//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Toms
//= Copyright (C)  Evera
//= Copyright (C)  Lance
//= Copyright (C)  massdriller
//= Copyright (C)  Lupus
//= Copyright (C)  Darkchild
//= Copyright (C)  Muad Dib
//= Copyright (C)  Fusion Dev Team
//= Copyright (C)  jAthena
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Umbala Town script
//================= Description ===========================================
//= Umbala Town Npcs
//================= Current Version =======================================
//= 2.1
//=========================================================================

comodo,170,137,7	script	La Ed#um	4_M_02,{
	end;
}

comodo,171,137,1	script	Haith#um	4_F_03,{
	mes "[La Ed]";
	mes "There MUST be a treasure hidden in that place!";
	next;
	mes "[Haith]";
	mes "If we find it, people will no longer think we're losers~!!";
	next;
	mes "[La Ed]";
	mes "Finally!";
	next;
	mes "[Haith]";
	mes "Let's go find that treasure!";
	next;
	mes "[La Ed]";
	mes "Let's do it~ !!";
	emotion e_gg;
	next;
	mes "[Haith]";
	mes "................";
	next;
	mes "[La Ed]";
	mes "By the way...do you think he";
	mes "would tell us about such a";
	mes "great treasure so easily?";
	emotion e_hmm;
	emotion e_hmm,0,"La Ed#um";
	next;
	select("Hm? What treasure?");
	mes "[La Ed]";
	mes "Wha--?! when did you start listening to us?!";
	next;
	mes "[Haith]";
	mes "Huh...seems like you wanna know";
	mes "more about the treasure. Well,";
	mes "this information doesn't come cheap...";
	emotion e_gg;
	next;
	mes "[La Ed]";
	mes "Plus, we'll need a little";
	mes "a little something in case";
	mes "*cough!* ^555555we don't find";
	mes "anything at all.^000000";
	next;
	mes "[La Ed, Haith]";
	mes "If you pay us 1,000 zeny, we will tell you!";
	emotion e_gg;
	emotion e_gg,0,"La Ed#um";
	next;
	if (select("Pay 1,000 zeny", "Refuse to pay") == 1) {
		if (Zeny > 999) {
			Zeny -= 1000;
			mes "[Haith]";
			mes "Hahahaha! You the man!";
			next;
			mes "[La Ed]";
			mes "Okay, not too long ago, a famous";
			mes "adventurer named Niels came back from his travels.";
			next;
			mes "[Haith]";
			mes "*Whispers*";
			mes "^555555He brought a big box with him.^000000";
			next;
			mes "[La Ed]";
			mes "Also, he came back in the middle";
			mes "of the night without telling";
			mes "anyone. So, of course he's got";
			mes "some secret, don't you think?";
			next;
			mes "[Haith]";
			mes "What could be inside that box~?";
			mes "It just has to be treasure!!";
			next;
			mes "[La Ed]";
			mes "So! We decided to go on a journey to find treasure of our own-!!";
			next;
			mes "[Haith]";
			mes "The problem is, we are not sure";
			mes "whether or not Niels would tell";
			mes "us the location of where he";
			mes "found the treasure...";
			emotion e_hmm;
			next;
			mes "[La Ed]";
			mes "Because Niels always treat us like";
			mes "we're stupid!! Bah~!!";
			next;
			select("Where is this Niels person?");
			mes "[La Ed]";
			mes "He's staying at the northern part";
			mes "of this village.";
			next;
			mes "[Haith]";
			mes "Since we gave you good information,";
			mes "we expect that you pay us back!";
			next;
			mes "[La Ed, Haith]";
			mes "Good luck!";
			close;
		}
		mes "[La Ed]";
		mes "Oh well~! If you don't have the money, then we can't give you the information~";
		close;
	}
	mes "[Haith]";
	mes "Bah! Whatever~";
	emotion e_hmm;
	emotion e_hmm;
	close;
}

cmd_in01,175,120,3	script	Iriya#um	1_F_04,{
	mes "[Iriya]";
	mes "Mr. Niels is at the table in the";
	mes "corner. He has many interesting";
	mes "stories about the world.";
	next;
	mes "[Iriya]";
	mes "I am not sure where he has been";
	mes "this time. He just laughs and";
	mes "says 'I don't think I am fit";
	mes "for this teaching job.'";
	next;
	mes "[Iriya]";
	mes "In the meantime, people keep";
	mes "visiting Mr. Niels... and I";
	mes "can't help but wonder...";
	mes "Where has he gone?";
	close;
}

