	script->constdb_comment("Status Icons");

	script->set_constant("SI_BLANK", SI_BLANK, false, false);

	script->set_constant("SI_PROVOKE", SI_PROVOKE, false, false);
	script->set_constant("SI_ENDURE", SI_ENDURE, false, false);
	script->set_constant("SI_TWOHANDQUICKEN", SI_TWOHANDQUICKEN, false, false);
	script->set_constant("SI_CONCENTRATION", SI_CONCENTRATION, false, false);
	script->set_constant("SI_HIDING", SI_HIDING, false, false);
	script->set_constant("SI_CLOAKING", SI_CLOAKING, false, false);
	script->set_constant("SI_ENCHANTPOISON", SI_ENCHANTPOISON, false, false);
	script->set_constant("SI_POISONREACT", SI_POISONREACT, false, false);
	script->set_constant("SI_QUAGMIRE", SI_QUAGMIRE, false, false);
	script->set_constant("SI_ANGELUS", SI_ANGELUS, false, false);
	script->set_constant("SI_BLESSING", SI_BLESSING, false, false);
	script->set_constant("SI_CRUCIS", SI_CRUCIS, false, false);
	script->set_constant("SI_INC_AGI", SI_INC_AGI, false, false);
	script->set_constant("SI_DEC_AGI", SI_DEC_AGI, false, false);
	script->set_constant("SI_SLOWPOISON", SI_SLOWPOISON, false, false);
	script->set_constant("SI_IMPOSITIO", SI_IMPOSITIO, false, false);
	script->set_constant("SI_SUFFRAGIUM", SI_SUFFRAGIUM, false, false);
	script->set_constant("SI_ASPERSIO", SI_ASPERSIO, false, false);
	script->set_constant("SI_BENEDICTIO", SI_BENEDICTIO, false, false);
	script->set_constant("SI_KYRIE", SI_KYRIE, false, false);
	script->set_constant("SI_MAGNIFICAT", SI_MAGNIFICAT, false, false);
	script->set_constant("SI_GLORIA", SI_GLORIA, false, false);
	script->set_constant("SI_LEXAETERNA", SI_LEXAETERNA, false, false);
	script->set_constant("SI_ADRENALINE", SI_ADRENALINE, false, false);
	script->set_constant("SI_WEAPONPERFECT", SI_WEAPONPERFECT, false, false);
	script->set_constant("SI_OVERTHRUST", SI_OVERTHRUST, false, false);
	script->set_constant("SI_MAXIMIZE", SI_MAXIMIZE, false, false);
	script->set_constant("SI_RIDING", SI_RIDING, false, false);
	script->set_constant("SI_FALCON", SI_FALCON, false, false);
	script->set_constant("SI_TRICKDEAD", SI_TRICKDEAD, false, false);
	script->set_constant("SI_SHOUT", SI_SHOUT, false, false);
	script->set_constant("SI_ENERGYCOAT", SI_ENERGYCOAT, false, false);
	script->set_constant("SI_BROKENARMOR", SI_BROKENARMOR, false, false);
	script->set_constant("SI_BROKENWEAPON", SI_BROKENWEAPON, false, false);
	script->set_constant("SI_ILLUSION", SI_ILLUSION, false, false);
	script->set_constant("SI_WEIGHTOVER50", SI_WEIGHTOVER50, false, false);
	script->set_constant("SI_WEIGHTOVER90", SI_WEIGHTOVER90, false, false);
	script->set_constant("SI_ATTHASTE_POTION1", SI_ATTHASTE_POTION1, false, false);
	script->set_constant("SI_ATTHASTE_POTION2", SI_ATTHASTE_POTION2, false, false);
	script->set_constant("SI_ATTHASTE_POTION3", SI_ATTHASTE_POTION3, false, false);
	script->set_constant("SI_ATTHASTE_INFINITY", SI_ATTHASTE_INFINITY, false, false);
	script->set_constant("SI_MOVHASTE_POTION", SI_MOVHASTE_POTION, false, false);
	script->set_constant("SI_MOVHASTE_INFINITY", SI_MOVHASTE_INFINITY, false, false);
	//script->set_constant("SI_AUTOCOUNTER", SI_AUTOCOUNTER, false, false);
	//script->set_constant("SI_SPLASHER", SI_SPLASHER, false, false);
	script->set_constant("SI_ANKLESNARE", SI_ANKLESNARE, false, false);
	script->set_constant("SI_POSTDELAY", SI_POSTDELAY, false, false);
	//script->set_constant("SI_NOACTION", SI_NOACTION, false, false);
	//script->set_constant("SI_IMPOSSIBLEPICKUP", SI_IMPOSSIBLEPICKUP, false, false);
	//script->set_constant("SI_BARRIER", SI_BARRIER, false, false);

	script->set_constant("SI_NOEQUIPWEAPON", SI_NOEQUIPWEAPON, false, false);
	script->set_constant("SI_NOEQUIPSHIELD", SI_NOEQUIPSHIELD, false, false);
	script->set_constant("SI_NOEQUIPARMOR", SI_NOEQUIPARMOR, false, false);
	script->set_constant("SI_NOEQUIPHELM", SI_NOEQUIPHELM, false, false);
	script->set_constant("SI_PROTECTWEAPON", SI_PROTECTWEAPON, false, false);
	script->set_constant("SI_PROTECTSHIELD", SI_PROTECTSHIELD, false, false);
	script->set_constant("SI_PROTECTARMOR", SI_PROTECTARMOR, false, false);
	script->set_constant("SI_PROTECTHELM", SI_PROTECTHELM, false, false);
	script->set_constant("SI_AUTOGUARD", SI_AUTOGUARD, false, false);
	script->set_constant("SI_REFLECTSHIELD", SI_REFLECTSHIELD, false, false);
	//script->set_constant("SI_DEVOTION", SI_DEVOTION, false, false);
	script->set_constant("SI_PROVIDENCE", SI_PROVIDENCE, false, false);
	script->set_constant("SI_DEFENDER", SI_DEFENDER, false, false);
	//script->set_constant("SI_MAGICROD", SI_MAGICROD, false, false);
	//script->set_constant("SI_WEAPONPROPERTY", SI_WEAPONPROPERTY, false, false);
	script->set_constant("SI_AUTOSPELL", SI_AUTOSPELL, false, false);
	//script->set_constant("SI_SPECIALZONE", SI_SPECIALZONE, false, false);
	//script->set_constant("SI_MASK", SI_MASK, false, false);
	script->set_constant("SI_SPEARQUICKEN", SI_SPEARQUICKEN, false, false);
	//script->set_constant("SI_BDPLAYING", SI_BDPLAYING, false, false);
	//script->set_constant("SI_WHISTLE", SI_WHISTLE, false, false);
	//script->set_constant("SI_ASSASSINCROSS", SI_ASSASSINCROSS, false, false);
	//script->set_constant("SI_POEMBRAGI", SI_POEMBRAGI, false, false);
	//script->set_constant("SI_APPLEIDUN", SI_APPLEIDUN, false, false);
	//script->set_constant("SI_HUMMING", SI_HUMMING, false, false);
	//script->set_constant("SI_DONTFORGETME", SI_DONTFORGETME, false, false);
	//script->set_constant("SI_FORTUNEKISS", SI_FORTUNEKISS, false, false);
	//script->set_constant("SI_SERVICEFORYOU", SI_SERVICEFORYOU, false, false);
	//script->set_constant("SI_RICHMANKIM", SI_RICHMANKIM, false, false);
	//script->set_constant("SI_ETERNALCHAOS", SI_ETERNALCHAOS, false, false);
	//script->set_constant("SI_DRUMBATTLEFIELD", SI_DRUMBATTLEFIELD, false, false);
	//script->set_constant("SI_RINGNIBELUNGEN", SI_RINGNIBELUNGEN, false, false);
	//script->set_constant("SI_ROKISWEIL", SI_ROKISWEIL, false, false);
	//script->set_constant("SI_INTOABYSS", SI_INTOABYSS, false, false);
	//script->set_constant("SI_SIEGFRIED", SI_SIEGFRIED, false, false);
	//script->set_constant("SI_BLADESTOP", SI_BLADESTOP, false, false);
	script->set_constant("SI_EXPLOSIONSPIRITS", SI_EXPLOSIONSPIRITS, false, false);
	script->set_constant("SI_STEELBODY", SI_STEELBODY, false, false);
	script->set_constant("SI_EXTREMITYFIST", SI_EXTREMITYFIST, false, false);
	//script->set_constant("SI_COMBOATTACK", SI_COMBOATTACK, false, false);
	script->set_constant("SI_PROPERTYFIRE", SI_PROPERTYFIRE, false, false);
	script->set_constant("SI_PROPERTYWATER", SI_PROPERTYWATER, false, false);
	script->set_constant("SI_PROPERTYWIND", SI_PROPERTYWIND, false, false);
	script->set_constant("SI_PROPERTYGROUND", SI_PROPERTYGROUND, false, false);
	//script->set_constant("SI_MAGICATTACK", SI_MAGICATTACK, false, false);
	script->set_constant("SI_STOP", SI_STOP, false, false);
	//script->set_constant("SI_WEAPONBRAKER", SI_WEAPONBRAKER, false, false);
	script->set_constant("SI_PROPERTYUNDEAD", SI_PROPERTYUNDEAD, false, false);
	//script->set_constant("SI_POWERUP", SI_POWERUP, false, false);
	//script->set_constant("SI_AGIUP", SI_AGIUP, false, false);

	//script->set_constant("SI_SIEGEMODE", SI_SIEGEMODE, false, false);
	//script->set_constant("SI_INVISIBLE", SI_INVISIBLE, false, false);
	//script->set_constant("SI_STATUSONE", SI_STATUSONE, false, false);
	script->set_constant("SI_AURABLADE", SI_AURABLADE, false, false);
	script->set_constant("SI_PARRYING", SI_PARRYING, false, false);
	script->set_constant("SI_LKCONCENTRATION", SI_LKCONCENTRATION, false, false);
	script->set_constant("SI_TENSIONRELAX", SI_TENSIONRELAX, false, false);
	script->set_constant("SI_BERSERK", SI_BERSERK, false, false);
	//script->set_constant("SI_SACRIFICE", SI_SACRIFICE, false, false);
	//script->set_constant("SI_GOSPEL", SI_GOSPEL, false, false);
	script->set_constant("SI_ASSUMPTIO", SI_ASSUMPTIO, false, false);
	//script->set_constant("SI_BASILICA", SI_BASILICA, false, false);
	script->set_constant("SI_GROUNDMAGIC", SI_GROUNDMAGIC, false, false);
	script->set_constant("SI_MAGICPOWER", SI_MAGICPOWER, false, false);
	script->set_constant("SI_EDP", SI_EDP, false, false);
	script->set_constant("SI_TRUESIGHT", SI_TRUESIGHT, false, false);
	script->set_constant("SI_WINDWALK", SI_WINDWALK, false, false);
	script->set_constant("SI_MELTDOWN", SI_MELTDOWN, false, false);
	script->set_constant("SI_CARTBOOST", SI_CARTBOOST, false, false);
	//script->set_constant("SI_CHASEWALK", SI_CHASEWALK, false, false);
	script->set_constant("SI_SWORDREJECT", SI_SWORDREJECT, false, false);
	script->set_constant("SI_MARIONETTE_MASTER", SI_MARIONETTE_MASTER, false, false);
	script->set_constant("SI_MARIONETTE", SI_MARIONETTE, false, false);
	script->set_constant("SI_MOON", SI_MOON, false, false);
	script->set_constant("SI_BLOODING", SI_BLOODING, false, false);
	script->set_constant("SI_JOINTBEAT", SI_JOINTBEAT, false, false);
	//script->set_constant("SI_MINDBREAKER", SI_MINDBREAKER, false, false);
	//script->set_constant("SI_MEMORIZE", SI_MEMORIZE, false, false);
	//script->set_constant("SI_FOGWALL", SI_FOGWALL, false, false);
	//script->set_constant("SI_SPIDERWEB", SI_SPIDERWEB, false, false);
	script->set_constant("SI_PROTECTEXP", SI_PROTECTEXP, false, false);
	//script->set_constant("SI_SUB_WEAPONPROPERTY", SI_SUB_WEAPONPROPERTY, false, false);
	script->set_constant("SI_AUTOBERSERK", SI_AUTOBERSERK, false, false);
	script->set_constant("SI_RUN", SI_RUN, false, false);
	script->set_constant("SI_TING", SI_TING, false, false);
	script->set_constant("SI_STORMKICK_ON", SI_STORMKICK_ON, false, false);
	script->set_constant("SI_STORMKICK_READY", SI_STORMKICK_READY, false, false);
	script->set_constant("SI_DOWNKICK_ON", SI_DOWNKICK_ON, false, false);
	script->set_constant("SI_DOWNKICK_READY", SI_DOWNKICK_READY, false, false);
	script->set_constant("SI_TURNKICK_ON", SI_TURNKICK_ON, false, false);
	script->set_constant("SI_TURNKICK_READY", SI_TURNKICK_READY, false, false);
	script->set_constant("SI_COUNTER_ON", SI_COUNTER_ON, false, false);
	script->set_constant("SI_COUNTER_READY", SI_COUNTER_READY, false, false);
	script->set_constant("SI_DODGE_ON", SI_DODGE_ON, false, false);
	script->set_constant("SI_DODGE_READY", SI_DODGE_READY, false, false);
	script->set_constant("SI_STRUP", SI_STRUP, false, false);
	script->set_constant("SI_PROPERTYDARK", SI_PROPERTYDARK, false, false);
	script->set_constant("SI_ADRENALINE2", SI_ADRENALINE2, false, false);
	script->set_constant("SI_PROPERTYTELEKINESIS", SI_PROPERTYTELEKINESIS, false, false);
	script->set_constant("SI_SOULLINK", SI_SOULLINK, false, false);

