.EFST_MVPCARD_ORCHERO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Orc Hero Scroll", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Immune to Stun" } } } StateIconList[EFST_IDs.EFST_MVPCARD_ORCLORD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Orc Lord Scroll", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reflect back some physical melee attack" } } } StateIconList[EFST_IDs.EFST_OVERHEAT] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "Over Heat", COLOR_TITLE_BUFF }, { "Over heated status of Madogear" }, { "Decrease certain HP every sec" } } } StateIconList[EFST_IDs.EFST_SHAPESHIFT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shift Shape", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Change the element of Madogear" } } } StateIconList[EFST_IDs.EFST_INFRAREDSCAN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Infra Red Scan", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Detect hidden enemy" }, { "Have chance to lower Flee of all the targets within the range" } } } StateIconList[EFST_IDs.EFST_MAGNETICFIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Magnetic Field", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disables movement of all targets within the range" }, { "Decreases SP" } } } StateIconList[EFST_IDs.EFST_NEUTRALBARRIER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Neutral Barrier", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEF and MDEF" }, { "Resists long-ranged attack" } } } StateIconList[EFST_IDs.EFST_STEALTHFIELD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stealth Field", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Makes all the targets within" }, { "skill range in cloaking state." }, { "Consumes SP continuously" }, { "Decreases Movement Speed" } } } StateIconList[EFST_IDs.EFST_MANU_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Manuk's Golden Chance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase physical attack against" }, { "all monsters in Manuk fields" } } } StateIconList[EFST_IDs.EFST_MANU_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Manuk's Will", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases physical and magical damage" }, { "taken from monsters in Manuk field" } } } StateIconList[EFST_IDs.EFST_SPL_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Pinguicula's Pickled Fruit", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases physical attack against" }, { "all monsters in Splendid fields" } } } StateIconList[EFST_IDs.EFST_SPL_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Honey Jam", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases Physical and Magical damage taken" }, { "from the monsters in Splendid field" } } } StateIconList[EFST_IDs.EFST_REPRODUCE] = { descript = { { "Reproduce", COLOR_TITLE_BUFF }, { "Learn skill which is targeted to the caster" }, { "Can only learn 1 skill" } } } StateIconList[EFST_IDs.EFST_MANU_MATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Manuk's Faith", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Magical attack against" }, { "all monsters in Manuk Field" } } } StateIconList[EFST_IDs.EFST_SPL_MATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cornus's Tear", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Magical attack against" }, { "all monsters in Splendide fields" } } } StateIconList[EFST_IDs.EFST_STR_SCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases STR" } } } StateIconList[EFST_IDs.EFST_INT_SCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases INT" } } } StateIconList[EFST_IDs.EFST_LG_REFLECTDAMAGE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Reflect Damage", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reflect some part of physical/magical damage to enemy" }, { "Consume certain amount of SP every sec" } } } StateIconList[EFST_IDs.EFST_FORCEOFVANGUARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Vanguard Force", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase MaxHP, DEF" }, { "Accumulate Rage rate whenever receiving damage" }, { "Consume SP continuously" } } } StateIconList[EFST_IDs.EFST_AUTOSHADOWSPELL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Auto Shadow Spell", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Enable auto cast magical skill" }, { "learned from Plagiarism or Reproduce" }, { "on melee physical attack" } } } StateIconList[EFST_IDs.EFST_SHADOWFORM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shadow Form", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Dump the caster's damage to target" }, { "according to caster's skill level" } } } StateIconList[EFST_IDs.EFST_SHIELDSPELL_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shield Spell", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Activate magic depending on shield defense rate" } } } StateIconList[EFST_IDs.EFST_SHIELDSPELL_MDEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shield Spell", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Activate certain magic depending on shield's MDEF" } } } StateIconList[EFST_IDs.EFST_SHIELDSPELL_REF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shield Spell", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Activate certain magic depending on shield's refine level" } } } StateIconList[EFST_IDs.EFST_BODYPAINT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Body Painting", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Release Hiding state" }, { "Adds chance to inflict Blind state" }, { "Adds chance to decrease ASPD" } } } StateIconList[EFST_IDs.EFST_EXEEDBREAK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Exceed Break", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases first strike damage" } } } StateIconList[EFST_IDs.EFST_ADORAMUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Adoramus", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases AGI and inflict Blind state" } } } StateIconList[EFST_IDs.EFST_PRESTIGE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Prestige", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Apply the magical flee rate according to caster's stats" }, { "Increase DEF" } } } StateIconList[EFST_IDs.EFST_INVISIBILITY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Invisibility", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Allow attacking in invisible status." }, { "Change attack element to Level 1 Ghost element." }, { "Continuously consume SP." }, { "Disable skill and item use." } } } StateIconList[EFST_IDs.EFST_DEADLYINFECT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Deadly Infection", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Infects all kinds of curse state" }, { "to monsters that you attack" }, { "and to monsters that attack you" } } } StateIconList[EFST_IDs.EFST_BANDING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Banding", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "If in range of Royal Guard with Banding" }, { "Increases ATK and DEF and share HP" } } } StateIconList[EFST_IDs.EFST_INSPIRATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Inspiration", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases HIT, Stats, ATK, MaxHP" }, { "Cancel certain buffs and abnormal status" }, { "Decrease HP, SP continuously" }, { "Cancel all kinds of buffs and abnormal status" }, { "Lose certain amount of EXP" } } } StateIconList[EFST_IDs.EFST_ENERVATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Masquerade Enervation", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases ATK" }, { "All the Spirit Sphere are destroyed" } } } StateIconList[EFST_IDs.EFST_GROOMY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Masquerade Gloomy", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases ASPD, HIT" }, { "Remove Mount, Pet, Homunculus and Falcon" }, { "Unable to remount" } } } StateIconList[EFST_IDs.EFST_RAISINGDRAGON] = { descript = { { "Raising Dragon", COLOR_TITLE_BUFF }, { "Increases maximum number of Spirit Sphere" }, { "Increases MaxHP, MaxSP" }, { "Increases ASPD" }, { "Keeps Explosion spirit status active" }, { "Consume certain amount of HP every sec" } } } StateIconList[EFST_IDs.EFST_IGNORANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Masquerade Ignorance", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Lost certain amount of SP" }, { "Unable to use Skill and Magic" } } } StateIconList[EFST_IDs.EFST_LAZINESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Masquerade Laziness", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases Flee, Movement Speed" }, { "Increases Casting Time" }, { "Consume more SP when using skill" } } } StateIconList[EFST_IDs.EFST_LIGHTNINGWALK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Lightning Walk", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to avoid long range" }, { "physical attack" }, { "and move right before the enemy" } } } StateIconList[EFST_IDs.EFST_ACARAJE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Akaraje", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases HIT, ASPD" } } } StateIconList[EFST_IDs.EFST_UNLUCKY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Masquerade Unlucky", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases Critical rate, Perfect dodge" }, { "Consume zeny when using skills" }, { "Suffer from certain status" } } } StateIconList[EFST_IDs.EFST_CURSEDCIRCLE_ATKER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÁÖ¹ÚÁø", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "¹üÀ§ ³» ¸ðµç ´ë»óÀ» À̵¿, °ø°Ý ºÒ°¡" }, { "»óÅÂÀÌ»ó ħ¹¬ Ãß°¡" } } } StateIconList[EFST_IDs.EFST_CURSEDCIRCLE_TARGET] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÁÖ¹ÚÁø", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "À̵¿ ¹× °ø°Ý ºÒ°¡" }, { "½ºÅ³ »ç¿ë ºÒ°¡" } } } StateIconList[EFST_IDs.EFST_CURSEDCIRCLE_TARGET] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cursed Circle", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable action and movement within the range" }, { "Silence the target" } } } StateIconList[EFST_IDs.EFST_WEAKNESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Masquerade Weakness", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases MaxHP" }, { "Strip Weapon and Shield" }, { "Unable to re-equip Weapon and Shield" } } } StateIconList[EFST_IDs.EFST_CRESCENTELBOW] = { descript = { { "Crescent Elbow", COLOR_TITLE_BUFF }, { "Give damage to enemy by knocking it down" }, { "Receive some part of damage of it to the caster" } } } StateIconList[EFST_IDs.EFST_STRIPACCESSARY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Strip Accessory", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Can't wear accessory" } } } StateIconList[EFST_IDs.EFST_POPECOOKIE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Pope Cookie", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK" }, { "Increases resistance against all elemental attacks" } } } StateIconList[EFST_IDs.EFST_GENTLETOUCH_ENERGYGAIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Gentle Touch - Silence", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "When attacking with melee attack or being attacked" }, { "Create 1 Spirit Sphere" } } } StateIconList[EFST_IDs.EFST_GENTLETOUCH_CHANGE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Gentle Touch - Opposite", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases VIT, MDEF" }, { "Increases ATK, ASPD" } } } StateIconList[EFST_IDs.EFST_GENTLETOUCH_REVITALIZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Gentle Touch - Alive", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases VIT, DEF, MaxHP" }, { "Increases natural HP regenration" }, { "Recovery HP while moving and attacking" } } } StateIconList[EFST_IDs.EFST_SWING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Swing Dance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD, Movement Speed" } } } StateIconList[EFST_IDs.EFST_SYMPHONY_LOVE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Symphony of Lover", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MDEF" } } } StateIconList[EFST_IDs.EFST_DEEP_SLEEP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Deep Sleep", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Receive 1.5x damage" }, { "Recover certain amount of HP/SP every 2 sec" } } } StateIconList[EFST_IDs.EFST_SIRCLEOFNATURE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Circle of Nature", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Drains SP and recover HP every second" } } } StateIconList[EFST_IDs.EFST_COLD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Freezing State", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disables movement, attack, use skills and items" }, { "Gradually decrease HP and SP" }, { "Increase damage received from Axe, Two-handed Axe and Mace" }, { "Increase damage received from Wind element magic" }, { "Reduce damage received from Dagger, Sword, Two-handed Sword and Arrows" } } } StateIconList[EFST_IDs.EFST_GLOOMYDAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Gloomy Shyness", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage of certain skills" }, { "Decreases Flee, ASPD" } } } StateIconList[EFST_IDs.EFST_SONG_OF_MANA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Song Of Mana", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover certain amount of SP every 5 sec" } } } StateIconList[EFST_IDs.EFST_DANCE_WITH_WUG] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Dance With Wug", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD" }, { "Decreases fixed cast time" } } } StateIconList[EFST_IDs.EFST_RUSH_WINDMILL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Rush To Windmill", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK" } } } StateIconList[EFST_IDs.EFST_ECHOSONG] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Echo Song", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEF" } } } StateIconList[EFST_IDs.EFST_HARMONIZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Harmonize", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adjust additional Status" } } } StateIconList[EFST_IDs.EFST_STRIKING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Striking", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, Critical rate" } } } StateIconList[EFST_IDs.EFST_WARMER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Warmer", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Cancels Frozen status" }, { "Immune to Frozen" }, { "Recover HP every 3 seconds" } } } StateIconList[EFST_IDs.EFST_MOONLIT_SERENADE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Moonlight Serenade", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MATK" } } } StateIconList[EFST_IDs.EFST_SATURDAY_NIGHT_FEVER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Madness", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Lose HP, SP in every 3 sec" }, { "Increase ATK, Decrease DEF and Flee" }, { "Cannot use skill and item" } } } StateIconList[EFST_IDs.EFST_ANALYZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Analyze", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases physical and magical defense" } } } StateIconList[EFST_IDs.EFST_LERADS_DEW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Lerad's Dew", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MaxHP" } } } StateIconList[EFST_IDs.EFST_MELODYOFSINK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sinking Melody", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MATK" }, { "Decreases ATK" } } } StateIconList[EFST_IDs.EFST_BEYOND_OF_WARCRY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Beyond of Warcry", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK" }, { "Decreases MATK" } } } StateIconList[EFST_IDs.EFST_UNLIMITED_HUMMING_VOICE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¾ð¸®¹ÌƼµå Çã¹Ö º¸À̽º", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¼Ó¼º ¸¶¹ý µ¥¹ÌÁö Áõ°¡." } } } StateIconList[EFST_IDs.EFST_GN_CARTBOOST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cart Boost", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases movement speed when equiping a cart" } } } StateIconList[EFST_IDs.EFST_THORNS_TRAP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Thorns Trap", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Receive damage little by little" } } } StateIconList[EFST_IDs.EFST_MANDRAGORA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Howling of Mandragora", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Reduces INT, SP" }, { "Increases fixed cast time" } } } StateIconList[EFST_IDs.EFST_AB_SECRAMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sacrament", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases fixed cast time" } } } StateIconList[EFST_IDs.EFST_ASSUMPTIO2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Assumptio", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEF" } } } StateIconList[EFST_IDs.EFST_STOMACHACHE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stomach Ache", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduces all additional status" }, { "Decreases Movement Speed" }, { "Forced to sit down once in every 10 sec" }, { "Consumes certain amount of SP for 10 sec" } } } StateIconList[EFST_IDs.EFST_PROMOTE_HEALTH_RESERCH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "HP Increase Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MaxHP" } } } StateIconList[EFST_IDs.EFST_ENERGY_DRINK_RESERCH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "SP Increase Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MaxSP" } } } StateIconList[EFST_IDs.EFST_EXTRACT_WHITE_POTION_Z] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enriched White PotionZ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases natural HP regeneration" } } } StateIconList[EFST_IDs.EFST_VITATA_500] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Vitata500", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases natural SP regeneration" }, { "Increases MaxSP" } } } StateIconList[EFST_IDs.EFST_EXTRACT_SALAMINE_JUICE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enrich Celermine Juice", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD" } } } StateIconList[EFST_IDs.EFST_VACUUM_EXTREME] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Vacuum Extreme", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Pull all targets within the range" }, { "Disable movement" } } } StateIconList[EFST_IDs.EFST_SAVAGE_STEAK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Savage BBQ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases STR" } } } StateIconList[EFST_IDs.EFST_COCKTAIL_WARG_BLOOD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Wug Blood Cocktail", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases INT" } } } StateIconList[EFST_IDs.EFST_MINOR_BBQ] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Minor Brisket", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases VIT" } } } StateIconList[EFST_IDs.EFST_SIROMA_ICE_TEA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Siroma Icetea", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases DEX" } } } StateIconList[EFST_IDs.EFST_DROCERA_HERB_STEAMED] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Drocera Herb Stew", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases AGI" } } } StateIconList[EFST_IDs.EFST_PUTTI_TAILS_NOODLES] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Petit Tail Noodle", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases LUK" } } } StateIconList[EFST_IDs.EFST_MORA_BUFF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Mora Berry", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases resistance against" }, { "the monsters in the fields nearby Mora village" } } } StateIconList[EFST_IDs.EFST_PAIN_KILLER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÆäÀΠų·¯", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°ø°Ý ¼Óµµ °¨¼Ò" }, { "µ¥¹ÌÁö ¹ÞÀ» ½Ã ¸ð¼Ç µô·¹ÀÌ ¾øÀ½" }, { "¹Þ´Â µ¥¹ÌÁö °¨¼Ò" } } } StateIconList[EFST_IDs.EFST_G_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Life Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover certain amount of HP every 3 seconds" }, { "Has no effect in Berserk state" } } } StateIconList[EFST_IDs.EFST_VITALIZE_POTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Vitalize Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK" }, { "Increases effects of heal and healing items" } } } StateIconList[EFST_IDs.EFST_LIGHT_OF_REGENE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Àç»ýÀÇ ºû", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÁÖÀÎ »ç¸Á ½Ã" }, { "¿¡ÀÌ¶ó°¡ »ç¸ÁÇϸç ÁÖÀÎÀ» »ì¸²" } } } StateIconList[EFST_IDs.EFST_OVERED_BOOST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿À¹öµå ºÎ½ºÆ®", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¿¡À̶ó¿Í ÁÖÀÎÀÇ" }, { "°ø°Ý ¼Óµµ, ȸÇÇÀ² »óÇâ °íÁ¤" } } } StateIconList[EFST_IDs.EFST_ODINS_POWER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Odin's Power", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK" }, { "Decreases DEF, MDEF" } } } StateIconList[EFST_IDs.EFST_STYLE_CHANGE] = { haveTimeLimit = 0, descript = { { "Fighter Mode", COLOR_TITLE_TOGGLE }, { "Ernoa's fighter mode" } } } StateIconList[EFST_IDs.EFST_MAGMA_FLOW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Magma Flow", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "When recieiving damange" }, { "Chance for Magma to Erupt from the body" } } } StateIconList[EFST_IDs.EFST_GRANITIC_ARMOR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Granatic Armor", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduce Dieter and Master's damage received" }, { "Consume certain HP at the end of duration" } } } StateIconList[EFST_IDs.EFST_PYROCLASTIC] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Pyroclastic", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Weapon of Dieter and Master" }, { "changed to Fire element." }, { "Raise Weapon's Damange." } } } StateIconList[EFST_IDs.EFST_VOLCANIC_ASH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Volcanic Ash", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases HIT." }, { "Chance of failure when casting skills." } } } StateIconList[EFST_IDs.EFST_MAGIC_CANDY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¸¶¹ýĵµð", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "MATK »ó½Â" }, { "°íÁ¤ ij½ºÆÃ ½Ã°£ °¨¼Ò" }, { "ij½ºÆÃ ²÷±âÁö ¾ÊÀ½" }, { "10ÃÊ´ç ÀÏÁ¤·®ÀÇ SP °¨¼Ò" } } } StateIconList[EFST_IDs.EFST_ALL_RIDING] = { descript = { { "Riding", COLOR_TITLE_TOGGLE } } } StateIconList[EFST_IDs.EFST_MACRO_POSTDELAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "After Macro Delay", COLOR_SYSTEM }, { "%s", COLOR_TIME }, { "Unable to use macro" } } } StateIconList[EFST_IDs.EFST_OVERLAPEXPUP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Malangdo Cat Can", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "When defeating monsters" }, { "Increase Base Exp and JOB Exp rate received" }, { "Increase item drop rate" } } } StateIconList[EFST_IDs.EFST_CRUSHSTRIKE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Crush Strike", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases melee attack" } } } StateIconList[EFST_IDs.EFST_MONSTER_TRANSFORM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Monster Transformation", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Transforms into a monster" } } } StateIconList[EFST_IDs.EFST_SIT] = { descript = { { "Sitting", COLOR_TITLE_TOGGLE } } } StateIconList[EFST_IDs.EFST_MACRO_PERMIT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Using Macros", COLOR_SYSTEM }, { "%s", COLOR_TIME }, { "Macro is activated" } } } StateIconList[EFST_IDs.EFST_SKF_CAST] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Decreases Variable Cast Time" } } } StateIconList[EFST_IDs.EFST_SKF_ASPD] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases ASPD" } } } StateIconList[EFST_IDs.EFST_SKF_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases ATK" } } } StateIconList[EFST_IDs.EFST_SKF_MATK] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases MATK" } } } StateIconList[EFST_IDs.EFST_REWARD_PLUSONLYJOBEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Gains extra JOB Exp" } } } StateIconList[EFST_IDs.EFST_HANDICAPSTATE_NORECOVER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "No Recover State", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable natural HP and SP regeneration" } } } StateIconList[EFST_IDs.EFST_SET_NUM_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "DEF is adjusted to a specific value" } } } StateIconList[EFST_IDs.EFST_SET_NUM_MDEF] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "MDEF is adjusted to a specific value" } } } StateIconList[EFST_IDs.EFST_SET_PER_DEF] = { descript = { { "DEF is adjusted to a specific percentage" } } } StateIconList[EFST_IDs.EFST_SET_PER_MDEF] = { descript = { { "MDEF is adjusted to a specific percentage" } } } StateIconList[EFST_IDs.EFST_MEIKYOUSISUI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sealed Mirror", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover certain HP and SP" }, { "Immobilize" }, { "Chance to not receive damange" }, { "When using Skill, will get Randomly Debuffed" }, { "When receiving damange, effect is lifted" } } } StateIconList[EFST_IDs.EFST_ATTHASTE_CASH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ASPD Reinforce Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Attack Speed" } } } StateIconList[EFST_IDs.EFST_2011RWC] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Firecracker", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases all stats by 3" }, { "Increases ATK, MATK" } } } StateIconList[EFST_IDs.EFST_IZAYOI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "The 16th Night", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Remove fixed casting" }, { "Reduce Variable Casting" }, { "Increase MATK Item" }, { "Consume SP of certain amount per second" } } } StateIconList[EFST_IDs.EFST_KG_KAGEHUMI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shadow Trampling", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Immobilize" }, { "Release Special Skill" }, { "Unable to use Stealth or Teleport Skill or Item" }, { "Emergency Call Skills cannot be used" } } } StateIconList[EFST_IDs.EFST_KYOMU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Empty Shadow", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Null the relfection effect of Physical or magic attack" }, { "Chance to fail skill use" } } } StateIconList[EFST_IDs.EFST_KAGEMUSYA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shadow Warrior", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Give Double Attack Effect" }, { "Consumption of certain amount of SP per second" }, { "After getting attacked after certain number of times, the status clears" } } } StateIconList[EFST_IDs.EFST_ZANGETSU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Distorted Crescent", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Grant effects based on base level" } } } StateIconList[EFST_IDs.EFST_PHI_DEMON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Ancient Spirit of Daebujeok", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases physical and magical damage" }, { "against demon monsters" } } } StateIconList[EFST_IDs.EFST_GENSOU] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Moonlight Fantasy", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "HP and SP randomly increase and decrease" }, { "When receiving magic attack," }, { "Half the Damage will be on another target" } } } StateIconList[EFST_IDs.EFST_AKAITSUKI] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Omnius Moonlight", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Specific HP Recovery Skill" }, { "Instead of Recovery, receive damage" }, { "Receive 1/2 damage of recovery" } } } StateIconList[EFST_IDs.EFST_GM_BATTLE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Combat drug", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK and MATK" }, { "Reduces MaxHP, MaxSP" } } } StateIconList[EFST_IDs.EFST_GM_BATTLE2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Advanced Combat Drug", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK and MATK" }, { "Reduces MaxHP, MaxSP" } } } StateIconList[EFST_IDs.EFST_2011RWC_SCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Red Booster", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK, ASPD" }, { "Reduced variable casting time" }, { "When receiving Physical and Magical damage" }, { "there is a chance to cast Improve Concentration skill" } } } StateIconList[EFST_IDs.EFST_MYSTICPOWDER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Mystic