//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Dandelion's Request / Morocc Invasion quest
//================= Description ===========================================
//= A Morroc quest that is no longer used.
//================= Current Version =======================================
//= 1.3
//=========================================================================

izlude,103,106,3	script	Guildsman#1	1_M_02,3,3,{

	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
	{
		mes "[Guildsman]";
		mes "There are rumors";
		mes "going around about";
		mes "the disappearances of";
		mes "children in the Morroc";
		mes "area. Some guilds believe";
		mes "these are actually kidnappings.";
		next;
		mes "[Guildsman]";
		mes "Those poor kids...";
		mes "If I could do something";
		mes "to help them, by George,";
		mes "I would do it in a flash.";
		close;
	}
	if(!mao_request)
	{
		if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
		{
			mes "[Guildsman]";
			mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
			mes "Hi there, I've been waiting for";
			mes "you to wander past me for such";
			mes "a long time, you know that?";
			mes "Novices and Super Novices";
			mes "are so hard to track down...";
			next;
			mes "[Guildsman]";
			mes "Anyway, I don't know if you";
			mes "know this, but a lot of kids are missing from Morroc recently.";
			mes "We're not sure, but we think it's related to the latest assignment";
			mes "for our Assassin Guild.";
			next;
			mes "[Guildsman]";
			mes "Anyway, the client for this";
			mes "assignment needs all the help";
			mes "he can get. Now, I've heard";
			mes "about you, and I think that";
			mes "you could be really helpful to";
			mes "us in this specific situation.";
			next;
			mes "[Guildsman]";
			mes "Look, just do me a favor";
			mes "and do the right thing like";
			mes "you always do, okay? Here's";
			mes "a letter of recommendation";
			mes "to get you started on this";
			mes "mission, alright?";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
		{
			mes "[Guildsman]";
			mes "Hey, " + strcharinfo(PC_NAME) + "!";
			mes "Great, I knew you'd";
			mes "show up sooner or later.";
			mes "Listen, I'm working here";
			mes "as a representative of the";
			mes "Swordman Assocation.";
			next;
			mes "[Guildsman]";
			mes "Listen, there's something";
			mes "big going on, and I think it's";
			mes "the most important thing the";
			mes "Swordman Association has ever";
			mes "been involved in. Pack your bags and head to Morroc right now!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "All the way to Morroc...?";
			mes "Why, what's going on?";
			next;
			mes "[Guildsman]";
			mes "I don't know all the details,";
			mes "but the Assassin Guild is";
			mes "working on some missing";
			mes "children's case, and they've";
			mes "requested help from us and";
			mes "all the other guilds...";
			next;
			mes "[Guildsman]";
			mes "Rogues, Bards, Novices,";
			mes "Super Novices, Priests...";
			mes "You name it. This is gonna be";
			mes "huge. Listen, if you're going";
			mes "to help, then let me give you this letter of recommendation...";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
		{
			mes "[Guildsman]";
			mes "" + strcharinfo(PC_NAME) +"...?";
			mes "I knew you'd show up if";
			mes "Listen, I have a notice for";
			mes "you from the Prontera Chivalry.";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "For me? That sounds";
			mes "strange, but would you";
			mes "please read it to me?";
			next;
			mes "[Guildsman]";
			mes "''RE: "+ strcharinfo(PC_NAME) +"";
			mes "As leader of the Prontera";
			mes "Chivalry, I formally request";
			mes "you to represent the Knights of";
			mes "Rune-Midgarts in cooperation";
			mes "with the Assassin Guild.''";
			next;
			mes "[Guildsman]";
			mes "Please assist the Assassin";
			mes "Guild in any way befitting of";
			mes "the Knighthood in a special";
			mes "mission to rescue children";
			mes "missing from Morroc.";
			mes "-- Captain Herman''";
			next;
			mes "[Guildsman]";
			mes "There, that's all it says.";
			mes "Here, I think you'll need";
			mes "this letter of recommendation";
			mes "if you plan to follow these";
			mes "orders. I hope you take that";
			mes "mission for those kids' sake...";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((Class == Job_Crusader) || (Class == Job_Paladin))
		{
			mes "[Guildsman]";
			mes "Excuse me...?";
			mes ""+strcharinfo(PC_NAME)+"...?";
			mes "I'm sorry to bother you, but";
			mes "I've got an urgent communique";
			mes "for you from Sir Michael Halig";
			mes "of the Crusaders...";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "They usually don't";
			mes "send messages. I guess";
			mes "whatever he has to say";
			mes "must be really important.";
			mes "What does it say?";
			next;
			mes "[Guildsman]";
			mes "Let's see here... Something";
			mes "about a missing children's case";
			mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
			mes "requested help from the Crusaders. So I guess you were recommended.";
			next;
			mes "[Guildsman]";
			mes "Look, here's the letter of";
			mes "recommendation that I'm";
			mes "supposed to give you if you";
			mes "plan on taking the mission.";
			mes "For the sake of those missing kids, I really hope that you do.";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
	}
	else if(mao_request == 1)
	{
		if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
		{
			mes "[Guildsman]";
			mes "Ah, I forgot to tell you";
			mes "exactly where you need to";
			mes "go for the mission details!";
			mes "Let's see... You're supposed";
			mes "to... Ah, now I remember~";
			next;
			mes "[Guildsman]";
			mes "If you check out the";
			mes "west side of the Oasis";
			mes "inside Morroc, you'll find";
			mes "a very suspicious looking";
			mes "hut. Your contact from the";
			mes "Assassin Guild is near there.";
			next;
			mes "[Guildsman]";
			mes "I'm sure you'll find it if";
			mes "you keep your eyes open.";
			mes "Anyway, that's all I know.";
			mes "Why don't you go check it out?";
			close;
		}
		else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
		{
			mes "[Guildsman]";
			mes "Right, for this mission,";
			mes "you'll need to meet with your";
			mes "contact from the Assassin";
			mes "Guild near a hut at the west";
			mes "side of the Oasis inside Morroc. So keep an eye out for him.";
			next;
			mes "[Guildsman]";
			mes "I doubt you'll have";
			mes "trouble finding the guy,";
			mes "even if all Thieves and";
			mes "Assassins are starting";
			mes "to look the same. You";
			mes "know what I mean, right?";
			close;
		}
		else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
		{
			mes "[Guildsman]";
			mes "Are you thinking of taking";
			mes "the mission? That's great!";
			mes "Now, you need to meet your";
			mes "contact from the Assassin";
			mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
			next;
			mes "[Guildsman]";
			mes "I know those directions";
			mes "aren't very clear, but this";
			mes "is supposedly a top secret";
			mes "location that's usually only";
			mes "known to the Assassins...";
			close;
		}
	}
	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
	{
		mes "[Guildsman]";
		mes "It looks like you're";
		mes "working well with the";
		mes "Assassin Guild. Still,";
		mes "be careful. There might";
		mes "be more to this mission";
		mes "than meets the eye, you know?";
		close;
	}
	else
	{
		mes "[Guildsman]";
		mes "It's a nice day, isn't it?";
		mes "Though, I hope something";
		mes "exciting happens soon. Peace";
		mes "is great and all, but I prefer";
		mes "to have my life shook up";
		mes "every now and then.";
		close;
	}

OnTouch:
	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(BaseLevel > 59)
	{
		if(!mao_request)
		{
			if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
			{
				mes "[Guildsman]";
				mes "Excuse me? "+strcharinfo(PC_NAME)+"?";
				mes "Hi there, I've been waiting for";
				mes "you to wander past me for such";
				mes "a long time, you know that?";
				mes "Novices and Super Novices";
				mes "are so hard to track down...";
				next;
				mes "[Guildsman]";
				mes "Anyway, I don't know if you";
				mes "know this, but a lot of kids are missing from Morroc recently.";
				mes "We're not sure, but we think it's related to the latest assignment";
				mes "for our Assassin Guild.";
				next;
				mes "[Guildsman]";
				mes "Anyway, the client for this";
				mes "assignment needs all the help";
				mes "he can get. Now, I've heard";
				mes "about you, and I think that";
				mes "you could be really helpful to";
				mes "us in this specific situation.";
				next;
				mes "[Guildsman]";
				mes "Look, just do me a favor";
				mes "and do the right thing like";
				mes "you always do, okay? Here's";
				mes "a letter of recommendation";
				mes "to get you started on this";
				mes "mission, alright?";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
			{
				mes "[Guildsman]";
				mes "Hey, " + strcharinfo(PC_NAME) + "!";
				mes "Great, I knew you'd";
				mes "show up sooner or later.";
				mes "Listen, I'm working here";
				mes "as a representative of the";
				mes "Swordman Assocation.";
				next;
				mes "[Guildsman]";
				mes "Listen, there's something";
				mes "big going on, and I think it's";
				mes "the most important thing the";
				mes "Swordman Association has ever";
				mes "been involved in. Pack your bags and head to Morroc right now!";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "All the way to Morroc...?";
				mes "Why, what's going on?";
				next;
				mes "[Guildsman]";
				mes "I don't know all the details,";
				mes "but the Assassin Guild is";
				mes "working on some missing";
				mes "children's case, and they've";
				mes "requested help from us and";
				mes "all the other guilds...";
				next;
				mes "[Guildsman]";
				mes "Rogues, Bards, Novices,";
				mes "Super Novices, Priests...";
				mes "You name it. This is gonna be";
				mes "huge. Listen, if you're going";
				mes "to help, then let me give you this letter of recommendation...";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
			{
				mes "[Guildsman]";
				mes "" + strcharinfo(PC_NAME) +"...?";
				mes "I knew you'd show up if";
				mes "Listen, I have a notice for";
				mes "you from the Prontera Chivalry.";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "For me? That sounds";
				mes "strange, but would you";
				mes "please read it to me?";
				next;
				mes "[Guildsman]";
				mes "''RE: "+ strcharinfo(PC_NAME) +"";
				mes "As leader of the Prontera";
				mes "Chivalry, I formally request";
				mes "you to represent the Knights of";
				mes "Rune-Midgarts in cooperation";
				mes "with the Assassin Guild.''";
				next;
				mes "[Guildsman]";
				mes "Please assist the Assassin";
				mes "Guild in any way befitting of";
				mes "the Knighthood in a special";
				mes "mission to rescue children";
				mes "missing from Morroc.";
				mes "-- Captain Herman''";
				next;
				mes "[Guildsman]";
				mes "There, that's all it says.";
				mes "Here, I think you'll need";
				mes "this letter of recommendation";
				mes "if you plan to follow these";
				mes "orders. I hope you take that";
				mes "mission for those kids' sake...";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((Class == Job_Crusader) || (Class == Job_Paladin))
			{
				mes "[Guildsman]";
				mes "Excuse me...?";
				mes ""+strcharinfo(PC_NAME)+"...?";
				mes "I'm sorry to bother you, but";
				mes "I've got an urgent communique";
				mes "for you from Sir Michael Halig";
				mes "of the Crusaders...";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "They usually don't";
				mes "send messages. I guess";
				mes "whatever he has to say";
				mes "must be really important.";
				mes "What does it say?";
				next;
				mes "[Guildsman]";
				mes "Let's see here... Something";
				mes "about a missing children's case";
				mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
				mes "requested help from the Crusaders. So I guess you were recommended.";
				next;
				mes "[Guildsman]";
				mes "Look, here's the letter of";
				mes "recommendation that I'm";
				mes "supposed to give you if you";
				mes "plan on taking the mission.";
				mes "For the sake of those missing kids, I really hope that you do.";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
		}
	}
}

prontera,237,313,3	script	Nun#moc	1_F_PRIEST,3,3,{

	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(!(BaseLevel > 59))
	{
		mes "[Nun]";
		mes "Oh, hello there~";
		mes "Peace be with you,";
		mes "adventurer. Remember";
		mes "that no matter how different";
		mes "people may be, all of us are";
		mes "united in our humanity.";
		close;
	}
	if(!(BaseClass == Job_Acolyte))
	{
		mes "[Nun]";
		mes "Ah, hello. Would you ask";
		mes "anyone that you know";
		mes "to be affiliated with the";
		mes "Prontera Church to talk to";
		mes "me? Acolytes, Priests, Monks...";
		mes "Any of those would be fine.";
		next;
		mes "[Nun]";
		mes "I have something very";
		mes "important to tell them,";
		mes "but it's almost impossible";
		mes "to gather all the clergy";
		mes "in an emergency situation...";
		close;
	}
	if(!mao_request)
	{
		mes "[Nun]";
		mes "Oh, " + strcharinfo(PC_NAME) + "!";
		mes "It must be an act of";
		mes "divine providence that";
		mes "we finally meet. Actually,";
		mes "I have something very";
		mes "important to ask you.";
		next;
		mes "[Nun]";
		mes "You may have heard that";
		mes "there's been a recent influx";
		mes "of missing child reports from";
		mes "Morroc. Apparently, someone";
		mes "has hired the Assassin Guild";
		mes "to investigate these cases.";
		next;
		mes "[Nun]";
		mes "Since this is such a huge";
		mes "issue, the Assassin Guild has";
		mes "even gone so far as to request";
		mes "the Prontera Church for help, so I'd like you to aid the Assassin";
		mes "Guild in this mission.";
		next;
		mes "[Nun]";
		mes "However, I believe that";
		mes "the Assassin Guild's client";
		mes "may have other intentions,";
		mes "so I also want you to keep";
		mes "an eye out and see if their";
		mes "client can be trusted.";
		next;
		mes "[Nun]";
		mes "Please visit Morroc";
		mes "as soon as you can.";
		mes "When you arrive, you";
		mes "will need the Bishop's";
		mes "letter of recommendation,";
		mes "so please take it now.";
		mao_request = 1;
		getitem 7416,1;
		close;
	}
	else if(mao_request == 1)
	{
		mes "[Nun]";
		mes "Now, for this mission, you";
		mes "will need to meet your contact";
		mes "from the Assassin Guild near";
		mes "a hut on the west side of the";
		mes "Oasis inside Morroc. I wonder";
		mes "why they chose that location?";
		next;
		mes "[Nun]";
		mes "Normally, a representative";
		mes "of the Prontera Church would";
		mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
		mes "must be being extra secret because of extraordinary circumstances...";
		close;
	}
	else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
	{
		mes "[Nun]";
		mes "It pleases me to see that";
		mes "you're working well with the";
		mes "Assassin Guild. They operate";
		mes "on a different methodology";
		mes "than the Prontera Church, but";
		mes "I still greatly respect them.";
		next;
		mes "[Nun]";
		mes "Remember that you're";
		mes "representing the Prontera";
		mes "Church in this effort, so be";
		mes "sure to demonstrate your";
		mes "best for the Assassins, okay?";
		close;
	}
	else
	{
		mes "[Nun]";
		mes "Although it is a time";
		mes "of peace, I can't help";
		mes "but feel this lingering";
		mes "anxiety. It's almost as if";
		mes "some monumental event";
		mes "is just over the horizon...";
		close;
	}

OnTouch:
	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(BaseLevel > 59)
	{
		if(!mao_request)
		{
			if(BaseClass == Job_Acolyte)
			{
				mes "[Nun]";
				mes "Oh, " + strcharinfo(PC_NAME) + "!";
				mes "It must be an act of";
				mes "divine providence that";
				mes "we finally meet. Actually,";
				mes "I have something very";
				mes "important to ask you.";
				next;
				mes "[Nun]";
				mes "You may have heard that";
				mes "there's been a recent influx";
				mes "of missing child reports from";
				mes "Morroc. Apparently, someone";
				mes "has hired the Assassin Guild";
				mes "to investigate these cases.";
				next;
				mes "[Nun]";
				mes "Since this is such a huge";
				mes "issue, the Assassin Guild has";
				mes "even gone so far as to request";
				mes "the Prontera Church for help, so I'd like you to aid the Assassin";
				mes "Guild in this mission.";
				next;
				mes "[Nun]";
				mes "However, I believe that";
				mes "the Assassin Guild's client";
				mes "may have other intentions,";
				mes "so I also want you to keep";
				mes "an eye out and see if their";
				mes "client can be trusted.";
				next;
				mes "[Nun]";
				mes "Please visit Morroc";
				mes "as soon as you can.";
				mes "When you arrive, you";
				mes "will need the Bishop's";
				mes "letter of recommendation,";
				mes "so please take it now.";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
		}
	}
}

alberta,129,59,3	script	Guildsman#2	1_M_03,3,3,{

	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(!(BaseLevel > 59))
	{
		mes "[Guildsman]";
		mes "Say, have you heard";
		mes "what's happening in";
		mes "Morroc recently? There's";
		mes "something major going on...";
		close;
	}
	if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
	{
		mes "[Guildsman]";
		mes "Goodness, there's so";
		mes "many Merchants here.";
		mes "Wow... Hopefully I can";
		mes "find who I'm looking for...";
		close;
	}
	if(!mao_request)
	{
		if (Class == Job_Soul_Linker)
		{
			mes "[Guildsman]";
			mes "^71637DHold it right there!";
			mes "I've got a proposition";
			mes "for you, so listen up!^000000";
			mes " ";
			mes "...N-no, you're doing it again!";
			mes "Damn, g-get out of my head!";
			next;
			mes "[Guildsman]";
			mes "^71637DShut up, this is important!^000000";
			mes " ";
			mes "No, you shut up, this is";
			mes "my freaking body! Look,";
			mes "just gimme a little control!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "I... I can sense two";
			mes "different souls within";
			mes "your body. I don't mind";
			mes "listening to what you have";
			mes "to say. But if you both keep";
			mes "talking, I'll get confused...";
			next;
			mes "[Guildsman]";
			mes "Fine, whatever.";
			mes " ";
			mes "^71637DAlright, so the Assassin";
			mes "Guild is looking for outside";
			mes "help in one of their missions.";
			mes "Preeeeetty important stuff.^000000";
			next;
			mes "[Guildman]";
			mes "^71637DThey've been hired by some";
			mes "client to... to... um, you know...^000000";
			mes " ";
			mes "...Investigate missing children? ";
			mes "^71637DYeah, yeah. That.^000000";
			next;
			mes "[Guildman]";
			mes "^71637DAnyway, this is a pretty";
			mes "big mission, so the Assassin";
			mes "Guild has been soliciting for";
			mes "help. I think you'd be perfect";
			mes "to represent the Soul Linkers,";
			mes "so I've decided to choose you.^000000";
			next;
			mes "[Guildsman]";
			mes "^71637DSo, go and help the Assassins!^000000";
			mes " ";
			mes "Wait, don't forget the";
			mes "letter of recommendation!";
			mes " ";
			mes "^71637DOh, right! Here, take this!^000000";
			mao_request = 1;
			getitem 7416,1;
			next;
			mes "[Guildsman]";
			mes "Alright, I did what you wanted.";
			mes "You can leave my body now...";
			mes " ";
			mes "^71637DEh, I'll think about it.^000000";
			mes " ";
			mes "NOOOOOOO! PLEEEEEASE~!";
			close;
		}
		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
		{
			mes "[Guildsman]";
			mes "Well, if it isn't";
			mes ""+ strcharinfo(PC_NAME) +". Hey,";
			mes "would you wait a minute?";
			mes "I've got a message for you";
			mes "from the Merchant Guild.";
			next;
			mes "[Guildsman]";
			mes "I'm not sure why, but";
			mes "the Assassin Guild has";
			mes "been requesting help from";
			mes "someone in the Merchant";
			mes "Guild. Would you go help";
			mes "them and represent us?";
			next;
			mes "[Guildsman]";
			mes "I think they're working for";
			mes "a client, investigating these";
			mes "children that are missing";
			mes "from Morroc. If you want to";
			mes "help them, you'll need this";
			mes "letter of recommendation, okay?";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
		{
			mes "[Guildsman]";
			mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
			mes "I'm so glad that I finally";
			mes "ran into you. I know this is";
			mes "sudden, but the Blacksmith";
			mes "Guild has an assignment";
			mes "for you over in Morroc.";
			next;
			mes "[Guildsman]";
			mes "You see, the Assassin Guild";
			mes "has formally requested for our";
			mes "help in a mission regarding";
			mes "children that have been missing";
			mes "from Morroc recently. Here, take this letter of recommendation...";
			next;
			mes "[Guildsman]";
			mes "If the Assassin Guild";
			mes "is asking for help, I have";
			mes "no doubt that this will be";
			mes "a very difficult mission.";
			mes "You should prepare yourself";
			mes "if you plan to get involved...";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((Class == Job_Alchemist) || (Class == Job_Creator))
		{
			mes "[Guildsman]";
			mes "Hey, " + strcharinfo(PC_NAME) + "?";
			mes "I've got a message for";
			mes "you from the Alchemist";
			mes "Guild. Well, they're more";
			mes "like orders than a message.";
			mes "I'm so lucky to have found you.";
			next;
			mes "[Guildsman]";
			mes "The Assassin Guild has";
			mes "officially asked our guild";
			mes "for help in a mission regarding";
			mes "children that have been missing";
			mes "from Morroc, and they want us";
			mes "to send somebody... you!";
			next;
			mes "[Guildsman]";
			mes "Or... At least, you're";
			mes "one of the people that the";
			mes "Alchemist Guild wants to send";
			mes "to represent us. So why don't";
			mes "you go? You know, do it for the";
			mes "children. Just think about it.";
			next;
			mes "[Guildsman]";
			mes "Here, take this letter of";
			mes "recommendation with you and";
			mes "head over to Morroc as soon";
			mes "as you can. If even the Assassin Guild needs help, I'm sure that";
			mes "spells really big trouble...";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
	}
	else if(mao_request == 1)
	{
		if (Class == Job_Soul_Linker)
		{
			mes "[Guildsman]";
			mes "^71637DGood, you came back! This";
			mes "guy kept distracting me from";
			mes "telling you something important. ";
			mes " ";
			mes "^000000What are you talking about?";
			mes "That's your own damn fault!";
			next;
			mes "[Guildsman]";
			mes "^71637DYou know the oasis inside";
			mes "Morroc? To the west of that,";
			mes "you'll find your contact from";
			mes "the Assassin Guild.^000000";
			mes " ";
			mes "That... that's it?";
			next;
			mes "[Guildsman]";
			mes "So now will you leave my";
			mes "body?! Having to share it";
			mes "with you is ruining my life!";
			mes " ";
			mes "^71637DRight. Okay. So where am";
			mes "I gonna go, huh? You need me!^000000";
			close;
		}
		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
		{
			mes "[Guildsman]";
			mes "So you're gonna represent";
			mes "the Merchants and help out";
			mes "the Assassin Guild? Great!";
			mes "You can meet your contact";
			mes "on the west side of the oasis,";
			mes "next to a hut, inside Morroc.";
			next;
			mes "[Guildsman]";
			mes "Hey, good luck and";
			mes "be careful, okay?";
			mes "I think something";
			mes "major is behind the";
			mes "mission that they";
			mes "have for you...";
			close;
		}
		else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
		{
			mes "[Guildsman]";
			mes "So have you decided to";
			mes "aid the Assassin Guild on";
			mes "behalf of the Blacksmiths?";
			mes "Then please meet your contact";
			mes "at the west side of the Oasis";
			mes "inside Morroc. Good luck~";
			close;
		}
		else if((Class == Job_Alchemist) || (Class == Job_Creator))
		{
			mes "[Guildsman]";
			mes "Ah, I almost forgot to";
			mes "tell you that your contact";
			mes "from the Assassin Guild";
			mes "will be waiting for you";
			mes "at the west side of the";
			mes "Oasis inside Morroc.";
			next;
			mes "[Guildsman]";
			mes "Please help the";
			mes "Assassin Guild as";
			mes "much as you can on";
			mes "behalf of the Alchemists,";
			mes "and watch out for trouble...";
			close;
		}
	}
	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
	{
		if (Class == Job_Soul_Linker)
		{
			mes "[Guildsman]";
			mes "^71637DBe careful in your mission...";
			mes "There's something major";
			mes "going on behind all of this,";
			mes "I just know it. Keep an eye out. ";
			mes "Yeah, uh, good luck!";
			close;
		}
		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
		{
			mes "[Guildsman]";
			mes "So you've been working";
			mes "well with the Assassins?";
			mes "That's good news. This is a";
			mes "great chance for us to show";
			mes "the strength of Merchants!";
			mes "Still, be on your guard.";
			close;
		}
		else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
		{
			mes "[Guildsman]";
			mes "I trust that you've been of";
			mes "great help to the Assassins.";
			mes "Stay on your guard: it seems";
			mes "that there may be powerful";
			mes "influences behind all of this... ";
			close;
		}
		else if((Class == Job_Alchemist) || (Class == Job_Creator))
		{
			mes "[Guildsman]";
			mes "I'm glad to hear that";
			mes "you're getting along with";
			mes "the Assassins. Working ";
			mes "together, I'm sure that you'll";
			mes "be able to accomplish the";
			mes "mission, whatever it may be.";
			close;
		}
	}
	else
	{
		if (Class == Job_Soul_Linker)
		{
			mes "[Guildsman]";
			mes "Hey, it's you!";
			mes "I guess that spirit left my";
			mes "body as soon as you finished";
			mes "your mission. I thought that";
			mes "guy was never gonna leave...";
			mes "Whoever he was in life.";
			next;
			mes "[Guildsman]";
			mes "But yeah, if it weren't for";
			mes "you, that spirit would never";
			mes "have been appeased, and";
			mes "I might have been stuck with";
			mes "him forever! So... thanks, man.";
			close;
		}
		else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
		{
			mes "[Guildsman]";
			mes "It's a nice, quiet";
			mes "day, but the stillness";
			mes "in the air is unsettling.";
			mes "It's almost as if... I feel";
			mes "like something incredible";
			mes "may happen soon, you know?";
			close;
		}
		else if((Class == Job_Alchemist) || (Class == Job_Creator))
		{
			mes "[Guildsman]";
			mes "Ah, it's a nice day...";
			mes "Sometimes, though, I wish";
			mes "that something big would";
			mes "happen to break the monotony.";
			close;
		}
	}

OnTouch:
	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(BaseLevel > 59)
	{
		if(!mao_request)
		{
			if (Class == Job_Soul_Linker)
			{
				mes "[Guildsman]";
				mes "^71637DHold it right there!";
				mes "I've got a proposition";
				mes "for you, so listen up!^000000";
				mes " ";
				mes "...N-no, you're doing it again!";
				mes "Damn, g-get out of my head!";
				next;
				mes "[Guildsman]";
				mes "^71637DShut up, this is important!^000000";
				mes " ";
				mes "No, you shut up, this is";
				mes "my freaking body! Look,";
				mes "just gimme a little control!";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "I... I can sense two";
				mes "different souls within";
				mes "your body. I don't mind";
				mes "listening to what you have";
				mes "to say. But if you both keep";
				mes "talking, I'll get confused...";
				next;
				mes "[Guildsman]";
				mes "Fine, whatever.";
				mes " ";
				mes "^71637DAlright, so the Assassin";
				mes "Guild is looking for outside";
				mes "help in one of their missions.";
				mes "Preeeeetty important stuff.^000000";
				next;
				mes "[Guildman]";
				mes "^71637DThey've been hired by some";
				mes "client to... to... um, you know...^000000";
				mes " ";
				mes "...Investigate missing children? ";
				mes "^71637DYeah, yeah. That.^000000";
				next;
				mes "[Guildman]";
				mes "^71637DAnyway, this is a pretty";
				mes "big mission, so the Assassin";
				mes "Guild has been soliciting for";
				mes "help. I think you'd be perfect";
				mes "to represent the Soul Linkers,";
				mes "so I've decided to choose you.^000000";
				next;
				mes "[Guildsman]";
				mes "^71637DSo, go and help the Assassins!^000000";
				mes " ";
				mes "Wait, don't forget the";
				mes "letter of recommendation!";
				mes " ";
				mes "^71637DOh, right! Here, take this!^000000";
				mao_request = 1;
				getitem 7416,1;
				next;
				mes "[Guildsman]";
				mes "Alright, I did what you wanted.";
				mes "You can leave my body now...";
				mes " ";
				mes "^71637DEh, I'll think about it.^000000";
				mes " ";
				mes "NOOOOOOO! PLEEEEEASE~!";
				close;
			}
			else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
			{
				mes "[Guildsman]";
				mes "Well, if it isn't";
				mes ""+ strcharinfo(PC_NAME) +". Hey,";
				mes "would you wait a minute?";
				mes "I've got a message for you";
				mes "from the Merchant Guild.";
				next;
				mes "[Guildsman]";
				mes "I'm not sure why, but";
				mes "the Assassin Guild has";
				mes "been requesting help from";
				mes "someone in the Merchant";
				mes "Guild. Would you go help";
				mes "them and represent us?";
				next;
				mes "[Guildsman]";
				mes "I think they're working for";
				mes "a client, investigating these";
				mes "children that are missing";
				mes "from Morroc. If you want to";
				mes "help them, you'll need this";
				mes "letter of recommendation, okay?";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
			{
				mes "[Guildsman]";
				mes "Oh, "+ strcharinfo(PC_NAME) +"...!";
				mes "I'm so glad that I finally";
				mes "ran into you. I know this is";
				mes "sudden, but the Blacksmith";
				mes "Guild has an assignment";
				mes "for you over in Morroc.";
				next;
				mes "[Guildsman]";
				mes "You see, the Assassin Guild";
				mes "has formally requested for our";
				mes "help in a mission regarding";
				mes "children that have been missing";
				mes "from Morroc recently. Here, take this letter of recommendation...";
				next;
				mes "[Guildsman]";
				mes "If the Assassin Guild";
				mes "is asking for help, I have";
				mes "no doubt that this will be";
				mes "a very difficult mission.";
				mes "You should prepare yourself";
				mes "if you plan to get involved...";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((Class == Job_Alchemist) || (Class == Job_Creator))
			{
				mes "[Guildsman]";
				mes "Hey, " + strcharinfo(PC_NAME) + "?";
				mes "I've got a message for";
				mes "you from the Alchemist";
				mes "Guild. Well, they're more";
				mes "like orders than a message.";
				mes "I'm so lucky to have found you.";
				next;
				mes "[Guildsman]";
				mes "The Assassin Guild has";
				mes "officially asked our guild";
				mes "for help in a mission regarding";
				mes "children that have been missing";
				mes "from Morroc, and they want us";
				mes "to send somebody... you!";
				next;
				mes "[Guildsman]";
				mes "Or... At least, you're";
				mes "one of the people that the";
				mes "Alchemist Guild wants to send";
				mes "to represent us. So why don't";
				mes "you go? You know, do it for the";
				mes "children. Just think about it.";
				next;
				mes "[Guildsman]";
				mes "Here, take this letter of";
				mes "recommendation with you and";
				mes "head over to Morroc as soon";
				mes "as you can. If even the Assassin Guild needs help, I'm sure that";
				mes "spells really big trouble...";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
		}
	}
}

geffen,123,109,3	script	Academy Staff	2_M_SAGE_B,3,3,{

	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
	{
		mes "[Academy Staff]";
		mes "Are you headed to the";
		mes "Geffen Tower Dungeon?";
		mes "If you run into any magic";
		mes "users, would please tell";
		mes "them to come and see me?";
		next;
		mes "[Academy Staff]";
		mes "It's difficult to gather";
		mes "the members of the magic";
		mes "community, and I have an";
		mes "urgent message for Mages,";
		mes "Wizards and Sages to hear...";
		close;
	}
	if(!mao_request)
	{
		mes "[Academy Staff]";
		mes "Whoa, would you wait";
		mes "a minute? Actually, you";
		mes "might be just right for";
		mes "this special mission...";
		next;
		mes "[Academy Staff]";
		mes "The Assassin Guild has";
		mes "sent a formal request to the";
		mes "Mage and Wizard Guilds, and";
		mes "the Schweicherbil Academy for";
		mes "aid in completing a mission";
		mes "involving missing children...";
		next;
		mes "[Academy Staff]";
		mes "" + strcharinfo(PC_NAME) + "...";
		mes "I'd like you to represent";
		mes "the magic community by";
		mes "assisting the Assassins";
		mes "in this mission. Please take";
		mes "this letter of recommendation.";
		mao_request = 1;
		getitem 7416,1;
		next;
		mes "[Academy Staff]";
		mes "If you choose to assist";
		mes "the Assassin Guild on our";
		mes "behalf, please let me know";
		mes "so I can tell you where";
		mes "you can meet your contact.";
		mes "I shall be waiting here...";
		close;
	}
	else if(mao_request == 1)
	{
		mes "[Academy Staff]";
		mes "Have you decided to help";
		mes "the Assassin Guild? Then";
		mes "please, head to Morroc and";
		mes "meet your contact that will";
		mes "be waiting for you west of";
		mes "the Oasis inside of the city.";
		next;
		mes "[Academy Staff]";
		mes "The Assassins don't ask";
		mes "for help very often, so I'm";
		mes "sure that this must be a very";
		mes "serious matter. Be careful";
		mes "and bring pride to the magic";
		mes "community. Good luck...";
		close;
	}
	else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
	{
		mes "[Academy Staff]";
		mes "I've heard that the";
		mes "Assassins are very";
		mes "impressed with your use";
		mes "of magic. Cooperate with";
		mes "them to finish the mission,";
		mes "and remember to be careful.";
		close;
	}
	else
	{
		mes "[Academy Staff]";
		mes "The weather is certainly";
		mes "pleasant right now, but the";
		mes "worst storms come when the";
		mes "winds are at their calmest.";
		mes "Verily, the peacefulness";
		mes "in the air disturbs me...";
		close;
	}