	script->set_constant("SI_PLUSATTACKPOWER", SI_PLUSATTACKPOWER, false, false);
	script->set_constant("SI_PLUSMAGICPOWER", SI_PLUSMAGICPOWER, false, false);
	script->set_constant("SI_DEVIL1", SI_DEVIL1, false, false);
	script->set_constant("SI_KAITE", SI_KAITE, false, false);
	//script->set_constant("SI_SWOO", SI_SWOO, false, false);
	//script->set_constant("SI_STAR2", SI_STAR2, false, false);
	script->set_constant("SI_KAIZEL", SI_KAIZEL, false, false);
	script->set_constant("SI_KAAHI", SI_KAAHI, false, false);
	script->set_constant("SI_KAUPE", SI_KAUPE, false, false);
	script->set_constant("SI_SMA_READY", SI_SMA_READY, false, false);
	script->set_constant("SI_SKE", SI_SKE, false, false);
	script->set_constant("SI_ONEHANDQUICKEN", SI_ONEHANDQUICKEN, false, false);
	//script->set_constant("SI_FRIEND", SI_FRIEND, false, false);
	//script->set_constant("SI_FRIENDUP", SI_FRIENDUP, false, false);
	//script->set_constant("SI_SG_WARM", SI_SG_WARM, false, false);
	script->set_constant("SI_SG_SUN_WARM", SI_SG_SUN_WARM, false, false);
	//script->set_constant("SI_SG_MOON_WARM", SI_SG_MOON_WARM, false, false);
	//script->set_constant("SI_SG_STAR_WARM", SI_SG_STAR_WARM, false, false);
	//script->set_constant("SI_EMOTION", SI_EMOTION, false, false);
	script->set_constant("SI_SUN_COMFORT", SI_SUN_COMFORT, false, false);
	script->set_constant("SI_MOON_COMFORT", SI_MOON_COMFORT, false, false);
	script->set_constant("SI_STAR_COMFORT", SI_STAR_COMFORT, false, false);
	//script->set_constant("SI_EXPUP", SI_EXPUP, false, false);
	//script->set_constant("SI_GDSKILL_BATTLEORDER", SI_GDSKILL_BATTLEORDER, false, false);
	//script->set_constant("SI_GDSKILL_REGENERATION", SI_GDSKILL_REGENERATION, false, false);
	//script->set_constant("SI_GDSKILL_POSTDELAY", SI_GDSKILL_POSTDELAY, false, false);
	//script->set_constant("SI_RESISTHANDICAP", SI_RESISTHANDICAP, false, false);
	//script->set_constant("SI_MAXHPPERCENT", SI_MAXHPPERCENT, false, false);
	//script->set_constant("SI_MAXSPPERCENT", SI_MAXSPPERCENT, false, false);
	//script->set_constant("SI_DEFENCE", SI_DEFENCE, false, false);
	//script->set_constant("SI_SLOWDOWN", SI_SLOWDOWN, false, false);
	script->set_constant("SI_PRESERVE", SI_PRESERVE, false, false);
	script->set_constant("SI_INCSTR", SI_INCSTR, false, false);
	//script->set_constant("SI_NOT_EXTREMITYFIST", SI_NOT_EXTREMITYFIST, false, false);
	script->set_constant("SI_CLAIRVOYANCE", SI_CLAIRVOYANCE, false, false);
	script->set_constant("SI_MOVESLOW_POTION", SI_MOVESLOW_POTION, false, false);
	script->set_constant("SI_DOUBLECASTING", SI_DOUBLECASTING, false, false);
	//script->set_constant("SI_GRAVITATION", SI_GRAVITATION, false, false);
	script->set_constant("SI_OVERTHRUSTMAX", SI_OVERTHRUSTMAX, false, false);
	//script->set_constant("SI_LONGING", SI_LONGING, false, false);
	//script->set_constant("SI_HERMODE", SI_HERMODE, false, false);
	script->set_constant("SI_TAROTCARD", SI_TAROTCARD, false, false);
	//script->set_constant("SI_HLIF_AVOID", SI_HLIF_AVOID, false, false);
	//script->set_constant("SI_HFLI_FLEET", SI_HFLI_FLEET, false, false);
	//script->set_constant("SI_HFLI_SPEED", SI_HFLI_SPEED, false, false);
	//script->set_constant("SI_HLIF_CHANGE", SI_HLIF_CHANGE, false, false);
	//script->set_constant("SI_HAMI_BLOODLUST", SI_HAMI_BLOODLUST, false, false);
	script->set_constant("SI_CR_SHRINK", SI_CR_SHRINK, false, false);
	script->set_constant("SI_WZ_SIGHTBLASTER", SI_WZ_SIGHTBLASTER, false, false);
	script->set_constant("SI_DC_WINKCHARM", SI_DC_WINKCHARM, false, false);

	script->set_constant("SI_RG_CCONFINE_M", SI_RG_CCONFINE_M, false, false);
	script->set_constant("SI_RG_CCONFINE_S", SI_RG_CCONFINE_S, false, false);
	//script->set_constant("SI_DISABLEMOVE", SI_DISABLEMOVE, false, false);
	script->set_constant("SI_GS_MADNESSCANCEL", SI_GS_MADNESSCANCEL, false, false);
	script->set_constant("SI_GS_GATLINGFEVER", SI_GS_GATLINGFEVER, false, false);
	script->set_constant("SI_EARTHSCROLL", SI_EARTHSCROLL, false, false);
	script->set_constant("SI_NJ_UTSUSEMI", SI_NJ_UTSUSEMI, false, false);
	script->set_constant("SI_NJ_BUNSINJYUTSU", SI_NJ_BUNSINJYUTSU, false, false);
	script->set_constant("SI_NJ_NEN", SI_NJ_NEN, false, false);
	script->set_constant("SI_GS_ADJUSTMENT", SI_GS_ADJUSTMENT, false, false);
	script->set_constant("SI_GS_ACCURACY", SI_GS_ACCURACY, false, false);
	script->set_constant("SI_NJ_SUITON", SI_NJ_SUITON, false, false);
	//script->set_constant("SI_PET", SI_PET, false, false);
	//script->set_constant("SI_MENTAL", SI_MENTAL, false, false);
	//script->set_constant("SI_EXPMEMORY", SI_EXPMEMORY, false, false);
	//script->set_constant("SI_PERFORMANCE", SI_PERFORMANCE, false, false);
	//script->set_constant("SI_GAIN", SI_GAIN, false, false);
	//script->set_constant("SI_GRIFFON", SI_GRIFFON, false, false);
	//script->set_constant("SI_DRIFT", SI_DRIFT, false, false);
	//script->set_constant("SI_WALLSHIFT", SI_WALLSHIFT, false, false);
	//script->set_constant("SI_REINCARNATION", SI_REINCARNATION, false, false);
	//script->set_constant("SI_PATTACK", SI_PATTACK, false, false);
	//script->set_constant("SI_PSPEED", SI_PSPEED, false, false);
	//script->set_constant("SI_PDEFENSE", SI_PDEFENSE, false, false);
	//script->set_constant("SI_PCRITICAL", SI_PCRITICAL, false, false);
	//script->set_constant("SI_RANKING", SI_RANKING, false, false);
	//script->set_constant("SI_PTRIPLE", SI_PTRIPLE, false, false);
	//script->set_constant("SI_DENERGY", SI_DENERGY, false, false);
	//script->set_constant("SI_WAVE1", SI_WAVE1, false, false);
	//script->set_constant("SI_WAVE2", SI_WAVE2, false, false);
	//script->set_constant("SI_WAVE3", SI_WAVE3, false, false);
	//script->set_constant("SI_WAVE4", SI_WAVE4, false, false);
	//script->set_constant("SI_DAURA", SI_DAURA, false, false);
	//script->set_constant("SI_DFREEZER", SI_DFREEZER, false, false);
	//script->set_constant("SI_DPUNISH", SI_DPUNISH, false, false);
	//script->set_constant("SI_DBARRIER", SI_DBARRIER, false, false);
	//script->set_constant("SI_DWARNING", SI_DWARNING, false, false);
	//script->set_constant("SI_MOUSEWHEEL", SI_MOUSEWHEEL, false, false);
	//script->set_constant("SI_DGAUGE", SI_DGAUGE, false, false);
	//script->set_constant("SI_DACCEL", SI_DACCEL, false, false);
	//script->set_constant("SI_DBLOCK", SI_DBLOCK, false, false);
	script->set_constant("SI_FOOD_STR", SI_FOOD_STR, false, false);
	script->set_constant("SI_FOOD_AGI", SI_FOOD_AGI, false, false);
	script->set_constant("SI_FOOD_VIT", SI_FOOD_VIT, false, false);
	script->set_constant("SI_FOOD_DEX", SI_FOOD_DEX, false, false);
	script->set_constant("SI_FOOD_INT", SI_FOOD_INT, false, false);
	script->set_constant("SI_FOOD_LUK", SI_FOOD_LUK, false, false);
	script->set_constant("SI_FOOD_BASICAVOIDANCE", SI_FOOD_BASICAVOIDANCE, false, false);
	script->set_constant("SI_FOOD_BASICHIT", SI_FOOD_BASICHIT, false, false);
	script->set_constant("SI_FOOD_CRITICALSUCCESSVALUE", SI_FOOD_CRITICALSUCCESSVALUE, false, false);