cmd_in01,164,115,1	script	Niels#um	4_M_JOB_BLACKSMITH,{
	mes "[Niels]";
	mes "Hmm? What's that look for?";
	mes "Ah~ You must of heard the rumors";
	mes "of me finding some kind of";
	mes "treasure. Yeah, that's understandable...";
	next;
	mes "[Niels]";
	mes "Well, those rumors of me stumbling";
	mes "on some wonderful treasure is";
	mes "just the result of overactive";
	mes "imaginations. All I've found";
	mes "was a little something to add";
	mes "to my collection.";
	next;
	mes "[Niels]";
	mes "But...since I've proven to myself";
	mes "that 'it' actually exists by";
	mes "seeing it with my own eyes,";
	mes "to me, what I've obtained is a";
	mes "valuable treasure.";
	next;
	mes "[Niels]";
	mes "This village of Comodo!";
	mes "Don't you think the caves are too";
	mes "small and narrow for some reason?";
	next;
	mes "[Niels]";
	mes "So I was thinking about it...";
	mes "And I came to the conclusion that";
	mes "there should be something hidden";
	mes "inside the cave...";
	next;
	mes "[Niels]";
	mes "And then!";
	mes "I finally found it.";
	mes "The patch to 'the place'";
	mes "that no one has ever found!";
	next;
	mes "[Niels]";
	mes "................";
	next;
	mes "[Niels]";
	mes ".......Hm?";
	next;
	mes "[Niels]";
	mes "I was expecting a spectacular and";
	mes "rather dramatic sound effect";
	mes "for my declaration!";
	mes "Eh, oh well...";
	emotion e_hmm;
	next;
	mes "[Niels]";
	mes "Well, in the spirit of discovery,";
	mes "don't ever think of asking me";
	mes "about directions to 'the place'";
	mes "or about what is in 'the place.'";
	mes "I wouldn't want to spoil the";
	mes "surprise.";
	next;
	mes "[Niels]";
	mes "If you're a real adventurer,";
	mes "I expect you to scream at the";
	mes "top of your lungs...";
	next;
	mes "[Niels]";
	mes "'Ahhhh! I need to know what it";
	mes "is!!' Kick the door open and run";
	mes "like hell to find this place on";
	mes "your own!!";
	next;
	mes "[Niels]";
	mes "Now! Hurry and seek this place";
	mes "out! Will this place be a totally";
	mes "new world, or will it be a trap";
	mes "to hell?! Go forth, meet your";
	mes "destiny, adventurer!";
	close;
}