Powder", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases FLEE and LUK" } } } StateIconList[EFST_IDs.EFST_M_LIFEPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Mysterious water of life", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Recover HP every 3 seconds" }, { "Has no effect on Berserk state" } } } StateIconList[EFST_IDs.EFST_FLOWER_LEAF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Rich Flower Leaf", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Flee" } } } StateIconList[EFST_IDs.EFST_RAY_OF_PROTECTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Ray of Protection", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Release from certain state" }, { "Immune from certain state" } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "You feel powerful force within the body." }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Protected by magic shield" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_HEAL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increase efficiency power of heal" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_HIDDEN] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "¢¥e¢¬¢Ò©öy ©ö©¡¨úi ¢¯¢®©øEAo¡Æ¢®" }, { "¨ùo¨ú©ªAI ¡ÆaAAAO¨öA¢¥I¢¥U." }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_STATE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases all stats" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_ITEMDEF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases DEF" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_HPSP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases MaxHP, MaxSP " }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ALMIGHTY] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Almighty", COLOR_TITLE_BUFF }, { "Increases ATK, MATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_GIANT] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "The blood of Frozen Giant", COLOR_TITLE_BUFF }, { "Increases damage against player" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_GOLEM] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Core of Golem", COLOR_TITLE_BUFF }, { "Reduces damage taken from player" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_STUN] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Elven tears(Stun)", COLOR_TITLE_BUFF }, { "Immune to Stun" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_STONE] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Elven tears(Stone Curse)", COLOR_TITLE_BUFF }, { "Immune to Stone Curse" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_FREEZ] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Elven tears(Frozen)", COLOR_TITLE_BUFF }, { "Immune to Frozen" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_SLEEP] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Elven tears(Sleep)", COLOR_TITLE_BUFF }, { "Immune to Sleep" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_CURSE] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Elven tears(Curse)", COLOR_TITLE_BUFF }, { "Immune to Curse" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_SILENCE] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Elven tears(Silence)", COLOR_TITLE_BUFF }, { "Immune to Silence" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GVG_BLIND] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Elven tears(Blind)", COLOR_TITLE_BUFF }, { "Immune to Blind" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JP_EVENT01] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases physical damage against Fish monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JP_EVENT02] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases magical damage against Fish monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JP_EVENT03] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Reduces damage taken from Fish monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JP_EVENT04] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Increases exp gained" }, { "from killing Fish monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC1] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases physical damage against Demihuman monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases magical damage against Demihuman monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC3] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Reduces damage taken from Demihuman monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_QUEST_BUFF1] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Energy storage", COLOR_TITLE_BUFF }, { "Increases ATK, MATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_QUEST_BUFF2] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Energy Storage", COLOR_TITLE_BUFF }, { "Increases ATK, MATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_QUEST_BUFF3] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Energy Storage", COLOR_TITLE_BUFF }, { "Increases ATK, MATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_HANDICAPSTATE_ICEEXPLO] = { haveTimeLimit = 1, posTimeLimitStr = 5, descript = { { "Ice explotion", COLOR_TITLE_DEBUFF }, { "Reduces movement speed" }, { "Explode after certain of time" }, { "and give area damage." }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_FENRIR_CARD] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "Power of Fenrir", COLOR_TITLE_BUFF }, { "Increases MATK" }, { "Reduces fixed cast time" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_FRIGG_SONG] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "Frigg's Song", COLOR_TITLE_BUFF }, { "Increases MaxHP" }, { "Recover HP every seconds" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_OFFERTORIUM] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "Offertorium", COLOR_TITLE_BUFF }, { "Increases the efficiency of heal skills" }, { "Increases SP consumption" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_TELEKINESIS_INTENSE] = { haveTimeLimit = 1, posTimeLimitStr = 5, descript = { { "Intense Telekinesis", COLOR_TITLE_BUFF }, { "Increases Ghost element magic damage" }, { "Reduces SP consumption of Ghost element magic" }, { "Decreases variable cast time of all skills" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_FULL_THROTTLE] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "Full Throttle", COLOR_TITLE_BUFF }, { "Increases movement speed" }, { "Increases All Stats" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_REBOUND] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "Rebound", COLOR_TITLE_DEBUFF }, { "Decreases movement speed" }, { "Disables HP and SP regeneration" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_UNLIMIT] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "No Limit", COLOR_TITLE_BUFF }, { "Increases damage of ranged attack" }, { "Greatly reduce DEF and MDEF" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_KINGS_GRACE] = { haveTimeLimit = 1, posTimeLimitStr = 5, descript = { { "King's Grace", COLOR_TITLE_BUFF }, { "Invulnerable" }, { "Disable item use" }, { "Unable to move and attack" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ITEM_ATKMAX] = { descript = { { "MAX ATK", COLOR_TITLE_TOGGLE }, { "Maximum physical damage" } } } StateIconList[EFST_IDs.EFST_ITEM_ATKMIN] = { descript = { { "MIN ATK", COLOR_TITLE_TOGGLE }, { "Minimum physical damage" } } } StateIconList[EFST_IDs.EFST_ITEM_MATKMAX] = { descript = { { "MAX MATK", COLOR_TITLE_TOGGLE }, { "Maximum magic damage" } } } StateIconList[EFST_IDs.EFST_ITEM_MATKMIN] = { descript = { { "MIN MATK", COLOR_TITLE_TOGGLE }, { "Minimum magic damage" } } } StateIconList[EFST_IDs.EFST_DARKCROW] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Dark Claw", COLOR_TITLE_DEBUFF }, { "Increases melee damage" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_2013_VALENTINE1] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases LUK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_2013_VALENTINE2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases ATK, MATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_2013_VALENTINE3] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Improve HP and SP recovery" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_CHILL] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Chill", COLOR_TITLE_DEBUFF }, { "Immune to Burn" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_BURNT] = { haveTimeLimit = 1, posTimeLimitStr = 6, descript = { { "Burn", COLOR_TITLE_DEBUFF }, { "Increases damage against Fire element monster" }, { "Reduces resistance against Fire" }, { "Periodically damaged by fire" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF1] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "New Oz's Finesse", COLOR_TITLE_BUFF }, { "Increases ATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF2] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Aigu's Willpower", COLOR_TITLE_BUFF }, { "Increase MATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF3] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Rohtert's Bluff", COLOR_TITLE_BUFF }, { "Reduce after-attack delay" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF4] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Gelkah's Shyness", COLOR_TITLE_BUFF }, { "Reduce SP consumption" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF5] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Arang's Naivety", COLOR_TITLE_BUFF }, { "Reduce after-cast delay" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF6] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Mingmin's Detailedness", COLOR_TITLE_BUFF }, { "Increase accuracy" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF7] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Ro.L's Seriousness", COLOR_TITLE_BUFF }, { "Increase DEF" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF8] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Lunain's Attentiveness", COLOR_TITLE_BUFF }, { "Increase Heal efficiency" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF9] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Ragi's Cheesiness", COLOR_TITLE_BUFF }, { "Increase MDEF" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_JITTER_BUFF10] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Melody Jack's Requireness", COLOR_TITLE_BUFF }, { "Increase Flee" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_CUP_OF_BOZA] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "Let's Cup", COLOR_TITLE_BUFF }, { "Increases VIT" }, { "Increases resistance against Fire element" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_B_TRAP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Bound Trap", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Reduces movement speed" } } } StateIconList[EFST_IDs.EFST_E_CHAIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Eternal Chain", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Adds chance to trigger Chain Action" } } } StateIconList[EFST_IDs.EFST_C_MARKER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Crimson Marker", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases FLEE" } } } StateIconList[EFST_IDs.EFST_H_MINE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÇϿ︵ ¸¶ÀÎ", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "ÇϿ︵ ¸¶ÀÎ »óÅÂ" } } } StateIconList[EFST_IDs.EFST_P_ALTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Platinum Alter", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase ATK" }, { "Reduces damage taken from Undead element attacks" } } } StateIconList[EFST_IDs.EFST_HEAT_BARREL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Heat Barrel", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase ATK" }, { "Reduces after-attack delay" } } } StateIconList[EFST_IDs.EFST_ANTI_M_BLAST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Anti-Material Blast", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Reduces Neutral element resistance" } } } StateIconList[EFST_IDs.EFST_SWORDCLAN] = { descript = { { "Sword Clan", COLOR_TITLE_BUFF }, { "STR +1, VIT +1" }, { "MaxHP +30, MaxSP +10" } } } StateIconList[EFST_IDs.EFST_ARCWANDCLAN] = { descript = { { "Arc Wand Clan", COLOR_TITLE_BUFF }, { "INT +1, DEX +1" }, { "MaxHP +30, MaxSP +10" } } } StateIconList[EFST_IDs.EFST_GOLDENMACECLAN] = { descript = { { "Golden Mace Clan", COLOR_TITLE_BUFF }, { "LUK +1, INT +1" }, { "MaxHP +30, MaxSP +10" } } } StateIconList[EFST_IDs.EFST_CROSSBOWCLAN] = { descript = { { "Crossbow Clan", COLOR_TITLE_BUFF }, { "DEX +1, AGI +1" }, { "MaxHP +30, MaxSP +10" } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE1] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Powerful 30 seconds", COLOR_TITLE_BUFF }, { "Increases ATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE2] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Smart 30 seconds", COLOR_TITLE_BUFF }, { "Increases MATK" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE3] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Stamina 30 Seconds", COLOR_TITLE_BUFF }, { "Increases MaxHP" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE4] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Horse Power 30 Seconds", COLOR_TITLE_BUFF }, { "Increases MaxSP" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE5] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Light 30 Seconds", COLOR_TITLE_BUFF }, { "Increases FLEE" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE6] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Faster 30 Seconds", COLOR_TITLE_BUFF }, { "Increases ASPD" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE7] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Strong 30 Seconds", COLOR_TITLE_BUFF }, { "Increases DEF" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE8] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Safe 30 Seconds", COLOR_TITLE_BUFF }, { "Increases MDEF" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE9] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Good Luck 30 Seconds", COLOR_TITLE_BUFF }, { "Increases Critical rate" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_PACKING_ENVELOPE10] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Suits 30 Seconds", COLOR_TITLE_BUFF }, { "Increases HIT" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GLASTHEIM_TRANS] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Border of the living and the dead!", COLOR_TITLE_DEBUFF }, { "Reduces Ghost element damage by 50%." }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ZONGZI_POUCH_TRANS] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Duan Festival", COLOR_TITLE_BUFF }, { "Increases all stats" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_HEAT_BARREL_AFTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Aftermath", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Unable to use items" }, { "Unable to use skills" }, { "Unable to attack" } } } StateIconList[EFST_IDs.EFST_OVERSEAEXPUP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increases experience acquired" } } } StateIconList[EFST_IDs.EFST_BEEF_RIB_STEW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Beef Rib Stew", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases variable cast time" }, { "Reduces SP Consumption" } } } StateIconList[EFST_IDs.EFST_PORK_RIB_STEW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Pork Rib Stew", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ASPD" }, { "Reduces SP Consumption" } } } StateIconList[EFST_IDs.EFST_CHUSEOK_MONDAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage against Shadow element monster." }, { "Increases Holy resistance." } } } StateIconList[EFST_IDs.EFST_CHUSEOK_TUESDAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage against Earth element monster." }, { "Increases Fire resistance." } } } StateIconList[EFST_IDs.EFST_CHUSEOK_WEDNESDAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage against Fire element monster." }, { "Increases Water resistance." } } } StateIconList[EFST_IDs.EFST_CHUSEOK_THURSDAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage against Wind element monster." }, { "Increases Earth resistance." } } } StateIconList[EFST_IDs.EFST_CHUSEOK_FRIDAY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage against Water element monster." }, { "Increases Wind resistance." } } } StateIconList[EFST_IDs.EFST_CHUSEOK_WEEKEND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage against Neutral element monster." }, { "Increases Neutral resistance." } } } StateIconList[EFST_IDs.EFST_ACUO_MINT_GUM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ACUO Gum", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase ATK, MATK" } } } StateIconList[EFST_IDs.EFST_S_HEALPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Small Heal Potion", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Restore certain amount of HP and SP every 10 sec." }, { "Has no effect on Berserk status." } } } StateIconList[EFST_IDs.EFST_JUMPINGCLAN] = { descript = { { "Jumping Clan", COLOR_TITLE_BUFF }, { "All Stats +1" } } } StateIconList[EFST_IDs.EFST_JP_OTP] = { haveTimeLimit = 1, posTimeLimitStr = 4, descript = { { "OTP Subscriber Benefit", COLOR_TITLE_BUFF }, { "Increase Base Exp and Job Exp" }, { "gained from killing monsters" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_HANDICAPTOLERANCE_LEVELGAP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Reduce state resistance level penalty" } } } StateIconList[EFST_IDs.EFST_PAD_READER_KNIGHT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Knight", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK by 10%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_CRUSADER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Crusader", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases damage taken from large monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_BLACKSMITH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Blacksmith", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage inflicted on large monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_ALCHEMIST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Alchemist", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases damage taken from Boss monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_ASSASSIN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Assassin", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage inflicted on medium monsters by 10%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_ROGUE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Rogue", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage inflicted on small monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_WIZARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Wizard", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases MATK by 10%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_SAGE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sage", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Autospell Level 10 Fireball" } } } StateIconList[EFST_IDs.EFST_PAD_READER_PRIEST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Priest", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Healing