	script->set_constant("SI_CASH_PLUSEXP", SI_CASH_PLUSEXP, false, false);
	script->set_constant("SI_CASH_DEATHPENALTY", SI_CASH_DEATHPENALTY, false, false);
	script->set_constant("SI_CASH_RECEIVEITEM", SI_CASH_RECEIVEITEM, false, false);
	script->set_constant("SI_CASH_BOSS_ALARM", SI_CASH_BOSS_ALARM, false, false);
	//script->set_constant("SI_DA_ENERGY", SI_DA_ENERGY, false, false);
	//script->set_constant("SI_DA_FIRSTSLOT", SI_DA_FIRSTSLOT, false, false);
	//script->set_constant("SI_DA_HEADDEF", SI_DA_HEADDEF, false, false);
	//script->set_constant("SI_DA_SPACE", SI_DA_SPACE, false, false);
	//script->set_constant("SI_DA_TRANSFORM", SI_DA_TRANSFORM, false, false);
	//script->set_constant("SI_DA_ITEMREBUILD", SI_DA_ITEMREBUILD, false, false);
	//script->set_constant("SI_DA_ILLUSION", SI_DA_ILLUSION, false, false);
	//script->set_constant("SI_DA_DARKPOWER", SI_DA_DARKPOWER, false, false);
	//script->set_constant("SI_DA_EARPLUG", SI_DA_EARPLUG, false, false);
	//script->set_constant("SI_DA_CONTRACT", SI_DA_CONTRACT, false, false);
	//script->set_constant("SI_DA_BLACK", SI_DA_BLACK, false, false);
	//script->set_constant("SI_DA_MAGICCART", SI_DA_MAGICCART, false, false);
	//script->set_constant("SI_CRYSTAL", SI_CRYSTAL, false, false);
	//script->set_constant("SI_DA_REBUILD", SI_DA_REBUILD, false, false);
	//script->set_constant("SI_DA_EDARKNESS", SI_DA_EDARKNESS, false, false);
	//script->set_constant("SI_DA_EGUARDIAN", SI_DA_EGUARDIAN, false, false);
	//script->set_constant("SI_DA_TIMEOUT", SI_DA_TIMEOUT, false, false);
	script->set_constant("SI_FOOD_STR_CASH", SI_FOOD_STR_CASH, false, false);
	script->set_constant("SI_FOOD_AGI_CASH", SI_FOOD_AGI_CASH, false, false);
	script->set_constant("SI_FOOD_VIT_CASH", SI_FOOD_VIT_CASH, false, false);
	script->set_constant("SI_FOOD_DEX_CASH", SI_FOOD_DEX_CASH, false, false);
	script->set_constant("SI_FOOD_INT_CASH", SI_FOOD_INT_CASH, false, false);
	script->set_constant("SI_FOOD_LUK_CASH", SI_FOOD_LUK_CASH, false, false);
	script->set_constant("SI_MER_FLEE", SI_MER_FLEE, false, false);
	script->set_constant("SI_MER_ATK", SI_MER_ATK, false, false);
	script->set_constant("SI_MER_HP", SI_MER_HP, false, false);
	script->set_constant("SI_MER_SP", SI_MER_SP, false, false);
	script->set_constant("SI_MER_HIT", SI_MER_HIT, false, false);
	script->set_constant("SI_SLOWCAST", SI_SLOWCAST, false, false);
	//script->set_constant("SI_MAGICMIRROR", SI_MAGICMIRROR, false, false);
	//script->set_constant("SI_STONESKIN", SI_STONESKIN, false, false);
	//script->set_constant("SI_ANTIMAGIC", SI_ANTIMAGIC, false, false);
	script->set_constant("SI_CRITICALWOUND", SI_CRITICALWOUND, false, false);
	//script->set_constant("SI_NPC_DEFENDER", SI_NPC_DEFENDER, false, false);
	//script->set_constant("SI_NOACTION_WAIT", SI_NOACTION_WAIT, false, false);
	script->set_constant("SI_MOVHASTE_HORSE", SI_MOVHASTE_HORSE, false, false);
	script->set_constant("SI_PROTECT_DEF", SI_PROTECT_DEF, false, false);
	script->set_constant("SI_PROTECT_MDEF", SI_PROTECT_MDEF, false, false);
	script->set_constant("SI_HEALPLUS", SI_HEALPLUS, false, false);
	script->set_constant("SI_S_LIFEPOTION", SI_S_LIFEPOTION, false, false);
	script->set_constant("SI_L_LIFEPOTION", SI_L_LIFEPOTION, false, false);
	script->set_constant("SI_CRITICALPERCENT", SI_CRITICALPERCENT, false, false);
	script->set_constant("SI_PLUSAVOIDVALUE", SI_PLUSAVOIDVALUE, false, false);
	script->set_constant("SI_ATKER_ASPD", SI_ATKER_ASPD, false, false);
	script->set_constant("SI_TARGET_ASPD", SI_TARGET_ASPD, false, false);
	script->set_constant("SI_ATKER_MOVESPEED", SI_ATKER_MOVESPEED, false, false);

	script->set_constant("SI_ATKER_BLOOD", SI_ATKER_BLOOD, false, false);
	script->set_constant("SI_TARGET_BLOOD", SI_TARGET_BLOOD, false, false);
	script->set_constant("SI_ARMOR_PROPERTY", SI_ARMOR_PROPERTY, false, false);
	//script->set_constant("SI_REUSE_LIMIT_A", SI_REUSE_LIMIT_A, false, false);
	script->set_constant("SI_HELLPOWER", SI_HELLPOWER, false, false);
	script->set_constant("SI_STEAMPACK", SI_STEAMPACK, false, false);
	//script->set_constant("SI_REUSE_LIMIT_B", SI_REUSE_LIMIT_B, false, false);
	//script->set_constant("SI_REUSE_LIMIT_C", SI_REUSE_LIMIT_C, false, false);
	//script->set_constant("SI_REUSE_LIMIT_D", SI_REUSE_LIMIT_D, false, false);
	//script->set_constant("SI_REUSE_LIMIT_E", SI_REUSE_LIMIT_E, false, false);
	//script->set_constant("SI_REUSE_LIMIT_F", SI_REUSE_LIMIT_F, false, false);
	script->set_constant("SI_INVINCIBLE", SI_INVINCIBLE, false, false);
	script->set_constant("SI_CASH_PLUSONLYJOBEXP", SI_CASH_PLUSONLYJOBEXP, false, false);
	script->set_constant("SI_PARTYFLEE", SI_PARTYFLEE, false, false);
	script->set_constant("SI_ANGEL_PROTECT", SI_ANGEL_PROTECT, false, false);
	//script->set_constant("SI_ENDURE_MDEF", SI_ENDURE_MDEF, false, false);
	script->set_constant("SI_ENCHANTBLADE", SI_ENCHANTBLADE, false, false);
	script->set_constant("SI_DEATHBOUND", SI_DEATHBOUND, false, false);
	script->set_constant("SI_REFRESH", SI_REFRESH, false, false);
	script->set_constant("SI_GIANTGROWTH", SI_GIANTGROWTH, false, false);
	script->set_constant("SI_STONEHARDSKIN", SI_STONEHARDSKIN, false, false);
	script->set_constant("SI_VITALITYACTIVATION", SI_VITALITYACTIVATION, false, false);
	script->set_constant("SI_FIGHTINGSPIRIT", SI_FIGHTINGSPIRIT, false, false);
	script->set_constant("SI_ABUNDANCE", SI_ABUNDANCE, false, false);
	script->set_constant("SI_REUSE_MILLENNIUMSHIELD", SI_REUSE_MILLENNIUMSHIELD, false, false);
	script->set_constant("SI_REUSE_CRUSHSTRIKE", SI_REUSE_CRUSHSTRIKE, false, false);
	script->set_constant("SI_REUSE_REFRESH", SI_REUSE_REFRESH, false, false);
	script->set_constant("SI_REUSE_STORMBLAST", SI_REUSE_STORMBLAST, false, false);
	script->set_constant("SI_VENOMIMPRESS", SI_VENOMIMPRESS, false, false);
	script->set_constant("SI_EPICLESIS", SI_EPICLESIS, false, false);
	script->set_constant("SI_ORATIO", SI_ORATIO, false, false);
	script->set_constant("SI_LAUDAAGNUS", SI_LAUDAAGNUS, false, false);
	script->set_constant("SI_LAUDARAMUS", SI_LAUDARAMUS, false, false);
	script->set_constant("SI_CLOAKINGEXCEED", SI_CLOAKINGEXCEED, false, false);
	script->set_constant("SI_HALLUCINATIONWALK", SI_HALLUCINATIONWALK, false, false);
	script->set_constant("SI_HALLUCINATIONWALK_POSTDELAY", SI_HALLUCINATIONWALK_POSTDELAY, false, false);
	script->set_constant("SI_RENOVATIO", SI_RENOVATIO, false, false);
	script->set_constant("SI_WEAPONBLOCKING", SI_WEAPONBLOCKING, false, false);
	script->set_constant("SI_WEAPONBLOCKING_POSTDELAY", SI_WEAPONBLOCKING_POSTDELAY, false, false);
	script->set_constant("SI_ROLLINGCUTTER", SI_ROLLINGCUTTER, false, false);
	script->set_constant("SI_EXPIATIO", SI_EXPIATIO, false, false);
	script->set_constant("SI_POISONINGWEAPON", SI_POISONINGWEAPON, false, false);
	script->set_constant("SI_TOXIN", SI_TOXIN, false, false);
	script->set_constant("SI_PARALYSE", SI_PARALYSE, false, false);
	script->set_constant("SI_VENOMBLEED", SI_VENOMBLEED, false, false);
	script->set_constant("SI_MAGICMUSHROOM", SI_MAGICMUSHROOM, false, false);
	script->set_constant("SI_DEATHHURT", SI_DEATHHURT, false, false);
	script->set_constant("SI_PYREXIA", SI_PYREXIA, false, false);
	script->set_constant("SI_OBLIVIONCURSE", SI_OBLIVIONCURSE, false, false);
	script->set_constant("SI_LEECHESEND", SI_LEECHESEND, false, false);

	script->set_constant("SI_DUPLELIGHT", SI_DUPLELIGHT, false, false);
	script->set_constant("SI_FROSTMISTY", SI_FROSTMISTY, false, false);
	script->set_constant("SI_FEARBREEZE", SI_FEARBREEZE, false, false);
	script->set_constant("SI_ELECTRICSHOCKER", SI_ELECTRICSHOCKER, false, false);
	script->set_constant("SI_MARSHOFABYSS", SI_MARSHOFABYSS, false, false);
	script->set_constant("SI_RECOGNIZEDSPELL", SI_RECOGNIZEDSPELL, false, false);
	script->set_constant("SI_STASIS", SI_STASIS, false, false);
	script->set_constant("SI_WUGRIDER", SI_WUGRIDER, false, false);
	script->set_constant("SI_WUGDASH", SI_WUGDASH, false, false);
	script->set_constant("SI_WUGBITE", SI_WUGBITE, false, false);
	script->set_constant("SI_CAMOUFLAGE", SI_CAMOUFLAGE, false, false);
	script->set_constant("SI_ACCELERATION", SI_ACCELERATION, false, false);
	script->set_constant("SI_HOVERING", SI_HOVERING, false, false);
	script->set_constant("SI_SPHERE_1", SI_SPHERE_1, false, false);
	script->set_constant("SI_SPHERE_2", SI_SPHERE_2, false, false);
	script->set_constant("SI_SPHERE_3", SI_SPHERE_3, false, false);
	script->set_constant("SI_SPHERE_4", SI_SPHERE_4, false, false);
	script->set_constant("SI_SPHERE_5", SI_SPHERE_5, false, false);
	script->set_constant("SI_MVPCARD_TAOGUNKA", SI_MVPCARD_TAOGUNKA, false, false);
	script->set_constant("SI_MVPCARD_MISTRESS", SI_MVPCARD_MISTRESS, false, false);
	script->set_constant("SI_MVPCARD_ORCHERO", SI_MVPCARD_ORCHERO, false, false);
	script->set_constant("SI_MVPCARD_ORCLORD", SI_MVPCARD_ORCLORD, false, false);
	script->set_constant("SI_OVERHEAT_LIMITPOINT", SI_OVERHEAT_LIMITPOINT, false, false);
	script->set_constant("SI_OVERHEAT", SI_OVERHEAT, false, false);
	script->set_constant("SI_SHAPESHIFT", SI_SHAPESHIFT, false, false);
	script->set_constant("SI_INFRAREDSCAN", SI_INFRAREDSCAN, false, false);
	script->set_constant("SI_MAGNETICFIELD", SI_MAGNETICFIELD, false, false);
	script->set_constant("SI_NEUTRALBARRIER", SI_NEUTRALBARRIER, false, false);
	script->set_constant("SI_NEUTRALBARRIER_MASTER", SI_NEUTRALBARRIER_MASTER, false, false);
	script->set_constant("SI_STEALTHFIELD", SI_STEALTHFIELD, false, false);
	script->set_constant("SI_STEALTHFIELD_MASTER", SI_STEALTHFIELD_MASTER, false, false);
	script->set_constant("SI_MANU_ATK", SI_MANU_ATK, false, false);
	script->set_constant("SI_MANU_DEF", SI_MANU_DEF, false, false);
	script->set_constant("SI_SPL_ATK", SI_SPL_ATK, false, false);
	script->set_constant("SI_SPL_DEF", SI_SPL_DEF, false, false);
	script->set_constant("SI_REPRODUCE", SI_REPRODUCE, false, false);
	script->set_constant("SI_MANU_MATK", SI_MANU_MATK, false, false);
	script->set_constant("SI_SPL_MATK", SI_SPL_MATK, false, false);
	script->set_constant("SI_STR_SCROLL", SI_STR_SCROLL, false, false);
	script->set_constant("SI_INT_SCROLL", SI_INT_SCROLL, false, false);
	script->set_constant("SI_LG_REFLECTDAMAGE", SI_LG_REFLECTDAMAGE, false, false);
	script->set_constant("SI_FORCEOFVANGUARD", SI_FORCEOFVANGUARD, false, false);
	script->set_constant("SI_BUCHEDENOEL", SI_BUCHEDENOEL, false, false);
	script->set_constant("SI_AUTOSHADOWSPELL", SI_AUTOSHADOWSPELL, false, false);
	script->set_constant("SI_SHADOWFORM", SI_SHADOWFORM, false, false);
	script->set_constant("SI_RAID", SI_RAID, false, false);
	script->set_constant("SI_SHIELDSPELL_DEF", SI_SHIELDSPELL_DEF, false, false);
	script->set_constant("SI_SHIELDSPELL_MDEF", SI_SHIELDSPELL_MDEF, false, false);
	script->set_constant("SI_SHIELDSPELL_REF", SI_SHIELDSPELL_REF, false, false);
	script->set_constant("SI_BODYPAINT", SI_BODYPAINT, false, false);