umbala,70,106,3	script	Utan Kid#um	4_F_UMGIRL,{
	if (event_umbala >= 3) {
		mes "[???]";
		mes "Huh?";
		mes "You're not one of us, are you?";
		next;
		mes "[???]";
		mes "Heh! Hi!";
		mes "My name is Haatan.";
		emotion e_heh;
		next;
		mes "[Haatan]";
		mes "...*Sigh*";
		mes "I am sorry, but I cannot play with";
		mes "you right now. My parent's house";
		mes "was struck by lightning yesterday";
		mes "and it burned down our roof...";
		emotion e_sob;
		next;
		mes "[Haatan]";
		mes " . . . !";
		next;
		mes "[Haatan]";
		mes "Oh yes! Could you help me?";
		mes "You look pretty well off...";
		mes "Can donate some money for";
		mes "re-constructing my parents' house?";
		mes "You Rune-Midgardians are all";
		mes "richier than Utans! I beg you!";
		emotion e_heh;
		next;
		if (select("(Nod head)", "(Shake head)") == 1) {
			mes "[Haatan]";
			mes "Whoaaaa!!";
			mes "You the man~!";
			mes "Thank you so much, yay~!";
			if (Zeny > 1000) {
				Zeny -= 1000;
				if (checkweight(Meat,1)) {
					getitem Meat,1;
				}
				emotion e_swt2;
			}
			else {
				next;
				mes "[Haatan]";
				mes "Uh...";
				mes "It looks like...";
				mes "You don't have much";
				mes "yourself...";
				emotion e_pif;
				close;
			}
			next;
			mes "[Haatan]";
			mes "Thank you so much!";
			emotion e_heh;
			close;
		}
		mes "[Haatan]";
		mes ".............*Sob*...";
		emotion e_sob;
		close;
	}
	else {
		mes "[???]";
		mes "Umbah?";
		mes "Umbala umbabah umbah?";
		next;
		mes "[???]";
		mes "Umbah! Umbaumbah!";
		mes "Umbahumbah Haatan babah.";
		emotion e_sob;
		next;
		mes "[Haatan]";
		mes "........umbah,";
		mes "Umbah umbah umbaumbumbah umbah umbah";
		mes "Babaum babahum woombah umbah umbabah";
		mes "Umbah umbah";
		mes "..Umbah umbabah umbah...";
		emotion e_heh;
		next;
		mes "[Haatan]";
		mes " . . . !";
		next;
		mes "[Haatan]";
		mes "Umbah!";
		mes "Umbah umbah? Umbah umbahbah";
		mes "abaum babahum woombah!";
		mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
		emotion e_heh;
		next;
		if (select("(Nod head)", "(Shake head)") == 1) {
			mes "[Haatan]";
			mes "Umbaumbah!!";
			mes "Um~bahumbah~ Um~baumbah~";
			mes "Um~baumbah~ um~baumbah~";
			if (Zeny > 1000) {
				Zeny -= 1000;
				if (checkweight(Meat,1)) {
					getitem Meat,1;
				}
				emotion e_swt2;
			}
			else {
				next;
				mes "[Haatan]";
				mes "...umbah? Umbahumbah!! Umbaum!";
				emotion e_pif;
				close;
			}
			next;
			mes "[Haatan]";
			mes "Umba umba umbaum.";
			emotion e_sob;
			close;
		}
		mes "[Haatan]";
		mes "........umbah..";
		emotion e_heh;
		close;
	}
	close;
}

umbala,59,243,5	script	Utan Kid#1	4_M_UMKID,{
	if (event_umbala >= 3) {
		mes "[Kotan]";
		mes "............";
		mes ".........poop!";
		mes ".....me like Meat.";
		mes "....gimme a Meat.";
		emotion e_rock;
		next;
		if (select("Give him Meat.", "Refuse.") == 1) {
			if (countitem(Meat) > 0) {
				mes "[Kotan]";
				mes "Whoa, are you really giving me";
				mes "Meat? Thanks! I will pay you";
				mes "back with these.";
				delitem Meat,1;
				getitem Jellopy,2;
				getitem Fluff,2;
				getitem Clover,2;
				emotion e_scissors;
				close;
			}
			mes "[Kotan]";
			mes "Hah! You don't have Meat,";
			mes "but pretend that you do?!";
			mes "I hate people who lie";
			mes "to me!!";
			percentheal -20,0;
			emotion e_an;
			close;
		}
		mes "[Kotan]";
		mes ".........";
		mes ".....hungwee.";
		mes ".....I want Meat.";
		percentheal -1,0;
		emotion e_sob;
		close;
	}
	else {
		mes "[???]";
		mes "............";
		mes "........umbah.";
		mes ".......umbabah.";
		mes "......humbah.";
		emotion e_rock;
		next;
		if (select("Umbah", "Umbaboo") == 1) {
			if (countitem(Meat) > 0) {
				mes "[???]";
				mes "Umbaumbaumbabababah.";
				mes "Umbababahum.";
				delitem Meat,1;
				getitem Jellopy,2;
				getitem Fluff,2;
				getitem Clover,2;
				emotion e_scissors;
				close;
			}
			mes "[???]";
			mes "Umbahumumhumbubabababah!!";
			mes "Umbahumbababah umbahumboo!";
			percentheal -20,0;
			emotion e_an;
			close;
		}
		mes "[???]";
		mes "...........";
		mes "......woong bah.";
		mes "....umbabababah.";
		emotion e_sob;
		percentheal -1,0;
		close;
	}
}