skills by 10%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_MONK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Monk", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases damage inflicted on Boss monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_HUNTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hunter", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ranged attack by 10%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_BARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Bard", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Restores 2% HP every 5 seconds" } } } StateIconList[EFST_IDs.EFST_PAD_READER_DANCER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Dancer", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Restores 1% SP every 5 seconds" } } } StateIconList[EFST_IDs.EFST_PAD_READER_TAEKWON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Taekwon", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Decreases damage taken from large monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_NINJA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Ninja", COLOR_TITLE_BUFF }, { "Decreases damage taken from medium monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_GUNSLINGER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Gunsliger", COLOR_TITLE_BUFF }, { "Decreases damage taken from small monsters by 20%" } } } StateIconList[EFST_IDs.EFST_PAD_READER_SUPERNOVICE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Super Novice", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "All Stats +5" } } } StateIconList[EFST_IDs.EFST_ESSENCE_OF_TIME] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Essence of Time", COLOR_SYSTEM }, { "%s", COLOR_TIME }, { "Already obtained Integer of Time." } } } StateIconList[EFST_IDs.EFST_MTF_MARIONETTE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Marionette transformation", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase damage inflicted to Morocc by 20%." }, { "Reduce damage taken from Morocc by 20%." } } } StateIconList[EFST_IDs.EFST_MTF_LUDE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Lude transformation", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increase damage inflicted to Incarnation of Morocc by 20%." } } } StateIconList[EFST_IDs.EFST_MTF_CRUISER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cruiser transformation", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduce damage taken from Incarnation of Morocc by 20%." } } } StateIconList[EFST_IDs.EFST_DRACULA_CARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sealed Berzebub", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduces variable cast time" } } } StateIconList[EFST_IDs.EFST_LIMIT_POWER_BOOSTER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Limited Power Booster", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases ATK, MATK, HIT, FLEE, ASPD" }, { "Reduces SP consumption" }, { "Reduces fixed cast time" } } } StateIconList[EFST_IDs.EFST_EP16_DEF] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Shining Holy Water", COLOR_TITLE_BUFF }, { "Ritual Room, Reduces 10% damage received during Prontera Invasion Dungeon" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_BODYSTATE_STONECURSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stone Curse", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable action and Flee" }, { "Decreases MaxHP" } } } StateIconList[EFST_IDs.EFST_BODYSTATE_FREEZING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Freezing", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable action and Flee" }, { "Reduces DEF, MDEF" } } } StateIconList[EFST_IDs.EFST_BODYSTATE_STUN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stun", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable action and Flee" } } } StateIconList[EFST_IDs.EFST_BODYSTATE_SLEEP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Sleep", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable action and Flee" }, { "Increases critical rate of attacker" } } } StateIconList[EFST_IDs.EFST_BODYSTATE_UNDEAD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Undead", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Undead element" }, { "Cannot be recovered by Heal skill" } } } StateIconList[EFST_IDs.EFST_BODYSTATE_STONECURSE_ING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stone Curse progress", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_BODYSTATE_BURNNING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Burning", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Damage every 3 seconds" }, { "Reduces MDEF" } } } StateIconList[EFST_IDs.EFST_BODYSTATE_IMPRISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Imprison", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable attack, skill, movement and item use" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_POISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Poison", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases vision" }, { "Decreases DEF" }, { "Decreases HP every 3 seconds" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_CURSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Curse", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Reduces DEF, Movement Speed" }, { "LUK become 0" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_SILENCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Silence", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Cannot use skill" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_CONFUSION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Chaos", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Move randomly when moving" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_BLIND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Blind", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Deteriorated vision" }, { "Reduces HIT, Flee" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_ANGELUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Angelus", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases defense" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_HEAVYPOISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Deadly Poison", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Reduces HP every second" } } } StateIconList[EFST_IDs.EFST_HEALTHSTATE_FEAR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Fear", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Disable movement for 2 seconds" }, { "Reduces HIT, Flee" } } } StateIconList[EFST_IDs.EFST_CHERRY_BLOSSOM_CAKE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Cherry Blossom Cake", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduces damage taken all monster sizes" } } } StateIconList[EFST_IDs.EFST_SU_STOOP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Stoop", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduces damage taken by crouching on the ground" } } } StateIconList[EFST_IDs.EFST_CATNIPPOWDER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Catnip Powder", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Decreases ATK, MATK" }, { "Decreases movement speed" }, { "Increases natural HP and SP regeneration" } } } StateIconList[EFST_IDs.EFST_SV_ROOTTWIST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Root Twist", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Immobilize" }, { "100 poison element damage per second" } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_NOTHING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Neutral element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_WATER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Water element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_GROUND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Earth element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_FIRE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Fire element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_WIND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Wind element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_POISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Poison element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_SAINT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Holy element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_DARKNESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Shadow element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_TELEKINESIS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Ghost element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_ATTACK_PROPERTY_UNDEAD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Grants weapon with Undead element", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_NOTHING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Neutral resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_WATER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Water resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_GROUND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Earth resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_FIRE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Fire resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_WIND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Wind resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_POISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Poison resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_SAINT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Holy resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_DARKNESS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Shadow resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_TELEKINESIS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Ghost resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_RESIST_PROPERTY_UNDEAD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases Undead resistance", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_BITESCAR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Bite", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "Stunned for 2 sec" }, { "Lose certain amount of HP per second" } } } StateIconList[EFST_IDs.EFST_ARCLOUSEDASH] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Arclouse Dash", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Increases Movement Speed" }, { "Increases AGI" } } } StateIconList[EFST_IDs.EFST_TUNAPARTY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Tuna Party", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Protect against certain amount of damage" } } } StateIconList[EFST_IDs.EFST_SHRIMP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Shrimp", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ATK, MATK + 10%" } } } StateIconList[EFST_IDs.EFST_FRESHSHRIMP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Fresh Shrimp", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Restore certain amount of HP" } } } StateIconList[EFST_IDs.EFST_PERIOD_RECEIVEITEM] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Increase drop rate of items by 2x" }, { "when killing a monster" } } } StateIconList[EFST_IDs.EFST_PERIOD_PLUSEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Obtain more Base Exp when killing a monster" } } } StateIconList[EFST_IDs.EFST_PERIOD_PLUSJOBEXP] = { haveTimeLimit = 1, posTimeLimitStr = 1, descript = { { "%s", COLOR_TIME }, { "Obtain more Job Exp when killing a monster" } } } StateIconList[EFST_IDs.EFST_HELM_VERKANA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Verkana Runestone", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduces physical and magical attacks by 50%" }, { "Activate Level 1 Millenium Shield when attacked by melee attacks" } } } StateIconList[EFST_IDs.EFST_HELM_RHYDO] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Rhydo Runestone", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Cannot be knocked back" } } } StateIconList[EFST_IDs.EFST_HELM_TURISUS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Turisus Runestone", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "STR +30, INT -30" } } } StateIconList[EFST_IDs.EFST_HELM_HAGALAS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hagalas Runestone", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reflects 10% damage from melee attacks" } } } StateIconList[EFST_IDs.EFST_HELM_ISIA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Isia Runestone", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Restore 500 HP every 10 seconds" } } } StateIconList[EFST_IDs.EFST_HELM_ASIR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Asir Runestone", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ATK +10, ASPD + 10%" } } } StateIconList[EFST_IDs.EFST_HELM_URJ] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Ur's Runestone", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Restore 40 SP every 10 seconds" } } } StateIconList[EFST_IDs.EFST_SUHIDE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Hide", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_DORAM_BUF_01] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Kalona Milk", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "For 3 minutes, restore 10 HP every 10 seconds" } } } StateIconList[EFST_IDs.EFST_DORAM_BUF_02] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Basil", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "For 3 minutes, restore 5 SP every 10 seconds" } } } StateIconList[EFST_IDs.EFST_SPRITEMABLE] = { haveTimeLimit = 0, posTimeLimitStr = 0, descript = { { "Red Beads", COLOR_SYSTEMF } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_RECEIVEITEM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "µå¶øÀ² Çâ»ó", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¾ÆÀÌÅÛ µå¶øÀ² Áõ°¡." } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_PLUSEXP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "°æÇèÄ¡ Çâ»ó", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°æÇèÄ¡ ȹµæÀ² Áõ°¡." } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_PLUSJOBEXP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Àâ °æÇèÄ¡ Çâ»ó", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Àâ °æÇèÄ¡ ȹµæÀ² Áõ°¡." } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_DEADPENALTY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "µ¥½ºÆä³ÎƼ Ç϶ô", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "µ¥½º Æä³ÎƼ Ç϶ô." } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_ADDSTOREITEMCOUNT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "â°í È®Àå", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "â°í º¸°ü °³¼ö Áõ°¡" } } } StateIconList[EFST_IDs.EFST_HISS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "È÷½º", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¿ÏÀü ȸÇÇ, À̵¿¼Óµµ Áõ°¡" } } } StateIconList[EFST_IDs.EFST_NYANGGRASS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "³É ±×¶ó½º", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Àåºñ ¾ÆÀÌÅÛÀÇ ¹æ¾î·ÂÀ» ¹«·ÂÈ­" } } } StateIconList[EFST_IDs.EFST_CHATTERING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "äÅ͸µ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "5Ãʰ£ ATK, MATK + 100" }, { "10Ãʰ£ À̵¿¼Óµµ Áõ°¡" } } } StateIconList[EFST_IDs.EFST_GROOMING] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "±×·ç¹Ö", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "FLEE 100 Áõ°¡" } } } StateIconList[EFST_IDs.EFST_PROTECTIONOFSHRIMP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "»õ¿ìÀÇ °¡È£", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "SP ȸº¹·Â Áõ°¡" } } } StateIconList[EFST_IDs.EFST_EP16_2_BUFF_SS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Potion SS", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ASPD +10" } } } StateIconList[EFST_IDs.EFST_EP16_2_BUFF_SC] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Potion SC", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "CRIT +30" } } } StateIconList[EFST_IDs.EFST_EP16_2_BUFF_AC] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Enhanced Potion AC", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Reduce variable cast time by 80%" } } } StateIconList[EFST_IDs.EFST_GS_MAGICAL_BULLET] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¸ÅÁöÄà ºí¸´", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¸¶¹ý µ¥¹ÌÁö Ãß°¡" } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_RECEIVEITEM_2ND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "µå¶øÀ² Çâ»ó", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¾ÆÀÌÅÛ µå¶øÀ² Áõ°¡." } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_PLUSEXP_2ND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "°æÇèÄ¡ Çâ»ó", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°æÇèÄ¡ ȹµæÀ² Áõ°¡." } } } StateIconList[EFST_IDs.EFST_AID_PERIOD_PLUSJOBEXP_2ND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Àâ °æÇèÄ¡ Çâ»ó", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Àâ °æÇèÄ¡ ȹµæÀ² Áõ°¡." } } } StateIconList[EFST_IDs.EFST_GLOOM_CARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "°ø°Ý·Â Áõ°¡", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¼º¼Ó¼º,¾Ï¼Ó¼º,õ»çÇü,¾Ç¸¶Çü¿¡°Ô ¹°¸® °ø°Ý·Â +20%" } } } StateIconList[EFST_IDs.EFST_PHARAOH_CARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "SP ¼Ò¸ð·® °¨¼Ò", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "½ºÅ³ SP¼Ò¸ð·® -15%" } } } StateIconList[EFST_IDs.EFST_KIEL_CARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "½ºÅ³ Èĵô·¹ÀÌ °¨¼Ò", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "½ºÅ³ ÈÄ µô·¹ÀÌ -15%" } } } StateIconList[EFST_IDs.EFST_CHEERUP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¾ö¸¶ ¾Æºü Èû³»¼¼¿ä.", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¸ðµç ½ºÅ×ÀÌÅͽº 3¸¸Å­ Áõ°¡" } } } StateIconList[EFST_IDs.EFST_S_MANAPOTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¼ÒÇü ¸¶³ª¼ö", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "5ÃÊ´ç ÀÏÁ¤·®ÀÇ SP ȸº¹" }, { "¹ö¼­Å© »óÅ Áß È¿°ú ¾øÀ½" } } } StateIconList[EFST_IDs.EFST_M_DEFSCROLL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ºû³ª´Â ¹æ¾î ½ºÅ©·Ñ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¹æ¾î·Â ¹× ¸¶¹ý¹æ¾î·Â »ó½Â" } } } StateIconList[EFST_IDs.EFST_AS_RAGGED_GOLEM_CARD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ȸÇÇÀ² Áõ°¡", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "FLEE +200" } } } StateIconList[EFST_IDs.EFST_LHZ_DUN_N1] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¹«´ýÀÇ °¡È£", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡ ´ëÇÑ µ¥¹ÌÁö Áõ°¡." }, { "¸®½ºÆ® : °Ë»ç, µµµÏ°è¿­ Àü»çÀÚ ¸ó½ºÅÍ." }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â µ¥¹ÌÁö °¨¼Ò." }, { "¸®½ºÆ® : º¹»ç, »óÀΰ迭 Àü»çÀÚ ¸ó½ºÅÍ." }, { "MVP ¸ó½ºÅÍ Á¦¿Ü." } } } StateIconList[EFST_IDs.EFST_LHZ_DUN_N2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¹«´ýÀÇ °¡È£", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡ ´ëÇÑ µ¥¹ÌÁö Áõ°¡." }, { "¸®½ºÆ® : º¹»ç, »óÀΰ迭 Àü»çÀÚ ¸ó½ºÅÍ." }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â µ¥¹ÌÁö °¨¼Ò." }, { "¸®½ºÆ® : ¸¶¹ý»ç, ±Ã¼ö°è¿­ Àü»çÀÚ ¸ó½ºÅÍ." }, { "MVP ¸ó½ºÅÍ Á¦¿Ü." } } } StateIconList[EFST_IDs.EFST_LHZ_DUN_N3] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¹«´ýÀÇ °¡È£", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡ ´ëÇÑ µ¥¹ÌÁö Áõ°¡." }, { "¸®½ºÆ® : ¸¶¹ý»ç, ±Ã¼ö°è¿­ Àü»çÀÚ ¸ó½ºÅÍ." }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â µ¥¹ÌÁö °¨¼Ò." }, { "¸®½ºÆ® : °Ë»ç, µµµÏ°è¿­ Àü»çÀÚ ¸ó½ºÅÍ." }, { "MVP ¸ó½ºÅÍ Á¦¿Ü." } } } StateIconList[EFST_IDs.EFST_LHZ_DUN_N4] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¹«´ýÀÇ °¡È£", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡ ´ëÇÑ µ¥¹ÌÁö Áõ°¡." }, { "¸®½ºÆ® : Àü»çÀÚÀÇ ¹«´ý MVP ¸ó½ºÅÍ." }, { "ÀϺΠÀü»çÀÚ ¸ó½ºÅÍ¿¡°Ô ¹Þ´Â µ¥¹ÌÁö °¨¼Ò." }, { "¸®½ºÆ® : Àü»çÀÚÀÇ ¹«´ý MVP ¸ó½ºÅÍ." } } } StateIconList[EFST_IDs.EFST_ALL_STAT_DOWN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿Ã ½ºÅÝ °¨¼Ò", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "¸ðµç ½ºÅ×ÀÌÅͽº °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_GRADUAL_GRAVITY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Áß·Â Áõ°¡", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "1ÃÊ´ç HP¸¦ ÀҴ´Ù." } } } StateIconList[EFST_IDs.EFST_SPECIALCOOKIE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ƯÁ¦ ÄíŰ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°ø°Ý ¼Óµµ Áõ°¡." }, { "º¯µ¿ ij½ºÆÃ °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_ATK_POPCORN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "°ø°Ý·Â Áõ°¡", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ATK 3% Áõ°¡." } } } StateIconList[EFST_IDs.EFST_MATK_POPCORN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¸¶¹ý °ø°Ý·Â Áõ°¡", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "MATK 3% Áõ°¡." } } } StateIconList[EFST_IDs.EFST_ASPD_POPCORN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "°ø°Ý ¼Óµµ Áõ°¡", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°ø°Ý Èĵô·¹ÀÌ 10% °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_LIGHTOFMOON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "´ÞÀÇ ºû", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¸¸¿ù°¢ µ¥¹ÌÁö Áõ°¡" } } } StateIconList[EFST_IDs.EFST_LIGHTOFSUN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "žçÀÇ ºû", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÅÂ¾ç Æø¹ß µ¥¹ÌÁö Áõ°¡" } } } StateIconList[EFST_IDs.EFST_LIGHTOFSTAR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "º°ÀÇ ºû", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "À¯¼º³«ÇÏ µ¥¹ÌÁö Áõ°¡" } } } StateIconList[EFST_IDs.EFST_LUNARSTANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "´ÞÀÇ ÀÚ¼¼", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "MaxHP Áõ°¡" }, { "´Þ °è¿­ ½ºÅ³ »ç¿ë °¡´É" } } } StateIconList[EFST_IDs.EFST_UNIVERSESTANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿ìÁÖÀÇ ÀÚ¼¼", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¸ðµç ½ºÅ×ÀÌÅͽº Áõ°¡" }, { "¿ìÁÖ °è¿­ ½ºÅ³ »ç¿ë °¡´É" }, { "ÅÂ¾ç °è¿­ ½ºÅ³ »ç¿ë °¡´É" }, { "´Þ °è¿­ ½ºÅ³ »ç¿ë °¡´É" }, { "º° °è¿­ ½ºÅ³ »ç¿ë °¡´É" } } } StateIconList[EFST_IDs.EFST_SUNSTANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "žçÀÇ ÀÚ¼¼", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ATK Áõ°¡" }, { "ÅÂ¾ç °è¿­ ½ºÅ³ »ç¿ë °¡´É" } } } StateIconList[EFST_IDs.EFST_FLASHKICK] = { descript = { { "º°ÀÇ Â¡Ç¥", COLOR_TITLE_DEBUFF } } } StateIconList[EFST_IDs.EFST_NEWMOON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "»è¿ù", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¸ð½ÀÀÌ º¸ÀÌÁö ¾Ê´Â´Ù" }, { "¸¸¿ù°¢ »ç¿ë °¡´É" } } } StateIconList[EFST_IDs.EFST_STARSTANCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "º°ÀÇ ÀÚ¼¼", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°ø°Ý¼Óµµ Áõ°¡" }, { "º° °è¿­ ½ºÅ³ »ç¿ë °¡´É" } } } StateIconList[EFST_IDs.EFST_DIMENSION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Â÷¿øÀÇ ¼­", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "½Å¼ºÆø¹ß, ¼ºÁ¦°­¸² »ç¿ë ½Ã" }, { "Ư¼ö È¿°ú ¹ßµ¿" } } } StateIconList[EFST_IDs.EFST_CREATINGSTAR] = { descript = { { "⼺ÀÇ ¼­", COLOR_TITLE_DEBUFF }, { "À̵¿ ¼Óµµ °¨¼Ò" } } } StateIconList[EFST_IDs.EFST_FALLINGSTAR] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "À¯¼º ³«ÇÏ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°ø°Ý½Ã ÀÏÁ¤ È®·ü·Î" }, { "º°ÀÇ Â¡Ç¥ ´ë»ó¿¡°Ô" }, { "À¯¼ºÀÌ ¶³¾îÁø´Ù" } } } StateIconList[EFST_IDs.EFST_GRAVITYCONTROL] = { descript = { { "Áß·Â Á¶Àý", COLOR_TITLE_DEBUFF }, { "°ø°Ý ¹× À̵¿ ºÒ°¡" } } } StateIconList[EFST_IDs.EFST_SOULCOLLECT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿µÈ¥ ÃàÀû", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÀÏÁ¤ ½Ã°£¸¶´Ù ¿µÈ¥¿¡³ÊÁö ÃàÀû" } } } StateIconList[EFST_IDs.EFST_SOULREAPER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿µÈ¥ ¼öÈ®", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°ø°Ý ½Ã, ÀÏÁ¤ È®·ü·Î" }, { "¿µÈ¥ ¿¡³ÊÁö ȹµæ" } } } StateIconList[EFST_IDs.EFST_SOULUNITY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿µÈ¥ °á¼Ó", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "3ÃÊ´ç HP ȸº¹" }, { "Ä«¿ìÆ® °¡´É ´ë»ó." } } } StateIconList[EFST_IDs.EFST_SOULSHADOW] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "±×¸²ÀÚÀÇ ¿µÈ¥ ºÎ¿©", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "CRI Áõ°¡" }, { "ASPD Áõ°¡" } } } StateIconList[EFST_IDs.EFST_SOULFAIRY] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¿äÁ¤ÀÇ ¿µÈ¥ ºÎ¿©", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "MATK Áõ°¡" }, { "º¯µ¿ ij½ºÆÃ °¨¼Ò" } } } StateIconList[EFST_IDs.EFST_SOULFALCON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¸ÅÀÇ ¿µÈ¥ ºÎ¿©", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ATK Áõ°¡" }, { "¸íÁß·ü Áõ°¡" } } } StateIconList[EFST_IDs.EFST_SOULGOLEM] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "°ñ·½ÀÇ ¿µÈ¥ ºÎ¿©", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "DEF Áõ°¡" }, { "MDEF Áõ°¡" } } } StateIconList[EFST_IDs.EFST_SOULDIVISION] = { descript = { { "¿µÈ¥ ºÐ¿­", COLOR_TITLE_DEBUFF }, { "½ºÅ³ ÈÄ µô·¹ÀÌ Áõ°¡" } } } StateIconList[EFST_IDs.EFST_INFINITY_DRINK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÀÎÇÇ´ÏÆ¼ µå¸µÅ©", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "MaxHP, MaxSP Áõ°¡" }, { "Å©¸®Æ¼Äà µ¥¹ÌÁö, ¿ø°Å¸® ¹°¸® µ¥¹ÌÁö," }, { "¼Ó¼º ¸¶¹ý °ø°Ý·Â Áõ°¡" }, { "ij½ºÆÃÀÌ ²÷±âÁö ¾ÊÀ½" } } } StateIconList[EFST_IDs.EFST_HUNTING_EVENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "»ç³É²ÛÀÇ ¸¸Âù", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "°í±¸¸¶ ȸº¹·® Áõ°¡" }, { "°í±â ȸº¹·® Áõ°¡" } } } StateIconList[EFST_IDs.EFST_ENSEMBLEFATIGUE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÇÕÁÖ ÇÇ·Î »óÅÂ", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "ÇÕÁÖ·Î ÀÎÇÑ ÇÇ·Î »óÅÂ." }, { "½ºÅ³ »ç¿ë ºÒ°¡." }, { "À̵¿, °ø°Ý¼Óµµ 30% °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_ADAPTATION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "ÀÓ±â ÀÀº¯", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¿¬ÁÖ, Ãã, ÇÕÁÖ ½ºÅ³" }, { "SP ¼Ò¸ð °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_ANCILLA] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¾È½Ç¶ó (ANCILLA / º¸Á¶ÇÏ´Â ÀÚ)", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Èú·® 15% Áõ°¡." }, { "SP ȸº¹·Â 30% »ó½Â." } } } StateIconList[EFST_IDs.EFST_WEAPONBLOCK_ON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Ä«¿îÅÍ »óÅÂ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Ä«¿îÅÍ ½½·¡½¬" }, { "»ç¿ë °¡´É" } } } StateIconList[EFST_IDs.EFST_ASSUMPTIO_BUFF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¾Æ¼ûÇÁƼ¿À", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¹°¸® ¹æ¾î·Â Áõ°¡" }, { "¹Þ´Â Èú·® Áõ°¡" } } } StateIconList[EFST_IDs.EFST_BASILICA_BUFF] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¹Ù½Ç¸®Ä«", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¼º¼Ó¼º ¸¶¹ý µ¥¹ÌÁö Áõ°¡" }, { "¾Ï/ºÒ»ç¼Ó¼º Àû¿¡°Ô ÁÖ´Â" }, { "¹°¸® µ¥¹ÌÁö Áõ°¡" } } } StateIconList[EFST_IDs.EFST_OVERLAPEXPUP2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¸»¶ûµµ °í¾çÀÌ Äµ2", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¸ó½ºÅÍ »ç³É ½Ã" }, { "°æÇèÄ¡, JOB °æÇèÄ¡ Áõ°¡" }, { "¾ÆÀÌÅÛ µå·Ó·ü Áõ°¡" } } } StateIconList[EFST_IDs.EFST_SOULCURSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "»ç·ÉÀÇ ÀúÁÖ", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¾Ï¼Ó¼º °ø°Ý¿¡ ´ëÇÑ ³»¼º °¨¼Ò." } } } StateIconList[EFST_IDs.EFST_SOUND_OF_DESTRUCTION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "»ç¿îµå ¿Àºê µð½ºÆ®·°¼Ç", COLOR_TITLE_DEBUFF }, { "%s", COLOR_TIME }, { "¸ðµç µ¥¹ÌÁö 2¹è ÀÔ´Â »óÅÂ." } } } StateIconList[EFST_IDs.EFST_HELPANGEL] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "õ»çÀÇ °¡È£", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ÃÊ´ç HP 1000 ȸº¹" }, { "ÃÊ´ç SP 350 ȸº¹" } } } StateIconList[EFST_IDs.EFST_SWEETSFAIR_ATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "½ºÀ§Æ® ¸¶Ä«·Õ ÄÉÀÌÅ©", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "ATK + 7%" } } } StateIconList[EFST_IDs.EFST_SWEETSFAIR_MATK] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "½ºÀ§Æ® µþ±â ÆÄ¸£Æä", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "MATK + 7%" } } } StateIconList[EFST_IDs.EFST_FLOWER_LEAF2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "È­·ÁÇÑ ²É°¡Áö", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "Flee Áõ°¡, ¿ÏÀü ȸÇÇ Áõ°¡" }, { "°ø°Ý ¼Óµµ Áõ°¡" }, { "º¯µ¿ ij½ºÆÃ °¨¼Ò" } } } StateIconList[EFST_IDs.EFST_FLOWER_LEAF3] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "¾Æ´ãÇÑ ²É°¡Áö", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "MHP, MSP Áõ°¡" } } } StateIconList[EFST_IDs.EFST_FLOWER_LEAF4] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "º¢²É Âû¶±", COLOR_TITLE_BUFF }, { "%s", COLOR_TIME }, { "¼ÒÇü, ÁßÇü, ´ëÇü Àû¿¡°Ô" }, { "ÁÖ´Â µ¥¹ÌÁö Áõ°¡" } } }