	script->set_constant("SI_EXEEDBREAK", SI_EXEEDBREAK, false, false);
	script->set_constant("SI_ADORAMUS", SI_ADORAMUS, false, false);
	script->set_constant("SI_PRESTIGE", SI_PRESTIGE, false, false);
	script->set_constant("SI_INVISIBILITY", SI_INVISIBILITY, false, false);
	script->set_constant("SI_DEADLYINFECT", SI_DEADLYINFECT, false, false);
	script->set_constant("SI_BANDING", SI_BANDING, false, false);
	script->set_constant("SI_EARTHDRIVE", SI_EARTHDRIVE, false, false);
	script->set_constant("SI_INSPIRATION", SI_INSPIRATION, false, false);
	script->set_constant("SI_ENERVATION", SI_ENERVATION, false, false);
	script->set_constant("SI_GROOMY", SI_GROOMY, false, false);
	script->set_constant("SI_RAISINGDRAGON", SI_RAISINGDRAGON, false, false);
	script->set_constant("SI_IGNORANCE", SI_IGNORANCE, false, false);
	script->set_constant("SI_LAZINESS", SI_LAZINESS, false, false);
	script->set_constant("SI_LIGHTNINGWALK", SI_LIGHTNINGWALK, false, false);
	script->set_constant("SI_ACARAJE", SI_ACARAJE, false, false);
	script->set_constant("SI_UNLUCKY", SI_UNLUCKY, false, false);
	script->set_constant("SI_CURSEDCIRCLE_ATKER", SI_CURSEDCIRCLE_ATKER, false, false);
	script->set_constant("SI_CURSEDCIRCLE_TARGET", SI_CURSEDCIRCLE_TARGET, false, false);
	script->set_constant("SI_WEAKNESS", SI_WEAKNESS, false, false);
	script->set_constant("SI_CRESCENTELBOW", SI_CRESCENTELBOW, false, false);
	script->set_constant("SI_NOEQUIPACCESSARY", SI_NOEQUIPACCESSARY, false, false);
	script->set_constant("SI_STRIPACCESSARY", SI_STRIPACCESSARY, false, false);
	script->set_constant("SI_MANHOLE", SI_MANHOLE, false, false);
	script->set_constant("SI_POPECOOKIE", SI_POPECOOKIE, false, false);
	script->set_constant("SI_FALLENEMPIRE", SI_FALLENEMPIRE, false, false);
	script->set_constant("SI_GENTLETOUCH_ENERGYGAIN", SI_GENTLETOUCH_ENERGYGAIN, false, false);
	script->set_constant("SI_GENTLETOUCH_CHANGE", SI_GENTLETOUCH_CHANGE, false, false);
	script->set_constant("SI_GENTLETOUCH_REVITALIZE", SI_GENTLETOUCH_REVITALIZE, false, false);
	script->set_constant("SI_BLOODYLUST", SI_BLOODYLUST, false, false);
	script->set_constant("SI_SWINGDANCE", SI_SWINGDANCE, false, false);
	script->set_constant("SI_SYMPHONYOFLOVERS", SI_SYMPHONYOFLOVERS, false, false);
	script->set_constant("SI_PROPERTYWALK", SI_PROPERTYWALK, false, false);
	script->set_constant("SI_SPELLFIST", SI_SPELLFIST, false, false);
	script->set_constant("SI_NETHERWORLD", SI_NETHERWORLD, false, false);
	script->set_constant("SI_SIREN", SI_SIREN, false, false);
	script->set_constant("SI_DEEPSLEEP", SI_DEEPSLEEP, false, false);
	script->set_constant("SI_SIRCLEOFNATURE", SI_SIRCLEOFNATURE, false, false);
	script->set_constant("SI_COLD", SI_COLD, false, false);
	script->set_constant("SI_GLOOMYDAY", SI_GLOOMYDAY, false, false);
	script->set_constant("SI_SONG_OF_MANA", SI_SONG_OF_MANA, false, false);
	script->set_constant("SI_CLOUDKILL", SI_CLOUDKILL, false, false);
	script->set_constant("SI_DANCEWITHWUG", SI_DANCEWITHWUG, false, false);
	script->set_constant("SI_RUSHWINDMILL", SI_RUSHWINDMILL, false, false);
	script->set_constant("SI_ECHOSONG", SI_ECHOSONG, false, false);
	script->set_constant("SI_HARMONIZE", SI_HARMONIZE, false, false);
	script->set_constant("SI_STRIKING", SI_STRIKING, false, false);
	//script->set_constant("SI_WARMER", SI_WARMER, false, false);
	script->set_constant("SI_MOONLITSERENADE", SI_MOONLITSERENADE, false, false);
	script->set_constant("SI_SATURDAYNIGHTFEVER", SI_SATURDAYNIGHTFEVER, false, false);
	script->set_constant("SI_SITDOWN_FORCE", SI_SITDOWN_FORCE, false, false);

	script->set_constant("SI_ANALYZE", SI_ANALYZE, false, false);
	script->set_constant("SI_LERADSDEW", SI_LERADSDEW, false, false);
	script->set_constant("SI_MELODYOFSINK", SI_MELODYOFSINK, false, false);
	script->set_constant("SI_WARCRYOFBEYOND", SI_WARCRYOFBEYOND, false, false);
	script->set_constant("SI_UNLIMITEDHUMMINGVOICE", SI_UNLIMITEDHUMMINGVOICE, false, false);
	script->set_constant("SI_SPELLBOOK1", SI_SPELLBOOK1, false, false);
	script->set_constant("SI_SPELLBOOK2", SI_SPELLBOOK2, false, false);
	script->set_constant("SI_SPELLBOOK3", SI_SPELLBOOK3, false, false);
	script->set_constant("SI_FREEZE_SP", SI_FREEZE_SP, false, false);
	script->set_constant("SI_GN_TRAINING_SWORD", SI_GN_TRAINING_SWORD, false, false);
	script->set_constant("SI_GN_REMODELING_CART", SI_GN_REMODELING_CART, false, false);
	script->set_constant("SI_CARTSBOOST", SI_CARTSBOOST, false, false);
	script->set_constant("SI_FIXEDCASTINGTM_REDUCE", SI_FIXEDCASTINGTM_REDUCE, false, false);
	script->set_constant("SI_THORNTRAP", SI_THORNTRAP, false, false);
	script->set_constant("SI_BLOODSUCKER", SI_BLOODSUCKER, false, false);
	script->set_constant("SI_SPORE_EXPLOSION", SI_SPORE_EXPLOSION, false, false);
	script->set_constant("SI_DEMONIC_FIRE", SI_DEMONIC_FIRE, false, false);
	script->set_constant("SI_FIRE_EXPANSION_SMOKE_POWDER", SI_FIRE_EXPANSION_SMOKE_POWDER, false, false);
	script->set_constant("SI_FIRE_EXPANSION_TEAR_GAS", SI_FIRE_EXPANSION_TEAR_GAS, false, false);
	script->set_constant("SI_BLOCKING_PLAY", SI_BLOCKING_PLAY, false, false);
	script->set_constant("SI_MANDRAGORA", SI_MANDRAGORA, false, false);
	script->set_constant("SI_ACTIVATE", SI_ACTIVATE, false, false);
	script->set_constant("SI_SECRAMENT", SI_SECRAMENT, false, false);
	script->set_constant("SI_ASSUMPTIO2", SI_ASSUMPTIO2, false, false);
	script->set_constant("SI_TK_SEVENWIND", SI_TK_SEVENWIND, false, false);
	script->set_constant("SI_LIMIT_ODINS_RECALL", SI_LIMIT_ODINS_RECALL, false, false);
	script->set_constant("SI_STOMACHACHE", SI_STOMACHACHE, false, false);
	script->set_constant("SI_MYSTERIOUS_POWDER", SI_MYSTERIOUS_POWDER, false, false);
	script->set_constant("SI_MELON_BOMB", SI_MELON_BOMB, false, false);
	script->set_constant("SI_BANANA_BOMB_SITDOWN_POSTDELAY", SI_BANANA_BOMB_SITDOWN_POSTDELAY, false, false);
	script->set_constant("SI_PROMOTE_HEALTH_RESERCH", SI_PROMOTE_HEALTH_RESERCH, false, false);
	script->set_constant("SI_ENERGY_DRINK_RESERCH", SI_ENERGY_DRINK_RESERCH, false, false);
	script->set_constant("SI_EXTRACT_WHITE_POTION_Z", SI_EXTRACT_WHITE_POTION_Z, false, false);
	script->set_constant("SI_VITATA_500", SI_VITATA_500, false, false);
	script->set_constant("SI_EXTRACT_SALAMINE_JUICE", SI_EXTRACT_SALAMINE_JUICE, false, false);
	script->set_constant("SI_BOOST500", SI_BOOST500, false, false);
	script->set_constant("SI_FULL_SWING_K", SI_FULL_SWING_K, false, false);
	script->set_constant("SI_MANA_PLUS", SI_MANA_PLUS, false, false);
	script->set_constant("SI_MUSTLE_M", SI_MUSTLE_M, false, false);
	script->set_constant("SI_LIFE_FORCE_F", SI_LIFE_FORCE_F, false, false);
	script->set_constant("SI_VACUUM_EXTREME", SI_VACUUM_EXTREME, false, false);
	script->set_constant("SI_SAVAGE_STEAK", SI_SAVAGE_STEAK, false, false);
	script->set_constant("SI_COCKTAIL_WARG_BLOOD", SI_COCKTAIL_WARG_BLOOD, false, false);
	script->set_constant("SI_MINOR_BBQ", SI_MINOR_BBQ, false, false);
	script->set_constant("SI_SIROMA_ICE_TEA", SI_SIROMA_ICE_TEA, false, false);
	script->set_constant("SI_DROCERA_HERB_STEAMED", SI_DROCERA_HERB_STEAMED, false, false);
	script->set_constant("SI_PUTTI_TAILS_NOODLES", SI_PUTTI_TAILS_NOODLES, false, false);
	script->set_constant("SI_BANANA_BOMB", SI_BANANA_BOMB, false, false);
	script->set_constant("SI_SUMMON_AGNI", SI_SUMMON_AGNI, false, false);
	script->set_constant("SI_SPELLBOOK4", SI_SPELLBOOK4, false, false);