OnTouch:
	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(BaseLevel > 59)
	{
		if(!mao_request)
		{
			if(BaseClass == Job_Mage)
			{
				mes "[Academy Staff]";
				mes "Whoa, would you wait";
				mes "a minute? Actually, you";
				mes "might be just right for";
				mes "this special mission...";
				next;
				mes "[Academy Staff]";
				mes "The Assassin Guild has";
				mes "sent a formal request to the";
				mes "Mage and Wizard Guilds, and";
				mes "the Schweicherbil Academy for";
				mes "aid in completing a mission";
				mes "involving missing children...";
				next;
				mes "[Academy Staff]";
				mes "" + strcharinfo(PC_NAME) + "...";
				mes "I'd like you to represent";
				mes "the magic community by";
				mes "assisting the Assassins";
				mes "in this mission. Please take";
				mes "this letter of recommendation.";
				mao_request = 1;
				getitem 7416,1;
				next;
				mes "[Academy Staff]";
				mes "If you choose to assist";
				mes "the Assassin Guild on our";
				mes "behalf, please let me know";
				mes "so I can tell you where";
				mes "you can meet your contact.";
				mes "I shall be waiting here...";
				close;
			}
		}
	}
}

morocc,155,56,3	script	Miya	4_F_04,3,3,{

	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(!(BaseLevel > 59))
	{
		mes "[Girl]";
		mes "Hey little kid...";
		mes "What are you doing";
		mes "hanging around here?";
		mes "You know children like";
		mes "you have been missing";
		mes "from this city, right?";
		next;
		mes "[Girl]";
		mes "You had better leave";
		mes "and play someplace safer,";
		mes "like Prontera or Alberta.";
		mes "Run along now and stay";
		mes "away from strangers, okay?";
		close;
	}
	if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
	{
		mes "[Girl]";
		mes "...............................";
		mes "Huh? What the hell";
		mes "do you want? Buzz off";
		mes "and don't talk to me,";
		mes "unless you want a fat lip!";
		close;
	}
	if(!mao_request)
	{
		if (Class == Job_Star_Gladiator)
		{
			mes "[Miya]";
			mes "Wait! Wait up! You're";
			mes "a Taekwon Master, right?";
			mes "Remember Moohyun? He";
			mes "helped you job change...?";
			mes "He wrote this letter for you.";
			next;
			mes "[Miya]";
			mes "Listen, "+ strcharinfo(PC_NAME) +"...";
			mes "He's asking you to help";
			mes "the Assassin Guild on a";
			mes "special mission. I think";
			mes "it's pretty serious business.";
			next;
			mes "[Miya]";
			mes "If you're interested in";
			mes "assisting the Assassins,";
			mes "then meet with your contact to";
			mes "the west, somewhere around";
			mes "here in this city. Well, that's";
			mes "all he told me, so I'll seeya~";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
		{
			mes "[Miya]";
			mes "Hey, " + strcharinfo(PC_NAME) + ",";
			mes "I've got some important";
			mes "work for you. The Assassin";
			mes "Guild actually asked the Thief";
			mes "and Rogue Guilds for help!";
			mes "Can you believe that?";
			next;
			mes "[Miya]";
			mes "Anyway, all of us ruffians";
			mes "are supposed to help out if";
			mes "we can. Here, take this letter";
			mes "of recommendation and talk to";
			mes "Jack, our contact west in this city. You better go right away...";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
		{
			mes "[Miya]";
			mes "" + strcharinfo(PC_NAME) + "!";
			mes "The Assassin Guild Master";
			mes "wants you right away. Do you";
			mes "know where the secret pub is?";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Ah, h-hi, Miya,";
			mes "it's been a while.";
			mes "What secret pub?";
			next;
			mes "[Miya]";
			mes "I figured you might not";
			mes "have heard of it. Just talk";
			mes "to Jack, west of the Oasis";
			mes "in this city, and he'll let you";
			mes "in. From now on, you'll be";
			mes "spending plenty of time there.";
			next;
			mes "[Miya]";
			mes "That pub is probably the";
			mes "only place where Assassins";
			mes "like us can relax. But yeah,";
			mes "this mission is pretty major.";
			mes "We'll need all the help that";
			mes "we can possibly get...";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
	}
	else if(mao_request == 1)
	{
		if (Class == Job_Star_Gladiator)
		{
			mes "[Miya]";
			mes "If you're interested in";
			mes "assisting the Assassins,";
			mes "then meet with your contact to";
			mes "the west, somewhere around";
			mes "here in this city. Well, that's";
			mes "all he told me, so I'll seeya~";
			close;
		}
		else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
		{
			mes "[Miya]";
			mes "There's supposed to be";
			mes "some private pub to the";
			mes "west of the Oasis in this";
			mes "city. Ah, you're supposed";
			mes "to talk to our contact, Jack,";
			mes "who's right outside of the pub.";
			close;
		}
		else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
		{
			mes "[Miya]";
			mes "Look west of the Oasis";
			mes "here in Morroc to find Jack,";
			mes "who will let you go inside the";
			mes "pub. Our guildmaster will be";
			mes "waiting for you inside...";
			close;
		}
	}
	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
	{
		if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
		{
			mes "[Miya]";
			mes "So how's it been going?";
			mes "I think the assignment you're";
			mes "working on must be pretty";
			mes "important. I mean, if it's";
			mes "giving Kidd and Lin trouble...";
			close;
		}
		else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
		{
			mes "[Miya]";
			mes "How's your current";
			mes "assignment coming along?";
			mes "The guildmaster must have";
			mes "given you something really";
			mes "weird or almost impossible";
			mes "to do again, didn't he?";
			close;
		}
	}
	else
	{
		mes "[Miya]";
		mes "It's been way too";
		mes "quiet lately. I really";
		mes "hope that something crazy";
		mes "happens soon. Otherwise,";
		mes "I think I'll die of boredom!";
		close;
	}

OnTouch:
	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(BaseLevel > 59)
	{
		if(!mao_request)
		{
			if (Class == Job_Star_Gladiator)
			{
				mes "[Miya]";
				mes "Wait! Wait up! You're";
				mes "a Taekwon Master, right?";
				mes "Remember Moohyun? He";
				mes "helped you job change...?";
				mes "He wrote this letter for you.";
				next;
				mes "[Miya]";
				mes "Listen, "+ strcharinfo(PC_NAME) +"...";
				mes "He's asking you to help";
				mes "the Assassin Guild on a";
				mes "special mission. I think";
				mes "it's pretty serious business.";
				next;
				mes "[Miya]";
				mes "If you're interested in";
				mes "assisting the Assassins,";
				mes "then meet with your contact to";
				mes "the west, somewhere around";
				mes "here in this city. Well, that's";
				mes "all he told me, so I'll seeya~";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
			{
				mes "[Miya]";
				mes "Hey, " + strcharinfo(PC_NAME) + ",";
				mes "I've got some important";
				mes "work for you. The Assassin";
				mes "Guild actually asked the Thief";
				mes "and Rogue Guilds for help!";
				mes "Can you believe that?";
				next;
				mes "[Miya]";
				mes "Anyway, all of us ruffians";
				mes "are supposed to help out if";
				mes "we can. Here, take this letter";
				mes "of recommendation and talk to";
				mes "Jack, our contact west in this city. You better go right away...";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
			{
				mes "[Miya]";
				mes "" + strcharinfo(PC_NAME) + "!";
				mes "The Assassin Guild Master";
				mes "wants you right away. Do you";
				mes "know where the secret pub is?";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Ah, h-hi, Miya,";
				mes "it's been a while.";
				mes "What secret pub?";
				next;
				mes "[Miya]";
				mes "I figured you might not";
				mes "have heard of it. Just talk";
				mes "to Jack, west of the Oasis";
				mes "in this city, and he'll let you";
				mes "in. From now on, you'll be";
				mes "spending plenty of time there.";
				next;
				mes "[Miya]";
				mes "That pub is probably the";
				mes "only place where Assassins";
				mes "like us can relax. But yeah,";
				mes "this mission is pretty major.";
				mes "We'll need all the help that";
				mes "we can possibly get...";
				mao_request = 1;
				close;
			}
		}
	}
}

payon,231,323,3	script	Guildsman#3	1_M_ORIENT01,3,3,{

	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(!(BaseLevel > 59))
	{
		mes "[Guildsman]";
		mes "Please be careful if you're";
		mes "planning to travel through";
		mes "Morroc. Recently, there have";
		mes "been reports of missing";
		mes "children there...";
		close;
	}
	if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
	{
		mes "[Guildsman]";
		mes "Excuse me, but if you happen";
		mes "to encounter any bowmen, or";
		mes "people with any archery skill,";
		mes "would you ask them to come to";
		mes "me? I have an urgent message";
		mes "that I should tell them.";
		close;
	}
	if(!mao_request)
	{
		if (Class == Job_Taekwon)
		{
			mes "[Guildsman]";
			mes "Ah... Finally!";
			mes "Another practitioner";
			mes "of Taekwon Do! You're...";
			mes "Let's see... You must";
			mes "be " + strcharinfo(PC_NAME) + ", yes?";
			next;
			mes "[Guildsman]";
			mes "Mr. Phoenix has charged";
			mes "me with the task of notifying";
			mes "all Taekwon Do practitioners";
			mes "of the request sent to us by";
			mes "the Assassin Guild. Apparently,";
			mes "they need aid for a mission...";
			next;
			mes "[Guildsman]";
			mes "If you are interested in";
			mes "assisting them, please take";
			mes "this Letter of Recommendation";
			mes "and bring it to the contact from the Assassin Guild in Morroc.";
			mao_request = 1;
			getitem 7416,1;
			next;
			mes "[Guildsman]";
			mes "You can meet the";
			mes "Assassin Guildsman near";
			mes "some hut on the west side";
			mes "of the Oasis inside Morroc.";
			mes "Good luck, my friend, and please represent Taekwon Do with pride.";
			close;
		}
		else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
		{
			mes "[Guildsman]";
			mes "" + strcharinfo(PC_NAME) + "...?";
			mes "Oh, wow, I'm so lucky to";
			mes "have finally found you!";
			mes "Listen, I've got a message";
			mes "for you from the Icarus Guild.";
			next;
			mes "[Guildsman]";
			mes "It looks like the Assassin";
			mes "Guild has formally asked them";
			mes "for help in some mission, so";
			mes "Icarus has decided to send you.";
			mes "I hope you choose to represent";
			mes "us and help those Assassins.";
			next;
			mes "[Guildsman]";
			mes "Here, please take this";
			mes "letter of recommendation";
			mes "and meet with our Asssasin";
			mes "Guild contact to the west";
			mes "of the Oasis in Morroc.";
			mes "Well, good luck, pal~";
			mao_request = 1;
			getitem 7416,1;
			close;
		}
		else if((Class == Job_Bard) || (Class == Job_Clown))
		{
			mes "[Guildsman]";
			mes "Hey, " + strcharinfo(PC_NAME) + "!";
			mes "I've been looking all over";
			mes "for you! I've got a message";
			mes "for you from Lalo. You...";
			mes "You remember him, right?";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Sure, I do! I owe";
			mes "Lalo so much... If it";
			mes "weren't for him, I'd never";
			mes "have job changed to a Bard";
			mes "in the first place. So what";
			mes "exactly does he need?";
			next;
			mes "[Guildsman]";
			mes "Well, I'm not too sure. All";
			mes "I heard was something about";
			mes "a request from the Assassin";
			mes "Guild and a recommendation";
			mes "that you help them. Yeah.";
			mes "Here's the letter he wrote.";
			mao_request = 1;
			getitem 7416,1;
			next;
			mes "[Guildsman]";
			mes "Just... Just meet with the";
			mes "contact from the Assassin";
			mes "Guild just west of the Oasis";
			mes "inside Morroc. I'm sure he";
			mes "can explain everything better.";
			close;
		}
		else if((Class == Job_Dancer) || (Class == Job_Gypsy))
		{
			mes "[Guildsman]";
			mes "Hey... Th-That face!";
			mes "Just like Aile described!";
			mes "You're " + strcharinfo(PC_NAME) + ", right?";
			mes "This is great, I've been";
			mes "looking all over for you!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Aile? Oh, that's right,";
			mes "she was there during my";
			mes "job change test and helped";
			mes "me become a Dancer. Sure,";
			mes "I remember her now...";
			mes "So what did you need?";
			next;
			mes "[Guildsman]";
			mes "Ah, right. From what";
			mes "I know, the Assassin Guild";
			mes "asked Aile to recommend";
			mes "a Dancer that might be able";
			mes "to help them in a mission";
			mes "of pretty major importance.";
			next;
			mes "[Guildsman]";
			mes "Anyway, Aile then sent me";
			mes "out to look for you and give";
			mes "this letter of recommendation.";
			mes "I guess she thinks you'll do";
			mes "the best job. So, um, congrats~";
			mao_request = 1;
			getitem 7416,1;
			next;
			mes "[Guildsman]";
			mes "For now, your cooperation";
			mes "with the Assassin Guild is";
			mes "probably your biggest priority.";
			mes "Head over to Morroc and look";
			mes "for your contact to the west";
			mes "of the Oasis inside town.";
			next;
			mes "[Guildsman]";
			mes "Alright, then.";
			mes "Good luck! Ah, I almost";
			mes "forgot. Aile wants you to";
			mes "remember that you'll be a";
			mes "representative of Dancers";
			mes "everywhere, so do a good job!";
			close;
		}
	}
	else if(mao_request == 1)
	{
		if (Class == Job_Taekwon)
		{
			mes "[Guildsman]";
			mes "You can meet the";
			mes "Assassin Guildsman near";
			mes "some hut on the west side";
			mes "of the Oasis inside Morroc.";
			mes "Good luck, my friend, and please represent Taekwon Do with pride.";
			close;
		}
		else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
		{
			mes "[Guildsman]";
			mes "Please take your";
			mes "letter of recommendation";
			mes "and meet with our Asssasin";
			mes "Guild contact to the west";
			mes "of the Oasis in Morroc.";
			mes "Well, good luck, pal~";
			close;
		}
		else if((Class == Job_Bard) || (Class == Job_Clown))
		{
			mes "[Guildsman]";
			mes "Just... Just meet with the";
			mes "contact from the Assassin";
			mes "Guild just west of the Oasis";
			mes "inside Morroc. I'm sure he";
			mes "can explain everything better.";
			close;
		}
		else if((Class == Job_Dancer) || (Class == Job_Gypsy))
		{
			mes "[Guildsman]";
			mes "For now, your cooperation";
			mes "with the Assassin Guild is";
			mes "probably your biggest priority.";
			mes "Head over to Morroc and look";
			mes "for your contact to the west";
			mes "of the Oasis inside town.";
			next;
			mes "[Guildsman]";
			mes "Alright, then.";
			mes "Good luck! Ah, I almost";
			mes "forgot. Aile wants you to";
			mes "remember that you'll be a";
			mes "representative of Dancers";
			mes "everywhere, so do a good job!";
			close;
		}
	}
	else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
	{
		if(Class == Job_Taekwon)
		{
			mes "[Guildsman]";
			mes "I'm glad to see that you";
			mes "are working well together";
			mes "with the Assassins. But don't";
			mes "drop your guard, not until the";
			mes "mission is accomplished.";
			close;
		}
		else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
		{
			mes "[Guildsman]";
			mes "It's good to see that";
			mes "you showing pretty good";
			mes "teamwork with the Assassins.";
			mes "I hope that you're giving them";
			mes "a good impression of bowmen...";
			close;
		}
		else if((Class == Job_Bard) || (Class == Job_Clown))
		{
			mes "[Guildsman]";
			mes "Lalo will be pleased to";
			mes "know that you've been an";
			mes "asset to the Assassins.";
			mes "But until the mission is";
			mes "accomplished, remember that";
			mes "you're representing all Bards!";
			close;
		}
		else if((Class == Job_Dancer) || (Class == Job_Gypsy))
		{
			mes "[Guildsman]";
			mes "I think Aile will be";
			mes "very happy to know that";
			mes "the Assassins are pleased";
			mes "with your assistance. But";
			mes "until the mission is over,";
			mes "be careful out there, okay?";
			close;
		}
	}
	else
	{
		mes "[Guildsman]";
		mes "It's a very beautiful day";
		mes "today--let's drink in as much";
		mes "of the beauty of the day as we";
		mes "can. Good days and bad days";
		mes "pass, but each one is unique";
		mes "in itself... just because.";
		close;
	}

OnTouch:
	if(checkweight(Letter_Of_Recommend,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(BaseLevel > 59)
	{
		if(!mao_request)
		{
			if (Class == Job_Taekwon)
			{
				mes "[Guildsman]";
				mes "Ah... Finally!";
				mes "Another practitioner";
				mes "of Taekwon Do! You're...";
				mes "Let's see... You must";
				mes "be " + strcharinfo(PC_NAME) + ", yes?";
				next;
				mes "[Guildsman]";
				mes "Mr. Phoenix has charged";
				mes "me with the task of notifying";
				mes "all Taekwon Do practitioners";
				mes "of the request sent to us by";
				mes "the Assassin Guild. Apparently,";
				mes "they need aid for a mission...";
				next;
				mes "[Guildsman]";
				mes "If you are interested in";
				mes "assisting them, please take";
				mes "this Letter of Recommendation";
				mes "and bring it to the contact from the Assassin Guild in Morroc.";
				mao_request = 1;
				getitem 7416,1;
				next;
				mes "[Guildsman]";
				mes "You can meet the";
				mes "Assassin Guildsman near";
				mes "some hut on the west side";
				mes "of the Oasis inside Morroc.";
				mes "Good luck, my friend, and please represent Taekwon Do with pride.";
				close;
			}
			else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
			{
				mes "[Guildsman]";
				mes "" + strcharinfo(PC_NAME) + "...?";
				mes "Oh, wow, I'm so lucky to";
				mes "have finally found you!";
				mes "Listen, I've got a message";
				mes "for you from the Icarus Guild.";
				next;
				mes "[Guildsman]";
				mes "It looks like the Assassin";
				mes "Guild has formally asked them";
				mes "for help in some mission, so";
				mes "Icarus has decided to send you.";
				mes "I hope you choose to represent";
				mes "us and help those Assassins.";
				next;
				mes "[Guildsman]";
				mes "Here, please take this";
				mes "letter of recommendation";
				mes "and meet with our Asssasin";
				mes "Guild contact to the west";
				mes "of the Oasis in Morroc.";
				mes "Well, good luck, pal~";
				mao_request = 1;
				getitem 7416,1;
				close;
			}
			else if((Class == Job_Bard) || (Class == Job_Clown))
			{
				mes "[Guildsman]";
				mes "Hey, " + strcharinfo(PC_NAME) + "!";
				mes "I've been looking all over";
				mes "for you! I've got a message";
				mes "for you from Lalo. You...";
				mes "You remember him, right?";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Sure, I do! I owe";
				mes "Lalo so much... If it";
				mes "weren't for him, I'd never";
				mes "have job changed to a Bard";
				mes "in the first place. So what";
				mes "exactly does he need?";
				next;
				mes "[Guildsman]";
				mes "Well, I'm not too sure. All";
				mes "I heard was something about";
				mes "a request from the Assassin";
				mes "Guild and a recommendation";
				mes "that you help them. Yeah.";
				mes "Here's the letter he wrote.";
				mao_request = 1;
				getitem 7416,1;
				next;
				mes "[Guildsman]";
				mes "Just... Just meet with the";
				mes "contact from the Assassin";
				mes "Guild just west of the Oasis";
				mes "inside Morroc. I'm sure he";
				mes "can explain everything better.";
				close;
			}
			else if((Class == Job_Dancer) || (Class == Job_Gypsy))
			{
				mes "[Guildsman]";
				mes "Hey... Th-That face!";
				mes "Just like Aile described!";
				mes "You're " + strcharinfo(PC_NAME) + ", right?";
				mes "This is great, I've been";
				mes "looking all over for you!";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Aile? Oh, that's right,";
				mes "she was there during my";
				mes "job change test and helped";
				mes "me become a Dancer. Sure,";
				mes "I remember her now...";
				mes "So what did you need?";
				next;
				mes "[Guildsman]";
				mes "Ah, right. From what";
				mes "I know, the Assassin Guild";
				mes "asked Aile to recommend";
				mes "a Dancer that might be able";
				mes "to help them in a mission";
				mes "of pretty major importance.";
				next;
				mes "[Guildsman]";
				mes "Anyway, Aile then sent me";
				mes "out to look for you and give";
				mes "this letter of recommendation.";
				mes "I guess she thinks you'll do";
				mes "the best job. So, um, congrats~";
				mao_request = 1;
				getitem 7416,1;
				next;
				mes "[Guildsman]";
				mes "For now, your cooperation";
				mes "with the Assassin Guild is";
				mes "probably your biggest priority.";
				mes "Head over to Morroc and look";
				mes "for your contact to the west";
				mes "of the Oasis inside town.";
				next;
				mes "[Guildsman]";
				mes "Alright, then.";
				mes "Good luck! Ah, I almost";
				mes "forgot. Aile wants you to";
				mes "remember that you'll be a";
				mes "representative of Dancers";
				mes "everywhere, so do a good job!";
				close;
			}
		}
	}
}

morocc,43,108,5	script	Sharp-Looking Kid	4_KID01,{

	if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
	{
		if(mao_request == 1)
		{
			mes "[Jack]";
			mes "I've been waiting for";
			mes "you. Erm, why don't you";
			mes "go inside? Ah, this must";
			mes "be your first time here.";
			next;
			mes "[Jack]";
			mes "Hey, you shouldn't worry,";
			mes "this bar is just for people";
			mes "like us. Besides, you'll be";
			mes "coming more often from now";
			mes "on. Anyway, the Bar Master";
			mes "is waiting for you inside.";
			close;
		}
		else if(mao_request > 1)
		{
			mes "[Jack]";
			mes "Hey, it looks like";
			mes "you've been keeping";
			mes "busy. Good for you~";
			mes "Hey, I'll see you around.";
			close;
		}
		else
		{
			mes "[Jack]";
			mes "Whoa, whoa...";
			mes "Wait. I dunno if I can";
			mes "let you in just yet. Ah,";
			mes "whatever, you're one of";
			mes "us. If it's just for a drink,";
			mes "I shouldn't get in trouble...";
			close;
		}
	}
	if(mao_request == 1 && countitem(Letter_Of_Recommend))
	{
		mes "[Jack]";
		mes "Oh, hey, you must be the";
		mes "one I've been waiting for.";
		mes "Yeah, alright, come on in,";
		mes "and don't forget to show";
		mes "the letter of recommendation";
		mes "to the Bar Master, okay?";
		close;
	}
	else if(mao_request > 1)
	{
		mes "[Jack]";
		mes "It's a little weird since";
		mes "you're not really part of";
		mes "our guild, but you're allowed";
		mes "to enter our secret hideaway";
		mes "from now on. But don't you";
		mes "dare tell anybody about this!";
		close;
	}
	else
	{
		mes "[Jack]";
		mes "What? I don't have";
		mes "anything to talk to";
		mes "you about. Move along,";
		mes "adventurer, and don't";
		mes "bother me anymore.";
		close;
	}
}

morocc,45,110,1	script	#maobar1	WARPNPC,2,2,{

OnTouch:
	if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
	else
	{
		.@mao_pass = rand(1,3);
		if(.@mao_pass == 2)
		{
			mes "[Jack]";
			mes "Oh, man...";
			mes "How did you find this";
			mes "place? This bar is one of";
			mes "the Assassin Guild's most";
			mes "closely guarded secrets! Well, the cat's out of the bag...";
			next;
			mes "[Jack]";
			mes "But I still can't";
			mes "let you in. No matter";
			mes "what. Yeah, my mind's";
			mes "made up. But if you really";
			mes "want to go in, maybe you";
			mes "could, I dunno... distract me.";
			next;
			switch( select( "Pay 1,000 Zeny","Cancel" ) )
			{
				case 1:
					if(Zeny > 999)
					{
						mes "[Jack]";
						mes "Oh man... I'm sooo";
						mes "tired. Let me take a";
						mes "freakin' 20 second yawn.";
						mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
						Zeny -= 1000;
						close2;
						warp "que_job01",9,94;
						end;
					}
					mes "[Jack]";
					mes "What the...?";
					mes "That's not a lot of";
					mes "money at all. I doubt";
					mes "you can even afford just";
					mes "one drink at this joint.";
					mes "Just drink at home, willya?";
					close;
				case 2:
					mes "[Jack]";
					mes "Hmm...";
					mes "You... You didn't know";
					mes "what I meant, did you?";
					mes "Oh well. You better scram.";
					close2;
					warp "morocc",45,103;
					end;
			}
		}
		mes "[Jack]";
		mes "Hey...";
		mes "You're crowding my";
		mes "personal space. Step";
		mes "back before I get violent.";
		mes "You wouldn't like me when";
		mes "I'm violent, ya creep.";
		close2;
		warp "morocc",45,103;
		end;
	}
}

que_job01,6,94,1	script	#maobar2	WARPNPC,2,2,{

OnTouch:
	warp "morocc",45,103;
	end;
}

que_job01,17,48,1	script	#maobar3	WARPNPC,2,2,{

OnTouch:
	warp "que_job01",68,92;
	end;
}

que_job01,68,96,1	script	#maobar4	WARPNPC,2,2,{

OnTouch:
	warp "que_job01",17,53;
	end;
}

que_job01,80,77,1	script	#maobar5	WARPNPC,2,2,{

OnTouch:
	if(mao_request > 1) warp "que_job01",61,50;
	else
	{
		mes "[Litheron]";
		mes "Whoa, you're not";
		mes "allowed to be in here.";
		mes "Hey, master! Do you";
		mes "know this guy?";
		next;
		if(prt_curse == 24)
		{
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "I, um, I'm looking";
			mes "for somebody named";
			mes "Marjana? I learned";
			mes "that she's around";
			mes "here somewhere?";
			next;
			mes "[Litheron]";
			mes "Marjana? How did you";
			mes "know that? Hey master,";
			mes "what do I do with this guy?";
			next;
			mes "[Master]";
			mes "Hmm. I sense no ill intent";
			mes "from this adventurer. I've";
			mes "also heard a rumor that the";
			mes "Prontera Church needs to";
			mes "investigate poison for";
			mes "some reason.";
			next;
			mes "[Master]";
			mes "However, there is no";
			mes "way to tell if this person";
			mes "has been sent by Prontera";
			mes "Church. I suppose whether";
			mes "this person can enter is";
			mes "really up to you, Litheron.";
			next;
			mes "[Litheron]";
			mes "Hah! Did you hear that?";
			mes "Alright, how about this?";
			mes "I'll let you in if you buy me";
			mes "a drink. Besides, you can't risk making trouble here: this place";
			mes "is full of deadly Assassins.";
			next;
			switch( select( "Sure","Why should I?!" ) )
			{
				case 1:
					if (Zeny > 999)
					{
						mes "[Litheron]";
						mes "Heh, that's what";
						mes "I'm talking about!";
						mes "Hey, bartender! Gimme";
						mes "the usual! I like your";
						mes "style, adventurer...";
						Zeny -= 1000;
						next;
						mes "[Litheron]";
						mes "Alright, you can come";
						mes "on in. But don't you dare";
						mes "breathe a word about this";
						mes "bar to another living soul.";
						close2;
						warp "que_job01",61,50;
						end;
					}
					mes "[Litheron]";
					mes "Huh...";
					mes "Oh, you don't even";
					mes "have enough zeny to";
					mes "buy water here. Oh boy...";
					mes "If you really want to enter,";
					mes "make sure you have the cash!";
					close2;
					warp "que_job01",85,77;
					end;
				case 2:
					mes "[Litheron]";
					mes "Not the saavy type,";
					mes "are you...? Fine, fine.";
					mes "If you're not gonna do";
					mes "me any favors, then why";
					mes "should I help you? Go away!";
					close2;
					warp "que_job01",85,77;
					end;
			}
		}
		mes "[Master]";
		mes "Not at all.";
		mes "Make sure that this";
		mes "one isn't allowed";
		mes "to enter.";
		next;
		mes "[Litheron]";
		mes "You heard the man.";
		mes "You better retreat";
		mes "from this place while";
		mes "you still have legs...";
		close2;
		warp "que_job01",85,77;
		end;
	}
}

que_job01,65,50,1	script	#maobar4-2	WARPNPC,2,2,{

OnTouch:
	warp "que_job01",84,77;
	end;
}

que_job01,81,79,5	script	Idle Knight	4_M_JOB_KNIGHT1,{

	mes "[Litheron]";
	mes "What's the matter?";
	mes "Oh, I see... You're";
	mes "probably wondering why";
	mes "a Knight like me is in a";
	mes "secret Assassin's pub.";
	if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
	next;
	mes "[Litheron]";
	mes "It just so happens that";
	mes "I'm really old friends with";
	mes "the owner of the pub. I do";
	mes "favors for him, and he does";
	mes "favors for me. That's how";
	mes "we do it around here.";
	close;
}