umbala,177,153,3	script	Pasto#um	4W_M_01,{
	mes "[Pasto]";
	emotion e_gasp;
	mes "Oh my god~! Finally,";
	mes "another Rune-Midgardian!";
	mes "I've never seen anyone from";
	mes "home in this place before!";
	mes "Nice to meet you, my name is Pasto!";
	next;
	mes "[Pasto]";
	mes "This place is called Umbala.";
	mes "The local people in this village";
	mes "have formed a culture that's";
	mes "totally different from other";
	mes "places I've been.";
	next;
	mes "[Pasto]";
	mes "I guess it's because this";
	mes "place has been isolated from";
	mes "other regions because of its";
	mes "geographical features.";
	next;
	mes "[Pasto]";
	mes "They look different from us, and";
	mes "use a language that is still very";
	mes "confusing to me. I was also";
	mes "confounded by their different use";
	mes "of facial expression.";
	next;
	mes "[Pasto]";
	mes "Of course, there are some";
	mes "similarities. However, you might";
	mes "want to be careful about certain";
	mes "issues.";
	next;
	mes "[Pasto]";
	mes "Sometimes, what you say or do";
	mes "or do could be misinterpreted as";
	mes "having the totally opposite meaning.";
	next;
	mes "[Pasto]";
	mes "I wish I could speak their";
	mes "language...*Sigh*";
	mes "...Or I wish I could meet more";
	mes "people here that speak my";
	mes "language...I...I'm...";
	mes "So very lonely...*Sob*";
	emotion e_sob;
	close;
}

umbala,80,146,4	script	Yuwooki#um	4_M_MONK,{
	mes "[Yuwooki]";
	mes "Umbah umbah woogawoo...";
	mes "oops, sorry! I'm so used";
	mes "to speaking in Utan by now.";
	mes "It's a pleasure to meet you.";
	next;
	mes "[Yuwooki]";
	mes "I never imagined that I would";
	mes "meet another person from";
	mes "the homeland in this village.";
	mes "Hahahahah~!";
	next;
	mes "[Yuwooki]";
	mes "I came here to seek strong people";
	mes "to help me master my fighting";
	mes "skills. But I was soon frustrated";
	mes "because it took me a long";
	mes "time to learn the language...";
	next;
	mes "[Yuwooki]";
	mes "Well, now I am kind of used to my";
	mes "circumstances. Even though it";
	mes "took me a while to used to";
	mes "Utan culture. Hahahaha~!";
	next;
	mes "[Yuwooki]";
	mes "But you know what was the weirdest";
	mes "thing I found out about Utan";
	mes "culture? At first the Utan men";
	mes "seemed to have, shall we say, a";
	mes "strong species preservation instinct.";
	next;
	mes "[Yuwooki]";
	mes "There are many Utan playboys in";
	mes "this village. Some may think";
	mes "the Utans are primitive in";
	mes "this respect, but...";
	next;
	mes "[Yuwooki]";
	mes "As I learned more about them,";
	mes "I eventually realized that their";
	mes "courtship rituals are actually";
	mes "more advanced than anything the";
	mes "Rune-Midgard culture has to offer.";
	next;
	mes "[Yuwooki]";
	mes "It's really quite fascinating.";
	mes "I'm actually still learning";
	mes "quite much from the Utan";
	mes "playboys and their awesome methods.";
	close;
}

umbala,140,157,6	script	Utan Man#1	4_M_UMDANCEKID2,{
	if (event_umbala >= 3) {
		mes "[Jertan]";
		mes "Bungee jumping can be dangerous,";
		mes "and you can risk your life doing";
		mes "it. We Utans have consider";
		mes "bungee jumping an important";
		mes "part of the ceremony of";
		mes "becoming an adult.";
		close;
	}
	else {
		mes "[???]";
		mes "Umbaumbah humba.";
		mes "Woo umbaumbaumbabah woo humbah";
		mes "Umbababah umba umba.";
		close;
	}
}

umbala,146,157,4	script	Utan Man#2	4_M_UMDANCEKID,{
	if (event_umbala >= 3) {
		mes "[Arotan]";
		mes "Completing the bungee jump";
		mes "is very difficult to do.";
		mes "Today, we are here in celebration";
		mes "of the people that made it and";
		mes "have shown their courage.";
		close;
	}
	else {
		mes "[???]";
		mes "Woo umbaumbaumbabah woo humbah";
		mes "Umbababah umba umba.";
		close;
	}
}

umbala,149,165,4	script	Utan Kid#3	4_F_UMGIRL,{
	if (event_umbala >= 3) {
		mes "[Klumatan]";
		mes "It's really scary, falling from";
		mes "such a high place...";
		mes "But I guess you have to do it,";
		mes "otherwise no one will ever";
		mes "consider you a grownup.";
		next;
		mes "[Klumatan]";
		mes "I guess I don't want to";
		mes "be a grownup right away.";
		mes "But some kids my age are";
		mes "in too big of a hurry";
		mes "to not be kids anymore.";
		close;
	}
	else {
		mes "[???]";
		mes "Umbahumba umumbah.";
		mes "Umbahumbah umbabah.";
		mes "Umbahumhumbabahum.";
		close;
	}
}