	script->set_constant("SI_SPELLBOOK5", SI_SPELLBOOK5, false, false);
	script->set_constant("SI_SPELLBOOK6", SI_SPELLBOOK6, false, false);
	script->set_constant("SI_SPELLBOOK7", SI_SPELLBOOK7, false, false);
	script->set_constant("SI_ELEMENTAL_AGGRESSIVE", SI_ELEMENTAL_AGGRESSIVE, false, false);
	script->set_constant("SI_RETURN_TO_ELDICASTES", SI_RETURN_TO_ELDICASTES, false, false);
	script->set_constant("SI_BANDING_DEFENCE", SI_BANDING_DEFENCE, false, false);
	script->set_constant("SI_SKELSCROLL", SI_SKELSCROLL, false, false);
	script->set_constant("SI_DISTRUCTIONSCROLL", SI_DISTRUCTIONSCROLL, false, false);
	script->set_constant("SI_ROYALSCROLL", SI_ROYALSCROLL, false, false);
	script->set_constant("SI_IMMUNITYSCROLL", SI_IMMUNITYSCROLL, false, false);
	script->set_constant("SI_MYSTICSCROLL", SI_MYSTICSCROLL, false, false);
	script->set_constant("SI_BATTLESCROLL", SI_BATTLESCROLL, false, false);
	script->set_constant("SI_ARMORSCROLL", SI_ARMORSCROLL, false, false);
	script->set_constant("SI_FREYJASCROLL", SI_FREYJASCROLL, false, false);
	script->set_constant("SI_SOULSCROLL", SI_SOULSCROLL, false, false);
	script->set_constant("SI_CIRCLE_OF_FIRE", SI_CIRCLE_OF_FIRE, false, false);
	script->set_constant("SI_CIRCLE_OF_FIRE_OPTION", SI_CIRCLE_OF_FIRE_OPTION, false, false);
	script->set_constant("SI_FIRE_CLOAK", SI_FIRE_CLOAK, false, false);
	script->set_constant("SI_FIRE_CLOAK_OPTION", SI_FIRE_CLOAK_OPTION, false, false);
	script->set_constant("SI_WATER_SCREEN", SI_WATER_SCREEN, false, false);
	script->set_constant("SI_WATER_SCREEN_OPTION", SI_WATER_SCREEN_OPTION, false, false);
	script->set_constant("SI_WATER_DROP", SI_WATER_DROP, false, false);
	script->set_constant("SI_WATER_DROP_OPTION", SI_WATER_DROP_OPTION, false, false);
	script->set_constant("SI_WIND_STEP", SI_WIND_STEP, false, false);
	script->set_constant("SI_WIND_STEP_OPTION", SI_WIND_STEP_OPTION, false, false);
	script->set_constant("SI_WIND_CURTAIN", SI_WIND_CURTAIN, false, false);
	script->set_constant("SI_WIND_CURTAIN_OPTION", SI_WIND_CURTAIN_OPTION, false, false);
	script->set_constant("SI_WATER_BARRIER", SI_WATER_BARRIER, false, false);
	script->set_constant("SI_ZEPHYR", SI_ZEPHYR, false, false);
	script->set_constant("SI_SOLID_SKIN", SI_SOLID_SKIN, false, false);
	script->set_constant("SI_SOLID_SKIN_OPTION", SI_SOLID_SKIN_OPTION, false, false);
	script->set_constant("SI_STONE_SHIELD", SI_STONE_SHIELD, false, false);
	script->set_constant("SI_STONE_SHIELD_OPTION", SI_STONE_SHIELD_OPTION, false, false);
	script->set_constant("SI_POWER_OF_GAIA", SI_POWER_OF_GAIA, false, false);
	//script->set_constant("SI_EL_WAIT", SI_EL_WAIT, false, false);
	//script->set_constant("SI_EL_PASSIVE", SI_EL_PASSIVE, false, false);
	//script->set_constant("SI_EL_DEFENSIVE", SI_EL_DEFENSIVE, false, false);
	//script->set_constant("SI_EL_OFFENSIVE", SI_EL_OFFENSIVE, false, false);
	//script->set_constant("SI_EL_COST", SI_EL_COST, false, false);
	script->set_constant("SI_PYROTECHNIC", SI_PYROTECHNIC, false, false);
	script->set_constant("SI_PYROTECHNIC_OPTION", SI_PYROTECHNIC_OPTION, false, false);
	script->set_constant("SI_HEATER", SI_HEATER, false, false);
	script->set_constant("SI_HEATER_OPTION", SI_HEATER_OPTION, false, false);
	script->set_constant("SI_TROPIC", SI_TROPIC, false, false);
	script->set_constant("SI_TROPIC_OPTION", SI_TROPIC_OPTION, false, false);
	script->set_constant("SI_AQUAPLAY", SI_AQUAPLAY, false, false);
	script->set_constant("SI_AQUAPLAY_OPTION", SI_AQUAPLAY_OPTION, false, false);
	script->set_constant("SI_COOLER", SI_COOLER, false, false);
	script->set_constant("SI_COOLER_OPTION", SI_COOLER_OPTION, false, false);
	script->set_constant("SI_CHILLY_AIR", SI_CHILLY_AIR, false, false);

	script->set_constant("SI_CHILLY_AIR_OPTION", SI_CHILLY_AIR_OPTION, false, false);
	script->set_constant("SI_GUST", SI_GUST, false, false);
	script->set_constant("SI_GUST_OPTION", SI_GUST_OPTION, false, false);
	script->set_constant("SI_BLAST", SI_BLAST, false, false);
	script->set_constant("SI_BLAST_OPTION", SI_BLAST_OPTION, false, false);
	script->set_constant("SI_WILD_STORM", SI_WILD_STORM, false, false);
	script->set_constant("SI_WILD_STORM_OPTION", SI_WILD_STORM_OPTION, false, false);
	script->set_constant("SI_PETROLOGY", SI_PETROLOGY, false, false);
	script->set_constant("SI_PETROLOGY_OPTION", SI_PETROLOGY_OPTION, false, false);
	script->set_constant("SI_CURSED_SOIL", SI_CURSED_SOIL, false, false);
	script->set_constant("SI_CURSED_SOIL_OPTION", SI_CURSED_SOIL_OPTION, false, false);
	script->set_constant("SI_UPHEAVAL", SI_UPHEAVAL, false, false);
	script->set_constant("SI_UPHEAVAL_OPTION", SI_UPHEAVAL_OPTION, false, false);
	script->set_constant("SI_TIDAL_WEAPON", SI_TIDAL_WEAPON, false, false);
	script->set_constant("SI_TIDAL_WEAPON_OPTION", SI_TIDAL_WEAPON_OPTION, false, false);
	script->set_constant("SI_ROCK_CRUSHER", SI_ROCK_CRUSHER, false, false);
	script->set_constant("SI_ROCK_CRUSHER_ATK", SI_ROCK_CRUSHER_ATK, false, false);
	script->set_constant("SI_FIRE_INSIGNIA", SI_FIRE_INSIGNIA, false, false);
	script->set_constant("SI_WATER_INSIGNIA", SI_WATER_INSIGNIA, false, false);
	script->set_constant("SI_WIND_INSIGNIA", SI_WIND_INSIGNIA, false, false);
	script->set_constant("SI_EARTH_INSIGNIA", SI_EARTH_INSIGNIA, false, false);
	script->set_constant("SI_EQUIPED_FLOOR", SI_EQUIPED_FLOOR, false, false);
	script->set_constant("SI_GUARDIAN_RECALL", SI_GUARDIAN_RECALL, false, false);
	script->set_constant("SI_MORA_BUFF", SI_MORA_BUFF, false, false);
	script->set_constant("SI_REUSE_LIMIT_G", SI_REUSE_LIMIT_G, false, false);
	script->set_constant("SI_REUSE_LIMIT_H", SI_REUSE_LIMIT_H, false, false);
	script->set_constant("SI_NEEDLE_OF_PARALYZE", SI_NEEDLE_OF_PARALYZE, false, false);
	script->set_constant("SI_PAIN_KILLER", SI_PAIN_KILLER, false, false);
	script->set_constant("SI_G_LIFEPOTION", SI_G_LIFEPOTION, false, false);
	script->set_constant("SI_VITALIZE_POTION", SI_VITALIZE_POTION, false, false);
	script->set_constant("SI_LIGHT_OF_REGENE", SI_LIGHT_OF_REGENE, false, false);
	script->set_constant("SI_OVERED_BOOST", SI_OVERED_BOOST, false, false);
	script->set_constant("SI_SILENT_BREEZE", SI_SILENT_BREEZE, false, false);
	script->set_constant("SI_ODINS_POWER", SI_ODINS_POWER, false, false);
	script->set_constant("SI_STYLE_CHANGE", SI_STYLE_CHANGE, false, false);
	script->set_constant("SI_SONIC_CLAW_POSTDELAY", SI_SONIC_CLAW_POSTDELAY, false, false);
	// 586
	// 587
	// 588
	// 589
	// 590
	// 591
	// 592
	// 593
	// 594
	// 595
	script->set_constant("SI_SILVERVEIN_RUSH_POSTDELAY", SI_SILVERVEIN_RUSH_POSTDELAY, false, false);
	script->set_constant("SI_MIDNIGHT_FRENZY_POSTDELAY", SI_MIDNIGHT_FRENZY_POSTDELAY, false, false);
	script->set_constant("SI_GOLDENE_FERSE", SI_GOLDENE_FERSE, false, false);
	script->set_constant("SI_ANGRIFFS_MODUS", SI_ANGRIFFS_MODUS, false, false);