que_job01,82,95,3	script	Bar Master	1_ETC_01,{

	if(checkweight(Tropical_Sograt,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(Class == Job_Assassin || Class == Job_Assassin_Cross)
	{
		mes "[Master]";
		mes "Welcome to my";
		mes "little pub. What";
		mes "will you be having?";
	}
	else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
	{
		mes "[Master]";
		mes "Huh. How did";
		mes "a ruffian like you";
		mes "get in here? Well, if";
		mes "Jack let you in, I guess";
		mes "you must be alright. So";
		mes "what do you wanna drink?";
	}
	else
	{
		mes "[Master]";
		mes "This place is supposed";
		mes "to be Assassins only, but";
		mes "I guess I'll make an exception";
		mes "for you. Hell, you must have";
		mes "had a rough time just getting";
		mes "in. So what are you drinking?";
	}
	next;
	switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
	{
		case 1:
			mes "[Master]";
			mes "In this place, I only";
			mes "serve two drinks. You";
			mes "want a Tropical Sograt or";
			mes "a Vermilion on the Beach?";
			next;
			switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
			{
				case 1:
					.@maodrink = 1;
				case 2:
					if(checkweight(Tropical_Sograt,1) != 1)
					{
						mes "[Master]";
						mes "Hey, why did you bring";
						mes "so much stuff with you?";
						mes "I can't give you anything";
						mes "to drink if you don't have";
						mes "the room to carry it around.";
						mes "Clear out your inventory!";
						close;
					}
					if(Class == Job_Assassin || Class == Job_Assassin_Cross)
					{
						if (Zeny < 800)
						{
							mes "[Master]";
							mes "You know...";
							mes "I was going to charge you";
							mes "800 zeny for this drink, but";
							mes "it looks like you can't afford";
							mes "it right now. Come back when";
							mes "you have the zeny, alright?";
							close;
						}
						mes "[Master]";
						mes "Most bartenders would";
						mes "usually charge 1,000 zeny";
						mes "for this stuff, but I'll only";
						mes "ask you for 800. Enjoy it,";
						mes "my friend, and drink it as";
						mes "deeply as you would life.";
						Zeny -= 800;
						if(.@maodrink) getitem 12112,1;
						else getitem 12113,1;
						close;
					}
					if (Zeny < 1000)
					{
						mes "[Master]";
						mes "Hey, you don't have";
						mes "the zeny for this drink.";
						mes "Make sure you come back";
						mes "with 1,000 zeny if you want";
						mes "me to fix you something, okay?";
						close;
					}
					mes "[Master]";
					mes "For Assassins, I charge";
					mes "800 zeny, but for you, I'm";
					mes "gonna charge 1,000. No";
					mes "hard feelings, but you're";
					mes "already lucky to be here.";
					mes "Hey, enjoy your drink~";
					Zeny -= 1000;
					if(.@maodrink) getitem 12112,1;
					else getitem 12113,1;
					close;
				case 3:
					mes "[Master]";
					mes "What are you...?";
					mes "I just told you";
					mes "I only serve two";
					mes "drinks. If you want";
					mes "water, you oughtta";
					mes "go someplace else.";
					close;
			}
		case 2:
			if(mao_request == 1)
			{
				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
				{
					mes "[Master]";
					mes "Ah, you must be here on";
					mes "the orders of the guildmaster.";
					mes "Alright, just go inside. Hey,";
					mes "but be careful. This won't be";
					mes "easy like most assignments...";
					mao_request = 2;
					close;
				}
				mes "[Master]";
				mes "Mission...?";
				mes "Come on, what are";
				mes "you talking about?";
				mes "Stop talking crazy and";
				mes "order something to drink.";
				next;
				switch( select( "Show Letter of Recommendation" ) )
				{
					case 1:
						break;
				}
				if (countitem(Letter_Of_Recommend))
				{
					mes "[Master]";
					mes "Ah, I see you that you";
					mes "came prepared. Sorry about";
					mes "that, but we've got protocols";
					mes "about secrecy that I'm sworn";
					mes "to upkeep. Alright, do see that";
					mes "Knight over there? Litheron!";
					next;
					mes "[Master]";
					mes "Hey Litheron! Let this";
					mes "guy go through, willya?";
					mes "Yeah, just talk to Litheron,";
					mes "and he'll show you where to go.";
					next;
					mes "[Litheron]";
					mes "Hey, since when did";
					mes "I become your doorman?!";
					mes "Eh, ah well. You got it.";
					mao_request = 2;
					close;
				}
				mes "^3355FFYou forgot to bring your";
				mes "Letter of Recommendation.^000000";
				next;
				mes "[Master]";
				mes "Alright...";
				mes "You're looking way";
				mes "too suspicious now.";
				mes "Maybe I'm wrong, but";
				mes "I don't like taking chances.";
				mes "Boys, show this guy the door!";
				close2;
				warp "morocc",45,106;
				end;
			}
			else if(mao_request == 2)
			{
				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
				{
					mes "[Master]";
					mes "Just go through the";
					mes "door behind Litheron.";
					mes "You know the drill, so";
					mes "hurry it up, willya?";
					close;
				}
				mes "[Master]";
				mes "Go through the door";
				mes "behind Litheron if you";
				mes "wanna learn more about";
				mes "your secret mission.";
				close;
			}
			else if(mao_request > 2)
			{
				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
				{
					mes "[Master]";
					mes "How's your asssignment";
					mes "coming along? Sometimes,";
					mes "you need to relax and take a";
					mes "break. When that time comes,";
					mes "I'll have a drink ready for you.";
					close;
				}
				mes "[Master]";
				mes "How are you doing";
				mes "with the mission? It's";
				mes "good to see you getting";
				mes "along with the Assasssins.";
				mes "Anyway, best of luck, pal.";
				close;
			}
			else if(mao_request == 30 || mao_request == 128)
			{
				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
				{
					mes "[Master]";
					mes "Hey, thanks for all";
					mes "of your hard work, pal.";
					mes "I'll see you around.";
					close;
				}
				mes "[Master]";
				mes "Thanks for all of your";
				mes "help, even if you did go";
				mes "through a little more trouble";
				mes "than you should have. Anyway,";
				mes "you seem alright, so go ahead and come back whenever you want.";
				close;
			}
			else
			{
				if(Class == Job_Assassin || Class == Job_Assassin_Cross)
				{
					mes "[Master]";
					mes "So you haven't been";
					mes "assigned any missions";
					mes "from this joint, eh? By the";
					mes "way, you like this place?";
					mes "I happen to really love";
					mes "this little pub of mine.";
					next;
					mes "[Master]";
					mes "If you want, I'll recommend";
					mes "you to the guildmaster for";
					mes "a mission. Until then, you've";
					mes "got to focus on your training.";
					mes "And until you train... Why";
					mes "don't you enjoy a drink?";
					close;
				}
				mes "[Master]";
				mes "Mission...?";
				mes "Come on, what are";
				mes "you talking about?";
				mes "Stop talking crazy and";
				mes "order something to drink.";
				close;
			}
		case 3:
			mes "[Master]";
			mes "...";
			close;
	}
}

que_job01,49,49,5	script	Tao	4_F_YUNYANG,{

	if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
	{
		mes "[Tao]";
		mes "Meow, what the hell";
		mes "happened to you? Kidd";
		mes "brought you in here, all";
		mes "beat up and asked me to";
		mes "take care of you till you woke";
		mes "up. Are you alright, meow?";
		next;
		mes "[Tao]";
		mes "Oh yes, as soon as you";
		mes "feel better, Kidd wants you";
		mes "to go to the commanding";
		mes "officer's room that's over";
		mes "to the left, meow. Okay?";
		close;
	}
	mes "[Tao]";
	mes "Mm...?";
	mes "What do you";
	mes "need, meow?";
	next;
	switch( select( "Ask about Mission","M-meow?" ) )
	{
		case 1:
			if (mao_request > 1)
			{
				mes "[Tao]";
				mes "The mission...?";
				mes "Just enter the room";
				mes "to the left. You can tell";
				mes "left from right, meow?";
				close;
			}
			mes "[Tao]";
			mes "Good luck, meow.";
			mes "Tao keeps this place";
			mes "safe from people that";
			mes "don't belong here, meow.";
			close;
		case 2:
			mes "[Tao]";
			mes "Meow, meow.";
			mes "It's a long story, meow.";
			mes "Something about wanting";
			mes "a Big Ribbon and hunting";
			mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
			close;
	}
}

que_job01,51,55,1	script	#roombar1	WARPNPC,1,1,{

OnTouch:
	if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
	{
		if(!$@maobar_room)
		{
			$@maobar_room = 1;
			donpcevent "#maobartimer1::OnEnter";
			if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
			{
				donpcevent "Valdes#1::OnEnter";
				donpcevent "Lin#1::OnEnter";
				donpcevent "Kidd#1::OnEnter";
			}
			else if(mao_request == 24)
			{
				donpcevent "Valdes#2::OnEnter";
				donpcevent "Kidd#2::OnEnter";
				donpcevent "#mao_table::OnEnter";
			}
			else if(mao_request == 123)
			{
				donpcevent "Valdes#2::OnEnter";
				donpcevent "Lin#2::OnEnter";
				donpcevent "#mao_table::OnEnter";
			}
			else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
			mes "[Tao]";
			mes "Ah, that place is protected";
			mes "by security magic, so you'll";
			mes "only have ^4D4DFF4 minutes^000000 to remain";
			mes "there. Don't waste time, meow!";
			close2;
			if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
			else warp "que_job01",11,7;
			end;
		}
		mes "[Tao]";
		mes "Sooo sorry, meow~";
		mes "Someone else is already";
		mes "inside. Just come back";
		mes "again later, meow?";
		close2;
		warp "que_job01",52,50;
		end;
	}
	mes "[Tao]";
	mes "Wh-who are you?";
	mes "This is a restricted";
	mes "area, meow! If you don't";
	mes "have permission, then get";
	mes "out of there right meow!";
	close2;
	warp "que_job01",52,50;
	end;
}

que_job01,1,1,1	script	#maobartimer1	FAKE_NPC,{

OnEnter:
	initnpctimer;
	mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
	end;

OnStop:
	mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
	donpcevent "#maobar6::OnInit";
	donpcevent "Valdes#1::OnInit";
	donpcevent "Valdes#2::OnInit";
	donpcevent "Lin#1::OnInit";
	donpcevent "Lin#2::OnInit";
	donpcevent "Kidd#1::OnInit";
	donpcevent "Kidd#2::OnInit";
	donpcevent "Marjana#poison::OnInit";
	donpcevent "#mao_table::OnInit";
	donpcevent "#roombar1::OnInit";
	stopnpctimer;
	end;

OnTimer240000:
	donpcevent "#maobar6::OnEnter";
	end;

OnTimer245000:
	donpcevent "#maobar6::OnInit";
	donpcevent "Valdes#1::OnInit";
	donpcevent "Valdes#2::OnInit";
	donpcevent "Lin#1::OnInit";
	donpcevent "Lin#2::OnInit";
	donpcevent "Kidd#1::OnInit";
	donpcevent "Kidd#2::OnInit";
	donpcevent "Marjana#poison::OnInit";
	donpcevent "#mao_table::OnInit";
	end;

OnTimer250000:
	mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
	donpcevent "#roombar1::OnInit";
	stopnpctimer;
	end;
}

que_job01,12,13,1	script	#maobar6	HIDDEN_WARP_NPC,1,1,{
OnInit:
	disablenpc "#maobar7";
	end;

OnEnter:
	enablenpc "#maobar7";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,51,44,1	script	#roombar2	WARPNPC,1,1,{

OnTouch:
	if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
	{
		if(mao_request == 121)
		{
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "I can't go back to";
			mes "Lin yet... I still need";
			mes "to fully investigate";
			mes "Thanatos Tower...";
			close2;
			warp "que_job01",52,50;
			end;
		}
		if(!$@maobar_room2)
		{
			$@maobar_room2 = 1;
			donpcevent "#maobartimer2::OnEnter";
			if(mao_request == 25)
			{
				donpcevent "Valdes#3::OnEnter";
				donpcevent "Kidd#3::OnEnter";
				donpcevent "#Rabsent::OnEnter";
			}
			else if(mao_request == 122)
			{
				donpcevent "#mao_empty::OnEnter";
			}
			mes "[Tao]";
			mes "Ah, that place is protected";
			mes "by security magic, so you'll";
			mes "only have ^4D4DFF4 minutes^000000 to remain";
			mes "there. Don't waste time, meow!";
			close2;
			if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
			else warp "que_job01",144,57;
			end;
		}
		mes "^3355FFThe door is locked.^000000";
		if(mao_request > 102 && mao_request < 122)
		{
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Hey, R! It's me!";
			mes "Would you please";
			mes "open the door?";
			next;
			mes "[R.]";
			mes "I-I'm sorry, but now's";
			mes "not a good time. Come";
			mes "back here later, please!";
			close2;
			warp "que_job01",52,50;
			end;
		}
		close2;
		warp "que_job01",52,50;
		end;
	}
	mes "[Tao]";
	mes "This is a restricted area,";
	mes "so if you don't have any";
	mes "permission, then get out";
	mes "of here, right meow!";
	close2;
	warp "que_job01",52,50;
	end;
}

que_job01,1,2,1	script	#maobartimer2	FAKE_NPC,{

OnEnter:
	initnpctimer;
	mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
	end;

OnStop:
	mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
	donpcevent "#maobar7::OnInit";
	donpcevent "#maobar8::OnInit";
	donpcevent "Valdes#3::OnInit";
	donpcevent "Lin#3::OnInit";
	donpcevent "Kidd#3::OnInit";
	donpcevent "#Rabsent::OnInit";
	donpcevent "#mao_empty::OnInit";
	donpcevent "#roombar2::OnInit";
	stopnpctimer;
	end;

OnTimer240000:
	donpcevent "#maobar7::OnEnter";
	donpcevent "#maobar8::OnEnter";
	end;

OnTimer245000:
	donpcevent "#maobar7::OnInit";
	donpcevent "#maobar8::OnInit";
	donpcevent "Valdes#3::OnInit";
	donpcevent "Lin#3::OnInit";
	donpcevent "Kidd#3::OnInit";
	donpcevent "#Rabsent::OnInit";
	donpcevent "#mao_empty::OnInit";
	donpcevent "#roombar2::OnInit";
	end;

OnTimer250000:
	mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
	donpcevent "#roombar2::OnInit";
	stopnpctimer;
	end;
}

que_job01,80,17,1	script	#maobar7	WARPNPC,1,1,{

OnInit:
	disablenpc "#maobar7";
	end;

OnEnter:
	enablenpc "#maobar7";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,144,51,1	script	#maobar8	WARPNPC,1,1,{

OnInit:
	disablenpc "#maobar8";
	end;

OnEnter:
	enablenpc "#maobar8";
	end;

OnTouch:
	warp "que_job01",52,50;
	end;
}

que_job01,11,4,1	script	#maoexit1	WARPNPC,1,1,{

OnTouch:
	warp "que_job01",52,50;
	donpcevent "#maobartimer1::OnStop";
	end;
}

que_job01,80,27,1	script	#maoexit2	WARPNPC,1,1,{

OnTouch:
	warp "que_job01",52,50;
	donpcevent "#maobartimer2::OnStop";
	end;
}

que_job01,144,61,1	script	#maoexit3	WARPNPC,1,1,{

OnTouch:
	warp "que_job01",52,50;
	donpcevent "#maobartimer2::OnStop";
	end;
}

que_job01,16,21,5	script	Valdes#1	1_M_JOBTESTER,{

	if(checkweight(Mission_ScrollA,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if(mao_request == 2)
	{
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "[Valdes]";
			mes "Welcome. Ah, this must be";
			mes "your first assignment here.";
			mes "I'm the commanding officer";
			mes "of these missions, so please";
			mes "listen to me very closely.";
			next;
			mes "[Valdes]";
			mes "The Assassin Guild agreed to";
			mes "perform two missions that are";
			mes "supposed to be related to the";
			mes "missing children in Morroc.";
			mes "You must choose one mission";
			mes "in which you will participate.";
			next;
		}
		else
		{
			mes "[Valdes]";
			mes "Good, good, I've been";
			mes "waiting for you. Since our";
			mes "time is limited, I'll be brief.";
			mes "I'm the commanding officer";
			mes "for these two missions that the Assassin Guild has agreed to take.";
			next;
			mes "[Valdes]";
			mes "Due to the nature of these";
			mes "missions and their objectives,";
			mes "we have decided to recruit help";
			mes "from outside. We recognize that";
			mes "Assassins may not be suited";
			mes "for some of the objectives...";
			next;
		}
		mes "[Valdes]";
		mes "The client for the first";
		mes "mission is the Dandelion";
		mes "organization. If you accept,";
		mes "then you will work under Kidd";
		mes "and both of you will search and";
		mes "pursue a specified target.";
		next;
		mes "[Valdes]";
		mes "The client for the other";
		mes "mission is an academic that";
		mes "has identified himself as ''R.'' His credentials check out,";
		mes "and it seems that all he has";
		mes "requested special protection.";
		next;
		mes "[Valdes]";
		mes "I'll be honest: both of our";
		mes "clients strike me as suspicious, but if working with them brings";
		mes "us closer to helping those lost";
		mes "children, we've got to take that chance. I hope you understand.";
		next;
		mes "[Valdes]";
		mes "Will you work as a hunter for the Dandelion organization, or will";
		mes "you work as Mr. R's bodyguard?";
		mes "Please choose the client whose";
		mes "job best suits your skills and";
		mes "abilities before anything else.";
		next;
		switch( select( "Dandelion Organization","Mr. R" ) )
		{
			case 1:
				mes "[Valdes]";
				mes "So you're choosing to";
				mes "work for the Dandelion";
				mes "organization? In that case, Kidd is your immediate superior.";
				mes "I trust the two of you will work well together to finish this.";
				next;
				mes "[Kidd]";
				mes "Hey there~";
				mes "I'm Kidd.";
				mes "Nice to meet you.";
				emotion e_ok,0,"Kidd#1";
				cutin "mocseal_kid01.bmp",2;
				next;
				mes "[Valdes]";
				mes "Alright, please take this";
				mes "written request and meet";
				mes "the Dandelion representative";
				mes "in the pub. He'll brief you";
				mes "further on your mission.";
				mao_request = 3;
				getitem 7417,1;
				next;
				cutin "",255;
				mes "[Valdes]";
				mes "Well then, Lin, I will";
				mes "assign you to bodyguard";
				mes "duty over Mr. R. Make sure";
				mes "to keep a close eye on him.";
				mes "That is all. Dismissed!";
				close2;
				break;
			case 2:
				mes "[Valdes]";
				mes "Alright. Lin will be";
				mes "your immediate superior";
				mes "in this mission. You'll be";
				mes "working with her to ensure";
				mes "that no harm befalls Mr. R.";
				next;
				mes "[Lin]";
				mes "Heya, I'm Lin.";
				mes "I'm lookin' forward";
				mes "to working together";
				mes "with you. Heh heh~";
				emotion e_ok,0,"Lin#1";
				cutin "mocseal_rin01.bmp",2;
				next;
				mes "[Valdes]";
				mes "Here, take this written";
				mes "request to Mr. R who will";
				mes "be waiting in the next room.";
				mes "This document will prove to";
				mes "him that you have been assigned";
				mes "as his personal bodyguard.";
				mao_request = 103;
				getitem 7418,1;
				close2;
				break;
		}
	}
	else if(mao_request == 3 || mao_request == 103)
	{
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "[Valdes]";
			mes "We're running out of";
			mes "time. Hurry and meet the";
			mes "Dandelion representative";
			mes "in the pub so that you can";
			mes "proceed with the mission.";
			close;
		}
		mes "[Valdes]";
		mes "Please meet with the";
		mes "representative from";
		mes "Dandelion in the pub as";
		mes "soon as possible. We can't";
		mes "afford to waste time when";
		mes "children's lives are at stake.";
		close;
	}
	else if(mao_request > 3 && mao_request < 5)
	{
		mes "[Valdes]";
		mes "Your first priority is";
		mes "to speak to Kidd, your";
		mes "immediate superior in the";
		mes "mission that you've accepted.";
		mes "I trust that your work will please the Dandelion organization.";
		close;
	}
	else if(mao_request > 103 && mao_request < 105)
	{
		mes "[Valdes]";
		mes "Your first priority is";
		mes "to speak to Lin, your";
		mes "immediate superior in the";
		mes "mission that you've accepted.";
		mes "Please do your best to protect Mr. R. as his personal bodyguard.";
		close;
	}
	else if(mao_request == 28 || mao_request == 29)
	{
		mes "[Valdes]";
		mes "So how do you feel?";
		mes "Although this mission";
		mes "is technically a failure,";
		mes "we shouldn't feel too bad.";
		mes "Considering all the unknowns,";
		mes "we did surprisingly well.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "W-wait; a minute...";
		mes "Are you saying we stopped";
		mes "Satan Morroc's revival, but";
		mes "Raiyan Moore escaped?";
		next;
		mes "[Lin]";
		mes "Yeah...";
		mes "That snake managed";
		mes "to get away in all of";
		mes "that confusion.";
		cutin "mocseal_rin01.bmp",2;
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "L-Lin...?";
		next;
		mes "[Lin]";
		mes "Not only did he play";
		mes "me for a fool, but he";
		mes "escaped right before";
		mes "my eyes! Don't bother";
		mes "chasing him... I'll be";
		mes "the one who turns him in!";
		next;
		mes "[Kidd]";
		mes "Lin, I understand how";
		mes "you must feel, but don't";
		mes "be so hard on yourself.";
		mes "Lin, you did your job";
		mes "perfectly, and there's no";
		mes "way we could have known...";
		cutin "mocseal_kid01.bmp",0;
		next;
		mes "[Valdes]";
		mes "Although I agree with Kidd,";
		mes "I will entrust with the task";
		mes "of bringing back Raiyan, Lin,";
		mes "if that's what you really want.";
		mes "Everyone else must feel very exhausted, so let's take a break.";
		next;
		mes "[Lin]";
		mes "...I'm sorry, Valdes,";
		mes "but I don't want to lose";
		mes "Moore's trail. I'd better";
		mes "go now while I can...";
		cutin "mocseal_rin01.bmp",2;
		next;
		cutin "mocseal_rin01.bmp",255;
		donpcevent "Lin#1::OnInit";
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "She seems upset....";
		next;
		mes "[Valdes]";
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "Well, as a fellow Assassin,";
			mes "I'm sure you can understand";
			mes "what's she going through.";
			mes "We have too much pride to";
			mes "take this kind of failure lightly. ";
		}
		else
		{
			mes "Well, she's an Assassin.";
			mes "All of us have too much pride";
			mes "to accept any kind of failure.";
			mes "It's just... It's just not in";
			mes "our vocabulary, you see?";
		}
		delitem 7416,countitem(Letter_Of_Recommend);
		delitem 7417,countitem(Mission_ScrollA);
		if(mao_request == 28) getexp 1050000,0;
		else if(mao_request == 29) getexp 1280000,0;
		mao_request = 30;
		getitem 12107,1;
		next;
		mes "[Valdes]";
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "Regardless of our";
			mes "original objective,";
			mes "I must say that you";
			mes "did a good job. We";
			mes "didn't save the children,";
			mes "but we stopped Satan Morroc.";
		}
		else
		{
			mes "We failed our original";
			mes "objective to save those kids,";
			mes "but we did stop Satan Morroc.";
			mes "You did a good job, and we'll";
			mes "notify your guild of your good";
			mes "work. Thanks for your help.";
			next;
			mes "[Valdes]";
			mes "Take care of yourself,";
			mes "and take pride in the fact";
			mes "that the Assassin Guild";
			mes "considers you a valuable";
			mes "ally. Be safe, adventurer...";
		}
		next;
		mes "[Valdes]";
		mes "Kidd, when you're";
		mes "ready, I have another";
		mes "assignment for you in";
		mes "Prontera. But for now,";
		mes "I want you to take it easy.";
		next;
		mes "[Kidd]";
		mes "Heh. Alright,";
		mes "Valdes. I guess";
		mes "my work is never";
		mes "finished~";
		close2;
		donpcevent "Kidd#1::OnInit";
	}
	else if(mao_request == 126 || mao_request == 127)
	{
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "[Valdes]";
			mes "How are you feeling?";
			mes "I've got some bad news:";
			mes "All of us, every member of";
			mes "the Assassin Guild... We";
			mes "were tricked by Raiyan Moore...";
		}
		else
		{
			mes "[Valdes]";
			mes "How are you feeling?";
			mes "I've got some bad news:";
			mes "these missions we were";
			mes "assigned... They were all";
			mes "part of an elaborate scheme";
			mes "that all of us fell for...";
		}
		next;
		mes "[Lin]";
		mes "We were fooled by that";
		mes "damned bastard. Everything";
		mes "that Raiyan Moore wanted us";
		mes "to do was for the sake of";
		mes "Satan Morroc's reincarnation.";
		mes "He almost got away with it...";
		cutin "mocseal_rin01.bmp",2;
		next;
		mes "[Lin]";
		mes "He got away from us";
		mes "this time... I'm sorry.";
		mes "I should have caught him,";
		mes "but he had help. I failed you.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Lin...";
		next;
		mes "[Kidd]";
		mes "Lin, you don't gotta";
		mes "apologize. There's no";
		mes "way you could've known.";
		mes "C'mon, we understand";
		mes "how you feel, but it's not";
		mes "your fault at all.";
		cutin "mocseal_kid01.bmp",0;
		next;
		mes "[Valdes]";
		mes "Kidd is right. We shouldn't";
		mes "be blaming ourselves or ";
		mes "each other. For now, we can";
		mes "be satisfied with preventing";
		mes "Satan Morroc's revival, and";
		mes "then focus on Raiyan Moore.";
		cutin "mocseal_kid01.bmp",255;
		next;
		mes "[Lin]";
		mes "Don't worry, Valdes.";
		mes "I'm going to take care of";
		mes "Raiyan Moore. He's not going";
		mes "to get away from me again.";
		cutin "mocseal_rin01.bmp",2;
		next;
		mes "[Valdes]";
		mes "Well, Lin...";
		mes "Although I'd prefer for";
		mes "you to rest for now, I can";
		mes "respect your conviction.";
		mes "Alright, I'll entrust you with";
		mes "the task of finding Moore.";
		next;
		mes "[Valdes]";
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "Ah, and before I forget,";
			mes "let me give you your fee";
			mes "for taking this mission.";
			mes "We may have technically";
			mes "failed our original objective,";
			mes "but you did very good work.";
		}
		else
		{
			mes "Ah, and before I forget,";
			mes "let me give you your fee";
			mes "for taking this mission.";
			mes "I thank you on behalf of";
			mes "the Assassin Guild for";
			mes "your efforts and hard work.";
		}
		delitem 7416,countitem(Letter_Of_Recommend);
		delitem 7418,countitem(Mission_ScrollB);
		if(mao_request == 126) getexp 1050000,0;
		else if(mao_request == 127) getexp 1280000,0;
		mao_request = 128;
		getitem 12106,1;
		next;
		mes "[Valdes]";
		mes "Technically, we failed to";
		mes "achieve our original mission";
		mes "objective, but I will notify your guild and tell them that you were";
		mes "instrumental in preventing";
		mes "a worldwide catastrophe.";
		next;
		mes "[Lin]";
		mes "Valdes...";
		mes "I'm leaving now.";
		mes "Wish me luck, "+ strcharinfo(PC_NAME) +".";
		next;
		cutin "mocseal_rin01.bmp",255;
		donpcevent "Lin#1::OnInit";
		mes "[Valdes]";
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "Alright, then.";
			mes "You're dismissed.";
			mes "I'll see you next time.";
		}
		else
		{
			mes "Alright, then.";
			mes "You're dismissed.";
			mes "Once again, thank you";
			mes "for helping us. You've";
			mes "been a valuable ally to the";
			mes "Assassin Guild, so be proud.";
		}
		next;
		mes "[Valdes]";
		mes "Kidd, when you're";
		mes "ready, I have another";
		mes "assignment for you in";
		mes "Prontera. But for now,";
		mes "I want you to take it easy.";
		next;
		mes "[Kidd]";
		mes "Heh. Alright,";
		mes "Valdes. I guess";
		mes "my work is never";
		mes "finished~";
		close2;
		donpcevent "Kidd#1::OnInit";
	}
	else if(mao_request == 30 || mao_request == 128)
	{
		if(Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "[Valdes]";
			mes "You may go ahead";
			mes "and take a rest. The";
			mes "last mission you took";
			mes "was so critical, you";
			mes "can afford to take";
			mes "a short vacation.";
		}
		else
		{
			mes "[Valdes]";
			mes "You've been of great";
			mes "help to the Assassin";
			mes "Guild. Your aid will";
			mes "always be welcome here.";
			mes "If it weren't for you, then";
			mes "Satan Morroc would have...";
		}
		close2;
	}
	cutin "",255;
	end;

OnInit:
	disablenpc "Valdes#1";
	end;

OnEnter:
	enablenpc "Valdes#1";
	end;
}

que_job01,17,11,3	script	Valdes#2	1_M_JOBTESTER,{

OnInit:
	disablenpc "Valdes#2";
	end;

OnEnter:
	disablenpc "Valdes#2";
	end;
}

que_job01,142,56,5	script	Valdes#3	1_M_JOBTESTER,{

OnInit:
	disablenpc "Valdes#3";
	end;

OnEnter:
	disablenpc "Valdes#3";
	end;
}

que_job01,19,18,3	script	Lin#1	4_F_ACROSS,{

	cutin "mocseal_rin01.bmp",2;
	if (mao_request < 3)
	{
		mes "[Lin]";
		mes "Hmm... If you're here";
		mes "for the reason that I think";
		mes "you're here, you should talk";
		mes "to our boss Valdes first.";
		close2;
	}
	else if(mao_request == 3)
	{
		mes "[Lin]";
		mes "Hey. You're working";
		mes "with Kidd, right? He's";
		mes "right over there. Anyway,";
		mes "don't worry, he's pretty";
		mes "easy to get along with.";
		close2;
	}
	else if(mao_request == 103)
	{
		mes "[Lin]";
		mes "First things first.";
		mes "We need to talk to our";
		mes "client, R, over in the next";
		mes "room. I'll meet you there.";
		close2;
		disablenpc "Lin#1";
	}
	else if(mao_request == 28 || mao_request == 29)
	{
		mes "[Lin]";
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "^3355FFLin seems extremely";
		mes "exhausted and depressed.";
		mes "For now, let's go talk to Valdes, the commanding officer.^000000";
		close2;
	}
	else if(mao_request == 126 || mao_request == 127)
	{
		mes "[Lin]";
		mes "H-hey...";
		mes "I hear that";
		mes "Kidd saved you.";
		mes "...............................";
		mes "Sorry, "+ strcharinfo(PC_NAME) +"...";
		mes "I l-let you down...";
		next;
		mes "^3355FFLin seems extremely";
		mes "exhausted and depressed.";
		mes "For now, let's go talk to Valdes, the commanding officer.^000000";
		close2;
	}
	cutin "",255;
	end;

OnInit:
	disablenpc "Lin#1";
	end;

OnEnter:
	enablenpc "Lin#1";
	end;
}

que_job01,13,9,7	script	Lin#2	4_F_ACROSS,{

OnInit:
	disablenpc "Lin#2";
	end;