umbala,92,159,4	script	Bertan#um	4_M_UMDANCEKID2,{
	if (event_umbala >= 3) {
		mes "[Bertan]";
		mes "What up, loser!";
		next;
		mes "[Bertan]";
		mes "What's the matter,";
		mes "ya big Rune-Midgardian?!?!";
		mes "I just called you a 'loser!'";
		mes "I guess you're too stupid";
		mes "to understand!!";
		mes "Hahahahahahaahahhahaha~!";
		next;
		mes "[Bertan]";
		mes "...";
		mes "Uh...oh!";
		next;
		mes "[Bertan]";
		mes "It looks like you can understand";
		mes "me--! Good job, good job!";
		mes "Alright, by way of apology,";
		mes "do you want to hear a joke?";
		next;
		mes "[Bertan]";
		mes "Alright, alright.";
		mes "Here we go.";
		mes "Ummmm...";
		mes "Alright, I got one.";
		next;
		switch(rand(1,6)) {
		case 1:
			mes "[Bertan]";
			mes "What did the Rune-Midgardian";
			mes "say to the Savage?";
			mes "...";
			next;
			mes "[Bertan]";
			mes "I don't know...";
			mes "But they didn't have any";
			mes "trouble understanding";
			mes "each other!!! HAHAHAHA~!";
			mes "Get it? 'Cuz, like,";
			mes "they're both pigs~!";
			next;
			mes "[Bertan]";
			mes "Not funny, huh?";
			mes "Oh well. I guess my";
			mes "sense of humor is just";
			mes "too sophisticated.";
			close;
		case 2:
			mes "[Bertan]";
			mes "Okay...what's the best";
			mes "way to tame an Orc Lady?";
			mes "Give up..?";
			next;
			mes "[Bertan]";
			mes "With a wedding ring!";
			mes "HAHAHAHAHAHAHHA!";
			mes "Oh God~ I'm hilarious!!";
			next;
			mes "[Bertan]";
			mes "...";
			mes "...Wait.";
			mes "Wait a minute...";
			next;
			mes "[Bertan]";
			mes "That's not even funny...";
			mes "Just incredibly...";
			mes "Scary...";
			mes "Brrr--!";
			mes "She's hideous!!";
			close;
		case 3:
			mes "[Bertan]";
			mes "Actually...forget it.";
			next;
			mes "[Bertan]";
			mes "I was going to say a";
			mes "knock knock joke about";
			mes "Isis, but then decided";
			mes "that kind of humor is";
			mes "too low brow.";
			mes "...Zing!";
			close;
		case 4:
			mes "[Bertan]";
			mes "Why are Rune-Midgardians";
			mes "SOOoOOoo...";
			mes "Um, hmmmmm.";
			mes "Maybe that joke";
			mes "isn't so good for this";
			mes "situation, yeah?";
			close;
		case 5:
			mes "[Bertan]";
			mes "Okay, why is it that";
			mes "GMs prefer not to be";
			mes "seen...? Give up?";
			next;
			mes "[Bertan]";
			mes "BECAUSE THOSE GUYS WEAR";
			mes "SKIRTS ~! HAHAHA!";
			mes "OH MAN, I MADE A FUNNY!";
			next;
			mes "[Bertan]";
			mes "*Whew* Yowza~";
			mes "Oh, man.";
			mes "Utterly classic.";
			close;
		case 6:
			mes "[Bertan]";
			mes "A Crusader, an Alchemist and a Novice walk into a bar.";
			next;
			mes "[Bertan]";
			mes "Inside, they see a sign that";
			mes "says '^CC0000Monster Help Agency:";
			mes "LADIES ONLY.^000000'";
			next;
			mes "[Bertan]";
			mes "'^000099Oh!^000000' says the Crusader.";
			mes "'^000099It's a lucky thing we are";
			mes "all ladies.^000000' She goes up";
			mes "and says '^000099Gimmie a ride.^000000'";
			mes "Kinda rude for a Crusader,";
			mes "but whatever.";
			next;
			mes "[Bertan]";
			mes "Out of nowhere, this";
			mes "Grand PecoPeco appears";
			mes "and is all '^CC0000I'll give you";
			mes "a ride, baby. Careful, this";
			mes "road can get buuuuumpy.^000000'";
			mes "And then they're off.";
			next;
			mes "[Bertan]";
			mes "Next comes the Alchemist";
			mes "and she's like '^330099I need";
			mes "help killing Zombies^000000' and";
			mes "then this Marine Sphere";
			mes "comes from out of";
			mes "nowhere and is all...";
			next;
			mes "[Bertan]";
			mes "'^CC0000I got your fire. Careful";
			mes "baby, touch me the wrong";
			mes "way and I might just";
			mes "exploooode.^000000' So then";
			mes "they're off on their";
			mes "merry way too.";
			next;
			mes "[Bertan]";
			mes "Finally, the Novice";
			mes "comes up and says";
			mes "'^006633I need someone to";
			mes "party with.^000000'";
			next;
			mes "[Bertan]";
			mes "Out of nowhere, this";
			mes "Hode pops up and says...";
			next;
			mes "[Bertan]";
			mes "'^CC0000I know some people";
			mes "but let me check my";
			mes "Rolodex. HODE on!^000000'";
			mes "....";
			next;
			mes "[Bertan]";
			mes ".....";
			mes "..........";
			mes "No go?";
			next;
			mes "[Bertan]";
			mes "Well, come on!";
			mes "I can't be funny";
			mes "all the time, you know?";
			close;
		}
	}
	else {
		mes "[????]";
		mes "Umbaumba Umbaumbah";
		next;
		mes "[????]";
		mes "Bwahbwah hahbrah!";
		mes "Umbaumba Umbaumbah";
		mes "Umbaumba Umbaumbah";
		next;
		mes "[????]";
		mes "Umbaumba Umbaumbah woo~";
		emotion e_ho;
		close;
	}
	close;
}