	script->set_constant("SI_TINDER_BREAKER", SI_TINDER_BREAKER, false, false);
	script->set_constant("SI_TINDER_BREAKER_POSTDELAY", SI_TINDER_BREAKER_POSTDELAY, false, false);
	script->set_constant("SI_CBC", SI_CBC, false, false);
	script->set_constant("SI_CBC_POSTDELAY", SI_CBC_POSTDELAY, false, false);
	script->set_constant("SI_EQC", SI_EQC, false, false);
	script->set_constant("SI_MAGMA_FLOW", SI_MAGMA_FLOW, false, false);
	script->set_constant("SI_GRANITIC_ARMOR", SI_GRANITIC_ARMOR, false, false);
	script->set_constant("SI_PYROCLASTIC", SI_PYROCLASTIC, false, false);
	script->set_constant("SI_VOLCANIC_ASH", SI_VOLCANIC_ASH, false, false);
	script->set_constant("SI_SPIRITS_SAVEINFO1", SI_SPIRITS_SAVEINFO1, false, false);
	script->set_constant("SI_SPIRITS_SAVEINFO2", SI_SPIRITS_SAVEINFO2, false, false);
	script->set_constant("SI_MAGIC_CANDY", SI_MAGIC_CANDY, false, false);
	script->set_constant("SI_SEARCH_STORE_INFO", SI_SEARCH_STORE_INFO, false, false);
	script->set_constant("SI_ALL_RIDING", SI_ALL_RIDING, false, false);
	script->set_constant("SI_ALL_RIDING_REUSE_LIMIT", SI_ALL_RIDING_REUSE_LIMIT, false, false);
	script->set_constant("SI_MACRO", SI_MACRO, false, false);
	script->set_constant("SI_MACRO_POSTDELAY", SI_MACRO_POSTDELAY, false, false);
	script->set_constant("SI_BEER_BOTTLE_CAP", SI_BEER_BOTTLE_CAP, false, false);
	script->set_constant("SI_OVERLAPEXPUP", SI_OVERLAPEXPUP, false, false);
	script->set_constant("SI_PC_IZ_DUN05", SI_PC_IZ_DUN05, false, false);
	script->set_constant("SI_CRUSHSTRIKE", SI_CRUSHSTRIKE, false, false);
	script->set_constant("SI_MONSTER_TRANSFORM", SI_MONSTER_TRANSFORM, false, false);
	script->set_constant("SI_SIT", SI_SIT, false, false);
	script->set_constant("SI_ONAIR", SI_ONAIR, false, false);
	script->set_constant("SI_MTF_ASPD", SI_MTF_ASPD, false, false);
	script->set_constant("SI_MTF_RANGEATK", SI_MTF_RANGEATK, false, false);
	script->set_constant("SI_MTF_MATK", SI_MTF_MATK, false, false);
	script->set_constant("SI_MTF_MLEATKED", SI_MTF_MLEATKED, false, false);
	script->set_constant("SI_MTF_CRIDAMAGE", SI_MTF_CRIDAMAGE, false, false);
	script->set_constant("SI_REUSE_LIMIT_MTF", SI_REUSE_LIMIT_MTF, false, false);
	script->set_constant("SI_MACRO_PERMIT", SI_MACRO_PERMIT, false, false);
	script->set_constant("SI_MACRO_PLAY", SI_MACRO_PLAY, false, false);
	script->set_constant("SI_SKF_CAST", SI_SKF_CAST, false, false);
	script->set_constant("SI_SKF_ASPD", SI_SKF_ASPD, false, false);
	script->set_constant("SI_SKF_ATK", SI_SKF_ATK, false, false);
	script->set_constant("SI_SKF_MATK", SI_SKF_MATK, false, false);
	script->set_constant("SI_REWARD_PLUSONLYJOBEXP", SI_REWARD_PLUSONLYJOBEXP, false, false);
	script->set_constant("SI_HANDICAPSTATE_NORECOVER", SI_HANDICAPSTATE_NORECOVER, false, false);
	script->set_constant("SI_SET_NUM_DEF", SI_SET_NUM_DEF, false, false);
	script->set_constant("SI_SET_NUM_MDEF", SI_SET_NUM_MDEF, false, false);
	script->set_constant("SI_SET_PER_DEF", SI_SET_PER_DEF, false, false);
	script->set_constant("SI_SET_PER_MDEF", SI_SET_PER_MDEF, false, false);
	script->set_constant("SI_PARTYBOOKING_SEARCH_DEALY", SI_PARTYBOOKING_SEARCH_DEALY, false, false);
	script->set_constant("SI_PARTYBOOKING_REGISTER_DEALY", SI_PARTYBOOKING_REGISTER_DEALY, false, false);
	script->set_constant("SI_PERIOD_TIME_CHECK_DETECT_SKILL", SI_PERIOD_TIME_CHECK_DETECT_SKILL, false, false);
	script->set_constant("SI_KO_JYUMONJIKIRI", SI_KO_JYUMONJIKIRI, false, false);
	script->set_constant("SI_MEIKYOUSISUI", SI_MEIKYOUSISUI, false, false);
	script->set_constant("SI_ATTHASTE_CASH", SI_ATTHASTE_CASH, false, false);
	script->set_constant("SI_EQUIPPED_DIVINE_ARMOR", SI_EQUIPPED_DIVINE_ARMOR, false, false);
	script->set_constant("SI_EQUIPPED_HOLY_ARMOR", SI_EQUIPPED_HOLY_ARMOR, false, false);

	script->set_constant("SI_2011RWC", SI_2011RWC, false, false);
	script->set_constant("SI_KYOUGAKU", SI_KYOUGAKU, false, false);
	script->set_constant("SI_IZAYOI", SI_IZAYOI, false, false);
	script->set_constant("SI_ZENKAI", SI_ZENKAI, false, false);
	script->set_constant("SI_KG_KAGEHUMI", SI_KG_KAGEHUMI, false, false);
	script->set_constant("SI_KYOMU", SI_KYOMU, false, false);
	script->set_constant("SI_KAGEMUSYA", SI_KAGEMUSYA, false, false);
	script->set_constant("SI_ZANGETSU", SI_ZANGETSU, false, false);
	script->set_constant("SI_PHI_DEMON", SI_PHI_DEMON, false, false);
	script->set_constant("SI_GENSOU", SI_GENSOU, false, false);
	script->set_constant("SI_AKAITSUKI", SI_AKAITSUKI, false, false);
	script->set_constant("SI_TETANY", SI_TETANY, false, false);
	script->set_constant("SI_GM_BATTLE", SI_GM_BATTLE, false, false);
	script->set_constant("SI_GM_BATTLE2", SI_GM_BATTLE2, false, false);
	script->set_constant("SI_2011RWC_SCROLL", SI_2011RWC_SCROLL, false, false);
	script->set_constant("SI_ACTIVE_MONSTER_TRANSFORM", SI_ACTIVE_MONSTER_TRANSFORM, false, false);
	script->set_constant("SI_MYSTICPOWDER", SI_MYSTICPOWDER, false, false);
	script->set_constant("SI_ECLAGE_RECALL", SI_ECLAGE_RECALL, false, false);
	script->set_constant("SI_ENTRY_QUEUE_APPLY_DELAY", SI_ENTRY_QUEUE_APPLY_DELAY, false, false);
	script->set_constant("SI_REUSE_LIMIT_ECL", SI_REUSE_LIMIT_ECL, false, false);
	script->set_constant("SI_M_LIFEPOTION", SI_M_LIFEPOTION, false, false);
	script->set_constant("SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT", SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT, false, false);
	script->set_constant("SI_UNKNOWN_NAME", SI_UNKNOWN_NAME, false, false);
	script->set_constant("SI_ON_PUSH_CART", SI_ON_PUSH_CART, false, false);
	script->set_constant("SI_HAT_EFFECT", SI_HAT_EFFECT, false, false);
	script->set_constant("SI_FLOWER_LEAF", SI_FLOWER_LEAF, false, false);
	script->set_constant("SI_RAY_OF_PROTECTION", SI_RAY_OF_PROTECTION, false, false);
	script->set_constant("SI_GLASTHEIM_ATK", SI_GLASTHEIM_ATK, false, false);
	script->set_constant("SI_GLASTHEIM_DEF", SI_GLASTHEIM_DEF, false, false);
	script->set_constant("SI_GLASTHEIM_HEAL", SI_GLASTHEIM_HEAL, false, false);
	script->set_constant("SI_GLASTHEIM_HIDDEN", SI_GLASTHEIM_HIDDEN, false, false);
	script->set_constant("SI_GLASTHEIM_STATE", SI_GLASTHEIM_STATE, false, false);
	script->set_constant("SI_GLASTHEIM_ITEMDEF", SI_GLASTHEIM_ITEMDEF, false, false);
	script->set_constant("SI_GLASTHEIM_HPSP", SI_GLASTHEIM_HPSP, false, false);
	script->set_constant("SI_HOMUN_SKILL_POSTDELAY", SI_HOMUN_SKILL_POSTDELAY, false, false);
	script->set_constant("SI_ALMIGHTY", SI_ALMIGHTY, false, false);
	script->set_constant("SI_GVG_GIANT", SI_GVG_GIANT, false, false);
	script->set_constant("SI_GVG_GOLEM", SI_GVG_GOLEM, false, false);
	script->set_constant("SI_GVG_STUN", SI_GVG_STUN, false, false);
	script->set_constant("SI_GVG_STONE", SI_GVG_STONE, false, false);
	script->set_constant("SI_GVG_FREEZ", SI_GVG_FREEZ, false, false);
	script->set_constant("SI_GVG_SLEEP", SI_GVG_SLEEP, false, false);
	script->set_constant("SI_GVG_CURSE", SI_GVG_CURSE, false, false);
	script->set_constant("SI_GVG_SILENCE", SI_GVG_SILENCE, false, false);
	script->set_constant("SI_GVG_BLIND", SI_GVG_BLIND, false, false);
	script->set_constant("SI_CLIENT_ONLY_EQUIP_ARROW", SI_CLIENT_ONLY_EQUIP_ARROW, false, false);
	script->set_constant("SI_CLAN_INFO", SI_CLAN_INFO, false, false);
	script->set_constant("SI_JP_EVENT01", SI_JP_EVENT01, false, false);
	script->set_constant("SI_JP_EVENT02", SI_JP_EVENT02, false, false);
	script->set_constant("SI_JP_EVENT03", SI_JP_EVENT03, false, false);

	script->set_constant("SI_JP_EVENT04", SI_JP_EVENT04, false, false);
	script->set_constant("SI_TELEPORT_FIXEDCASTINGDELAY", SI_TELEPORT_FIXEDCASTINGDELAY, false, false);
	script->set_constant("SI_GEFFEN_MAGIC1", SI_GEFFEN_MAGIC1, false, false);
	script->set_constant("SI_GEFFEN_MAGIC2", SI_GEFFEN_MAGIC2, false, false);
	script->set_constant("SI_GEFFEN_MAGIC3", SI_GEFFEN_MAGIC3, false, false);
	script->set_constant("SI_QUEST_BUFF1", SI_QUEST_BUFF1, false, false);
	script->set_constant("SI_QUEST_BUFF2", SI_QUEST_BUFF2, false, false);
	script->set_constant("SI_QUEST_BUFF3", SI_QUEST_BUFF3, false, false);
	script->set_constant("SI_REUSE_LIMIT_RECALL", SI_REUSE_LIMIT_RECALL, false, false);
	script->set_constant("SI_SAVEPOSITION", SI_SAVEPOSITION, false, false);
	script->set_constant("SI_HANDICAPSTATE_ICEEXPLO", SI_HANDICAPSTATE_ICEEXPLO, false, false);
	script->set_constant("SI_FENRIR_CARD", SI_FENRIR_CARD, false, false);
	script->set_constant("SI_REUSE_LIMIT_ASPD_POTION", SI_REUSE_LIMIT_ASPD_POTION, false, false);
	script->set_constant("SI_MAXPAIN", SI_MAXPAIN, false, false);
	script->set_constant("SI_PC_STOP", SI_PC_STOP, false, false);
	script->set_constant("SI_FRIGG_SONG", SI_FRIGG_SONG, false, false);
	script->set_constant("SI_OFFERTORIUM", SI_OFFERTORIUM, false, false);
	script->set_constant("SI_TELEKINESIS_INTENSE", SI_TELEKINESIS_INTENSE, false, false);
	script->set_constant("SI_MOONSTAR", SI_MOONSTAR, false, false);
	script->set_constant("SI_STRANGELIGHTS", SI_STRANGELIGHTS, false, false);
	script->set_constant("SI_FULL_THROTTLE", SI_FULL_THROTTLE, false, false);
	script->set_constant("SI_REBOUND", SI_REBOUND, false, false);
	script->set_constant("SI_UNLIMIT", SI_UNLIMIT, false, false);
	script->set_constant("SI_KINGS_GRACE", SI_KINGS_GRACE, false, false);
	script->set_constant("SI_ITEM_ATKMAX", SI_ITEM_ATKMAX, false, false);
	script->set_constant("SI_ITEM_ATKMIN", SI_ITEM_ATKMIN, false, false);
	script->set_constant("SI_ITEM_MATKMAX", SI_ITEM_MATKMAX, false, false);
	script->set_constant("SI_ITEM_MATKMIN", SI_ITEM_MATKMIN, false, false);
	script->set_constant("SI_SUPER_STAR", SI_SUPER_STAR, false, false);
	script->set_constant("SI_HIGH_RANKER", SI_HIGH_RANKER, false, false);
	script->set_constant("SI_DARKCROW", SI_DARKCROW, false, false);
	script->set_constant("SI_2013_VALENTINE1", SI_2013_VALENTINE1, false, false);
	script->set_constant("SI_2013_VALENTINE2", SI_2013_VALENTINE2, false, false);
	script->set_constant("SI_2013_VALENTINE3", SI_2013_VALENTINE3, false, false);
	script->set_constant("SI_ILLUSIONDOPING", SI_ILLUSIONDOPING, false, false);
	//script->set_constant("SI_WIDEWEB", SI_WIDEWEB, false, false);
	script->set_constant("SI_CHILL", SI_CHILL, false, false);
	script->set_constant("SI_BURNT", SI_BURNT, false, false);
	//script->set_constant("SI_PCCAFE_PLAY_TIME", SI_PCCAFE_PLAY_TIME, false, false);
	//script->set_constant("SI_TWISTED_TIME", SI_TWISTED_TIME, false, false);
	script->set_constant("SI_FLASHCOMBO", SI_FLASHCOMBO, false, false);
	//script->set_constant("SI_JITTER_BUFF1", SI_JITTER_BUFF1, false, false);
	//script->set_constant("SI_JITTER_BUFF2", SI_JITTER_BUFF2, false, false);
	//script->set_constant("SI_JITTER_BUFF3", SI_JITTER_BUFF3, false, false);
	//script->set_constant("SI_JITTER_BUFF4", SI_JITTER_BUFF4, false, false);
	//script->set_constant("SI_JITTER_BUFF5", SI_JITTER_BUFF5, false, false);
	//script->set_constant("SI_JITTER_BUFF6", SI_JITTER_BUFF6, false, false);
	//script->set_constant("SI_JITTER_BUFF7", SI_JITTER_BUFF7, false, false);
	//script->set_constant("SI_JITTER_BUFF8", SI_JITTER_BUFF8, false, false);
	//script->set_constant("SI_JITTER_BUFF9", SI_JITTER_BUFF9, false, false);