OnEnter:
	disablenpc "Lin#2";
	end;
}

que_job01,84,17,3	script	Lin#2-1	4_F_ACROSS,{

	if (mao_request == 103)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "What...?";
		mes "I thought we're";
		mes "only supposed to";
		mes "protect you? What";
		mes "exactly is going on?";
		next;
		mes "[R.]";
		mes "I'm sorry, but it is";
		mes "imperative that I leave";
		mes "for the Juno Library...";
		cutin "mocseal_dan01.bmp",0;
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Excuse me, but";
		mes "what are you guys";
		mes "talking about...?";
		next;
		mes "[Lin]";
		mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
		mes "my partner for this assignment.";
		if (Sex == SEX_MALE)
			mes "Don't worry, you can trust him.";
		else
			mes "Don't worry, you can trust her.";
		next;
		mes "[R.]";
		mes "Ah, I see. Please,";
		mes "for the sake of anonymity,";
		mes "call me Mr. R. If it will help";
		mes "you in your task, you may want";
		mes "to ask Lin to explain everything that I just told her. Excuse me...";
		next;
		mes "^3355FFMr. R pulled out a pendant";
		mes "from his necklace, placed it";
		mes "against his forehead, and then";
		mes "quickly mumbled something";
		mes "before raising his head.^000000";
		mao_request = 104;
		close2;
	}
	else if(mao_request == 104)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Um...";
		mes "What was that?";
		mes "Mr. R just took out";
		mes "that strange pendant";
		mes "and starting praying";
		mes "or... something.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "I guess he was praying...";
		mes "Though whatever religion";
		mes "it is, I've never heard of it.";
		mes "Anyway, it's not a big deal.";
		mes "Let me explain our current";
		mes "objective for this assignment.";
		next;
		mes "[Lin]";
		mes "Our client, Mr. R, was attacked";
		mes "while researching important";
		mes "documents in the Juno Library.";
		mes "He escaped with his life, but";
		mes "he wasn't able to bring all of";
		mes "the documents along with him.";
		next;
		mes "[R.]";
		mes "The information in those";
		mes "documents is vital for my";
		mes "research, and may provide";
		mes "clues to finding those children";
		mes "that have been missing from";
		mes "Morroc. Please retrieve them!";
		cutin "mocseal_dan01.bmp",0;
		next;
		mes "[Lin]";
		mes "Well, I guess that's that.";
		mes "I suppose that if we retrieve";
		mes "those documents, we'll be one";
		mes "step closer to finding those";
		mes "lost kids. So let's do this.";
		cutin "mocseal_rin01.bmp",2;
		next;
		switch( select( "Wait!","Won't they attack again?" ) )
		{
			case 1:
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Wait! It's too risky!";
				mes "What if Mr. R is attacked";
				mes "again? I mean, isn't that";
				mes "why we're here? To protect";
				mes "him from those attackers?";
				next;
				mes "[Lin]";
				mes "Good point. I guess";
				mes "we should split up.";
				mes "One of us will stay here";
				mes "to guard Mr. R, and the other";
				mes "will go to the Juno Library to";
				mes "find his research documents.";
				break;
			case 2:
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Won't they attack";
				mes "again? Shouldn't both";
				mes "of us guard Mr. R here?";
				next;
				mes "[Lin]";
				mes "I agree with you, but";
				mes "I think one of us should";
				mes "be enough to ensure Mr. R's";
				mes "safety. Besides, we should be";
				mes "doing all that we can to save";
				mes "those missing children.";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "I think you're right.";
				mes "But I think we should";
				mes "see if that's alright";
				mes "with Mr. R first.";
				break;
		}
		next;
		mes "[Lin]";
		mes "Okay, okay...";
		mes "So what do you";
		mes "think about that, Mr. R?";
		mes "That alright with you?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R.]";
		mes "Of course, I'd like my";
		mes "safety to be guaranteed,";
		mes "but the information in those";
		mes "documents is more important";
		mes "than my life. Do whatever it";
		mes "takes--please get them back.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Well then. Mr. R, you'll";
		mes "stay here where I can protect";
		mes "you. This place is also shielded";
		mes "with security magic, so you'll";
		mes "be just fine. Now, as for you,";
		mes ""+ strcharinfo(PC_NAME) +"...";
		next;
		mes "[Lin]";
		mes "Your priority is to go";
		mes "to the Juno Library and";
		mes "bring Mr. R's documents";
		mes "back over here. Hey, Mr. R,";
		mes "how can we tell which are";
		mes "your documents, anyway?";
		next;
		mes "[R.]";
		mes "They're, um...";
		mes "They're labeled with";
		mes "the name, ''Moore.''";
		mes "Just... another psuedonym.";
		next;
		mes "[Lin]";
		mes "Once you're in the";
		mes "Juno Library, find a";
		mes "girl named ^4D4DFFYunia^000000. She'll";
		mes "help make your job a lot";
		mes "easier. Okay then, good luck~";
		mes "Good luck!";
		mao_request = 105;
		close2;
	}
	else if(mao_request == 105)
	{
		cutin "mocseal_rin01.bmp",0;
		mes "[Lin]";
		mes "Head over to Juno";
		mes "Library and speak to";
		mes "a girl there named Yunia.";
		mes "If anyone gets in your way,";
		mes "just dispose of 'em. Punks";
		mes "deserve whatever you give 'em!";
		next;
		mes "[Lin]";
		mes "Er, but that's completely";
		mes "up to you. Just wanted to let";
		mes "you know that you wouldn't get";
		mes "in trouble for assassinating when you're working with Assassins";
		mes "is all I'm saying. Okay, seeya~";
		close2;
	}
	else if(mao_request == 106)
	{
		cutin "mocseal_rin01.bmp",0;
		mes "[Lin]";
		mes "Ah, were you able to";
		mes "find Yunia? Wait a sec,";
		mes "did you bring the documents?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Uh oh...";
		mes "I guess I better";
		mes "go back and talk";
		mes "to Yunia once again!";
		cutin "mocseal_dan01.bmp",0;
		close2;
	}
	else if(mao_request == 107)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Yunia gave you the";
		mes "documents that Mr. R";
		mes "wanted? Great, now go";
		mes "bring them to him and";
		mes "see what he wants us";
		mes "to do for him next.";
		mao_request = 108;
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Ah yes, these are exactly";
		mes "what I wanted! Thank you so";
		mes "much for your hard work. Wow,";
		mes "these are so well organized...";
		close2;
	}
	else if(mao_request == 108)
	{
		mes "[Lin]";
		mes "Huh. Now that we brought";
		mes "him these documents, he's";
		mes "probably gonna ask us to";
		mes "do something else for him.";
		mes "That's how it always works...";
		close2;
	}
	else if(mao_request == 109)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Lin]";
		mes "I guess we should do as";
		mes "Mr. R asks. Go ahead and";
		mes "check the field west of Morroc";
		mes "for one of those artifacts or";
		mes "crests, and I'll remain here";
		mes "to guard Mr. R, just in case.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
		mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
		mes "^A9A9A9AT^000000 but this situation can't";
		mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
		close2;
	}
	else if(mao_request > 109 && mao_request < 115)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "I don't really know";
		mes "what's going on, but";
		mes "it looks like we have";
		mes "no choice but to do as";
		mes "Mr. R. Moore asks for now...";
		close2;
	}
	else if(mao_request == 115)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Hey... I need to talk to";
		mes "you alone. This R. Moore guy...";
		mes "I don't like him! Something's";
		mes "not adding up quite right!";
		mes "I've been going through his";
		mes "research notes, you know?";
		next;
		mes "[Lin]";
		mes "There's all this mention";
		mes "of Morroc, Morroc Satan,";
		mes "and Thanatos Tower... How";
		mes "is this all connected to the";
		mes "missing children? If you ask";
		mes "me, it's pretty morbid stuff.";
		next;
		mes "[Lin]";
		mes "Hey, I want you to find out";
		mes "what you can from our local";
		mes "historian in Morroc about Morroc Satan and all that. There's";
		mes "too much we don't know, and";
		mes "I don't wanna take chances.";
		mao_request = 116;
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Hm...?";
		mes "What were you";
		mes "talking about so";
		mes "excitedly over there?";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Oh, we were just";
		mes "talking about the those";
		mes "elemental crests and how";
		mes "they're now taken care of.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Say, " + strcharinfo(PC_NAME) + ",";
		mes "were you about to leave?";
		mes "I had another reques--";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "I'm sending "+ strcharinfo(PC_NAME) +"";
		mes "on a snack errand and it won't";
		if (Sex == SEX_MALE)
			mes "take too long. Did you want him";
		else
			mes "take too long. Did you want her";
		mes "to bring you back anything?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Oh, yes. On your way";
		mes "back, would you bring";
		mes "me a Tropical Sograt?";
		mes "I'm very fond of those.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Well, "+ strcharinfo(PC_NAME) +",";
		mes "you heard the ^A9A9A9GO^000000 man.";
		mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
		mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
		close2;
	}
	else if(mao_request == 116)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Back so soon?";
		mes "Did you forget what";
		mes "I asked you to do?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "You were going";
		mes "on a snack errand,";
		mes "weren't you?";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
		mes "^A9A9A9THE^000000 came back because you";
		mes "^A9A9A9HISTORIAN^000000 forgot something. ";
		mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
		mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
		close2;
	}
	else if(mao_request == 117)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, I'm back...";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
		mes "but I forgot to ask you to";
		mes "bring me a snack ^A9A9A9ME^000000 too.";
		mes "Do you think you ^A9A9A9AT^000000 can";
		mes "^A9A9A9THE^000000 get me a glass of, um...";
		mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Snack? Um... That's";
		mes "more of a drink, isn't it?";
		mes "But if that's what you want,";
		mes "then I'll be back soon.";
		mes "(^333333This is so cloak and dagger!";
		mes "How does she talk like that?^000000)";
		close2;
	}
	else if(mao_request == 118)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Oh, good.";
		mes "You're finally back~";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Ah! You've finally returned.";
		mes "I have another request that";
		mes "I must ask of you that pertains";
		mes "to the missing children.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Yeah, alright.";
		mes "Depending on what";
		mes "it is, maybe we'll do it.";
		mes "But if it's some crazy";
		mes "nonsense errand, we won't.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "For the sake of my";
		mes "research, I want you to";
		mes "investigate Thanatos Tower.";
		mes "Learn more about its origin";
		mes "through any means possible. I didn't want to say this, but...";
		next;
		mes "[R. Moore]";
		mes "I think it's possible that the";
		mes "missing children were kidnapped";
		mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
		mes "more about the kidnappers by";
		mes "learning about Satan Morroc.";
		next;
		mes "[R. Moore]";
		mes "I know this all sounds";
		mes "crazy, but please trust me.";
		mes "Thanatos Tower is somehow";
		mes "related to Satan Morroc, so";
		mes "if you could tell me what";
		mes "you can learn from there...";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Thanatos Tower, huh?";
		mes "Alright, it's not like we don't";
		mes "believe you, but we need some";
		mes "time to consider your request";
		mes "before we can go ahead with the investigation you're asking for...";
		mao_request = 119;
		close2;
	}
	else if(mao_request == 119)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Alright... Before";
		mes "we go and do this, we";
		mes "need to make absolutely";
		mes "sure of a few things.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Of course.";
		mes "What is it that";
		mes "you want to ask me?";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "First, those men that";
		mes "attacked you. Are they";
		mes "trying to revive Satan";
		mes "Morroc? And those crests...";
		mes "Were they built to break Satan";
		mes "Morroc's seal or protect it?";
		next;
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "Oh, my attackers. I have no";
		mes "idea what they could want.";
		mes "As for the elemental crests,";
		mes "they were originally built by";
		mes "a madman to revive Satan Morroc. ";
		next;
		mes "[R. Moore]";
		mes "However, once that crazed";
		mes "man's plot was discovered,";
		mes "the crests were modified to";
		mes "further shield the seal that";
		mes "contains Satan Morroc.";
		next;
		mes "[R. Moore]";
		mes "But as a historian...";
		mes "These stories about Satan";
		mes "Morroc and seals are just";
		mes "conjecture. I need concrete";
		mes "proof that the threat of";
		mes "Satan Morroc truly exists.";
		next;
		mes "[R. Moore]";
		mes "If I can obtain that,";
		mes "people would be able to";
		mes "take Satan Morroc's threat";
		mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
		next;
		mes "[R. Moore]";
		mes "I'm begging you, please";
		mes "go to Thanatos Tower and";
		mes "try to find some sort of solid";
		mes "historical record that proves";
		mes "that Satan Morroc really";
		mes "existed in our world.";
		mao_request = 120;
		close2;
	}
	else if(mao_request == 120)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "I'm not sure what to";
		mes "believe, but investigating";
		mes "Thanatos Tower seems to be";
		mes "our best course of action now.";
		next;
		mes "[Lin]";
		mes "While you work on that,";
		mes "I will be trying to piece";
		mes "together the information that";
		mes "we've collected so far, as well";
		mes "as keep an eye on Mr. R. Moore.";
		mes "Good luck, and be careful.";
		mao_request = 121;
		close2;
	}
	else if(mao_request == 121)
	{
		mes "^3355FFLin seems to be lost";
		mes "in thought, carefully";
		mes "weighing your mission's";
		mes "options. For now, you";
		mes "better do your part and";
		mes "investigate Thanatos Tower.^000000";
		close2;
	}
	cutin "",255;
	end;
}

que_job01,79,15,1	script	R	4_M_MASKMAN,{

	if(mao_request == 103)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[R.]";
		mes "Right now, my life isn't";
		mes "so important! Please let";
		mes "me finish my research!";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "What...?";
		mes "I thought we're";
		mes "only supposed to";
		mes "protect you? What";
		mes "exactly is going on?";
		next;
		mes "[R.]";
		mes "I'm sorry, but it is";
		mes "imperative that I leave";
		mes "for the Juno Library...";
		cutin "mocseal_dan01.bmp",0;
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Excuse me, but";
		mes "what are you guys";
		mes "talking about...?";
		next;
		mes "[Lin]";
		mes "Ah, this is "+ strcharinfo(PC_NAME) +",";
		mes "my partner for this assignment.";
		if (Sex == SEX_MALE)
			mes "Don't worry, you can trust him.";
		else
			mes "Don't worry, you can trust her.";
		next;
		mes "[R.]";
		mes "Ah, I see. Please, for";
		mes "for the sake of anonymity,";
		mes "call me Mr. R. If it will help";
		mes "you in your task, you may want";
		mes "to ask Lin to explain everything that I just told her. Excuse me...";
		next;
		mes "^3355FFMr. R pulled out a pendant";
		mes "from his necklace, placed it";
		mes "against his forehead, and then";
		mes "quickly mumbled something";
		mes "before raising his head.^000000";
		mao_request = 104;
		close2;
	}
	else if(mao_request == 104)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R.]";
		mes "Your partner should be";
		mes "able to relate everything";
		mes "that I've already told her,";
		mes "as well as any details that";
		mes "you might need to know for";
		mes "your job. Please excuse me...";
		next;
		mes "^3355FFMr. R pulled out a pendant";
		mes "from his necklace, placed it";
		mes "against his forehead, and then";
		mes "quickly mumbled something";
		mes "before raising his head.^000000";
		close2;
	}
	else if(mao_request == 105)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R.]";
		mes "The Juno Library is";
		mes "divided into 3 sections:";
		mes "2 sections are used to store";
		mes "books, and the other section";
		mes "is dedicated for use as a";
		mes "reading room or study hall.";
		next;
		mes "[R.]";
		mes "You should be able to";
		mes "find Yunia in that study";
		mes "hall. Hopefully, by that";
		mes "time, she'll be finished";
		mes "organizing my documents...";
		close2;
	}
	else if(mao_request == 106)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "So were you able to find";
		mes "Yunia and get my research";
		mes "documents from her? If you've";
		mes "forgotten, then please go back";
		mes "to Juno Library and bring them";
		mes "back here... Thanks again.";
		close2;
	}
	else if(mao_request == 107)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "These are the documents";
		mes "that I received from Yunia.";
		mes "Is this what you needed?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Ah yes, these are exactly";
		mes "what I wanted! Thank you so";
		mes "much for your hard work. Wow,";
		mes "these are so well organized...";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Alright. You need to tell";
		mes "us how your research is";
		mes "related to our next job...";
		mes "We need to protect you, but";
		mes "we still want to help those";
		mes "missing children if we can.";
		mao_request = 108;
		close2;
	}
	else if(mao_request == 108)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "The information in these";
		mes "documents is related to my";
		mes "next request for you. As your";
		mes "client, I hope you will carry";
		mes "out this task and consider it";
		mes "part of your assignment.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Yeah, yeah, you don't";
		mes "have to remind me. Besides,";
		mes "we Assassins don't like leaving";
		mes "any job unfinished. So what do";
		mes "you need us to do this time?";
		next;
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "There are four crests";
		mes "hidden in four different";
		mes "directions around Morroc";
		mes "which regulate the power";
		mes "of the Water, Wind, Earth";
		mes "and Fire elements in the area.";
		next;
		mes "[R. Moore]";
		mes "The stability of these";
		mes "elements in Morroc is in";
		mes "currently in question, so";
		mes "I want you to ^4D4DFFuse enchanted";
		mes "stones^000000 to strengthen the power";
		mes "of these elemental crests.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Wait... We can honor";
		mes "requests regarding your";
		mes "safety, or anything that";
		mes "will help us find those";
		mes "missing kids, but we're your";
		mes "bodyguards, not your servants.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "I know, I know...";
		mes "But whatever force has";
		mes "been tampering with these";
		mes "artifacts is probably responsible for kidnapping those children.";
		mes "It's worth investigating...";
		next;
		mes "[R. Moore]";
		mes "Regardless, those men";
		mes "attacked me because they";
		mes "did not want me to repair";
		mes "Morroc's elemental equilibrium.";
		mes "At least, that's what I believe. ";
		mao_request = 109;
		next;
		mes "[R. Moore]";
		mes "You can't possibly";
		mes "understand now, but";
		mes "trust me... You don't want";
		mes "those crests to weaken.";
		close2;
	}
	else if(mao_request == 109)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Why don't you search West";
		mes "Morroc first for one of the";
		mes "elemental artifacts since it";
		mes "is closer? It should be where";
		mes "the pyramids are located.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Please go ahead";
		mes "and do as he says.";
		mes "In the meantime, I'll";
		mes "stay here and make sure";
		mes "no one attacks Mr. R again.";
		next;
		mes "[Lin]";
		mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
		mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
		mes "^A9A9A9AT^000000 but this situation can't";
		mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
		close2;
	}
	else if(mao_request > 109 && mao_request < 112)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "You should be able to find";
		mes "the element regulation device";
		mes "behind one of the pyramids in";
		mes "the field west of Morroc. Please";
		mes "use an enchanted stone to";
		mes "boost the crest's power.";
		close2;
	}
	else if(mao_request == 112)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "Alright, now, I don't know";
		mes "the locations of the other";
		mes "crests. I wish I had the";
		mes "chance to search for them";
		mes "before I was attacked. I'm";
		mes "sorry I can't be of more help.";
		next;
		mes "[R. Moore]";
		mes "I didn't know asking for";
		mes "protection would require";
		mes "me to live like a prisoner...";
		mes "I feel... I feel trapped.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Hey, what's your problem,";
		mes "Mr. R?! You're snug as a rug";
		mes "in here, next to freakin' pub";
		mes "for goodness sake, while we're";
		mes "running around doing all of";
		mes "your dirty work for you!";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "This much is";
		mes "true, I suppose...";
		next;
		cutin "mocseal_dan01.bmp",255;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, I guess I'll go out";
		mes "and try to activate those";
		mes "other elemental crests";
		mes "just outside of Morroc.";
		close2;
	}
	else if(mao_request > 112 && mao_request < 115)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "Thank you so much";
		mes "for all of your hard";
		mes "work. Future generations";
		mes "will praise what you have";
		mes "done. Rest assured...";
		next;
		mes "[Lin]";
		mes "What...?";
		mes "What did you";
		mes "say just now?";
		next;
		mes "[R. Moore]";
		mes "Oh nothing...";
		mes "Just giving " + strcharinfo(PC_NAME) + "";
		mes "due credit. That's all.";
		close2;
	}
	else if(mao_request == 115)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Good, you've arrived.";
		mes "Now, to ensure the safety";
		mes "of all of those poor children,";
		mes "I need you to complete ano--";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Excuse me, I don't mean";
		mes "to butt in, but I need to";
		mes "talk to you alone. It's";
		mes "a very urgent issue that";
		mes "I need to discuss here";
		mes "with "+ strcharinfo(PC_NAME) +".";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "...Very well.";
		mes "Then I shall next;";
		mes "until you return.";
		close2;
	}
	else if(mao_request == 116)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Hmmm...?";
		mes "Weren't you going";
		mes "out on an errand to";
		mes "pick up some snacks";
		mes "and drinks for us?";
		close2;
	}
	else if(mao_request == 117)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Oh good, you've";
		mes "returned. Never mind";
		mes "the snacks, I want to";
		mes "talk to you about my";
		mes "next request if you wo--";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
		mes "but I forgot to ask you to";
		mes "bring me a snack ^A9A9A9ME^000000 too.";
		mes "Do you think you ^A9A9A9AT^000000 can";
		mes "^A9A9A9THE^000000 get me a glass of, um...";
		mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Snack? Um... That's";
		mes "more of a drink, isn't it?";
		mes "But if that's what you want,";
		mes "then I'll be back soon.";
		mes "(^333333This is so cloak and dagger!";
		mes "How does she talk like that?^000000)";
		close2;
	}
	else if(mao_request == 118)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "Ah, you've finally returned.";
		mes "I have another request that";
		mes "I must ask of you that pertains";
		mes "to the missing children.";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Yeah, alright.";
		mes "Depending on what";
		mes "it is, maybe we'll do it.";
		mes "But if it's some crazy";
		mes "nonsense errand, we won't.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[R. Moore]";
		mes "For the sake of my";
		mes "research, I want you to";
		mes "investigate Thanatos Tower.";
		mes "Learn more about its origin";
		mes "through any means possible. I didn't want to say this, but...";
		next;
		mes "[R. Moore]";
		mes "I think it's possible that the";
		mes "missing children were kidnapped";
		mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
		mes "more about the kidnappers by";
		mes "learning about Satan Morroc.";
		next;
		mes "[R. Moore]";
		mes "I know this all sounds";
		mes "crazy, but please trust me.";
		mes "Thanatos Tower is somehow";
		mes "related to Satan Morroc, so";
		mes "if you could tell me what";
		mes "you can learn from there...";
		next;
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Thanatos Tower, huh?";
		mes "Alright, it's not like we don't";
		mes "believe you, but we need some";
		mes "time to consider your request";
		mes "before we can go ahead with the investigation you're asking for...";
		mao_request = 119;
		close2;
	}
	else if(mao_request == 119)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "Lin has something to ask";
		mes "me, so I should probably";
		mes "answer her questions before";
		mes "requesting you to do anything.";
		close2;
	}
	else if(mao_request == 120)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "I'm begging you, please";
		mes "go to Thanatos Tower and";
		mes "try to find some sort of solid";
		mes "historical record that proves";
		mes "that Satan Morroc really";
		mes "existed in our world.";
		close2;
	}
	else if(mao_request == 121)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[R. Moore]";
		mes "You'll be investigating";
		mes "Thanatos Tower, then?";
		mes "Good, good, I'll soon be";
		mes "able to complete my work.";
		next;
		mes "^3355FFMr. R pulled out a pendant";
		mes "from his necklace, placed it";
		mes "against his forehead, and then";
		mes "quickly mumbled something";
		mes "before raising his head.^000000";
		close2;
	}
	cutin "",255;
	end;
}

que_job01,147,54,3	script	Lin#3	4_F_ACROSS,{

OnInit:
	disablenpc "Lin#3";
	end;

OnEnter:
	disablenpc "Lin#3";
	end;
}

que_job01,13,17,5	script	Kidd#1	4_M_ACROSS,{

	cutin "mocseal_kid01.bmp",2;
	if (mao_request < 3)
	{
		mes "[Kidd]";
		mes "...";
		mes "......";
		mes "Um. Hey.";
		close2;
	}
	else if(mao_request > 102 && mao_request < 126)
	{
		mes "[Kidd]";
		mes "Oh hey, you're the one who's";
		mes "working with Lin, right? We're";
		mes "all glad you came on board for";
		mes "that mission. I mean, we can't do everything ourselves, you know?";
		close2;
	}
	else if(mao_request == 3)
	{
		mes "[Kidd]";
		mes "The representative from";
		mes "the Dandelion organization";
		mes "is waiting for us in the hall,";
		mes "so you better hustle over to";
		mes "him. Don't worry, I'll meet you";
		mes "as soon as you get there.";
		close2;
		disablenpc "Kidd#1";
	}
	else if(mao_request == 28 || mao_request == 29)
	{
		mes "[Kidd]";
		mes "Oh, hey...";
		mes "You're here,";
		mes "you really came back.";
		next;
		mes "[Valdes]";
		mes "Excuse me...";
		mes "But can we";
		mes "talk for a second?";
		close2;
	}
	else if(mao_request == 126 || mao_request == 127)
	{
		mes "[Kidd]";
		mes "Oh, hey...";
		mes "You're here,";
		mes "you really came back.";
		next;
		mes "[Valdes]";
		mes "Excuse me...";
		mes "But can we";
		mes "talk for a second?";
		close2;
	}
	cutin "",255;
	end;

OnInit:
	disablenpc "Kidd#1";
	end;

OnEnter:
	enablenpc "Kidd#1";
	end;
}

que_job01,12,8,7	script	Kidd#2	4_M_ACROSS,{

OnInit:
	disablenpc "Kidd#2";
	end;

OnEnter:
	disablenpc "Kidd#2";
	end;
}

que_job01,148,54,3	script	Kidd#3	4_M_ACROSS,{

OnInit:
	disablenpc "Kidd#3";
	end;