umbala,194,104,4	script	Utan Kid#2	4_M_UMKID,{
	if (event_umbala >= 3) {
		mes "[Boorkatan]";
		mes "Huh? You're from Rune-Midgard,";
		mes "aren't you? Have you ever been bungee jumping?";
		next;
		if (select("Yeah", "No") == 1) {
			mes "[Boorkatan]";
			mes "Whoa, what a surprise! I never";
			mes "would have thought someone from";
			mes "outside would know how to do it.";
			mes "Okay, I'll take your word for";
			mes "it and welcome you to our village.";
			close;
		}
		mes "[Boorkatan]";
		mes "Er, I see...";
		mes "As part of the ceremony of";
		mes "adulthood, all Utans have to do";
		mes "a bungee jump. When I grow up,";
		mes "I'm gonna do it too, and prove";
		mes "to everybody that I am a man!";
		close;
	}
	else {
		mes "[???]";
		mes "Umbaumbababah umhumba.";
		mes "Umbabaumumba umbaumbah?";
		next;
		if (select("Yeah", "No") == 1) {
			mes "[???]";
			mes "Umba, Umumbah umbabah.";
			mes "Umbaumbah umumbabah.";
			close;
		}
		mes "[???]";
		mes "Er, Umbahumba umumbah.";
		mes "Umbahumbah umbabah.";
		mes "Umbahumhumbabahum.";
		close;
	}
}

umbala,193,208,6	script	Utan Man#3	4_M_UMSOLDIER,{
	if (event_umbala >= 3) {
		mes "[Weitan]";
		mes "I too did the bungee jump when I";
		mes "was young. I remember it well...";
		mes "It was my first time, and the";
		mes "ground rushed up to meet me...";
		mes "For a moment, I thought I was";
		mes "going to get myself killed...";
		next;
		mes "[Weitan]";
		mes "But after I made it, I was so";
		mes "proud of myself~";
		mes "Some Utans may not agree, but";
		mes "I think bungee jumping is an";
		mes "important part of the ceremony";
		mes "of adulthood.";
		close;
	}
	else {
		mes "[???]";
		mes "Umbahumba umumbah.";
		mes "Umbahumbah umbabah.";
		mes "Umbahumhumbabahum.";
		close;
	}
}