	//script->set_constant("SI_JITTER_BUFF10", SI_JITTER_BUFF10, false, false);
	script->set_constant("SI_CUP_OF_BOZA", SI_CUP_OF_BOZA, false, false);
	script->set_constant("SI_B_TRAP", SI_B_TRAP, false, false);
	script->set_constant("SI_E_CHAIN", SI_E_CHAIN, false, false);
	script->set_constant("SI_E_QD_SHOT_READY", SI_E_QD_SHOT_READY, false, false);
	script->set_constant("SI_C_MARKER", SI_C_MARKER, false, false);
	script->set_constant("SI_H_MINE", SI_H_MINE, false, false);
	script->set_constant("SI_H_MINE_SPLASH", SI_H_MINE_SPLASH, false, false);
	script->set_constant("SI_P_ALTER", SI_P_ALTER, false, false);
	script->set_constant("SI_HEAT_BARREL", SI_HEAT_BARREL, false, false);
	script->set_constant("SI_ANTI_M_BLAST", SI_ANTI_M_BLAST, false, false);
	script->set_constant("SI_SLUGSHOT", SI_SLUGSHOT, false, false);
	script->set_constant("SI_SWORDCLAN", SI_SWORDCLAN, false, false);
	script->set_constant("SI_ARCWANDCLAN", SI_ARCWANDCLAN, false, false);
	script->set_constant("SI_GOLDENMACECLAN", SI_GOLDENMACECLAN, false, false);
	script->set_constant("SI_CROSSBOWCLAN", SI_CROSSBOWCLAN, false, false);
	script->set_constant("SI_PACKING_ENVELOPE1", SI_PACKING_ENVELOPE1, false, false);
	script->set_constant("SI_PACKING_ENVELOPE2", SI_PACKING_ENVELOPE2, false, false);
	script->set_constant("SI_PACKING_ENVELOPE3", SI_PACKING_ENVELOPE3, false, false);
	script->set_constant("SI_PACKING_ENVELOPE4", SI_PACKING_ENVELOPE4, false, false);
	script->set_constant("SI_PACKING_ENVELOPE5", SI_PACKING_ENVELOPE5, false, false);
	script->set_constant("SI_PACKING_ENVELOPE6", SI_PACKING_ENVELOPE6, false, false);
	script->set_constant("SI_PACKING_ENVELOPE7", SI_PACKING_ENVELOPE7, false, false);
	script->set_constant("SI_PACKING_ENVELOPE8", SI_PACKING_ENVELOPE8, false, false);
	script->set_constant("SI_PACKING_ENVELOPE9", SI_PACKING_ENVELOPE9, false, false);
	script->set_constant("SI_PACKING_ENVELOPE10", SI_PACKING_ENVELOPE10, false, false);
	script->set_constant("SI_GLASTHEIM_TRANS", SI_GLASTHEIM_TRANS, false, false);
	//script->set_constant("SI_ZONGZI_POUCH_TRANS", SI_ZONGZI_POUCH_TRANS, false, false);
	script->set_constant("SI_HEAT_BARREL_AFTER", SI_HEAT_BARREL_AFTER, false, false);
	script->set_constant("SI_DECORATION_OF_MUSIC", SI_DECORATION_OF_MUSIC, false, false);
	//script->set_constant("SI_OVERSEAEXPUP", SI_OVERSEAEXPUP, false, false);
	//script->set_constant("SI_CLOWN_N_GYPSY_CARD", SI_CLOWN_N_GYPSY_CARD, false, false);
	//script->set_constant("SI_OPEN_NPC_MARKET", SI_OPEN_NPC_MARKET, false, false);
	//script->set_constant("SI_BEEF_RIB_STEW", SI_BEEF_RIB_STEW, false, false);
	//script->set_constant("SI_PORK_RIB_STEW", SI_PORK_RIB_STEW, false, false);
	//script->set_constant("SI_CHUSEOK_MONDAY", SI_CHUSEOK_MONDAY, false, false);
	//script->set_constant("SI_CHUSEOK_TUESDAY", SI_CHUSEOK_TUESDAY, false, false);
	//script->set_constant("SI_CHUSEOK_WEDNESDAY", SI_CHUSEOK_WEDNESDAY, false, false);
	//script->set_constant("SI_CHUSEOK_THURSDAY", SI_CHUSEOK_THURSDAY, false, false);
	//script->set_constant("SI_CHUSEOK_FRIDAY", SI_CHUSEOK_FRIDAY, false, false);
	//script->set_constant("SI_CHUSEOK_WEEKEND", SI_CHUSEOK_WEEKEND, false, false);
	//script->set_constant("SI_ALL_LIGHTGUARD", SI_ALL_LIGHTGUARD, false, false);
	//script->set_constant("SI_ALL_LIGHTGUARD_COOL_TIME", SI_ALL_LIGHTGUARD_COOL_TIME, false, false);
	script->set_constant("SI_MTF_MHP", SI_MTF_MHP, false, false);
	script->set_constant("SI_MTF_MSP", SI_MTF_MSP, false, false);
	script->set_constant("SI_MTF_PUMPKIN", SI_MTF_PUMPKIN, false, false);
	script->set_constant("SI_MTF_HITFLEE", SI_MTF_HITFLEE, false, false);
	//script->set_constant("SI_MTF_CRIDAMAGE2", SI_MTF_CRIDAMAGE2, false, false);
	//script->set_constant("SI_MTF_SPDRAIN", SI_MTF_SPDRAIN, false, false);
	//script->set_constant("SI_ACUO_MINT_GUM", SI_ACUO_MINT_GUM, false, false);

	//script->set_constant("SI_S_HEALPOTION", SI_S_HEALPOTION, false, false);
	//script->set_constant("SI_REUSE_LIMIT_S_HEAL_POTION", SI_REUSE_LIMIT_S_HEAL_POTION, false, false);
	//script->set_constant("SI_PLAYTIME_STATISTICS", SI_PLAYTIME_STATISTICS, false, false);
	//script->set_constant("SI_GN_CHANGEMATERIAL_OPERATOR", SI_GN_CHANGEMATERIAL_OPERATOR, false, false);
	//script->set_constant("SI_GN_MIX_COOKING_OPERATOR", SI_GN_MIX_COOKING_OPERATOR, false, false);
	//script->set_constant("SI_GN_MAKEBOMB_OPERATOR", SI_GN_MAKEBOMB_OPERATOR, false, false);
	//script->set_constant("SI_GN_S_PHARMACY_OPERATOR", SI_GN_S_PHARMACY_OPERATOR, false, false);
	//script->set_constant("SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR", SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR, false, false);
	//script->set_constant("SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR", SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR, false, false);
	//script->set_constant("SI_NC_MAGICDECOY_OPERATOR", SI_NC_MAGICDECOY_OPERATOR, false, false);
	//script->set_constant("SI_GUILD_STORAGE", SI_GUILD_STORAGE, false, false);
	//script->set_constant("SI_GC_POISONINGWEAPON_OPERATOR", SI_GC_POISONINGWEAPON_OPERATOR, false, false);
	//script->set_constant("SI_WS_WEAPONREFINE_OPERATOR", SI_WS_WEAPONREFINE_OPERATOR, false, false);
	//script->set_constant("SI_BS_REPAIRWEAPON_OPERATOR", SI_BS_REPAIRWEAPON_OPERATOR, false, false);
	//script->set_constant("SI_GET_MAILBOX", SI_GET_MAILBOX, false, false);
	//script->set_constant("SI_JUMPINGCLAN", SI_JUMPINGCLAN, false, false);
	//script->set_constant("SI_JP_OTP", SI_JP_OTP, false, false);
	//script->set_constant("SI_HANDICAPTOLERANCE_LEVELGAP", SI_HANDICAPTOLERANCE_LEVELGAP, false, false);
	//script->set_constant("SI_MTF_RANGEATK2", SI_MTF_RANGEATK2, false, false);
	//script->set_constant("SI_MTF_ASPD2", SI_MTF_ASPD2, false, false);
	//script->set_constant("SI_MTF_MATK2", SI_MTF_MATK2, false, false);
	//script->set_constant("SI_SHOW_NPCHPBAR", SI_SHOW_NPCHPBAR, false, false);
	script->set_constant("SI_FLOWERSMOKE", SI_FLOWERSMOKE, false, false);
	script->set_constant("SI_FSTONE", SI_FSTONE, false, false);
	//script->set_constant("SI_DAILYSENDMAILCNT", SI_DAILYSENDMAILCNT, false, false);
	//script->set_constant("SI_QSCARABA", SI_QSCARABA, false, false);
	script->set_constant("SI_LJOSALFAR", SI_LJOSALFAR, false, false);
	//script->set_constant("SI_PAD_READER_KNIGHT", SI_PAD_READER_KNIGHT, false, false);
	//script->set_constant("SI_PAD_READER_CRUSADER", SI_PAD_READER_CRUSADER, false, false);
	//script->set_constant("SI_PAD_READER_BLACKSMITH", SI_PAD_READER_BLACKSMITH, false, false);
	//script->set_constant("SI_PAD_READER_ALCHEMIST", SI_PAD_READER_ALCHEMIST, false, false);
	//script->set_constant("SI_PAD_READER_ASSASSIN", SI_PAD_READER_ASSASSIN, false, false);
	//script->set_constant("SI_PAD_READER_ROGUE", SI_PAD_READER_ROGUE, false, false);
	//script->set_constant("SI_PAD_READER_WIZARD", SI_PAD_READER_WIZARD, false, false);
	//script->set_constant("SI_PAD_READER_SAGE", SI_PAD_READER_SAGE, false, false);
	//script->set_constant("SI_PAD_READER_PRIEST", SI_PAD_READER_PRIEST, false, false);
	//script->set_constant("SI_PAD_READER_MONK", SI_PAD_READER_MONK, false, false);
	//script->set_constant("SI_PAD_READER_HUNTER", SI_PAD_READER_HUNTER, false, false);
	//script->set_constant("SI_PAD_READER_BARD", SI_PAD_READER_BARD, false, false);
	//script->set_constant("SI_PAD_READER_DANCER", SI_PAD_READER_DANCER, false, false);
	//script->set_constant("SI_PAD_READER_TAEKWON", SI_PAD_READER_TAEKWON, false, false);
	//script->set_constant("SI_PAD_READER_NINJA", SI_PAD_READER_NINJA, false, false);
	//script->set_constant("SI_PAD_READER_GUNSLINGER", SI_PAD_READER_GUNSLINGER, false, false);
	//script->set_constant("SI_PAD_READER_SUPERNOVICE", SI_PAD_READER_SUPERNOVICE, false, false);
	//script->set_constant("SI_ESSENCE_OF_TIME", SI_ESSENCE_OF_TIME, false, false);
	//script->set_constant("SI_MINIGAME_ROULETTE", SI_MINIGAME_ROULETTE, false, false);
	//script->set_constant("SI_MINIGAME_GOLD_POINT", SI_MINIGAME_GOLD_POINT, false, false);
	//script->set_constant("SI_MINIGAME_SILVER_POINT", SI_MINIGAME_SILVER_POINT, false, false);
	//script->set_constant("SI_MINIGAME_BRONZE_POINT", SI_MINIGAME_BRONZE_POINT, false, false);
	script->set_constant("SI_HAPPINESS_STAR", SI_HAPPINESS_STAR, false, false);