OnEnter:
	disablenpc "Kidd#3";
	end;
}

que_job01,91,83,3	script	Kidd#hall	4_M_ACROSS,{

	if (mao_request == 124)
	{
		mes "[Kidd]";
		mes "Something major is going";
		mes "to happen... You've got to";
		mes "call the other members of";
		mes "Dandelion, and I've got to";
		mes "contact everyone in my guild!";
		next;
		mes "[Dandelion Member]";
		mes "Let me go, I can feel";
		mes "something happening in";
		mes "Morroc Castle! We have";
		mes "to go over there right now!";
		close2;
	}
	else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
	{
		mes "[Kidd]";
		mes "......";
		mes ".........";
		close2;
	}
	else if(mao_request == 3)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Oh good, you're here";
		mes "just in time. This member";
		mes "from Dandelion is going to";
		mes "explain our mission to us.";
		mes "Now, if you'll give him";
		mes "your full attention...";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Ah, so you're the one";
		mes "working with Kidd on this";
		mes "mission? I'm your client,";
		mes "the representative of the";
		mes "Dandelion Organization.";
		next;
		mes "[Dandelion Member]";
		mes "If you don't already know,";
		mes "we're a public service group";
		mes "that does great volunteer work.";
		mes "However, one of our projects,";
		mes "a child daycare center, was";
		mes "ruined by a Mr. Raiyan Moore.";
		next;
		mes "[Dandelion Member]";
		mes "It's horrible what he did:";
		mes "Raiyan Moore kidnapped all";
		mes "of the children at our daycare";
		mes "center! We can't help but feel";
		mes "responsible, and we're doing";
		mes "all that we can to find them...";
		next;
		mes "[Dandelion Member]";
		mes "However, the people of";
		mes "our organization don't have";
		mes "the skills to find him, much";
		mes "less deal with this dangerous";
		mes "man. That's why we're asking";
		mes "for your help in this matter.";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "That's how the children";
		mes "have been disappearing?";
		mes "Hmm. According to Raiyan";
		mes "Moore's profile, he's more";
		mes "of an academic or a scholar";
		mes "than a dangerous kidnapper...";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Yes, he would appear";
		mes "innocuous according to";
		mes "the file we've given you,";
		mes "but I do not think that";
		mes "Raiyan Moore is a person";
		mes "that we should underestimate.";
		next;
		mes "^3355FFThe representative from";
		mes "the Dandelion Organization";
		mes "pulled out a necklace pendant";
		mes "from under his shirt, pressed";
		mes "it to his forehead, and then";
		mes "quickly mumbled some words.^000000";
		mao_request = 4;
		close2;
	}
	else if(mao_request == 4)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "(^333333Kidd? What...";
		mes "What is he doing";
		mes "with that pendant?^000000)";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "I've seen him do that";
		mes "a couple of times. I dunno,";
		mes "I guess he's just praying.";
		mes "Though, I doubt it's to any";
		mes "deity or god or whatever";
		mes "that I'm familiar with...";
		next;
		mes "[Kidd]";
		mes "Anyway, back to the task at";
		mes "hand. All we know is that our";
		mes "target was last seen checking";
		mes "out the Morroc ruins. Now, I think that we should begin our search ";
		mes "by visiting the Juno Library.";
		next;
		switch( select( "Why should we go there?","Right, I understand!" ) )
		{
			case 1:
				mes "[Kidd]";
				mes "Our target, Raiyan Moore";
				mes "is a scholar, an academic.";
				mes "If he was researching the";
				mes "Morroc Ruins, there's a good";
				mes "chance that he went to the";
				mes "Juno Library beforehand.";
				next;
				mes "[Kidd]";
				mes "If we're lucky, we might";
				mes "find some clue as to what";
				mes "Raiyan Moore is trying to do,";
				mes "and where he might be now.";
				mes "Pretty good idea, huh?";
				break;
			case 2:
				mes "[Kidd]";
				mes "I know that Juno is pretty";
				mes "far, but I think it's the";
				mes "best lead to follow for now.";
				mes "It's not an easy journey to";
				mes "make, so I wanna thank you";
				mes "for being so understanding.";
				break;
		}
		next;
		mes "[Kidd]";
		mes "Anyway, if we're lucky,";
		mes "maybe someone there might";
		mes "be familiar with Raiyan's work";
		mes "and could point us in the right";
		mes "direction. Alright then, I'll meet up with you in the Juno Library.";
		mao_request = 5;
		close2;
	}
	else if(mao_request > 4 && mao_request < 8)
	{
		mes "[Kidd]";
		mes "Hmm...? What are you still";
		mes "doing here? There's no need";
		mes "to wait up for me, I'll just catch up with you at the Juno Library.";
		mes "Besides, I've got a few other";
		mes "things to take care of first...";
		close2;
	}
	else if(mao_request == 8)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hey you, Dandelion guy,";
		mes "you know why these four";
		mes "directions in Morroc are";
		mes "so important to Moore?";
		mes "He wrote something about";
		mes "it in his research journal.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Hm? No, not really.";
		mes "In fact, it's even more";
		mes "baffling. What could be";
		mes "here in Morroc, and how";
		mes "can it possibly relate";
		mes "to the missing children?";
		next;
		mes "[Kidd]";
		mes "Yeah, well, it's all we";
		mes "have to go on for now.";
		mes "Although he's probably";
		mes "gone by now, we need to";
		mes "follow through on this lead... If we're lucky, we'll catch Moore.";
		mao_request = 9;
		close2;
	}
	else if(mao_request == 9)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "So...";
		mes "How should we go";
		mes "about investigating the";
		mes "four directions in Morroc?";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hmm... Why don't we try";
		mes "this? I'll check the south";
		mes "part of Morroc for anything";
		mes "out of the ordinary, while you";
		mes "check the west part of Morroc.";
		next;
		mes "[Kidd]";
		mes "Since Moore was performing";
		mes "historical research, it would";
		mes "probably be best for you to";
		mes "investigate the pyramids west";
		mes "of Morroc. If you happen to find anything, then meet me back here.";
		mao_request = 10;
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Good luck to the";
		mes "two of you. Although";
		mes "I have no idea what you";
		mes "might find, I hope that it";
		mes "will lead you to Raiya Moore...";
		close2;
	}
	else if(mao_request == 10)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "For now, investigate";
		mes "the west part of Morroc";
		mes "where the pyramids are";
		mes "located. If you find anything";
		mes "that may interest Moore, come";
		mes "back and report it to me here.";
		close2;
	}
	else if(mao_request == 11)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Ah, you've returned.";
		mes "I found some sort of";
		mes "elemental crest over in";
		mes "the south part of Morroc.";
		mes "It was full of Earth magic...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Really? I actually found the";
		mes "Wind elemental crest west";
		mes "of Morroc. Do you think this";
		mes "means that there's elemental";
		mes "crests in the fields north and";
		mes "east of Morroc as well?";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "I'm not sure, but I can tell";
		mes "that there's some serious power";
		mes "in those elemental crests. Now,";
		mes "from what we read in Moore's";
		mes "research, the four directions";
		mes "in Morroc have to be balanced.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Hmm. Although your mission";
		mes "is to find Raiyan Moore and";
		mes "rescue the missing children,";
		mes "we cannot allow Moore to cause";
		mes "more harm. We can't ignore the crests, and should check them...";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "I agree... In fact, the";
		mes "Earth crest seemed pretty";
		mes "unstable when I found it.";
		mes "For now, go and stabilize";
		mes "all four elemental crests";
		mes "located just outside of Morroc.";
		next;
		mes "[Kidd]";
		mes "While you're doing that,";
		mes "I'm going to visit Morroc's";
		mes "local historian and see what";
		mes "I can learn about those crests";
		mes "and Raiyan Moore's intentions.";
		mao_request = 12;
		close2;
	}
	else if(mao_request == 12)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hmm... If you want to";
		mes "stabilize the crests, you'll";
		mes "probably need to counter the";
		mes "the element of a crest with the";
		mes "opposing, superior element,";
		mes "to balance them out, I guess.";
		next;
		mes "[Kidd]";
		mes "You'll need all four";
		mes "types of those elemental";
		mes "stones. Anyway, you already";
		mes "know where the west crest is.";
		mes "The south crest is in the lowest part of the field south of Morroc.";
		next;
		mes "[Kidd]";
		mes "As for the north and east";
		mes "crest locations, you're on";
		mes "your own. Anyway, don't forget";
		mes "to bring a Flame Heart, Mystic";
		mes "Frozen, Great Nature and";
		mes "Rough Wind with you, okay?";
		close2;
	}
	else if(mao_request > 12 && mao_request < 16)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Have you been able to";
		mes "find the other elemental";
		mes "crests? Don't forget to";
		mes "stabilize them by using";
		mes "elemental stones of a";
		mes "superior, opposing element.";
		close2;
	}
	else if(mao_request == 16)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Is that what happened?";
		mes "I can't believe the historian";
		mes "would do that, Kidd. Did you";
		mes "explain why you needed to";
		mes "speak to him, and let him";
		mes "know that it was urgent?";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hell, yeah...!";
		mes "Well, you know.";
		mes "In my usual way...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "I just came back";
		mes "from stabilizing those";
		mes "elemental crests. Wait,";
		mes "did something happen?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "I'm not sure...";
		mes "Kidd seems very upset";
		mes "for some reason. I'm";
		mes "guessing something must";
		mes "have happened when he";
		mes "went to visit that historian.";
		mao_request = 17;
		close2;
	}
	else if(mao_request == 17)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Alright...";
		mes "So you know how";
		mes "I was supposed to";
		mes "visit our historian?";
		mes "He, um, refused to see me...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "What...?!";
		mes "Why would he do";
		mes "something like that?";
		next;
		mes "[Kidd]";
		mes "I have no idea!";
		mes "But I personally think";
		mes "that he's got something";
		mes "against Assassins. So";
		mes "I want you to go and";
		mes "try talking to him...";
		next;
		if (Class == Job_Assassin || Class == Job_Assassin_Cross)
		{
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Wait a second.";
			mes "I'm an Assassin too!";
			next;
			mes "[Kidd]";
			mes "Yeah, but he already";
			mes "recognizes me. At least";
			mes "you can go in disguise...";
			mes "You know, wear one of";
			mes "those cute hats or whatever.";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Alright, alright.";
			mes "I'll try talking";
			mes "to him for you...";
			mao_request = 18;
			close2;
		}
		else
		{
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Alright, alright.";
			mes "I'll try talking";
			mes "to him for you...";
			mao_request = 18;
			close2;
		}
	}
	else if(mao_request == 18)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "You should be able to";
		mes "find our local historian in";
		mes "the Morroc Inn. If you can, ask";
		mes "him about the crests around";
		mes "Morroc and their importance.";
		next;
		mes "[Kidd]";
		mes "We need to gather as";
		mes "many clues as we can";
		mes "about Raiyan Moore's";
		mes "research so that we can";
		mes "better understand his motives.";
		close2;
	}
	else if(mao_request == 19)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hey, you're back.";
		mes "So were you able to";
		mes "talk to the historian?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Say, what's that";
		mes "you're drinking?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Oh, this?";
		mes "It's a Tropical Sograt.";
		mes "Trust me, it's delicious.";
		mes "Here, let me buy you a glass.";
		mes "Master! Let me have another";
		mes "glass of Tropical Sograt!";
		next;
		mes "[Master]";
		mes "Alright, alright~";
		mes "Coming right up.";
		mes "Here you are, enjoy.";
		mes "Take this.";
		mao_request = 20;
		getitem 12112,1;
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hey, drink that later.";
		mes "Did you figure out why";
		mes "the historian refused to";
		mes "see me? Gimme your report~";
		close2;
	}
	else if(mao_request == 20)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Alright, now tell me.";
		mes "Were you able to talk";
		mes "to the historian? Also,";
		mes "did you figure out why";
		mes "he didn't wanna talk to me?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Oh, that? I never got to";
		mes "speak to the historian, but";
		mes "I did talk to his assistant.";
		mes "It turns out that you scared";
		mes "him off by brandishing your";
		mes "blades in front of him...";
		next;
		mes "[Kidd]";
		mes "You gotta be kidding me!";
		mes "I'm an Assassin! What am";
		mes "I supposed to be doing if";
		mes "not looking cool and totally";
		mes "hardcore, huh? Damn babies...";
		mes "So what else did you learn?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, those elemental crests";
		mes "are supposed to protect some";
		mes "seal beneath Morroc Castle";
		mes "that keeps this monster, Satan";
		mes "Morroc, from invading our world. It might be just a legend, but...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "The assistant told me that";
		mes "Thanatos Tower was actually";
		mes "a place originally used by";
		mes "Satan Morroc to summon his";
		mes "minions. Now, demons or angels";
		mes "or whatever inhabit that tower.";
		next;
		mes "[Kidd]";
		mes "Alright...";
		mes "But what does all";
		mes "this have to do with";
		mes "the missing children?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well... Let's say that";
		mes "Raiyan Moore's goal is to";
		mes "revive Satan Morroc, if it";
		mes "truly exists. It might be";
		mes "possible to do that by";
		mes "offering a blood sacrifice.";
		mao_request = 21;
		next;
		mes "[Kidd]";
		mes "Then that would mean";
		mes "that the children were";
		mes "kidnapped to-- No way!";
		mes "That's... That's sick!";
		close2;
	}
	else if(mao_request == 21)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "You know... I've been";
		mes "thinking about what we";
		mes "should do next. If Satan";
		mes "Morroc really exists, then";
		mes "that would be a worldwide";
		mes "catastrophe, right?";
		next;
		mes "[Kidd]";
		mes "However, we don't really";
		mes "know if such a powerful";
		mes "monster really does exist.";
		mes "I don't want to believe it,";
		mes "but we gotta investigate the";
		mes "possibility, find some proof.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "There are those seals";
		mes "around Morroc, but we're";
		mes "not sure if they help keep";
		mes "Satan Morroc sealed, or if";
		mes "their magic makes it easier for humans to live in that desert.";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Yeah, yeah, I know. Okay,";
		mes "this is what we'll do. You go";
		mes "to Thanatos Tower and see if";
		mes "you can find those kids, Raiyan";
		mes "Moore, or concrete proof of";
		mes "Satan Morroc's existence.";
		mao_request = 22;
		next;
		mes "[Kidd]";
		mes "If you're lucky enough to";
		mes "encounter Raiyan Moore";
		mes "while you're there, bring him";
		mes "back, dead or alive, it doesn't";
		mes "matter. In the meantime, I'll talk to the historian's assistant...";
		close2;
	}
	else if(mao_request == 22)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "So how's the investigation of";
		mes "Thanatos Tower coming along?";
		mes "Did you learn anything about";
		mes "Raiyan Moore or Satan Morroc?";
		next;
		switch( select( "Yes, I did.","No, not yet..." ) )
		{
			case 1:
				if(thana_quest > 1)
				{
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "Well, I found some old log";
					mes "entries about Satan Morroc.";
					mes "They pretty much confirm that";
					mes "Satan Morroc is real, and that";
					mes "it's sealed under Morroc Castle. ";
					next;
					mes "["+ strcharinfo(PC_NAME) +"]";
					mes "The Rekenber Corporation";
					mes "is also responsible for the";
					mes "tower's reconstruction, and";
					mes "they ultimately plan to repair";
					mes "all twelve of its levels.";
					next;
					cutin "mocseal_kid01.bmp",2;
					mes "[Kidd]";
					mes "So it's true...";
					mes "Satan Morroc does exist.";
					mes "If Raiyan Moore kidnapped";
					mes "those children, then he must";
					mes "be planning to sacrifice them";
					mes "to revive that monster.";
					next;
					cutin "mocseal_dan01.bmp",0;
					mes "[Dandelion Member]";
					mes "I wish we could say that we";
					mes "were jumping to conclusions,";
					mes "but Moore's research results";
					mes "and his behavior... He can't be";
					mes "planning anything else. This";
					mes "is the worst case scenario...";
					next;
					cutin "mocseal_kid01.bmp",2;
					mes "[Kidd]";
					mes "Damn it!";
					mes "We have to find";
					mes "Raiyan Moore now!";
					mes "We're running out of";
					mes "time! What'll we do?!";
					mao_request = 23;
					close2;
				}
				else
				{
					cutin "mocseal_kid01.bmp",2;
					mes "[Kidd]";
					mes "Hmm... Your investigation";
					mes "wasn't thorough enough. You";
					mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
					mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
					close2;
				}
				break;
			case 2:
				cutin "mocseal_kid01.bmp",2;
				mes "[Kidd]";
				mes "Alright. Come back";
				mes "as soon as you finish";
				mes "your investigation. I'm";
				mes "getting the feeling that we";
				mes "no longer have the luxury";
				mes "of time, so please hurry!";
				close2;
				break;
		}
	}
	else if(mao_request == 23)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "We need to calm down...";
		mes "We're no good to those";
		mes "kids if we let ourselves";
		mes "get frustrated. Okay, did";
		mes "you find any trace of Raiyan";
		mes "Moore over at Thanatos Tower?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Not at all. I've been";
		mes "asking around, but haven't";
		mes "been able to get any clue as";
		mes "to where he can be right now.";
		mes "How can we possibly find him?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "This is bad... Not only";
		mes "are the missing children in";
		mes "danger, but if Raiyan may even";
		mes "revive Satan Morroc. We cannot";
		mes "allow that to happen at any cost.";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "I know, I've been";
		mes "searching places where";
		mes "the children might have";
		mes "been hidden, but there's";
		mes "just so many of them. We";
		mes "really got to think of ou--";
		next;
		cutin "mocseal_kid01.bmp",255;
		cutin "mocseal_dan01.bmp",255;
		mes "[Litheron]";
		mes "Um? I'm really sorry to";
		mes "interrupt. I know I'm not";
		mes "supposed to bother you guys";
		mes "on assignment, but I overheard";
		mes "you and wanted to ask about";
		mes "the guy you're looking for.";
		next;
		mes "[Dandelion Member]";
		mes "You mean...";
		mes "Raiyan Moore?";
		next;
		mes "[Litheron]";
		mes "Yeah. Does he wear";
		mes "the same uniform as you?";
		mes "If he does, I think I saw him";
		mes "here earlier going by the name";
		mes "of ''Mr. R.'' Also, I think he";
		mes "might also be Lin's client...";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "What, Lin's client?!";
		mes "Wait, "+ strcharinfo(PC_NAME) +", do you recall";
		mes "what Lin's assignent was?";
		next;
		switch( select( "Well, um...","Bodyguard, right?" ) )
		{
			case 1:
				mes "[Kidd]";
				mes "Damn it!";
				mes "I don't remember";
				mes "it either! But I've got";
				mes "a bad feeling about this!";
				mes "We gotta go talk to our";
				mes "commanding officer!";
				mao_request = 24;
				break;
			case 2:
				mes "[Kidd]";
				mes "That's right! She's";
				mes "supposed to be a bodyguard";
				mes "for someone called ''Mr. R!''";
				mes "How could we overlook this?!";
				mes "Damn it, we need to talk to our";
				mes "commanding officer right now!";
				mao_request = 24;
				break;
		}
		next;
		mes "[Litheron]";
		mes "Hey, hey...";
		mes "What's going on?";
		mes "Was I not supposed to";
		mes "tell that to you guys?";
		next;
		mes "[Kidd]";
		mes "No, no...";
		mes "You were actually";
		mes "a really great help!";
		mes "Thanks, Litheron, ";
		mes "I'll buy you a drink later~";
		close2;
	}
	else if(mao_request == 24)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Now I remember...!";
		mes "Lin is supposed to work";
		mes "as a bodyguard for someone";
		mes "named, ''Mr. R!'' We're looking";
		mes "for Raiyan Moore--if they're the same person-- then that means--";
		next;
		mes "[Kidd]";
		mes "Hurry, we need to tell";
		mes "our commanding officer,";
		mes "Valdes! I'll meet you there";
		mes "in a flash, so just get over";
		mes "there as quickly as you can!";
		close2;
	}
	else if(mao_request == 25)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Raiyan Moore's supposed";
		mes "to be in the room on the other";
		mes "side of the commanding officer's room. Check it, quickly! Once";
		mes "I get my hands on that guy...";
		close2;
	}
	else if(mao_request == 26 || mao_request == 27)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Something huge is going";
		mes "on at Morroc Castle. If that's";
		mes "where Satan Morroc is sealed,";
		mes "then the demon is beginning";
		mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
		close2;
	}
	else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Man, that was close!";
		mes "We got really lucky.";
		mes "Yeah... Let's talk about this";
		mes "some more with Valdes in";
		mes "the commanding officer's room.";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "I still can't believe it...";
		mes "Those poor, poor children...";
		emotion e_hmm,1;
		close2;
	}
	else if(mao_request > 102 && mao_request < 126)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hey, you're...";
		mes "You're Lin's partner,";
		mes "aren't you? Good luck";
		mes "working with her-- she";
		mes "can be pretty bossy.";
		close2;
	}
	else
	{
		cutin "mocseal_kid01.bmp",1;
		mes "[Kidd]";
		mes "Damn it, I feel like";
		mes "we all failed. I can";
		mes "understand how Lin feels.";
		mes "Still, I hate standing by";
		mes "and waiting around...";
		close2;
	}
	cutin "mocseal_kid01.bmp",255;
	cutin "mocseal_dan01.bmp",255;
	end;
}

que_job01,89,85,5	script	Dandelion Member	4_M_MASKMAN,{

	if(checkweight(Tropical_Sograt,1) != 1)
	{
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (mao_request == 124)
	{
		mes "[Dandelion Member]";
		mes "H-hey...!";
		mes "Did you feel that?";
		mes "That eerie vibration";
		mes "of incredibly dark power...";
		next;
		mes "[Kidd]";
		mes "Something major is going";
		mes "to happen... You've got to";
		mes "call the other members of";
		mes "Dandelion, and I've got to";
		mes "contact everyone in my guild!";
		next;
		mes "[Dandelion Member]";
		mes "Let me go, I can feel";
		mes "something happening in";
		mes "Morroc Castle! We have";
		mes "to go over there right now!";
		close2;
	}
	else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
	{
		mes "[Dandelion Member]";
		mes "Have you ever heard of";
		mes "the Dandelion organization?";
		next;
		switch( select( "Yes","No" ) )
		{
			case 1:
				mes "[Dandelion Member]";
				mes "Ah, so you already know";
				mes "about us? I feel so ashamed...";
				mes "We let that Raiyan Moore kidnap";
				mes "the children that were entrusted to our care. I don't know if we";
				mes "can ever forgive ourselves.";
				close2;
				break;
			case 2:
				mes "[Dandelion Member]";
				mes "You really haven't?";
				mes "Well, I suppose we're";
				mes "not a very popular or";
				mes "glamorous group. Basically,";
				mes "we're a non-profit organization working to improve public welfare.";
				next;
				mes "[Dandelion Member]";
				mes "We volunteer to clean the";
				mes "streets, repair homes for";
				mes "lower income households, and";
				mes "even operated a day care center.";
				mes "However, Raiyan Moore kidnapped all the children under our care...";
				next;
				mes "[Dandelion Member]";
				mes "I can only imagine the";
				mes "suffering those poor kids";
				mes "must be going through. I hope";
				mes "that we can save them soon!";
				close2;
				break;
		}
	}
	else if(mao_request == 3)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Ah, so you're the one";
		mes "working with Kidd on this";
		mes "mission? I'm your client,";
		mes "the representative of the";
		mes "Dandelion Organization.";
		next;
		mes "[Dandelion Member]";
		mes "If you don't already know,";
		mes "we're a public service group";
		mes "that does great volunteer work.";
		mes "However, one of our projects,";
		mes "a child daycare center, was";
		mes "ruined by a Mr. Raiyan Moore.";
		next;
		mes "[Dandelion Member]";
		mes "It's horrible what he did:";
		mes "Raiyan Moore kidnapped all";
		mes "of the children at our daycare";
		mes "center! We can't help but feel";
		mes "responsible, and we're doing";
		mes "all that we can to find them...";
		next;
		mes "[Dandelion Member]";
		mes "However, the people of";
		mes "our organization don't have";
		mes "the skills to find him, much";
		mes "less deal with this dangerous";
		mes "man. That's why we're asking";
		mes "for your help in this matter.";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "That's how the children";
		mes "have been disappearing?";
		mes "Hmm. According to Raiyan";
		mes "Moore's profile, he's more";
		mes "of an academic or a scholar";
		mes "than a dangerous kidnapper...";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Yes, he would appear";
		mes "innocuous according to";
		mes "the file we've given you,";
		mes "but I do not think that";
		mes "Raiyan Moore is a person";
		mes "that we should underestimate.";
		next;
		mes "^3355FFThe representative from";
		mes "the Dandelion Organization";
		mes "pulled out a necklace pendant";
		mes "from under his shirt, pressed";
		mes "it to his forehead, and then";
		mes "quickly mumbled some words.^000000";
		mao_request = 4;
		close2;
	}
	else if(mao_request == 4)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "All we know is that";
		mes "Raiyan Moore has last";
		mes "been spotted investigating";
		mes "the ruins around Morroc.";
		mes "For now, I suggest that you plan your next action with Kidd.";
		next;
		mes "^3355FFThe representative from";
		mes "the Dandelion Organization";
		mes "pulled out a necklace pendant";
		mes "from under his shirt, pressed";
		mes "it to his forehead, and then";
		mes "quickly mumbled some words.^000000";
		close2;
	}
	else if(mao_request > 4 && mao_request < 8)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "Are you leaving now?";
		mes "I hope that you catch";
		mes "Raiyan Moore and that";
		mes "you can rescue those";
		mes "poor kids. Only a monster";
		mes "would stoop to kidnapping...";
		close2;
	}
	else if(mao_request == 8)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "So you found some";
		mes "sort of clue as to where";
		mes "Raiyan would be? I agree";
		mes "that it sounds like a long";
		mes "shot, but we've got to try";
		mes "everything that we can!";
		close2;
	}
	else if(mao_request == 9)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "Raiyan seems to have";
		mes "been conducting some very";
		mes "peculiar research. What could";
		mes "the meaning of ''Morroc's four";
		mes "directions'' be? How can it";
		mes "possibly be of significance?";
		close2;
	}
	else if(mao_request == 10)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "So you're really going to";
		mes "check the four directions";
		mes "in Morroc... What could";
		mes "possibly interest Raiyan";
		mes "Moore in Morroc? Perhaps";
		mes "he is not just a kidnapper...";
		close2;
	}
	else if(mao_request == 11)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "You found a crest shaped";
		mes "like the Wind? Ah, Kidd";
		mes "mentioned that he found an";
		mes "elemental crest imbued with";
		mes "the power of Earth. You should";
		mes "share your findings with him...";
		close2;
	}
	else if(mao_request > 11 && mao_request < 16)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "I don't understand what";
		mes "could be so important about";
		mes "these elemental crest devices";
		mes "hidden in Morroc. What could";
		mes "Raiyan Moore be planning...?";
		close2;
	}
	else if(mao_request == 16)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Is that what happened?";
		mes "I can't believe the historian";
		mes "would do that, Kidd. Did you";
		mes "explain why you needed to";
		mes "speak to him, and let him";
		mes "know that it was urgent?";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hell, yeah...!";
		mes "Well, you know.";
		mes "In my usual way...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "I just came back";
		mes "from stabilizing those";
		mes "elemental crests. Wait,";
		mes "did something happen?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "I'm not sure...";
		mes "Kidd seems very upset";
		mes "for some reason. I'm";
		mes "guessing something must";
		mes "have happened when he";
		mes "went to visit that historian.";
		mao_request = 17;
		close2;
	}
	else if(mao_request == 17)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Now why would Morroc's";
		mes "local historian refuse to see";
		mes "Kidd? Maybe he didn't fully";
		mes "understand the importance";
		mes "of this mission? How strange...";
		close2;
	}
	else if(mao_request == 18)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "We have so very few leads";
		mes "to finding Raiyan Moore, it's";
		mes "completely frustrating. I know";
		mes "that we have no choice, but";
		mes "I'm worried to death about";
		mes "those kidnapped children...";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Try not to worry";
		mes "so much. We'll just";
		mes "do what we always do:";
		mes "everything we can. I only";
		mes "hope it'll be enough this time.";
		close2;
	}
	else if(mao_request == 19)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "Oh, you've returned?";
		mes "Were you able to talk to";
		mes "the historian? Heh, while you";
		mes "were gone, I've been helping";
		mes "myself to some of these drinks~";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Say, what's that";
		mes "you're drinking?";
		next;
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Oh, this?";
		mes "It's a Tropical Sograt.";
		mes "Trust me, it's delicious.";
		mes "Here, let me buy you a glass.";
		mes "Master! Let me have another";
		mes "glass of Tropical Sograt!";
		next;
		mes "[Master]";
		mes "Alright, alright~";
		mes "Coming right up.";
		mes "Here you are, enjoy.";
		mes "Take this.";
		mao_request = 20;
		getitem 12112,1;
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Hey, drink that later.";
		mes "Did you figure out why";
		mes "the historian refused to";
		mes "see me? Gimme your report~";
		close2;
	}
	else if(mao_request == 20)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Isn't Tropical Sograt";
		mes "so good? I can't believe";
		mes "Assassins can enjoy this";
		mes "drink whenever they want~";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Don't forget that";
		mes "we've got a mission";
		mes "to finish! Come on,";
		mes "gimme your report now.";
		mes "What'd you learn exactly?";
		close2;
	}
	else if(mao_request == 21)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "Raiyan Moore...";
		mes "The missing children...";
		mes "Satan Morroc and Thanatos";
		mes "Tower. They couldn't all be";
		mes "connected somehow, can they?";
		close2;
	}
	else if(mao_request == 22)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "I hope that you'll be";
		mes "able to find Raiyan Moore";
		mes "at Thanatos Tower. Though,";
		mes "it's a public place, so I don't";
		mes "think he'd linger there for";
		mes "too long. Good luck...";
		close2;
	}
	else if(mao_request == 23)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "That monster...";
		mes "So he kidnapped the";
		mes "children to-- to sacrifice";
		mes "them?! That's... unthinkable.";
		mes "All to bring back some dead";
		mes "demon? Why would he do that?!";
		close2;
	}
	else if(mao_request == 24)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Raiyan Moore kidnapped";
		mes "the children to revive Satan";
		mes "Morroc, and had the nerve";
		mes "to hire the Assassin Guild";
		mes "to protect him?! He's truly";
		mes "a devious mastermind...";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Being duped by that guy...";
		mes "I've never been so insulted!";
		mes "It's decided: that Raiyan";
		mes "Moore doesn't deserve";
		mes "to take another breath.";
		close2;
	}
	else if(mao_request == 25)
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "I can't believe that";
		mes "Raiyan Moore was under";
		mes "our noses this whole time...";
		mes "Do you know where he is now?";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Yeah. Yeah...";
		mes "Don't get too";
		mes "worked up, he'll";
		mes "be right here soon.";
		close2;
	}
	else if(mao_request == 26 || mao_request == 27)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "This is bad news...";
		mes "It looks like Raiyan Moore";
		mes "is performing the ritual to";
		mes "revive Satan Morroc. We need";
		mes "to go to Morroc Castle, where";
		mes "Satan Morroc is sealed...";
		close2;
	}
	else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "Well, we've sent some";
		mes "people to purse Raiyan,";
		mes "though I honestly doubt";
		mes "that they'll be able to get";
		mes "him. Luckily, though, you";
		mes "seem to be alright...";
		close2;
	}
	else if(mao_request > 102 && mao_request < 126)
	{
		cutin "mocseal_dan01.bmp",1;
		mes "[Dandelion Member]";
		mes "I'm sorry...";
		mes "But I'm far too busy";
		mes "to speak with you now.";
		mes "This matter requires";
		mes "my full attention!";
		close2;
	}
	else
	{
		cutin "mocseal_dan01.bmp",0;
		mes "[Dandelion Member]";
		mes "Those poor children...";
		mes "And what are we going";
		mes "to tell their parents?";
		mes "Still, perhaps this is";
		mes "the will of ^4D4DFFFreya^000000.";
		next;
		mes "[Dandelion Member]";
		mes "Their deaths may have";
		mes "been horrific, but I believe";
		mes "that those children are now";
		mes "safe in Freya's loving arms.";
		mes "Who can understand the ";
		mes "divine will of Freya?";
		next;
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "Freya...?";
		mes "I thought most";
		mes "people around here";
		mes "prayed to Odin. Well,";
		mes "I suppose that explains";
		mes "a couple things.";
		close2;
	}
	cutin "mocseal_dan01.bmp",255;
	cutin "mocseal_kid01.bmp",255;
	end;
}

yuno_in04,180,106,3	script	Reading Girl	1_F_MERCHANT_01,{

	if (mao_request == 5)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Excuse me, but may I ask";
		mes "you a question? I'm hoping";
		mes "that you might be able to";
		mes "help me with something.";
		next;
		mes "[Yunia]";
		mes "Eh? Oh, I'm sorry, I was";
		mes "so busy reading this book!";
		mes "So, uh, what exactly did";
		mes "you want to ask me?";
		next;
		switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
		{
			case 1:
				mes "[Yunia]";
				mes "Raiyan Moore?";
				mes "I don't know any--";
				mes "Oh, you must mean";
				mes "Mr. R. Moore. Yes,";
				mes "I suppose I do if his";
				mes "first name is Raiyan.";
				next;
				mes "[Yunia]";
				mes "I'm Yunia, Mr. Moore's";
				mes "temporary assistant while";
				mes "he's working on his current";
				mes "research project. I can't make";
				mes "heads or tails out of whatever";
				mes "he's been studying, though...";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Great, when was the";
				mes "last time you've seen";
				mes "him? You see, we're";
				mes "actually looking for him...";
				next;
				mes "[Yunia]";
				mes "I actually saw him here";
				mes "everyday in the library up";
				mes "until a couple days ago. That's";
				mes "when these strange men tried";
				mes "to capture him, but luckily he";
				mes "was able to escape.";
				next;
				mes "[Yunia]";
				mes "I remember that things";
				mes "were so crazy that day,";
				mes "and Mr. Moore even forgot";
				mes "to bring his documents with";
				mes "him while he was running away.";
				next;
				switch( select( "Documents?","Where did he go?" ) )
				{
					case 1:
						mes "[Yunia]";
						mes "Yes, he was perusing";
						mes "some historic documents";
						mes "before he ran off. They're";
						mes "all about history, so I couldn't really understand them at all...";
						mao_request = 6;
						close;
					case 2:
						mes "[Yunia]";
						mes "Mm... I really don't";
						mes "know? But I did keep and";
						mes "organize the documents that";
						mes "he was researching so that";
						mes "they'll be ready when he";
						mes "comes back to the library.";
						mao_request = 6;
						close;
				}
			case 2:
				mes "[Yunia]";
				mes "Oh... you know.";
				mes "It's just this novel";
				mes "About a boy who becomes.";
				mes "a slave and he needs to";
				mes "pay off his parents' debts.";
				mes "But then, he falls in love...";
				next;
				mes "[Yunia]";
				mes "And the girl he falls";
				mes "in love with? He doesn't";
				mes "know it yet, but she's the";
				mes "dark overlord of darkness!";
				mes "At least, I think she is. They";
				mes "keep hinting at it, though.";
				close;
		}
	}
	else if(mao_request == 6)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "I was wondering if";
		mes "I could look through";
		mes "that Mr. Moore was studying...";
		next;
		mes "[Yunia]";
		mes "Well, I gave most of the";
		mes "documents that I organized";
		mes "to someone else already, but";
		mes "now that I think about it, there are a few leftover, unorganized";
		mes "files that you can check out.";
		next;
		mes "[Yunia]";
		mes "Actually, the person that took";
		mes "the organized documents did";
		mes "so on Mr. Moore's behalf. Then,";
		mes "she quickly vanished before";
		mes "I could ask her for her name or Mr. Moore's contact information.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Damn! That information";
		mes "would have been really";
		mes "helpful! (^333333I better not let";
		mes "her know that I'm actually";
		mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
		next;
		mes "[Yunia]";
		mes "I hope Mr. Moore is";
		mes "alright. Oh, why don't";
		mes "you try reading his notes";
		mes "and his journal on his desk?";
		mes "That might be really helpful.";
		mao_request = 7;
		close;
	}
	else if(mao_request == 7)
	{
		mes "[Yunia]";
		mes "Mr. Moore's desk?";
		mes "Just go upstairs and";
		mes "look for it in the corner.";
		mes "You should be able to";
		mes "easily find his notes and";
		mes "journal right on top of it.";
		close;
	}
	else if(mao_request == 105)
	{
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Excuse me, but I'm";
		mes "looking for a Ms. Yunia?";
		next;
		mes "[Yunia]";
		mes "Oh, that's me!";
		mes "So how can I help you?";
		next;
		switch( select( "Mr. R's Documents","What are you reading?" ) )
		{
			case 1:
				mes "[Yunia]";
				mes "Mr. R? Ohhhh...";
				mes "Mr. R. Moore. Is...";
				mes "Is he alright? I was";
				mes "so scared when those";
				mes "strange men attacked him";
				mes "right here in Juno Library!";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Oh, he's perfectly safe.";
				mes "We've got a professional to";
				mes "ensure nothing happens to him.";
				mes "But yes, he wanted me to come";
				mes "here to pick up some research documents. Do you know about that?";
				next;
				mes "[Yunia]";
				mes "Ah, yes, I do!";
				mes "I've been organizing";
				mes "them for his return.";
				mes "Would you like to take";
				mes "a look before delivering";
				mes "them to Mr. R. Moore?";
				next;
				switch( select( "May I?","No, thanks..." ) )
				{
					case 1:
						break;
					case 2:
						break;
				}
				mes "[Yunia]";
				mes "Heh heh~ Alright~";
				mes "First you should make sure";
				mes "that the documents you're";
				mes "delivering are the ones";
				mes "that he needs, am I right?";
				mao_request = 106;
				close;
			case 2:
				mes "[Yunia]";
				mes "Oh... You know. Just this";
				mes "story about this guy who's";
				mes "cursed so that he transforms";
				mes "into a fat dork around beautiful girls, and into a svelte, handsome";
				mes "man around dorky women.";
				next;
				mes "[Yunia]";
				mes "So then he gets into this";
				mes "crazy love triangle, and now";
				mes "I'm at the part when he has to";
				mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
				mes "he going to transform next...?";
				close;
		}
	}
	else if(mao_request == 106)
	{
		mes "[Yunia]";
		mes "Okay, these should";
		mes "be the documents that";
		mes "Mr. Moore wants to read.";
		mes "Just read through them";
		mes "quickly to make sure that";
		mes "I gave you the right ones.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Let's see here...";
		mes "Some of these sentences";
		mes "are underlined... Ah, and here";
		mes "are some notes in the margins.";
		mes "Maybe this'll tell me about";
		mes "Mr. R. Moore's research...";
		next;
		mes "^4d4dffSatan Morroc appeared,";
		mes "turning the world into a";
		mes "living hell. Somehow, the";
		mes "monster was sealed, and a";
		mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Whoa, that's actually";
		mes "pretty interesting. But";
		mes "I need to do my job first.";
		mes "Perhaps I'll ask Mr. R. Moore";
		mes "about this later. Hey, Yunia,";
		mes "thanks for all of your help.";
		next;
		mes "[Yunia]";
		mes "You're welcome~";
		mes "Oh, and please give";
		mes "my regards to Mr. Moore";
		mes "when you see him, okay?";
		mao_request = 107;
		close;
	}
	else
	{
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "Excuse me...";
		mes "But what are";
		mes "you reading?";
		next;
		mes "[Yunia]";
		mes "Oh... You know.";
		mes "This story about this girl";
		mes "who becomes a princess.";
		mes "And then she owns this harem";
		mes "of handsome boys, see? But";
		mes "then, she meets this one boy...";
		next;
		mes "[Yunia]";
		mes "This boy refuses to join";
		mes "her harem, and it's, like, so";
		mes "ironic because he's the one she";
		mes "really wants. Even though any";
		mes "other boy in the world would";
		mes "join her harem ^FF0000willingly^000000.";
		next;
		mes "[Yunia]";
		mes "Anyway, I'm reading the part";
		mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
		mes "in a sword duel for the right";
		mes "to ride the unicorn pegasus.";
		mes "Ooh, what'll happen next?";
		close;
	}
}

yuno_in04,175,129,0	script	Workbook#mao	HIDDEN_NPC,{

	if (mao_request == 7)
	{
		if(!.mao_book)
		{
			++.mao_book;
			donpcevent "#maobooktimer::OnEnter";
			mes "^3355FFYou find a crumpled piece";
			mes "of paper filled with scribbles.";
			mes "Apparently, this was ripped";
			mes "from Moore's journal.^000000";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Nuts...";
			mes "I came all the";
			mes "way to Juno to look";
			mes "through some trash?";
			next;
			cutin "mocseal_kid01.bmp",0;
			mes "[Kidd]";
			mes "For the sake of those";
			mes "missing kids, we're duty";
			mes "bound to sift through every";
			mes "piece of possible evidence,";
			mes "not matter how useless it may";
			mes "look! Don't throw it away yet!";
			donpcevent "Kidd#book::OnEnter";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Holy--!";
			mes "You just came";
			mes "out of nowhere!";
			next;
			mes "[Kidd]";
			mes "Sorry. I did tell";
			mes "you I'd meet you here";
			mes "in Juno. Anyway, let's";
			mes "both take a careful look at";
			mes "this paper from Moore's desk.";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "...Morroc...";
			mes "Were summoned...";
			mes "Through the tower...?";
			mes "This handwriting is so";
			mes "bad, it's barely legible.";
			mes "Can you read any of this?";
			next;
			mes "[Kidd]";
			mes "Uhhh... Tower...";
			mes "Prontera... Impact created...";
			mes "Desert? Must... four directions";
			mes "in Morroc... Oh! Balance the";
			mes "four directions in Morroc";
			mes "to prevent a great evil.";
			next;
			mes "[Kidd]";
			mes "Sorry, that's all I can read, but it must be important: if Moore";
			mes "spent the time to write that";
			mes "part clearly, then he must be";
			mes "planning to investigate the";
			mes "four directions in Morroc.";
			next;
			mes "[Kidd]";
			mes "I'm not sure what it";
			mes "could all mean, but I'm";
			mes "gonna bring this part of";
			mes "his journal with me. I'll";
			mes "meet you back in Morroc.";
			mao_request = 8;
			close2;
			cutin "mocseal_kid01.bmp",255;
			donpcevent "Kidd#book::OnInit";
			donpcevent "#maobooktimer::OnStop";
			end;
		}
		else
		{
			mes "^3355FFYou find a journal filled";
			mes "with illegible scribbles.";
			mes "It's impossible for you to";
			mes "decipher the writing inside.^000000";
			close;
		}
	}
	else if(mao_request > 7)
	{
		mes "^3355FFYou find a journal that is";
		mes "missing many of its pages";
		mes "and filled with illegible";
		mes "scribbles. It's impossible";
		mes "for you to decipher what";
		mes "could be written inside.^000000";
		close;
	}
	else
	{
		mes "^3355FFYou find what appears to";
		mes "be somebody's research";
		mes "journal. It's best not to";
		mes "touch it for now.^000000";
		close;
	}