umbala,139,205,4	script	Utan Man#5	4_M_UMDANCEKID2,{
	if (event_umbala >= 3) {
		mes "[Jooltan]";
		mes "It's been a long time since I last";
		mes "saw a Rune-Midgardian~!";
		mes "Welcome, stranger.";
		next;
		mes "[Jooltan]";
		mes "We Utans use this place for";
		mes "bungee jumping. Many Utan";
		mes "youngsters have shown their";
		mes "bravery, earned their";
		mes "self-respect, and became";
		mes "adults in this very place.";
		next;
		mes "[Jooltan]";
		mes "Oh...right. A few unlucky people";
		mes "just fell and died after";
		mes "messing up their bungee jump. And";
		mes "a few had heart attacks while";
		mes "looking at other people jumping down...";
		next;
		mes "[Jooltan]";
		mes "So...";
		mes "Be careful when you walk around,";
		mes "You don't want to fall off.";
		mes "And if you want to try a bungee";
		mes "jump, you should get yourself ready.";
		next;
		mes "[Jooltan]";
		mes "Oh...right. Supposedly,";
		mes "there's an unidentified";
		mes "creature living in the water...";
		mes "So if you happen to get dunked,";
		mes "get out of there~!";
		close;
	}
	else {
		mes "[???]";
		mes "Umbah umbah!";
		mes "Umbaumbah bababah umbah.";
		mes "Babaumm Utan umbah umbabah";
		mes "Umbaba hum.";
		mes "Umumhumbah umbaumbah umbabah.";
		next;
		mes "[???]";
		mes "Umbaum mahbababh umba,";
		mes "Umbabatan umbaumbah.";
		mes "Ba, umbaumbaumumbabaumm.";
		mes "Umbabah umbaumumum.";
		mes "Umbaumbaubahum.";
		close;
	}
}

um_in,158,71,3	script	Utan villager#um	4_M_UMKID,{
	if (event_umbala >= 3) {
		mes "[Mutakutan]";
		mes "Umbala has many many trees!";
		mes "I, Mutakutan, like trees so much.";
		mes "Heh heh~";
		next;
		mes "[Mutakutan]";
		mes "There is one special tree I like";
		mes "the most! That is the oldest and";
		mes "biggest tree in Umbala!";
		mes "No wait, I think it is the oldest";
		mes "and biggest in the world...";
		mes "I'm sure it is!";
		next;
		mes "[Mutakutan]";
		mes "It's really really big and old!";
		mes "It's so tall, even I haven't seen";
		mes "the top of this tree yet. I tried";
		mes "climbing it before, but I could";
		mes "never reach the top...even though";
		mes "I'm great at tree climbing.";
		next;
		mes "[Mutakutan]";
		mes "Oh, also the fruits from the tree";
		mes "are very tasty! I bet they are the";
		mes "most delicious fruit in the world~";
		mes "Sweet and sour...eating it just";
		mes "makes you feel refreshed and";
		mes "invigorated~!";
		next;
		mes "[Mutakutan]";
		mes "There's an amazing story about";
		mes "this fruit. An old man in my";
		mes "village was suffering from a";
		mes "mortal disease...nothing";
		mes "seemed to help...";
		next;
		mes "[Mutakutan]";
		mes "But after he took medicine made";
		mes "from the ground leaves of this";
		mes "tree, he became healthy and sound";
		mes "again! I think God sent us the";
		mes "tree to bless us.";
		next;
		mes "[Mutakutan]";
		mes "It's at north of my village, so";
		mes "why don't you go see the greatness";
		mes "of this tree for yourself?";
	}
	else {
		mes "[??????]";
		mes "Umbaumbah umbahbah woomhah!";
		mes "Umbah umbah umbabah umbah";
		mes "Umbah umbah umbah";
		mes "Umbabah umbah umbabbah";
		next;
		mes "[??????]";
		mes "....";
		mes "......";
		mes "Umbah balooooga?";
		mes "Umbah balooooooooga?";
		next;
		mes "[??????]";
		mes "...";
		mes "Moogahaloo schluloo.";
	}
	close;
}

umbala,140,197,1	script	Bungee Jump	FAKE_NPC,0,0,{
OnTouch:
	switch(rand(1,3)) {
	case 1:
		Hp = 1;
		mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
		end;
	case 2:
		percentheal -50,0;
		mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
		end;
	case 3:
		if (rand(1,2) == 2) {
			Hp = 1;
			warp "nif_in",69,15;
		}
		end;
	}
}

umbala,136,195,0	script	 #jump	FAKE_NPC,1,1,{
OnTouch:
	warp "umbala",145,166;
	end;
}