OnInit:
	.mao_book = 0;
	end;
}

yuno_in04,174,130,5	script	Kidd#book	4_M_ACROSS,{

	mes "[Kidd]";
	mes "......";
	mes ".........";
	close;

OnInit:
	disablenpc "Kidd#book";
	end;

OnEnter:
	enablenpc "Kidd#book";
	end;
}

yuno_in04,1,1,1	script	#maobooktimer	FAKE_NPC,{

OnEnter:
	initnpctimer;
	end;

OnStop:
	donpcevent "Workbook#mao::OnInit";
	stopnpctimer;

OnTimer180000:
	donpcevent "Workbook#mao::OnInit";
	stopnpctimer;
}

que_job01,6,79,5	script	Lin#stairs	4_F_ACROSS,{

OnInit:
	disablenpc "Lin#stairs";
	end;

OnEnter:
	enablenpc "Lin#stairs";
	end;
}

que_job01,8,77,1	script	#linstairs	HIDDEN_WARP_NPC,3,3,{

	if (mao_request == 109)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Alright, we need";
		mes "to talk for a second";
		mes "about this assignment.";
		donpcevent "Lin#stairs::OnEnter";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Waaa-!";
		mes "You came out";
		mes "of nowhere!";
		next;
		mes "[Lin]";
		mes "Sorry for scaring you.";
		mes "We don't have time, so I'll";
		mes "get straight to the point.";
		mes "I don't trust our client.";
		mes "However, for the time being,";
		mes "we should do what he says.";
		next;
		mes "[Lin]";
		mes "In the meantime, keep";
		mes "an eye out. If you find";
		mes "anything that might suggest";
		mes "that Mr. R isn't telling us the";
		mes "truth for some reason, let";
		mes "me know. I'll see you soon.";
		mao_request = 110;
		close2;
		cutin "mocseal_rin01.bmp",255;
		donpcevent "Lin#stairs::OnInit";
		end;
	}
	else if(mao_request == 115)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Hey, I gotta talk to you";
		mes "real quick without Mr. R";
		mes "overhearing... I'm not";
		mes "taking any chances with him!";
		donpcevent "Lin#stairs::OnEnter";
		next;
		mes "[Lin]";
		mes "I tried to visit our local";
		mes "historian to learn more about";
		mes "Mr. R's research. To do that,";
		mes "I left Mr. R alone for a little";
		mes "while under our magic security system. However, I kinda failed.";
		next;
		mes "[Lin]";
		mes "I got a little peeved at";
		mes "the historian guy, and he";
		mes "got a little intimidated. Now";
		mes "he's holed up somewhere";
		mes "in the Morroc Inn, and I don't";
		mes "think he's seeing anybody.";
		next;
		mes "[Lin]";
		mes "I want you to find Morroc's";
		mes "historian and find out what";
		mes "you can about Satan Morroc,";
		mes "Morroc, and Thanatos Tower.";
		mes "We need to know how they're";
		mes "linked to the missing kids.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "I guess since he hasn't";
		mes "met me yet, maybe he'll";
		mes "talk to me. Alright, I'll do it. ";
		next;
		mes "[Lin]";
		mes "Great, thanks a lot.";
		mes "Okay then, I'll see";
		mes "you later. Remember,";
		mes "the Morroc Inn, alright?";
		mao_request = 116;
		close2;
		cutin "mocseal_rin01.bmp",255;
		donpcevent "Lin#stairs::OnInit";
		end;
	}
	else if(mao_request == 117)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "L-Lin...?";
		mes "You there?";
		donpcevent "Lin#stairs::OnEnter";
		next;
		mes "[Lin]";
		mes "Yeah, I'm here.";
		mes "So, were you able";
		mes "to find that historian?";
		mes "What exactly did you learn?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, I was only able to";
		mes "speak to the historian's";
		mes "asssistant. Let's see...";
		mes "I found out about the";
		mes "origin of this city's name...";
		next;
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "Thanatos Tower was used";
		mes "by Morroc Satan to summon";
		mes "his own monsters into our";
		mes "world. Now, it's being rebuilt,";
		mes "even though it houses these";
		mes "demons that look like angels...";
		next;
		mes "[Lin]";
		mes "Huh. That's strange.";
		mes "I heard that those are";
		mes "actually real angels that";
		mes "are guarding the tower for";
		mes "some reason. Hm. What else";
		mes "did you manage to learn?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, Satan Morroc, if it";
		mes "exists, might be able to";
		mes "come back into our world";
		mes "if the seal is broken by";
		mes "sacrificing children...";
		next;
		mes "[Lin]";
		mes "That... That sounds";
		mes "really bad, especially";
		mes "with all of those children";
		mes "missing from Morroc lately.";
		mes "What'll be our next move?";
		mes "I guess we'll talk to Mr. R.";
		mao_request = 118;
		next;
		mes "[Lin]";
		mes "The way things are going,";
		mes "he's probably gonna ask us";
		mes "to investigate Thanatos Tower.";
		mes "For now, we'll see what he wants. Ah, and not a word of anything";
		mes "that we've discussed out here.";
		close2;
		cutin "mocseal_rin01.bmp",255;
		donpcevent "Lin#stairs::OnInit";
		end;
	}
	else if(mao_request == 121 && thana_quest > 1)
	{
		cutin "mocseal_rin01.bmp",2;
		mes "[Lin]";
		mes "Report to me first.";
		mes "Did you learn anything";
		mes "about Thanatos Tower?";
		donpcevent "Lin#stairs::OnEnter";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, I found some old log";
		mes "entries about Satan Morroc.";
		mes "They pretty much confirm that";
		mes "Satan Morroc is real, and that";
		mes "it's sealed under Morroc Castle. ";
		next;
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "The Rekenber Corporation";
		mes "is also responsible for the";
		mes "tower's reconstruction, and";
		mes "they ultimately plan to repair";
		mes "all tweleve of its levels.";
		next;
		mes "[Lin]";
		mes "Why would they want to do";
		mes "something crazy like that?";
		mes "If Mr. R is really preventing";
		mes "Morroc Satan's return, then";
		mes "his attackers must want";
		mes "to revive Morroc Satan...";
		next;
		mes "[Lin]";
		mes "But if he's lying, and";
		mes "he's trying to bring Morroc";
		mes "Satan into our world, then";
		mes "he's wanted by the Dandelion";
		mes "group... meaning, he may be";
		mes "the target for Kidd's mission.";
		next;
		mes "[Lin]";
		mes "Crap! This could be";
		mes "really bad. I need to";
		mes "talk about this to our";
		mes "commanding officer Valdes";
		mes "about this. While I do that,";
		mes "you go and check on Mr. R.";
		next;
		mes "[Lin]";
		mes "Why did Valdes accept";
		mes "both of these missions?!";
		mes "In the worst case scenario,";
		mes "we might be the ones who'll";
		mes "have to keep Satan Morroc";
		mes "from returning to this world...";
		mao_request = 122;
		close2;
		cutin "mocseal_rin01.bmp",255;
		donpcevent "Lin#stairs::OnInit";
		end;
	}
}

moc_fild10,281,148,1	script	Upturned Spot#water	HIDDEN_NPC,{

	if (mao_request == 14)
	{
		cutin "mocseal_ice01.bmp",2;
		mes "^3355FFYou find a gleaming";
		mes "crest that looks like a";
		mes "splashing wave of water.^000000";
		if(countitem(Rough_Wind))
		{
			mes "^3355FFYou take out a Rough Wind";
			mes "to counter the crest's power.^000000";
			next;
			mes "^3355FFThe crest responds to";
			mes "the Rough Wind, and both";
			mes "objects violent glow in";
			mes "conflict against each other.^000000";
			specialeffect EF_BEGINSPELL2;
			specialeffect EF_BEGINSPELL4;
			next;
			cutin "mocseal_ice02.bmp",2;
			mes "^3355FFSuddenly, the crest sprayed";
			mes "some water which evaporated";
			mes "quickly in mid-air: it seems";
			mes "the Wind element neutralized";
			mes "this crest's Water element.^000000";
			specialeffect EF_SPHERE;
			delitem 996,1;
			mao_request = 15;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Alright...";
			mes "Now I should look for";
			mes "the crest hidden in the";
			mes "field north of Morroc.";
			close2;
		}
		else
		{
			mes "^3355FFYou probably need a Rough";
			mes "Wind to counter its power.^000000";
			close2;
		}
	}
	else if(mao_request > 14 && mao_request < 100)
	{
		mes "^3355FFYou find a gleaming";
		mes "crest that looks like a";
		mes "splashing wave of water.^000000";
		mes "^3355FFHowever, you don't sense";
		mes "anything strange about it.^000000";
		cutin "mocseal_ice02.bmp",2;
		close2;
	}
	else if(mao_request == 113)
	{
		mes "^3355FFYou find a gleaming";
		mes "crest that looks like a";
		mes "splashing wave of water.^000000";
		cutin "mocseal_ice02.bmp",2;
		if (countitem(Mistic_Frozen))
		{
			mes "^3355FFYou bring out a Mystic Frozen";
			mes "to enhance the crest's power.^000000";
			next;
			cutin "mocseal_ice01.bmp",2;
			mes "^3355FFThe crest resonates";
			mes "with the Mystic Frozen,";
			mes "suddenly causing the air";
			mes "to chill and raising the";
			mes "waves in the oasis.^000000";
			specialeffect EF_BEGINSPELL2;
			delitem 995,1;
			mao_request = 114;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Alright...";
			mes "Now I should look for";
			mes "the crest hidden in the";
			mes "field north of Morroc.";
			close2;
		}
		else
		{
			mes "^3355FFYou probably need a Mystic";
			mes "Frozen to enhance its power.";
			close2;
		}
	}
	else if(mao_request > 112)
	{
		mes "^3355FFYou find a gleaming";
		mes "crest that looks like a";
		mes "splashing wave of water.^000000";
		cutin "mocseal_ice01.bmp",2;
		close2;
	}
	cutin "mocseal_ice01.bmp",255;
	cutin "mocseal_ice02.bmp",255;
	end;
}

moc_fild19,21,33,1	script	Unturned Spot#wind	HIDDEN_NPC,{

	if (mao_request == 10)
	{
		cutin "mocseal_wind01.bmp",2;
		mes "^3355FFYou find a shining crest";
		mes "that looks like a symbol of";
		mes "the Wind. As you approach it,";
		mes "you can feel the wind blowing";
		mes "strongly against your skin.^000000";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "This must be what";
		mes "Raiyan Moore is so";
		mes "interested in. Well,";
		mes "I better go inform Kidd";
		mes "about what I found here.";
		mao_request = 11;
		close2;
	}
	else if(mao_request == 11)
	{
		cutin "mocseal_wind01.bmp",2;
		mes "^3355FFYou find a shining crest";
		mes "that looks like a symbol of";
		mes "the Wind. As you approach it,";
		mes "you can feel the wind blowing";
		mes "strongly against your skin.^000000";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Great, now that I found";
		mes "this, I really need to tell";
		mes "Kidd about it. Hopefully, he";
		mes "found something just like this.";
		close2;
	}
	else if(mao_request == 12)
	{
		if(countitem(Great_Nature))
		{
			cutin "mocseal_wind01.bmp",2;
			mes "^3355FFYou find a shining crest";
			mes "that looks like a symbol of";
			mes "the Wind. As you approach it,";
			mes "you can feel the wind blowing";
			mes "strongly against your skin.^000000";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Okay, the power of the";
			mes "Earth counteracts the ";
			mes "Wind. I'll just pull out this";
			mes "Great Nature and... Eh?";
			next;
			mes "^3355FFThe Wind elemental crest";
			mes "quickly responds to the";
			mes "Great Nature stone.^000000";
			specialeffect EF_BEGINSPELL4;
			specialeffect EF_BEGINSPELL5;
			next;
			cutin "mocseal_wind02.bmp",2;
			mes "^3355FFThe Wind and Earth";
			mes "neutralized each other,";
			mes "causing the power of the";
			mes "Wind in this area to stabilize.^000000";
			specialeffect EF_SPHERE;
			delitem 997,1;
			mao_request = 13;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Great, now that I'm done";
			mes "with this crest, I need to";
			mes "find the next one. Let's see,";
			mes "I need to find the one to the";
			mes "south that Kidd already found.";
			close2;
		}
		else
		{
			cutin "mocseal_wind01.bmp",2;
			mes "^3355FFYou find a shining crest";
			mes "that looks like a symbol of";
			mes "the Wind. As you approach it,";
			mes "you can feel the wind blowing";
			mes "strongly against your skin.^000000";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Wind, wind, wind...";
			mes "What do I use to counteract";
			mes "the Wind property? It was...";
			next;
			switch( select( "Fire","Ice","Wind","Earth" ) )
			{
				case 1:
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "Fire...? No, that's...";
					mes "Wind and Fire sort of";
					mes "go together, don't they?";
					close2;
					break;

				case 2:
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "Ice...? No...";
					mes "The power of Wind, of";
					mes "lightning, supercedes";
					mes "the power of Ice and water...";
					close2;
					break;

				case 3:
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "I got it...!";
					mes "I'll fight Wind";
					mes "with Wind! No...";
					mes "Don't be ridiculous.";
					close2;
					break;

				case 4:
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "Earth...?";
					mes "That's it! I need a";
					mes "Great Nature to use";
					mes "on this Wind crest!";
					close2;
					break;
			}
		}
	}
	else if (mao_request > 12 && mao_request < 100)
	{
		mes "^3355FFYou find a shining crest";
		mes "that looks like a symbol of";
		mes "the Wind. However, you don't";
		mes "think that it's particularly";
		mes "worthy of an investigation.^000000";
		cutin "mocseal_wind02.bmp",2;
		close2;
	}
	else if(mao_request == 110)
	{
		cutin "mocseal_wind02.bmp",2;
		mes "^3355FFYou find a shining crest";
		mes "that looks like a symbol of";
		mes "the Wind. However, the air";
		mes "flow around it seems weak.^000000";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "This must be what I'm looking";
		mes "for. It looks like an artifact of the Wind element, but the wind";
		mes "around here isn't as strong as it should be. I think I might need";
		mes "to bring a ^4D4DFFRough Wind^000000 here...";
		mao_request = 111;
		close2;
	}
	else if(mao_request == 111)
	{
		if (countitem(Rough_Wind))
		{
			cutin "mocseal_wind02.bmp",2;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Let's see...";
			mes "Hopefully this";
			mes "Rough Wind will do";
			mes "the trick. Whoa. Um...";
			mes "Something's happening...";
			next;
			mes "^3355FFThe elemental crest";
			mes "quickly responds to the";
			mes "Rough Wind, causing the";
			mes "crest to shine brighter and";
			mes "the wind to blow stronger.^000000";
			specialeffect EF_BEGINSPELL4;
			delitem 996,1;
			mao_request = 112;
			next;
			cutin "mocseal_wind01.bmp",2;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Well, I guess that's that.";
			mes "Now I need to talk to Lin";
			mes "and figure out if there are";
			mes "more of these things to be";
			mes "found outside of Morroc.";
			close2;
		}
		else
		{
			mes "^3355FFYou need to bring";
			mes "a Rough Wind to activate";
			mes "this Wind elemental crest.^000000";
			cutin "mocseal_wind02.bmp",2;
			close2;
		}
	}
	else if(mao_request > 111)
	{
		mes "^3355FFYou find a shining crest";
		mes "that looks like a symbol of";
		mes "the Wind. As you approach it,";
		mes "you can feel the wind blowing";
		mes "strongly against your skin.^000000";
		cutin "mocseal_wind01.bmp",2;
		close2;
	}
	cutin "mocseal_wind01.bmp",255;
	cutin "mocseal_wind02.bmp",255;
	end;
}

moc_fild12,280,36,1	script	Unturned Spot#earth	HIDDEN_NPC,{

	if (mao_request == 13)
	{
		if (countitem(Flame_Heart))
		{
			mes "^3355FFYou find a shimmering";
			mes "crest that symbolizes";
			mes "the power of the Earth.^000000";
			cutin "mocseal_earth01.bmp",2;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Let's see...";
			mes "I should use this";
			mes "Flame Heart to";
			mes "stabilize this crest.";
			next;
			mes "^3355FFAs soon as you pull out";
			mes "the Flame Heart, the stone";
			mes "and the crest begin to glow";
			mes "intensely, as if their powers";
			mes "were conflicting.^000000";
			specialeffect EF_BEGINSPELL5;
			specialeffect EF_BEGINSPELL3;
			next;
			mes "^3355FFThe Flame Heart then";
			mes "quickly vanishes with";
			mes "a burst of heated vapor.";
			mes "This power of this crest";
			mes "is now stabilized.^000000";
			cutin "mocseal_earth02.bmp",2;
			specialeffect EF_SPHERE;
			delitem 994,1;
			mao_request = 14;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "That was simple.";
			mes "Alright, now I should";
			mes "try to find the crest";
			mes "hidden east of Morroc.";
			close2;
		}
		else
		{
			mes "^3355FFYou find a shimmering";
			mes "crest that symbolizes";
			mes "the power of the Earth.^000000";
			cutin "mocseal_earth01.bmp",2;
			next;
			mes "^3355FFTo counteract the";
			mes "crest's Earth power,";
			mes "you'll probably need";
			mes "a Flame Heart stone.^000000";
			close2;
		}
	}
	else if(mao_request > 13 && mao_request < 100)
	{
		mes "^3355FFYou find a shimmering";
		mes "crest that symbolizes";
		mes "the power of the Earth.";
		mes "However, you don't sense";
		mes "anything peculiar from it.";
		cutin "mocseal_earth02.bmp",2;
		close2;
	}
	else if(mao_request == 112)
	{
		mes "^3355FFYou find a shimmering";
		mes "crest that symbolizes";
		mes "the power of the Earth.";
		mes "You'll need a Great Nature";
		mes "stone to enhance its power.^000000";
		cutin "mocseal_earth02.bmp",2;
		next;
		if (countitem(Great_Nature))
		{
			mes "^3355FFYou pull out a";
			mes "Great Nature, which";
			mes "causes tremors in the";
			mes "ground and sand to flow";
			mes "towards the crest.^000000";
			specialeffect EF_BEGINSPELL5;
			delitem 997,1;
			mao_request = 113;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Great, I think that actually";
			mes "worked! Now, I should try";
			mes "to find the crest hidden to";
			mes "the east of Morroc.";
			cutin "mocseal_earth01.bmp",2;
			close2;
		}
		else
		{
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "The next time that";
			mes "I come here, I better";
			mes "have a Great Nature ready...";
			close2;
		}
	}
	else if(mao_request > 111)
	{
		mes "^3355FFYou find a shimmering";
		mes "crest that symbolizes";
		mes "the power of the Earth.^000000";
		cutin "mocseal_earth01.bmp",2;
		close2;
	}
	cutin "mocseal_earth01.bmp",255;
	cutin "mocseal_earth02.bmp",255;
}

moc_fild07,192,166,1	script	Unturned Spot#fire	HIDDEN_NPC,{

	if (mao_request == 15)
	{
		if(countitem(Mistic_Frozen))
		{
			mes "^3355FFYou find a gleaming";
			mes "crest that symbolizes Fire.^000000";
			cutin "mocseal_fire01.bmp",2;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "This crest must be";
			mes "imbued with the Fire";
			mes "element. I better see";
			mes "if this Mystic Frozen";
			mes "can stabilize it.";
			next;
			mes "^3355FFAs soon as you take";
			mes "out the Mystic Frozen,";
			mes "it begins to pulse with";
			mes "light as the crest glows";
			mes "brighter and brighter.^000000";
			specialeffect EF_BEGINSPELL3;
			specialeffect EF_BEGINSPELL2;
			next;
			mes "^3355FFThe air in the area";
			mes "suddenly chills, and";
			mes "your Mystic Frozen";
			mes "bursts into cold vapor.^000000";
			cutin "mocseal_fire02.bmp",2;
			specialeffect EF_SPHERE;
			delitem 995,1;
			mao_request = 16;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "It looks like my work";
			mes "here is done. Now, I better";
			mes "go back and report to Kidd.";
			close2;
		}
		else
		{
			cutin "mocseal_fire01.bmp",2;
			mes "^3355FFYou find a gleaming";
			mes "crest that symbolizes Fire.";
			mes "You'll need a Mystic Frozen";
			mes "to stabilize its power.^000000";
			close2;
		}
	}
	else if(mao_request > 15 && mao_request < 100)
	{
		mes "^3355FFYou find a gleaming";
		mes "crest that symbolizes Fire.";
		mes "However, you don't think it's";
		mes "worth investigating for now.^000000";
		cutin "mocseal_fire02.bmp",2;
		close2;
	}
	else if(mao_request == 114)
	{
		cutin "mocseal_fire02.bmp",2;
		mes "^3355FFYou find a gleaming";
		mes "crest that symbolizes Fire.";
		if (countitem(Flame_Heart))
		{
			mes "You'll need a Flame Heart";
			mes "in order to enhance its power.^000000";
			next;
			mes "^3355FFYou pull out a Flame";
			mes "Heart, and the crest";
			mes "begins to shine as the";
			mes "air around you heats up.^000000";
			specialeffect EF_BEGINSPELL3;
			cutin "mocseal_fire01.bmp",2;
			delitem 994,1;
			mao_request = 115;
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Well, that's the";
			mes "last elemental crest.";
			mes "Now I better go back";
			mes "and report to Lin.";
			close2;
		}
		else
		{
			mes "You'll need a Flame Heart";
			mes "in order to enhance its power.^000000";
			close2;
		}
	}
	else if(mao_request > 113)
	{
		mes "^3355FFYou find a gleaming";
		mes "crest that symbolizes Fire.^000000";
		cutin "mocseal_fire01.bmp",2;
		close2;
	}
	cutin "mocseal_fire01.bmp",255;
	cutin "mocseal_fire02.bmp",255;
}

morocc_in,46,125,5	script	Assistant	4_F_NOVICE,{

	if (mao_request > 18 && mao_request < 100)
	{
		mes "[Sephit]";
		mes "Hopefully, I was able to";
		mes "help you with whatever";
		mes "information that you needed.";
		mes "Morroc has a much richer";
		mes "history than most people";
		mes "realize, don't you think?";
		close;
	}
	else if(mao_request > 116)
	{
		mes "[Sephit]";
		mes "Hopefully, I was able to";
		mes "help you with whatever";
		mes "information that you needed.";
		mes "Morroc has a much richer";
		mes "history than most people";
		mes "realize, don't you think?";
		next;
		mes "[Sephit]";
		mes "When I get some time,";
		mes "I really want to investigate";
		mes "that Thanatos Tower. I get";
		mes "the feeling that there's so";
		mes "much I can learn there~";
		close;
	}
	else if(mao_request == 18)
	{
		mes "[Sephit]";
		mes "Oh, we usually don't";
		mes "have many visitors here.";
		mes "Are you here to speak to";
		mes "our local historian? He's";
		mes "pretty busy right now, so";
		mes "I hope you can come back later.";
		next;
		mes "[Sephit]";
		mes "Though, to be honest,";
		mes "he's kind of hiding under";
		mes "the covers at the moment.";
		mes "Some Assassin came to";
		mes "request some information,";
		mes "but he scared him off...";
		next;
		mes "[Sephit]";
		mes "It was pretty funny, actually.";
		mes "The guy walked in, flashed";
		mes "his dagger, and declared that";
		mes "he needed some important";
		mes "information. I guess my boss";
		mes "was pretty intimidated by him.";
		next;
		mes "[Sephit]";
		mes "If it's really important,";
		mes "then I might be able to";
		mes "answer your questions if";
		mes "they're about Morroc's most";
		mes "ancient histories and legends.";
		next;
		mes "^3355FFYou ask Sephit about the";
		mes "four elemental crests around";
		mes "Morroc, their significance, and";
		mes "about Raiyan Moore. You also";
		mes "inform her that you've already";
		mes "stabilized the crests' power.^000000";
		next;
		mes "[Sephit]";
		mes "Moore... Moore...";
		mes "His work sounds really";
		mes "important, so I'm surprised";
		mes "I haven't heard of him. I'd ask";
		mes "my boss, but I can't disturb";
		mes "him right now. Ah, well...";
		next;
		mes "[Sephit]";
		mes "Oh, first of all, not too";
		mes "many people know about";
		mes "those crests. Still, you did";
		mes "a great service by stabilizing";
		mes "them. Otherwise, the seal under";
		mes "Morroc Castle would break.";
		next;
		mes "[Sephit]";
		mes "The seal beneath Morroc";
		mes "Castle actually keeps Satan";
		mes "Morroc from entering our world.";
		mes "If he ever returned, he might";
		mes "repeat the mass destruction";
		next;
		mes "[Sephit]";
		mes "When Satan Morroc";
		mes "was terrorizing the human";
		mes "world, he used Thanatos";
		mes "Tower as his power base.";
		mes "There, he would summon";
		mes "countless hordes of minions.";
		next;
		mes "[Sephit]";
		mes "That tower has been in ruins";
		mes "for years, but recently some";
		mes "company started reconstructing";
		mes "it, even though demons, well,";
		mes "disguised as angels, still";
		mes "roam that place freely.";
		next;
		mes "[Sephit]";
		mes "Satan Morroc may have been";
		mes "unimaginably powerful, but";
		mes "it would take a lot of work";
		mes "to bring him back into our";
		mes "world. Let's see, you could";
		mes "destroy Morroc's seal...";
		next;
		mes "[Sephit]";
		mes "There was also... Oh, God.";
		mes "Long ago, someone actually";
		mes "sacrificed children in a failed";
		mes "attempt to revive Morroc Satan.";
		mes "The children missing here in";
		mes "Morroc-- Y-you don't think...";
		next;
		mes "[Sephit]";
		mes "But who really knows?";
		mes "I mean we have historical";
		mes "records of Satan Morroc, ";
		mes "but maybe it's just a legend.";
		mes "Aside from that, we have no";
		mes "proof that he really exists.";
		next;
		mes "[Sephit]";
		mes "...Well, aside from those";
		mes "elemental crests, I mean.";
		mes "Then again, maybe they just";
		mes "regulate this region's elements";
		mes "to make it possible for people";
		mes "to live here in the desert.";
		mao_request = 19;
		close;
	}
	else if(mao_request == 116)
	{
		mes "[Sephit]";
		mes "Oh, we usually don't";
		mes "have many visitors here.";
		mes "Are you here to speak to";
		mes "our local historian? He's";
		mes "pretty busy right now, so";
		mes "I hope you can come back later.";
		next;
		mes "[Sephit]";
		mes "Though, to be honest,";
		mes "he's kind of hiding under";
		mes "the covers at the moment.";
		mes "Some Assassin came to";
		mes "request some information,";
		mes "but she scared him off...";
		next;
		mes "[Sephit]";
		mes "If it's really important,";
		mes "then I might be able to";
		mes "answer your questions if";
		mes "they're about Morroc's most";
		mes "ancient histories and legends.";
		next;
		mes "^3355FFYou ask Sephit for any";
		mes "information related to";
		mes "Satan Morroc and Thanatos";
		mes "Tower, particularly their";
		mes "significance and how";
		mes "they might be related.^000000";
		next;
		mes "^3355FFYou also inform her";
		mes "about Moore's research,";
		mes "and about the elemental";
		mes "crests hidden throughout";
		mes "Morroc that you've balanced.^000000";
		next;
		mes "[Sephit]";
		mes "Moore... Moore...";
		mes "His work sounds really";
		mes "important, so I'm surprised";
		mes "I haven't heard of him. I'd ask";
		mes "my boss, but I can't disturb";
		mes "him right now. Ah, well...";
		next;
		mes "[Sephit]";
		mes "Oh, first of all, not too";
		mes "many people know about";
		mes "those crests. Still, you did";
		mes "a great service by stabilizing";
		mes "them. Otherwise, the seal under";
		mes "Morroc Castle would break.";
		next;
		mes "[Sephit]";
		mes "The seal beneath Morroc";
		mes "Castle actually keeps Satan";
		mes "Morroc from entering our world.";
		mes "If he ever returned, he might";
		mes "repeat the mass destruction";
		mes "that he caused in the past.";
		next;
		mes "[Sephit]";
		mes "It's funny that you should ask";
		mes "about Thanatos Tower. When";
		mes "Satan Morroc was terrorizing";
		mes "our world, he used that place";
		mes "to summon hordes of minions";
		mes "that would menace us humans.";
		next;
		mes "[Sephit]";
		mes "That tower has been in ruins";
		mes "for years, but recently some";
		mes "company started reconstructing";
		mes "it, even though demons, well,";
		mes "disguised as angels, still";
		mes "roam that place freely.";
		next;
		mes "[Sephit]";
		mes "Satan Morroc may have been";
		mes "unimaginably powerful, but";
		mes "it would take a lot of work";
		mes "to bring him back into our";
		mes "world. Let's see, you could";
		mes "destroy Morroc's seal...";
		next;
		mes "[Sephit]";
		mes "There was also... Oh, God.";
		mes "Long ago, someone actually";
		mes "sacrificed children in a failed";
		mes "attempt to revive Morroc Satan.";
		mes "The children missing here in";
		mes "Morroc-- Y-you don't think...";
		next;
		mes "[Sephit]";
		mes "But who really knows?";
		mes "I mean we have historical";
		mes "records of Satan Morroc, ";
		mes "but maybe it's just a legend.";
		mes "Aside from that, we have no";
		mes "proof that he really exists.";
		next;
		mes "[Sephit]";
		mes "...Well, aside from those";
		mes "elemental crests, I mean.";
		mes "Then again, maybe they just";
		mes "regulate this region's elements";
		mes "to make it possible for people";
		mes "to live here in the desert.";
		mao_request = 117;
		close;
	}
	else
	{
		mes "[Sephit]";
		mes "Oh, we usually don't";
		mes "have many visitors here.";
		mes "Are you here to speak to";
		mes "our local historian? He's";
		mes "pretty busy right now, so";
		mes "I hope you can come back later.";
		next;
		mes "[Sephit]";
		mes "Lately, I've been";
		mes "digging through some";
		mes "old historical records and";
		mes "learned something about";
		mes "a monster called Satan Morroc.";
		next;
		mes "[Sephit]";
		mes "According to the legends,";
		mes "he's sealed beneath Morroc";
		mes "Castle, and our town gets its";
		mes "name from him. That sounds";
		mes "pretty grotesque, don't you";
		mes "think? Too weird to be true...";
		close;
	}
}

que_job01,15,8,1	script	#mao_table	HIDDEN_WARP_NPC,1,1,{

OnTouch:
	if (mao_request == 24)
	{
		mes "[Valdes]";
		mes "That's grave news...";
		mes "I had my suspicions";
		mes "about Mr. R, but I never";
		mes "thought he was capable";
		mes "of such audacity...";
		next;
		mes "[Kidd]";
		mes "Damn it! I know you had";
		mes "to accept both Mr. R and";
		mes "the Dandelion Organization";
		mes "because we didn't know the";
		mes "truth beforehand, but does";
		mes "Lin know about this now?!";
		next;
		mes "[Valdes]";
		mes "I doubt it. I only learned";
		mes "that Mr. R was the true";
		mes "kidnapper when you told";
		mes "me just now. But to sacrifice";
		mes "them in order to revive Satan";
		mes "Morroc... That's beyond evil.";
		next;
		mes "[Valdes]";
		mes "Mr. R... If he is Raiyan";
		mes "Moore, then you can find him";
		mes "in the other room. Go and";
		mes "interrogate him, confirm";
		mes "everything you have learned.";
		next;
		mes "[Valdes]";
		mes "Come...";
		mes "This way.";
		next;
		donpcevent "Valdes#2::OnInit";
		mes "[Kidd]";
		mes "This is getting";
		mes "too serious. Valdes,";
		mes "wait, I'm coming with you!";
		mes ""+ strcharinfo(PC_NAME) +", come on, quickly!";
		mao_request = 25;
		close2;
		donpcevent "Kidd#2::OnInit";
		end;
	}
	else if(mao_request == 123)
	{
		mes "[Lin]";
		mes "Master, did you know";
		mes "from the beginning?!";
		mes "You knew that the person";
		mes "I was supposed to protect";
		mes "is the same person that";
		mes "Kidd is supposed to find?!";
		next;
		mes "[Valdes]";
		mes "Lin, calm down. Yes,";
		mes "I suspected as such from";
		mes "the start. However, I did";
		mes "know whether to trust Mr. R";
		mes "or the Dandelion organization.";
		next;
		mes "[Valdes]";
		mes "Since both parties claimed";
		mes "to be able to help the missing";
		mes "children, I took the chance.";
		mes "For now, the best thing to";
		mes "do would be to ask if Mr. R's";
		mes "attackers are from Dandelion...";
		next;
		mes "[Lin]";
		mes "Alright... I can't believe";
		mes "it... Mr. R. Moore... Kidd";
		mes "is supposed to hunt down";
		mes "Raiyan Moore... It's too";
		mes "much of a coincidence...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Lin! I'm sorry to";
		mes "interrupt, but Mr. R";
		mes "is missing... I don't";
		mes "know where he is!";
		next;
		mes "[Lin]";
		mes "What?! What do yo--";
		mes "Wh-what's going on?!";
		mes "What's this noise in";
		mes "my f-freakin' head?!";
		mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
		next;
		mes "[Lin]";
		mes "Oh no...";
		mes "This is what";
		mes "I feared the most...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "What's...";
		mes "What's going on?";
		mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
		next;
		mes "[Lin]";
		mes "I think...";
		mes "I think it's the";
		mes "ceremony to revive";
		mes "Satan Morroc! Mr. R must";
		mes "have went there to stop";
		mes "them... or to join them!";
		next;
		mes "[Valdes]";
		mes "Lin, go call everyone";
		mes "in the guild! And you,";
		mes "try to find the source";
		mes "of that weird echo!";
		mes "Hurry, there's no time!";
		mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
		next;
		mes "[Lin]";
		mes "Yes, sir!";
		next;
		donpcevent "Lin#2::OnInit";
		mes "[Valdes]";
		mes "No matter what the ";
		mes "cost, we can't let";
		mes "that ritual finish...!";
		mes "If Satan Morroc really";
		mes "exists, we can't let";
		mes "him enter our world!";
		mao_request = 124;
		close2;
		warp "que_job01",11,4;
		end;
	}

OnInit:
	disablenpc "#mao_table";
	end;

OnEnter:
	enablenpc "#mao_table";
	end;
}

que_job01,147,55,1	script	#mao_empty	HIDDEN_WARP_NPC,1,1,{

OnTouch:
	if (mao_request == 122)
	{
		mes "^333333...........No........";
		mes "This.........can't...^000000";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Huh?! That sounds";
		mes "like Lin's voice...";
		mes "Where are they?";
		mes "Where have they gone?!";
		mao_request = 123;
		close;
	}

OnInit:
	disablenpc "#mao_empty";
	end;

OnEnter:
	enablenpc "#mao_empty";
	end;
}

que_job01,144,57,1	script	#Rabsent	HIDDEN_WARP_NPC,1,1,{

OnTouch:
	if(mao_request == 25)
	{
		mes "[Kidd]";
		mes "Raiyan Moore...!";
		mes "Wh-where is he?!";
		next;
		mes "[Valdes]";
		mes "What the deuce?";
		mes "He should be just";
		mes "in this room. Wait,";
		mes "how could he get past";
		mes "our security magic...?";
		next;
		mes "[Kidd]";
		mes "Where's Lin?";
		mes "Lin?! Lin, where";
		mes "are you? Answer me!";
		mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
		next;
		mes "[Kidd]";
		mes "God! Wh-what's";
		mes "that--where is that";
		mes "voice coming from?!";
		mes "My head feels like";
		mes "it's gonna split open!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "What...";
		mes "What's happening?";
		mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
		next;
		mes "[Kidd]";
		mes "Damn, that has to be him!";
		mes "He's trying to revive Satan";
		mes "Morroc right now! And where's";
		mes "Lin?! What happened to her?";
		next;
		mes "[Valdes]";
		mes ""+ strcharinfo(PC_NAME) +", I'm going";
		mes "to call every member of the";
		mes "Assassin Guild. You and Kidd";
		mes "go try to find the source of";
		mes "that voice and stop this!";
		mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
		next;
		mes "[Kidd]";
		mes "Yes, sir!";
		next;
		donpcevent "Kidd#3::OnInit";
		mes "[Valdes]";
		mes "I only hope that";
		mes "we're not too late";
		mes "to stop this from";
		mes "happening. Hurry,";
		mes "the fate of the world";
		mes "hangs in the balance!";
		mao_request = 26;
		close2;
		warp "que_job01",144,61;
		end;
	}
OnInit:
	disablenpc "#Rabsent";
	end;

OnEnter:
	enablenpc "#Rabsent";
	end;
}

moc_castle,40,20,3	script	Man	4_M_DIEMAN,{

	if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
	{
		mes "^3355FFYou find the body";
		mes "of a dead man.^000000";
		emotion e_hmm,1;
		close;
	}
	mes "^3355FFYou find a man lying";
	mes "on the floor. He seems";
	mes "very close to dying, and";
	mes "is mumbling deliriously.^000000";
	if (mao_request == 26 || mao_request == 27)
	{
		next;
		mes "[Man]";
		mes "Ghhhk~! Fr-fresh...";
		mes "B-blood! Hee hee hee~";
		mes "For th-the ritual, I-I'll";
		mes "d-dedicate... Myself...";
		mes "For the s-sacrifice!";
		mes "^333333*Cough Cough!*^000000";
		if(!$mao_gate1)
		{
			close2;
			warp "que_job02",14,182;
			$mao_gate1 = 1;
			end;
		}
	}
	else if(mao_request == 124 || mao_request == 125)
	{
		next;
		mes "[Man]";
		mes "Ghhhk~! Fr-fresh...";
		mes "B-blood! Hee hee hee~";
		mes "For th-the ritual, I-I'll";
		mes "d-dedicate... Myself...";
		mes "For the s-sacrifice!";
		mes "^333333*Cough Cough!*^000000";
		if(!$mao_gate2)
		{
			close2;
			warp "que_job03",14,182;
			$mao_gate2 = 1;
			end;
		}
	}
	close;

OnInit:
	$mao_gate1 = 0;
	$mao_gate2 = 0;
	end;
}

que_job02,14,182,1	script	#maogate1	HIDDEN_WARP_NPC,1,1,{

OnEnter:
	enablenpc "#maogate1";
	end;

OnStop:
	disablenpc "#maogate1";
	end;

OnTouch:
	if (mao_request == 26 || mao_request == 27)
	{
		initnpctimer;
		disablenpc "#maogate1";
		donpcevent "#maogate1_talk1::OnEnter";
	}
	else
	{
		mes "^3355FFYou will now be";
		mes "teleported outside.^000000";
		close2;
		warp "morocc",100,100;
		$mao_gate1 = 0;
	}
	end;

OnTimer580000:
	mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
	end;

OnTimer590000:
	mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
	end;

OnTimer595000:
	mapwarp "que_job02","morocc",160,129;
	end;

OnTimer596000:
	donpcevent "#maogate1_talk1::OnInit";
	donpcevent "#maogate1_talk2::OnEnter";
	donpcevent "#maogate1_talk3::OnEnter";
	donpcevent "#maogate1_talk4::OnEnter";
	donpcevent "#maogate1_talk5::OnEnter";
	donpcevent "#maogate1_talk6::OnEnter";
	donpcevent "#maogate1_talk7::OnEnter";
	donpcevent "Kidd#maogate1_1::OnInit";
	donpcevent "Kidd#maogate1_2::OnInit";
	donpcevent "Lin#maogate1_1::OnInit";
	donpcevent "Lin#maogate1_2::OnInit";
	donpcevent "R#maogate1::OnInit";
	donpcevent "#maogate1_end::OnStop";
	donpcevent "#maogate1_end::OnInit";
	donpcevent "#maogate1_end2::OnInit";
	donpcevent "Dandelion#maogate1_1::OnInit";
	donpcevent "Dandelion#maogate1_2::OnInit";
	donpcevent "Dandelion#maogate1_3::OnInit";
	donpcevent "Dandelion#maogate1_4::OnInit";
	donpcevent "#maogate1_setting::OnEnter";
	donpcevent "Dandelion Member#1_bt::OnInit";
	donpcevent "#maogate1_battle::OnStop2";
	donpcevent "#maogate1_battle::OnEnter";
	end;

OnTimer597000:
	enablenpc "#maogate1";
	$mao_gate1 = 0;
	stopnpctimer;
	end;
}

que_job02,14,181,1	script	#maogate1_talk1	HIDDEN_WARP_NPC,2,2,{

OnInit:
	disablenpc "#maogate1_talk1";
	end;

OnEnter:
	enablenpc "#maogate1_talk1";
	end;

OnTouch:
	mes "^333333Holy... ritual... of...";
	mes "blood... I am proud...";
	mes "to b-be... the last...";
	mes "sacrifice... Heh heh heh...^000000";
	next;
	mes "^3355FFThe maniacial laughter";
	mes "from that strange voice";
	mes "echoes in your head as you";
	mes "wake up in some strage place.^000000";
	next;
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Where am I...?";
	mes "What is this place?";
	mes "Arrgh, my head hurts,";
	mes "but I've got to stop";
	mes "Satan Morroc's revival...";
	mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
	next;
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "There's that voice";
	mes "again! Kidd? Valdes?";
	mes "Are any of you here?";
	mes "Damn, I must be all alone.";
	mes "I guess I have to stop this";
	mes "weird ritual all by myself!";
	close2;
	disablenpc "#maogate1_talk1";
	end;
}

que_job02,17,150,1	script	#maogate1_talk2	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_talk2";
	end;

OnEnter:
	enablenpc "#maogate1_talk2";
	end;

OnTouch:
	mes "...";
	mes "......";
	mes ".........";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "...Isn't the moon";
	mes "so beautiful tonight?";
	next;
	mes "[?????]";
	mes "...But I wonder...";
	mes "Why are there twice as many";
	mes "guards when the moon is full?";
	next;
	mes "[???????]";
	mes "The moon is so red...";
	mes "Yes, it's been a year...";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "What's going on?";
	mes "Who's there? Kidd?";
	mes "Valdes? Anybody?";
	mes "What was that?";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate1_talk2";
	end;
}

que_job02,16,97,1	script	#maogate1_talk3	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_talk3";
	end;

OnEnter:
	enablenpc "#maogate1_talk3";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "So, you telling me you";
	mes "don't know how this town";
	mes "got its name? Well, it's";
	mes "kind of a scary tale...";
	next;
	mes "[?????]";
	mes "An evil demon invaded our";
	mes "world, summoning troops of";
	mes "his minions from the darkness.";
	mes "However, he was defeated and";
	mes "sealed beneath this castle";
	mes "by a legendary hero.";
	next;
	mes "[???????]";
	mes "But the hatred of Satan";
	mes "Morroc has not ebbed with";
	mes "time. If you look at the full";
	mes "moon from here, it is colored";
	mes "red with Satan Morroc's rage...";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "...I keep hearing";
	mes "things! Where the hell";
	mes "is it all coming from?!";
	next;
	mes "......";
	mes ".........";
	mes "............";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate1_talk3";
	end;
}

que_job02,44,33,1	script	#maogate1_talk4	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_talk4";
	end;

OnEnter:
	enablenpc "#maogate1_talk4";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Hmpf.";
	mes "It has begun.";
	next;
	mes "[?????]";
	mes "That smoke...?";
	mes "What exactly is going";
	mes "on over there every";
	mes "full moon?";
	next;
	mes "[???????]";
	mes "Well...";
	mes "Who's to say?";
	next;
	mes "[????]";
	mes "B-boss...!";
	next;
	mes "......";
	mes ".........";
	mes "............";
	mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "These voices...";
	mes "They're like past";
	mes "memories of something";
	mes "that's happened here";
	mes "in Castle Morroc...";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate1_talk4";
	end;
}

que_job02,93,21,1	script	#maogate1_talk5	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_talk5";
	end;

OnEnter:
	enablenpc "#maogate1_talk5";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Sir, our investigation has";
	mes "turned something up. Every";
	mes "15 days, a carriage secretly";
	mes "transports about 20 to 30";
	mes "children into the castle.";
	mes "However, they never come out...";
	next;
	mes "[?????]";
	mes "Are you serious...?";
	mes "What the hell could";
	mes "they be doing in there?!";
	mes "Come on, let's go...";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate1_talk5";
	end;
}

que_job02,93,21,1	script	#maogate1_talk6	HIDDEN_WARP_NPC,3,3,{

OnStop:
	disablenpc "#maogate1_talk6";
	end;

OnEnter:
	enablenpc "#maogate1_talk6";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Wh-what's with";
	mes "all of this noise?";
	next;
	mes "[?????]";
	mes "Sorry, m'lord.";
	mes "It's nothing, but";
	mes "we'll take care of";
	mes "it as soon as possible.";
	mes "Shut up, children. Silence!";
	next;
	mes "..............";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "[???????]";
	mes "This place is so hot...";
	mes "Where's my daddy? I don't...";
	mes "I don't wanna go to Thanatos...";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "[??????]";
	mes "Make sure that";
	mes "nothing interferes";
	mes "with our plan. Nothing...";
	mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
	next;
	mes "[????]";
	mes "I don't wanna";
	mes "wear these chains!";
	mes "G-get them off, please!";
	mes "I'm sorry, I'm sorry, I'm s--";
	next;
	mes "......";
	mes ".........";
	mes "............";
	mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "I can't...";
	mes "I can't endure";
	mes "listening to this";
	mes "much longer. Where";
	mes "the hell is Raiyan Moore?!";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate1_talk6";
	end;
}

que_job02,180,144,1	script	#maogate1_talk7	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_talk7";
	end;

OnEnter:
	enablenpc "#maogate1_talk7";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Jeez, what's going";
	mes "on? Where the heck";
	mes "are all the guards?";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "[????]";
	mes "What?! Why would";
	mes "anyone do something";
	mes "so stupid, so foolhardy,";
	mes "as revive Satan Morroc?!";
	next;
	mes "[????]";
	mes "Why...?";
	mes "You can't possibly";
	mes "understand. Now die...!";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "Where is that voice";
	mes "coming from? Wait...";
	mes "That's... That's happening";
	mes "right now! Please... Please";
	mes "don't let me be too late!";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate1_talk7";
	end;
}

que_job02,77,179,1	script	#maogate1_talk8	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_talk8";
	end;

OnEnter:
	enablenpc "#maogate1_talk8";
	end;

OnStop2:
	stopnpctimer;
	end;

OnTouch:
	initnpctimer;
	disablenpc "#maogate1_talk8";
	end;

OnTimer1000:
	mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
	end;

OnTimer4000:
	mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
	end;

OnTimer8000:
	mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
	end;

OnTimer12000:
	mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
	end;

OnTimer16000:
	mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
	end;

OnTimer20000:
	mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
	end;

OnTimer20100:
	stopnpctimer;
	end;
}

que_job02,73,82,1	script	#maogate1_battle	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_battle";
	end;

OnEnter:
	enablenpc "#maogate1_battle";
	end;

OnStop2:
	stopnpctimer;
	killmonster "que_job02","#maogate1_battle::OnMyMobDead";
	end;

OnTouch:
	initnpctimer;
	emotion e_wah,1;
	disablenpc "#maogate1_battle";
	end;

OnTimer500:
	monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
	monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
	monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
	monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
	end;

OnTimer5000:
	mapannounce "que_job02","Watch out!",1,0x90EE90;
	donpcevent "Dandelion Member#1_bt::OnEnter";
	end;

OnTimer6000:
	specialeffect EF_LORD;
	end;

OnTimer6500:
	killmonster "que_job02","#maogate1_battle::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_job02,66,85,5	script	Dandelion Member#1_bt	4_M_MASKMAN,{

	if(mao_request == 26 || mao_request == 27)
	{
		mes "[Dandelion Member]";
		mes "Hey... Are";
		mes "you alright?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Thanks...";
		mes "I think you just";
		mes "saved my life. What's";
		mes "going on? Are you alone?";
		next;
		mes "[Dandelion Member]";
		mes "It took me a while, but";
		mes "I gathered as many members";
		mes "of Dandelion as I could. From";
		mes "the looks of it, I wouldn't be";
		mes "surprised if Satan Morroc was";
		mes "almost unsealed by now...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Wait...";
		mes "What about Kidd?";
		mes "Where did he go?";
		next;
		mes "[Dandelion Member]";
		mes "Kidd? He already";
		mes "went in before any";
		mes "of us. It sounds pretty";
		mes "dangerous in there...";
		next;
		mes "[Kidd's Voice]";
		mes "...I said--!";
		mes "...That's...";
		mes "Why I oughta--!";
		emotion e_gasp,0;
		next;
		mes "[Dandelion Member]";
		mes "Yeah, that's him again.";
		mes "Now that you're awake,";
		mes "I better do something.";
		mes "You stay here and gather";
		mes "your strength while I go";
		mes "in there and help him...";
		close2;
		emotion e_gasp,1;
		mao_request = 27;
		disablenpc "Dandelion Member#1_bt";
		end;
	}

OnInit:
	disablenpc "Dandelion Member#1_bt";
	end;

OnEnter:
	enablenpc "Dandelion Member#1_bt";
	end;
}

que_job02,87,83,1	script	#maogate1_setting	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate1_setting";
	end;

OnEnter:
	enablenpc "#maogate1_setting";
	end;

OnTouch:
	if (mao_request == 27)
	{
		donpcevent "#maogate1_end::OnEnter";
		donpcevent "Kidd#maogate1_1::OnEnter";
		donpcevent "Lin#maogate1_1::OnEnter";
		donpcevent "R#maogate1::OnEnter";
		donpcevent "Dandelion#maogate1_1::OnEnter";
		donpcevent "Dandelion#maogate1_2::OnEnter";
		end;
	}
}

que_job02,117,101,1	script	#maogate1_end	HIDDEN_WARP_NPC,3,3,{

OnInit:
	disablenpc "#maogate1_end";
	end;

OnReset:
	killmonster "que_job02","#maogate1_end::OnMyMobDead";
	end;

OnStop:
	killmonster "que_job02","#maogate1_end::OnMyMobDead";
	stopnpctimer;
	end;

OnEnter:
	enablenpc "#maogate1_end";
	end;

OnTouch:
	donpcevent "#maogate1_setting::OnStop";
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Hey, what's going";
	mes "on here? Kidd! Lin?";
	mes "A-and who's that guy?";
	mes "Could it possibly be...";
	emotion e_gasp,1;
	next;
	cutin "mocseal_kid01.bmp",0;
	mes "[Kidd]";
	mes ""+ strcharinfo(PC_NAME) +"...";
	mes "Stay back and don't come";
	mes "near me! Lin, why are you";
	mes "doing this! Give up your";
	mes "mission, you don't know";
	mes "who your client really is!";
	next;
	cutin "mocseal_rin01.bmp",2;
	mes "[Lin]";
	mes "What are you talking";
	mes "about, Kidd? I just found";
	mes "out that the people you're";
	mes "working for, the Dandelion";
	mes "Organization, have been";
	mes "hunting Mr. Moore down...";
	emotion e_wah,0,"Lin#maogate1_1";
	next;
	cutin "mocseal_kid01.bmp",0;
	mes "[Kidd]";
	mes "Yes, of course they're";
	mes "hunting him down. Your client,";
	mes "Mr. R. Moore, is none other";
	mes "than Raiyan Moore-- and he";
	mes "plans to revive Satan Morroc!";
	next;
	cutin "mocseal_rin01.bmp",2;
	mes "[Lin]";
	mes "What?! But how can that";
	mes "be? I've been with Moore";
	mes "for a few days! If he's the one";
	mes "who kidnapped the children,";
	mes "then who is taking them hostage? ";
	next;
	mes "[Lin]";
	mes "No, you should tell";
	mes "me everything you know";
	mes "about your own client,";
	mes "the Dandelion Organization...";
	emotion e_hmm,0,"R#maogate1";
	next;
	cutin "mocseal_rin01.bmp",255;
	cutin "mocseal_kid01.bmp",255;
	mes "[R. Moore]";
	mes "Thanks for your";
	mes "concern, Lin. But really...";
	mes "It's unnecessary. Heh heh...";
	mes "I don't need to worry about the Dandelion Organization any longer.";
	next;
	mes "[R. Moore]";
	mes "Prepare yourself";
	mes "and be accepted into";
	mes "this sacrifice... Lin...";
	mes "Your blood will be used";
	mes "to revive Morroc Satan!";
	donpcevent "R#maogate1::OnSpell";
	emotion e_gasp,0,"Kidd#maogate1_1";
	emotion e_gasp,1;
	next;
	mes "[Kidd]";
	mes "Watch out!";
	donpcevent "Kidd#maogate1_1::OnInit";
	donpcevent "Lin#maogate1_1::OnInit";
	donpcevent "Kidd#maogate1_2::OnEnter";
	donpcevent "Lin#maogate1_2::OnEnter";
	donpcevent "#maogate1_end2::OnSpell";
	next;
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Kidd! Lin!";
	next;
	mes "[Lin]";
	mes "Wh-why...?";
	mes "Mr. Moore, you said";
	mes "that you were trying to";
	mes "stop Satan Morroc's revival...";
	next;
	mes "[Kidd]";
	mes "Can't you see...?";
	mes "He was lying! He";
	mes "tricked all of us!";
	next;
	mes "[R. Moore]";
	mes "So...";
	mes "You're resisting?";
	mes "Fine, you leave me";
	mes "no choice. Feel the";
	mes "power of Morroc Satan!";
	emotion e_gg,0,"R#maogate1";
	next;
	donpcevent "R#maogate1::OnInit";
	initnpctimer;
	monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Bastard, what";
	mes "are you doing?";
	mes "Holy crap, m-monsters!";
	next;
	mes "[Lin]";
	mes "Damn it!";
	mes "Let me go!";
	mes "I'm gonna chase";
	mes "Moore myself!";
	mao_request = 28;
	close2;
	donpcevent "Lin#maogate1_2::OnInit";
	disablenpc "#maogate1_end";
	end;

OnTimer500:
	mapannounce "que_job02","I'll back you up!",1,0x90EE90;
	donpcevent "Dandelion#maogate1_3::OnEnter";
	donpcevent "Dandelion#maogate1_4::OnEnter";
	emotion e_go,0,"Dandelion#maogate1_1";
	emotion e_go,0,"Dandelion#maogate1_2";
	emotion e_go,0,"Dandelion#maogate1_3";
	emotion e_go,0,"Dandelion#maogate1_4";
	end;

OnTimer3000:
	donpcevent "Dandelion#maogate1_3::OnSpell";
	donpcevent "Dandelion#maogate1_2::OnSpell";
	end;

OnTimer4000:
	donpcevent "Dandelion#maogate1_4::OnSpell";
	donpcevent "Dandelion#maogate1_2::OnSpell2";
	end;

OnTimer5000:
	killmonster "que_job02","#maogate1_end::OnMyMobDead";
	end;

OnTimer5500:
	$@maogate1mobs = 3;
	monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
	monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
	monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
	end;

OnTimer7000:
	mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
	end;

OnTimer10000:
	mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
	donpcevent "Dandelion#maogate1_4::OnInit";
	donpcevent "Dandelion#maogate1_3::OnInit";
	donpcevent "Dandelion#maogate1_2::OnInit";
	donpcevent "Dandelion#maogate1_1::OnInit";
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_job02,116,108,5	script	Kidd#maogate1_1	4_M_ACROSS,{

OnInit:
	disablenpc "Kidd#maogate1_1";
	end;

OnEnter:
	enablenpc "Kidd#maogate1_1";
	end;
}

que_job02,126,103,5	script	Kidd#maogate1_2	4_M_ACROSS,{

	end;

OnInit:
	disablenpc "Kidd#maogate1_2";
	end;

OnEnter:
	enablenpc "Kidd#maogate1_2";
	end;

OnMyMobDead:
	--$@maogate1mobs;
	if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
	end;
}

que_job02,121,106,1	script	Lin#maogate1_1	4_F_ACROSS,{

OnInit:
	disablenpc "Lin#maogate1_1";
	end;

OnEnter:
	enablenpc "Lin#maogate1_1";
	end;
}

que_job02,127,101,1	script	Lin#maogate1_2	4_F_ACROSS,{

OnInit:
	disablenpc "Lin#maogate1_2";
	end;

OnEnter:
	enablenpc "Lin#maogate1_2";
	end;
}

que_job02,124,109,3	script	R#maogate1	4_M_MASKMAN,{

OnInit:
	disablenpc "R#maogate1";
	end;

OnEnter:
	enablenpc "R#maogate1";
	end;

OnSpell:
	specialeffect EF_BEGINSPELL2;
	end;
}

que_job02,113,107,5	script	Dandelion#maogate1_1	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate1_1";
	end;

OnEnter:
	enablenpc "Dandelion#maogate1_1";
	end;
}

que_job02,121,100,7	script	Dandelion#maogate1_2	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate1_2";
	end;

OnEnter:
	enablenpc "Dandelion#maogate1_2";
	end;

OnSpell:
	specialeffect EF_BEGINSPELL2;
	end;

OnSpell2:
	specialeffect EF_LORD;
	end;
}

que_job02,122,98,1	script	Dandelion#maogate1_3	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate1_3";
	end;

OnEnter:
	enablenpc "Dandelion#maogate1_3";
	end;

OnSpell:
	specialeffect EF_BEGINSPELL2;
	end;
}

que_job02,122,111,5	script	Dandelion#maogate1_4	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate1_4";
	end;

OnEnter:
	enablenpc "Dandelion#maogate1_4";
	end;

OnSpell:
	specialeffect EF_LORD;
	end;
}

que_job02,122,106,1	script	#maogate1_end2	HIDDEN_WARP_NPC,15,15,{

OnInit:
	disablenpc "#maogate1_end2";
	end;

OnEnter:
	enablenpc "#maogate1_end2";
	end;

OnTouch:
	if (mao_request == 28)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "" + strcharinfo(PC_NAME) + "!";
		mes "Hey, you alright?";
		mes "Come on, let's head";
		mes "back, the other members";
		mes "of the Assassin Guild";
		mes "will take care of this...";
		mao_request = 29;
		close2;
		mapwarp "que_job02","que_job01",59,49;
		donpcevent "#maogate1_talk1::OnInit";
		donpcevent "#maogate1_talk2::OnEnter";
		donpcevent "#maogate1_talk3::OnEnter";
		donpcevent "#maogate1_talk4::OnEnter";
		donpcevent "#maogate1_talk5::OnEnter";
		donpcevent "#maogate1_talk6::OnEnter";
		donpcevent "#maogate1_talk7::OnEnter";
		donpcevent "Kidd#maogate1_1::OnInit";
		donpcevent "Kidd#maogate1_2::OnInit";
		donpcevent "Lin#maogate1_1::OnInit";
		donpcevent "Lin#maogate1_2::OnInit";
		donpcevent "R#maogate1::OnInit";
		donpcevent "#maogate1_end::OnStop";
		donpcevent "#maogate1_end::OnInit";
		donpcevent "#maogate1_end2::OnInit";
		donpcevent "Dandelion#maogate1_1::OnInit";
		donpcevent "Dandelion#maogate1_2::OnInit";
		donpcevent "Dandelion#maogate1_3::OnInit";
		donpcevent "Dandelion#maogate1_4::OnInit";
		donpcevent "#maogate1_setting::OnEnter";
		donpcevent "Dandelion Member#1_bt::OnInit";
		donpcevent "#maogate1_battle::OnStop";
		donpcevent "#maogate1_battle::OnEnter";
		enablenpc "#maogate1";
		$mao_gate1 = 0;
		end;
	}
}

que_job03,14,182,1	script	#maogate2	HIDDEN_WARP_NPC,1,1,{

OnEnter:
	enablenpc "#maogate2";
	end;

OnStop:
	disablenpc "#maogate2";
	end;

OnTouch:
	if (mao_request == 124 || mao_request == 125)
	{
		initnpctimer;
		disablenpc "#maogate2";
		donpcevent "#maogate2_talk1::OnEnter";
	}
	else
	{
		mes "^3355FFYou will now be";
		mes "teleported outside.^000000";
		close2;
		warp "morocc",100,100;
		$mao_gate2 = 0;
	}
	end;

OnTimer580000:
	mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
	end;

OnTimer590000:
	mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
	end;

OnTimer595000:
	mapwarp "que_job02","morocc",160,129;
	end;

OnTimer596000:
	donpcevent "#maogate2_talk1::OnInit";
	donpcevent "#maogate2_talk2::OnEnter";
	donpcevent "#maogate2_talk3::OnEnter";
	donpcevent "#maogate2_talk4::OnEnter";
	donpcevent "#maogate2_talk5::OnEnter";
	donpcevent "#maogate2_talk6::OnEnter";
	donpcevent "#maogate2_talk7::OnEnter";
	donpcevent "Kidd#maogate2_1::OnInit";
	donpcevent "Kidd#maogate2_2::OnInit";
	donpcevent "Lin#maogate2_1::OnInit";
	donpcevent "Lin#maogate2_2::OnInit";
	donpcevent "R#maogate2::OnInit";
	donpcevent "#maogate2_end::OnStop";
	donpcevent "#maogate2_end::OnInit";
	donpcevent "#maogate2_end2::OnInit";
	donpcevent "Dandelion#maogate2_1::OnInit";
	donpcevent "Dandelion#maogate2_2::OnInit";
	donpcevent "Dandelion#maogate2_3::OnInit";
	donpcevent "Dandelion#maogate2_4::OnInit";
	donpcevent "#maogate2_setting::OnEnter";
	donpcevent "Dandelion Member#2_bt::OnInit";
	donpcevent "#maogate2_battle::OnStop2";
	donpcevent "#maogate2_battle::OnEnter";
	end;

OnTimer597000:
	enablenpc "#maogate2";
	$mao_gate2 = 0;
	stopnpctimer;
	end;
}

que_job03,14,181,1	script	#maogate2_talk1	HIDDEN_WARP_NPC,2,2,{

OnInit:
	disablenpc "#maogate2_talk1";
	end;

OnEnter:
	enablenpc "#maogate2_talk1";
	end;

OnTouch:
	mes "^333333Holy... ritual... of...";
	mes "blood... I am proud...";
	mes "to b-be... the last...";
	mes "sacrifice... Heh heh heh...^000000";
	next;
	mes "^3355FFThe maniacial laughter";
	mes "from that strange voice";
	mes "echoes in your head as you";
	mes "wake up in some strage place.^000000";
	next;
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Where am I...?";
	mes "What is this place?";
	mes "Arrgh, my head hurts,";
	mes "but I've got to stop";
	mes "Satan Morroc's revival...";
	mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
	next;
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "There's that voice";
	mes "again! Kidd? Valdes?";
	mes "Are any of you here?";
	mes "Damn, I must be all alone.";
	mes "I guess I have to stop this";
	mes "weird ritual all by myself!";
	close2;
	disablenpc "#maogate2_talk1";
	end;
}

que_job03,17,150,1	script	#maogate2_talk2	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_talk2";
	end;

OnEnter:
	enablenpc "#maogate2_talk2";
	end;

OnTouch:
	mes "...";
	mes "......";
	mes ".........";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "...Isn't the moon";
	mes "so beautiful tonight?";
	next;
	mes "[?????]";
	mes "...But I wonder...";
	mes "Why are there twice as many";
	mes "guards when the moon is full?";
	next;
	mes "[???????]";
	mes "The moon is so red...";
	mes "Yes, it's been a year...";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "What's going on?";
	mes "Who's there? Kidd?";
	mes "Valdes? Anybody?";
	mes "What was that?";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate2_talk2";
	end;
}

que_job03,16,97,1	script	#maogate2_talk3	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_talk3";
	end;

OnEnter:
	enablenpc "#maogate2_talk3";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "So, you telling me you";
	mes "don't know how this town";
	mes "got its name? Well, it's";
	mes "kind of a scary tale...";
	next;
	mes "[?????]";
	mes "An evil demon invaded our";
	mes "world, summoning troops of";
	mes "his minions from the darkness.";
	mes "However, he was defeated and";
	mes "sealed beneath this castle";
	mes "by a legendary hero.";
	next;
	mes "[???????]";
	mes "But the hatred of Satan";
	mes "Morroc has not ebbed with";
	mes "time. If you look at the full";
	mes "moon from here, it is colored";
	mes "red with Satan Morroc's rage...";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "...I keep hearing";
	mes "things! Where the hell";
	mes "is it all coming from?!";
	next;
	mes "......";
	mes ".........";
	mes "............";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate2_talk3";
	end;
}

que_job03,44,33,1	script	#maogate2_talk4	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_talk4";
	end;

OnEnter:
	enablenpc "#maogate2_talk4";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Hmpf.";
	mes "It has begun.";
	next;
	mes "[?????]";
	mes "That smoke...?";
	mes "What exactly is going";
	mes "on over there every";
	mes "full moon?";
	next;
	mes "[???????]";
	mes "Well...";
	mes "Who's to say?";
	next;
	mes "[????]";
	mes "B-boss...!";
	next;
	mes "......";
	mes ".........";
	mes "............";
	mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "These voices...";
	mes "They're like past";
	mes "memories of something";
	mes "that's happened here";
	mes "in Castle Morroc...";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate2_talk4";
	end;
}

que_job03,93,21,1	script	#maogate2_talk5	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_talk5";
	end;

OnEnter:
	enablenpc "#maogate2_talk5";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Sir, our investigation has";
	mes "turned something up. Every";
	mes "15 days, a carriage secretly";
	mes "transports about 20 to 30";
	mes "children into the castle.";
	mes "However, they never come out...";
	next;
	mes "[?????]";
	mes "Are you serious...?";
	mes "What the hell could";
	mes "they be doing in there?!";
	mes "Come on, let's go...";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate2_talk5";
	end;
}

que_job03,93,21,1	script	#maogate2_talk6	HIDDEN_WARP_NPC,3,3,{

OnStop:
	disablenpc "#maogate2_talk6";
	end;

OnEnter:
	enablenpc "#maogate2_talk6";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Wh-what's with";
	mes "all of this noise?";
	next;
	mes "[?????]";
	mes "Sorry, m'lord.";
	mes "It's nothing, but";
	mes "we'll take care of";
	mes "it as soon as possible.";
	mes "Shut up, children. Silence!";
	next;
	mes "..............";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "[???????]";
	mes "This place is so hot...";
	mes "Where's my daddy? I don't...";
	mes "I don't wanna go to Thanatos...";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "[??????]";
	mes "Make sure that";
	mes "nothing interferes";
	mes "with our plan. Nothing...";
	mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
	next;
	mes "[????]";
	mes "I don't wanna";
	mes "wear these chains!";
	mes "G-get them off, please!";
	mes "I'm sorry, I'm sorry, I'm s--";
	next;
	mes "......";
	mes ".........";
	mes "............";
	mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "I can't...";
	mes "I can't endure";
	mes "listening to this";
	mes "much longer. Where";
	mes "the hell is Raiyan Moore?!";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate2_talk6";
	end;
}

que_job03,180,144,1	script	#maogate2_talk7	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_talk7";
	end;

OnEnter:
	enablenpc "#maogate2_talk7";
	end;

OnTouch:
	mes "......";
	mes ".........";
	mes "............";
	next;
	soundeffect "wander_man_move.wav",0;
	sc_start SC_BLIND,60000,0;
	mes "[?????]";
	mes "Jeez, what's going";
	mes "on? Where the heck";
	mes "are all the guards?";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "[????]";
	mes "What?! Why would";
	mes "anyone do something";
	mes "so stupid, so foolhardy,";
	mes "as revive Satan Morroc?!";
	next;
	mes "[????]";
	mes "Why...?";
	mes "You can't possibly";
	mes "understand. Now die...!";
	next;
	mes "......";
	mes ".........";
	mes "............";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "Where is that voice";
	mes "coming from? Wait...";
	mes "That's... That's happening";
	mes "right now! Please... Please";
	mes "don't let me be too late!";
	close2;
	soundeffect "wander_man_move.wav",0;
	sc_end SC_ALL;
	disablenpc "#maogate2_talk7";
	end;
}

que_job03,77,179,1	script	#maogate2_talk8	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_talk8";
	end;

OnEnter:
	enablenpc "#maogate2_talk8";
	end;

OnStop2:
	stopnpctimer;
	end;

OnTouch:
	initnpctimer;
	disablenpc "#maogate2_talk8";
	end;

OnTimer1000:
	mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
	end;

OnTimer4000:
	mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
	end;

OnTimer8000:
	mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
	end;

OnTimer12000:
	mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
	end;

OnTimer16000:
	mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
	end;

OnTimer20000:
	mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
	end;

OnTimer20100:
	stopnpctimer;
	end;
}

que_job03,73,82,1	script	#maogate2_battle	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_battle";
	end;

OnEnter:
	enablenpc "#maogate2_battle";
	end;

OnStop2:
	stopnpctimer;
	killmonster "que_job03","#maogate2_battle::OnMyMobDead";
	end;

OnTouch:
	initnpctimer;
	emotion e_wah,1;
	disablenpc "#maogate2_battle";
	end;

OnTimer500:
	monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
	monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
	monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
	monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
	end;

OnTimer5000:
	mapannounce "que_job03","Watch out!",1,0x90EE90;
	donpcevent "Dandelion Member#2_bt::OnEnter";
	end;

OnTimer6000:
	specialeffect EF_LORD;
	end;

OnTimer6500:
	killmonster "que_job03","#maogate2_battle::OnMyMobDead";
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_job03,66,85,5	script	Dandelion Member#2_bt	4_M_MASKMAN,{

	if(mao_request == 124 || mao_request == 125)
	{
		mes "[Dandelion Member]";
		mes "Hey, are you alright?";
		mes "That was a pretty huge";
		mes "explosion just now!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Mr. R...?";
		mes "Oh. You're not him.";
		mes "Thanks, I think you";
		mes "just saved my life. Hey...";
		mes "Have you seen a female";
		mes "Assassin around here?";
		next;
		mes "[Dandelion Member]";
		mes "No, I don't think";
		mes "so, but there's another";
		mes "Assassin, Kidd, who's just";
		mes "in the area. Wait, were you the";
		mes "one who was duped by Raiyan";
		mes "Moore? He's your client, right?";
		next;
		mes "[Dandelion Member]";
		mes "I'm a member of the";
		mes "Dandelion Organization,";
		mes "and we've been trying to find";
		mes "him. It turns out that we were";
		mes "right about Moore: he's really planning to revive Satan Morroc.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Huh? What are you";
		mes "talking about? Wait,";
		mes "Raiyan Moore? Do you";
		mes "mean Mr. R. Moore?";
		mes "No! Then this means...";
		next;
		mes "[Dandelion Member]";
		mes "Right. He managed to";
		mes "trick all of us. Now, if you'd";
		mes "excuse me, I better go help";
		mes "Kidd now that you're awake.";
		next;
		mes "[Lin's Voice]";
		mes "...S-stop...";
		mes "...This is...";
		mes "This is all insane!";
		emotion e_gasp,0;
		next;
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "That's... That's Lin's";
		mes "voice! I better walk";
		mes "through this darkness";
		mes "and try to find her as";
		mes "soon as I can!";
		close2;
		mao_request = 125;
		disablenpc "Dandelion Member#2_bt";
		end;
	}

OnInit:
	disablenpc "Dandelion Member#2_bt";
	end;

OnEnter:
	enablenpc "Dandelion Member#2_bt";
	end;
}

que_job03,87,83,1	script	#maogate2_setting	HIDDEN_WARP_NPC,2,2,{

OnStop:
	disablenpc "#maogate2_setting";
	end;

OnEnter:
	enablenpc "#maogate2_setting";
	end;

OnTouch:
	if (mao_request == 125)
	{
		donpcevent "#maogate2_end::OnEnter";
		donpcevent "Kidd#maogate2_1::OnEnter";
		donpcevent "Lin#maogate2_1::OnEnter";
		donpcevent "R#maogate2::OnEnter";
		donpcevent "Dandelion#maogate2_1::OnEnter";
		donpcevent "Dandelion#maogate2_2::OnEnter";
		end;
	}
}

que_job03,117,101,1	script	#maogate2_end	HIDDEN_WARP_NPC,3,3,{

OnInit:
	disablenpc "#maogate2_end";
	end;

OnReset:
	killmonster "que_job03","#maogate2_end::OnMyMobDead";
	end;

OnStop:
	killmonster "que_job03","#maogate2_end::OnMyMobDead";
	stopnpctimer;
	end;

OnEnter:
	enablenpc "#maogate2_end";
	end;

OnTouch:
	donpcevent "#maogate2_setting::OnStop";
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Hey, what's going";
	mes "on here? Kidd! Lin?";
	mes "A-and who's that guy?";
	mes "Could it possibly be...";
	emotion e_gasp,1;
	next;
	cutin "mocseal_kid01.bmp",0;
	mes "[Kidd]";
	mes ""+ strcharinfo(PC_NAME) +"...";
	mes "Stay back and don't come";
	mes "near me! Lin, why are you";
	mes "doing this! Give up your";
	mes "mission, you don't know";
	mes "who your client really is!";
	next;
	cutin "mocseal_rin01.bmp",2;
	mes "[Lin]";
	mes "What are you talking";
	mes "about, Kidd? I just found";
	mes "out that the people you're";
	mes "working for, the Dandelion";
	mes "Organization, have been";
	mes "hunting Mr. Moore down...";
	emotion e_wah,0,"Lin#maogate2_1";
	next;
	cutin "mocseal_kid01.bmp",0;
	mes "[Kidd]";
	mes "Yes, of course they're";
	mes "hunting him down. Your client,";
	mes "Mr. R. Moore, is none other";
	mes "than Raiyan Moore-- and he";
	mes "plans to revive Satan Morroc!";
	next;
	cutin "mocseal_rin01.bmp",2;
	mes "[Lin]";
	mes "What?! But how can that";
	mes "be? I've been with Moore";
	mes "for a few days! If he's the one";
	mes "who kidnapped the children,";
	mes "then who is taking them hostage? ";
	next;
	mes "[Lin]";
	mes "No, you should tell";
	mes "me everything you know";
	mes "about your own client,";
	mes "the Dandelion Organization...";
	emotion e_hmm,0,"R#maogate2";
	next;
	cutin "mocseal_rin01.bmp",255;
	cutin "mocseal_kid01.bmp",255;
	mes "[R. Moore]";
	mes "Thanks for your";
	mes "concern, Lin. But really...";
	mes "It's unnecessary. Heh heh...";
	mes "I don't need to worry about the Dandelion Organization any longer.";
	next;
	mes "[R. Moore]";
	mes "Prepare yourself";
	mes "and be accepted into";
	mes "this sacrifice... Lin...";
	mes "Your blood will be used";
	mes "to revive Morroc Satan!";
	donpcevent "R#maogate2::OnSpell";
	emotion e_gasp,0,"Kidd#maogate2_1";
	emotion e_gasp,1;
	next;
	mes "[Kidd]";
	mes "Watch out!";
	donpcevent "Kidd#maogate2_1::OnInit";
	donpcevent "Lin#maogate2_1::OnInit";
	donpcevent "Kidd#maogate2_2::OnEnter";
	donpcevent "Lin#maogate2_2::OnEnter";
	donpcevent "#maogate2_end2::OnSpell";
	next;
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Kidd! Lin!";
	next;
	mes "[Lin]";
	mes "Wh-why...?";
	mes "Mr. Moore, you said";
	mes "that you were trying to";
	mes "stop Satan Morroc's revival...";
	next;
	mes "[Kidd]";
	mes "Can't you see...?";
	mes "He was lying! He";
	mes "tricked all of us!";
	next;
	mes "[R. Moore]";
	mes "So...";
	mes "You're resisting?";
	mes "Fine, you leave me";
	mes "no choice. Feel the";
	mes "power of Morroc Satan!";
	emotion e_gg,0,"R#maogate2";
	next;
	donpcevent "R#maogate2::OnInit";
	initnpctimer;
	monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Bastard, what";
	mes "are you doing?";
	mes "Holy crap, m-monsters!";
	next;
	mes "[Lin]";
	mes "Damn it!";
	mes "Let me go!";
	mes "I'm gonna chase";
	mes "Moore myself!";
	mao_request = 126;
	++$maoattack;
	close2;
	donpcevent "Lin#maogate2_2::OnInit";
	disablenpc "#maogate2_end";
	end;

OnTimer500:
	mapannounce "que_job03","I'll back you up!",1,0x90EE90;
	donpcevent "Dandelion#maogate2_3::OnEnter";
	donpcevent "Dandelion#maogate2_4::OnEnter";
	emotion e_go,0,"Dandelion#maogate2_1";
	emotion e_go,0,"Dandelion#maogate2_2";
	emotion e_go,0,"Dandelion#maogate2_3";
	emotion e_go,0,"Dandelion#maogate2_4";
	end;

OnTimer3000:
	donpcevent "Dandelion#maogate2_3::OnSpell";
	donpcevent "Dandelion#maogate2_2::OnSpell";
	end;

OnTimer4000:
	donpcevent "Dandelion#maogate2_4::OnSpell";
	donpcevent "Dandelion#maogate2_2::OnSpell2";
	end;

OnTimer5000:
	killmonster "que_job03","#maogate2_end::OnMyMobDead";
	end;

OnTimer5500:
	$@maogate2mobs = 3;
	monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
	monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
	monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
	end;

OnTimer7000:
	mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
	end;

OnTimer10000:
	mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
	donpcevent "Dandelion#maogate2_4::OnInit";
	donpcevent "Dandelion#maogate2_3::OnInit";
	donpcevent "Dandelion#maogate2_2::OnInit";
	donpcevent "Dandelion#maogate2_1::OnInit";
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_job03,116,108,5	script	Kidd#maogate2_1	4_M_ACROSS,{

OnInit:
	disablenpc "Kidd#maogate2_1";
	end;

OnEnter:
	enablenpc "Kidd#maogate2_1";
	end;
}

que_job03,126,103,5	script	Kidd#maogate2_2	4_M_ACROSS,{

	end;

OnInit:
	disablenpc "Kidd#maogate2_2";
	end;

OnEnter:
	enablenpc "Kidd#maogate2_2";
	end;

OnMyMobDead:
	--$@maogate2mobs;
	if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
	end;
}

que_job03,121,106,1	script	Lin#maogate2_1	4_F_ACROSS,{

OnInit:
	disablenpc "Lin#maogate2_1";
	end;

OnEnter:
	enablenpc "Lin#maogate2_1";
	end;
}

que_job03,127,101,1	script	Lin#maogate2_2	4_F_ACROSS,{

OnInit:
	disablenpc "Lin#maogate2_2";
	end;

OnEnter:
	enablenpc "Lin#maogate2_2";
	end;
}

que_job03,124,109,3	script	R#maogate2	4_M_MASKMAN,{

OnInit:
	disablenpc "R#maogate2";
	end;

OnEnter:
	enablenpc "R#maogate2";
	end;

OnSpell:
	specialeffect EF_BEGINSPELL2;
	end;
}

que_job03,113,107,5	script	Dandelion#maogate2_1	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate2_1";
	end;

OnEnter:
	enablenpc "Dandelion#maogate2_1";
	end;
}

que_job03,121,100,7	script	Dandelion#maogate2_2	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate2_2";
	end;

OnEnter:
	enablenpc "Dandelion#maogate2_2";
	end;

OnSpell:
	specialeffect EF_BEGINSPELL2;
	end;

OnSpell2:
	specialeffect EF_LORD;
	end;
}

que_job03,122,98,1	script	Dandelion#maogate2_3	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate2_3";
	end;

OnEnter:
	enablenpc "Dandelion#maogate2_3";
	end;

OnSpell:
	specialeffect EF_BEGINSPELL2;
	end;
}

que_job03,122,111,5	script	Dandelion#maogate2_4	4_M_MASKMAN,{

OnInit:
	disablenpc "Dandelion#maogate2_4";
	end;

OnEnter:
	enablenpc "Dandelion#maogate2_4";
	end;

OnSpell:
	specialeffect EF_LORD;
	end;
}

que_job03,122,106,1	script	#maogate2_end2	HIDDEN_WARP_NPC,15,15,{

OnInit:
	disablenpc "#maogate2_end2";
	end;

OnEnter:
	enablenpc "#maogate2_end2";
	end;

OnTouch:
	if (mao_request == 126)
	{
		cutin "mocseal_kid01.bmp",2;
		mes "[Kidd]";
		mes "" + strcharinfo(PC_NAME) + "...!";
		mes "Can you hear me? Oh man...";
		mes "You don't look so hot. Come";
		mes "on, we gotta get you back";
		mes "to the guild for now...";
		mao_request = 127;
		close2;
		mapwarp "que_job03","que_job01",59,49;
		donpcevent "#maogate2_talk1::OnInit";
		donpcevent "#maogate2_talk2::OnEnter";
		donpcevent "#maogate2_talk3::OnEnter";
		donpcevent "#maogate2_talk4::OnEnter";
		donpcevent "#maogate2_talk5::OnEnter";
		donpcevent "#maogate2_talk6::OnEnter";
		donpcevent "#maogate2_talk7::OnEnter";
		donpcevent "Kidd#maogate2_1::OnInit";
		donpcevent "Kidd#maogate2_2::OnInit";
		donpcevent "Lin#maogate2_1::OnInit";
		donpcevent "Lin#maogate2_2::OnInit";
		donpcevent "R#maogate2::OnInit";
		donpcevent "#maogate2_end::OnStop";
		donpcevent "#maogate2_end::OnInit";
		donpcevent "#maogate2_end2::OnInit";
		donpcevent "Dandelion#maogate2_1::OnInit";
		donpcevent "Dandelion#maogate2_2::OnInit";
		donpcevent "Dandelion#maogate2_3::OnInit";
		donpcevent "Dandelion#maogate2_4::OnInit";
		donpcevent "#maogate2_setting::OnEnter";
		donpcevent "Dandelion Member#2_bt::OnInit";
		donpcevent "#maogate2_battle::OnStop";
		donpcevent "#maogate2_battle::OnEnter";
		enablenpc "#maogate2";
		$mao_gate2 = 0;
		end;
	}
}

morocc,30,29,5	script	Member#mao1	4_M_MASKMAN,10,15,{

	mes "[Chairman]";
	mes "So it's agreed.";
	mes "Tomorrow we'll clean";
	mes "the pond near the south";
	mes "gate tomorrow. I hope";
	mes "that everyone can make it.";
	next;
	mes "[Members]";
	mes "Sure, no problem.";
	mes "When are we planning";
	mes "on reconstructing the";
	mes "daycare facilities?";
	next;
	mes "[Chairman]";
	mes "Hmmm...";
	mes "I guess that's an";
	mes "issue that we can";
	mes "save for tomorrow's";
	mes "meeting. I'll see you then.";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "Is this some";
	mes "sort of volunteer";
	mes "service group?";
	close;

OnStop:
	disablenpc "Member#mao1";
	end;

OnEnter:
	enablenpc "Member#mao1";
	end;

OnTouch:
	if (mao_request == 30 || mao_request == 128)
	{
		mes "[?????]";
		mes "...That's what";
		mes "happened... Worked";
		mes "hard... This time...";
		next;
		mes "[???]";
		mes "There is just one";
		mes "regret... Was that...";
		mes "...tan... was... better...";
		next;
		mes "[????????]";
		mes "I know, I know that!";
		mes "But we still accomplished";
		mes "what we set out to do, right?";
		next;
		mes "[??????]";
		mes "Quiet!";
		mes "You're too loud.";
		next;
		mes "[?????]";
		mes "I'm pretty sure...";
		mes "...is... not going to";
		mes "be quiet about this.";
		mes "Perhaps... it'll happen.";
		next;
		mes "[???]";
		mes "Shh. Act naturally!";
		mes "Someone's listening";
		mes "to us! Get out of here!";
		close2;
		donpcevent "Member#mao1::OnStop";
		donpcevent "Member#mao2::OnStop";
		donpcevent "Member#mao3::OnStop";
		donpcevent "Member#mao4::OnStop";
		if($maoattack > 49)
		{
			donpcevent "#mao_manager::OnStart";
			$maoattack = 0;
		}
		else donpcevent "#mao_timer::OnStart";
		end;
	}
}

morocc,29,26,0	script	Member#mao2	4_M_MASKMAN,{

	mes "[Chairman]";
	mes "So it's agreed.";
	mes "Tomorrow we'll clean";
	mes "the pond near the south";
	mes "gate tomorrow. I hope";
	mes "that everyone can make it.";
	next;
	mes "[Members]";
	mes "Sure, no problem.";
	mes "When are we planning";
	mes "on reconstructing the";
	mes "daycare facilities?";
	next;
	mes "[Chairman]";
	mes "Hmmm...";
	mes "I guess that's an";
	mes "issue that we can";
	mes "save for tomorrow's";
	mes "meeting. I'll see you then.";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "Is this some";
	mes "sort of volunteer";
	mes "service group?";
	close;

OnStop:
	disablenpc "Member#mao2";
	end;

OnEnter:
	enablenpc "Member#mao2";
	end;
}

morocc,33,27,1	script	Member#mao3	4_M_MASKMAN,{

	mes "[Chairman]";
	mes "So it's agreed.";
	mes "Tomorrow we'll clean";
	mes "the pond near the south";
	mes "gate tomorrow. I hope";
	mes "that everyone can make it.";
	next;
	mes "[Members]";
	mes "Sure, no problem.";
	mes "When are we planning";
	mes "on reconstructing the";
	mes "daycare facilities?";
	next;
	mes "[Chairman]";
	mes "Hmmm...";
	mes "I guess that's an";
	mes "issue that we can";
	mes "save for tomorrow's";
	mes "meeting. I'll see you then.";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "Is this some";
	mes "sort of volunteer";
	mes "service group?";
	close;

OnStop:
	disablenpc "Member#mao3";
	end;

OnEnter:
	enablenpc "Member#mao3";
	end;
}

morocc,34,30,3	script	Member#mao4	4_M_MASKMAN,{

	mes "[Chairman]";
	mes "So it's agreed.";
	mes "Tomorrow we'll clean";
	mes "the pond near the south";
	mes "gate tomorrow. I hope";
	mes "that everyone can make it.";
	next;
	mes "[Members]";
	mes "Sure, no problem.";
	mes "When are we planning";
	mes "on reconstructing the";
	mes "daycare facilities?";
	next;
	mes "[Chairman]";
	mes "Hmmm...";
	mes "I guess that's an";
	mes "issue that we can";
	mes "save for tomorrow's";
	mes "meeting. I'll see you then.";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "Is this some";
	mes "sort of volunteer";
	mes "service group?";
	close;

OnStop:
	disablenpc "Member#mao4";
	end;

OnEnter:
	enablenpc "Member#mao4";
	end;
}

morocc,1,1,1	script	#mao_timer	FAKE_NPC,{

OnStart:
	initnpctimer;
	end;

OnTimer300000:
OnStop:
	donpcevent "Member#mao1::OnEnter";
	donpcevent "Member#mao2::OnEnter";
	donpcevent "Member#mao3::OnEnter";
	donpcevent "Member#mao4::OnEnter";
	stopnpctimer;
	end;
}

morocc,1,2,1	script	#mao_manager	FAKE_NPC,{

OnStart:
	initnpctimer;
	end;

OnStop:
	killmonster "morocc","#mao_manager::OnMyMobDead";
	donpcevent "Member#mao1::OnEnter";
	donpcevent "Member#mao2::OnEnter";
	donpcevent "Member#mao3::OnEnter";
	donpcevent "Member#mao4::OnEnter";
	stopnpctimer;
	end;

OnTimer300000:
	mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
	end;

OnTimer305000:
	mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
	end;

OnTimer310000:
	mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
	end;

OnTimer315000:
	mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
	end;

OnTimer320000:
	mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
	end;

OnTimer325000:
	mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
	monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	end;

OnTimer327000:
	monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	end;

OnTimer329000:
	announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
	monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	end;

OnTimer331000:
	monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	end;

OnTimer333000:
	monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
	end;

OnTimer335000:
	monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
	monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
	monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
	end;

OnTimer1800000:
	killmonster "morocc","#mao_manager::OnMyMobDead";
	donpcevent "Member#mao1::OnEnter";
	donpcevent "Member#mao2::OnEnter";
	donpcevent "Member#mao3::OnEnter";
	donpcevent "Member#mao4::OnEnter";
	stopnpctimer;
	end;

OnMyMobDead:
	end;
}

que_job01,68,88,5	script	Simon#mao	4_M_SITDOWN,{

	mes "[Simon]";
	mes "...No. How many";
	mes "times must I tell you?";
	mes "I'm not going back.";
	emotion e_swt,0,"Simon#mao";
	next;
	mes "[Kimmie]";
	mes "Please...";
	mes "We really need";
	mes "you back home...";
	emotion e_sob,0,"Kimmie";
	next;
	mes "[Simon]";
	mes "I'm sorry, Kimmie.";
	mes "I have to follow my";
	mes "own path. You'll have";
	mes "to make do without me.";
	mes "Besides, you're strong";
	mes "and don't really need me...";
	next;
	mes "[Kimmie]";
	mes "Y-you can't do this!";
	mes "Why did you leave us?";
	mes "I d-didn't want to tell you";
	mes "this, but Jimmy's been getting";
	mes "in trouble with the law and...";
	emotion e_wah,0,"Kimmie";
	next;
	mes "[Simon]";
	mes "Then it's his own";
	mes "fault. I don't care, I'm";
	mes "still not going home...";
	mes "I've got to be responsible";
	mes "for myself before I can even";
	mes "think of taking care of others.";
	next;
	mes "[Kimmie]";
	mes "Shut up! Shut up!";
	mes "Come back to us!";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "I have no idea what's";
	mes "going on, but it seems";
	mes "pretty bad. Sometimes it's";
	mes "good not to get involved";
	mes "with other people's problems.";
	close;
}

que_job01,70,84,1	duplicate(Simon#mao)	Kimmie	4_F_SITDOWN,0,0

sec_in02,38,162,0	script	Morroc Invasion Manager	4_F_SITDOWN,{
	callfunc "F_GM_NPC";
	mes "A total of " + $maoattack + " users completed";
	mes "the Satan Morroc: Lin Quest.";
	mes "There are 2 requirements to";
	mes "summon Satan Morroc's troops.";
	mes "1) 50 users must complete";
	mes "this Satan Morroc: Lin Quest.";
	next;
	mes "2) One of these users that";
	mes "completed the Lin Quest must";
	mes "approach the Dandelion Org";
	mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
	mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
	next;
	switch( select( "Set Globalvar","Cancel" ) )
	{
		case 1:
			mes "Please choose the number";
			mes "of times that the Lin Quest";
			mes "will be recorded as completed";
			mes "on the server. 0 is essentially";
			mes "a reset; 50 will immediately";
			mes "make the invasion available.";
			next;
			switch( select( "49","50","0" ) )
			{
				case 1:
					mes "The GlobalVar has been";
					mes "set to 49. The Lin Quest";
					mes "must be completed 1 more";
					mes "time before the Satan Morroc";
					mes "invasion can be triggered.";
					$maoattack = 49;
					close;

				case 2:
					mes "The GlobalVar has been";
					mes "set to 50. The Satan Morroc";
					mes "invasion can now be triggered.";
					$maoattack = 50;
					close;
				case 3:
					mes "The GlobalVar has been";
					mes "set to 0. The Lin Quest";
					mes "must be completed 1 more";
					mes "time before the Satan Morroc";
					mes "invasion can be triggered.";
					$maoattack = 0;
					close;
			}

		case 2:
			mes "You have canceled.";
			close;
	}
}