	//script->set_constant("SI_SUMMEREVENT01", SI_SUMMEREVENT01, false, false);
	//script->set_constant("SI_SUMMEREVENT02", SI_SUMMEREVENT02, false, false);
	//script->set_constant("SI_SUMMEREVENT03", SI_SUMMEREVENT03, false, false);
	//script->set_constant("SI_SUMMEREVENT04", SI_SUMMEREVENT04, false, false);
	//script->set_constant("SI_SUMMEREVENT05", SI_SUMMEREVENT05, false, false);
	//script->set_constant("SI_MINIGAME_ROULETTE_BONUS_ITEM", SI_MINIGAME_ROULETTE_BONUS_ITEM, false, false);
	//script->set_constant("SI_DRESS_UP", SI_DRESS_UP, false, false);
	script->set_constant("SI_MAPLE_FALLS", SI_MAPLE_FALLS, false, false);
	//script->set_constant("SI_ALL_NIFLHEIM_RECALL", SI_ALL_NIFLHEIM_RECALL, false, false);
	// 859
	//script->set_constant("SI_MTF_MARIONETTE", SI_MTF_MARIONETTE, false, false);
	//script->set_constant("SI_MTF_LUDE", SI_MTF_LUDE, false, false);
	//script->set_constant("SI_MTF_CRUISER", SI_MTF_CRUISER, false, false);
	script->set_constant("SI_MERMAID_LONGING", SI_MERMAID_LONGING, false, false);
	script->set_constant("SI_MAGICAL_FEATHER", SI_MAGICAL_FEATHER, false, false);
	//script->set_constant("SI_DRACULA_CARD", SI_DRACULA_CARD, false, false);
	// 866
	//script->set_constant("SI_LIMIT_POWER_BOOSTER", SI_LIMIT_POWER_BOOSTER, false, false);
	// 868
	// 869
	// 870
	// 871
	script->set_constant("SI_TIME_ACCESSORY", SI_TIME_ACCESSORY, false, false);
	//script->set_constant("SI_EP16_DEF", SI_EP16_DEF, false, false);
	//script->set_constant("SI_NORMAL_ATKED_SP", SI_NORMAL_ATKED_SP, false, false);
	//script->set_constant("SI_BODYSTATE_STONECURSE", SI_BODYSTATE_STONECURSE, false, false);
	//script->set_constant("SI_BODYSTATE_FREEZING", SI_BODYSTATE_FREEZING, false, false);
	//script->set_constant("SI_BODYSTATE_STUN", SI_BODYSTATE_STUN, false, false);
	//script->set_constant("SI_BODYSTATE_SLEEP", SI_BODYSTATE_SLEEP, false, false);
	//script->set_constant("SI_BODYSTATE_UNDEAD", SI_BODYSTATE_UNDEAD, false, false);
	//script->set_constant("SI_BODYSTATE_STONECURSE_ING", SI_BODYSTATE_STONECURSE_ING, false, false);
	//script->set_constant("SI_BODYSTATE_BURNNING", SI_BODYSTATE_BURNNING, false, false);
	//script->set_constant("SI_BODYSTATE_IMPRISON", SI_BODYSTATE_IMPRISON, false, false);
	//script->set_constant("SI_HEALTHSTATE_POISON", SI_HEALTHSTATE_POISON, false, false);
	//script->set_constant("SI_HEALTHSTATE_CURSE", SI_HEALTHSTATE_CURSE, false, false);
	//script->set_constant("SI_HEALTHSTATE_SILENCE", SI_HEALTHSTATE_SILENCE, false, false);
	//script->set_constant("SI_HEALTHSTATE_CONFUSION", SI_HEALTHSTATE_CONFUSION, false, false);
	//script->set_constant("SI_HEALTHSTATE_BLIND", SI_HEALTHSTATE_BLIND, false, false);
	//script->set_constant("SI_HEALTHSTATE_ANGELUS", SI_HEALTHSTATE_ANGELUS, false, false);
	//script->set_constant("SI_HEALTHSTATE_BLOODING", SI_HEALTHSTATE_BLOODING, false, false);
	//script->set_constant("SI_HEALTHSTATE_HEAVYPOISON", SI_HEALTHSTATE_HEAVYPOISON, false, false);
	//script->set_constant("SI_HEALTHSTATE_FEAR", SI_HEALTHSTATE_FEAR, false, false);
	//script->set_constant("SI_CHERRY_BLOSSOM_CAKE", SI_CHERRY_BLOSSOM_CAKE, false, false);
	script->set_constant("SI_SU_STOOP", SI_SU_STOOP, false, false);
	script->set_constant("SI_CATNIPPOWDER", SI_CATNIPPOWDER, false, false);
	script->set_constant("SI_BLOSSOM_FLUTTERING", SI_BLOSSOM_FLUTTERING, false, false);
	script->set_constant("SI_SV_ROOTTWIST", SI_SV_ROOTTWIST, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_NOTHING", SI_ATTACK_PROPERTY_NOTHING, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_WATER", SI_ATTACK_PROPERTY_WATER, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_GROUND", SI_ATTACK_PROPERTY_GROUND, false, false);

	//script->set_constant("SI_ATTACK_PROPERTY_FIRE", SI_ATTACK_PROPERTY_FIRE, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_WIND", SI_ATTACK_PROPERTY_WIND, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_POISON", SI_ATTACK_PROPERTY_POISON, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_SAINT", SI_ATTACK_PROPERTY_SAINT, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_DARKNESS", SI_ATTACK_PROPERTY_DARKNESS, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_TELEKINESIS", SI_ATTACK_PROPERTY_TELEKINESIS, false, false);
	//script->set_constant("SI_ATTACK_PROPERTY_UNDEAD", SI_ATTACK_PROPERTY_UNDEAD, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_NOTHING", SI_RESIST_PROPERTY_NOTHING, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_WATER", SI_RESIST_PROPERTY_WATER, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_GROUND", SI_RESIST_PROPERTY_GROUND, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_FIRE", SI_RESIST_PROPERTY_FIRE, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_WIND", SI_RESIST_PROPERTY_WIND, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_POISON", SI_RESIST_PROPERTY_POISON, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_SAINT", SI_RESIST_PROPERTY_SAINT, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_DARKNESS", SI_RESIST_PROPERTY_DARKNESS, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_TELEKINESIS", SI_RESIST_PROPERTY_TELEKINESIS, false, false);
	//script->set_constant("SI_RESIST_PROPERTY_UNDEAD", SI_RESIST_PROPERTY_UNDEAD, false, false);
	script->set_constant("SI_BITESCAR", SI_BITESCAR, false, false);
	script->set_constant("SI_ARCLOUSEDASH", SI_ARCLOUSEDASH, false, false);
	script->set_constant("SI_TUNAPARTY", SI_TUNAPARTY, false, false);
	script->set_constant("SI_SHRIMP", SI_SHRIMP, false, false);
	script->set_constant("SI_FRESHSHRIMP", SI_FRESHSHRIMP, false, false);
	//script->set_constant("SI_PERIOD_RECEIVEITEM", SI_PERIOD_RECEIVEITEM, false, false);
	//script->set_constant("SI_PERIOD_PLUSEXP", SI_PERIOD_PLUSEXP, false, false);
	//script->set_constant("SI_PERIOD_PLUSJOBEXP", SI_PERIOD_PLUSJOBEXP, false, false);
	//script->set_constant("SI_RUNEHELM", SI_RUNEHELM, false, false);
	//script->set_constant("SI_HELM_VERKANA", SI_HELM_VERKANA, false, false);
	//script->set_constant("SI_HELM_RHYDO", SI_HELM_RHYDO, false, false);
	//script->set_constant("SI_HELM_TURISUS", SI_HELM_TURISUS, false, false);
	//script->set_constant("SI_HELM_HAGALAS", SI_HELM_HAGALAS, false, false);
	//script->set_constant("SI_HELM_ISIA", SI_HELM_ISIA, false, false);
	//script->set_constant("SI_HELM_ASIR", SI_HELM_ASIR, false, false);
	//script->set_constant("SI_HELM_URJ", SI_HELM_URJ, false, false);
	script->set_constant("SI_SUHIDE", SI_SUHIDE, false, false);
	// 934
	//script->set_constant("SI_DORAM_BUF_01", SI_DORAM_BUF_01, false, false);
	//script->set_constant("SI_DORAM_BUF_02", SI_DORAM_BUF_02, false, false);
	script->set_constant("SI_SPRITEMABLE", SI_SPRITEMABLE, false, false);
	//script->set_constant("SI_AID_PERIOD_RECEIVEITEM", SI_AID_PERIOD_RECEIVEITEM, false, false);
	//script->set_constant("SI_AID_PERIOD_PLUSEXP", SI_AID_PERIOD_PLUSEXP, false, false);
	//script->set_constant("SI_AID_PERIOD_PLUSJOBEXP", SI_AID_PERIOD_PLUSJOBEXP, false, false);
	//script->set_constant("SI_AID_PERIOD_DEADPENALTY", SI_AID_PERIOD_DEADPENALTY, false, false);
	//script->set_constant("SI_AID_PERIOD_ADDSTOREITEMCOUNT", SI_AID_PERIOD_ADDSTOREITEMCOUNT, false, false);
	// 943
	// 944
	// 945
	// 946
	// 947
	// 948
	// 949
	//script->set_constant("SI_HISS", SI_HISS, false, false);
	// 951
	//script->set_constant("SI_NYANGGRASS", SI_NYANGGRASS, false, false);
	//script->set_constant("SI_CHATTERING", SI_CHATTERING, false, false);
	// 954
	// 955
	// 956
	// 957
	// 958
	// 959
	// 960
	//script->set_constant("SI_GROOMING", SI_GROOMING, false, false);
	//script->set_constant("SI_PROTECTIONOFSHRIMP", SI_PROTECTIONOFSHRIMP, false, false);
	//script->set_constant("SI_EP16_2_BUFF_SS", SI_EP16_2_BUFF_SS, false, false);
	//script->set_constant("SI_EP16_2_BUFF_SC", SI_EP16_2_BUFF_SC, false, false);
	//script->set_constant("SI_EP16_2_BUFF_AC", SI_EP16_2_BUFF_AC, false, false);
	//script->set_constant("SI_GS_MAGICAL_BULLET", SI_GS_MAGICAL_BULLET, false, false);
	// 967
	// 968
	// 969
	// 970
	// 971
	// 972
	// 973
	// 974
	// 975
	//script->set_constant("SI_FALLEN_ANGEL", SI_FALLEN_ANGEL, false, false);
	// 977
	// 978
	//script->set_constant("SI_BLAZE_BEAD", SI_BLAZE_BEAD, false, false);
	//script->set_constant("SI_FROZEN_BEAD", SI_FROZEN_BEAD, false, false);
	//script->set_constant("SI_BREEZE_BEAD", SI_BREEZE_BEAD, false, false);
	// 982
	//script->set_constant("SI_AID_PERIOD_RECEIVEITEM_2ND", SI_AID_PERIOD_RECEIVEITEM_2ND, false, false);
	//script->set_constant("SI_AID_PERIOD_PLUSEXP_2ND", SI_AID_PERIOD_PLUSEXP_2ND, false, false);
	//script->set_constant("SI_AID_PERIOD_PLUSJOBEXP_2ND", SI_AID_PERIOD_PLUSJOBEXP_2ND, false, false);
	//script->set_constant("SI_PRONTERA_JP", SI_PRONTERA_JP, false, false);
	// 987
	//script->set_constant("SI_GLOOM_CARD", SI_GLOOM_CARD, false, false);
	//script->set_constant("SI_PHARAOH_CARD", SI_PHARAOH_CARD, false, false);
	//script->set_constant("SI_KIEL_CARD", SI_KIEL_CARD, false, false);
	// 991
	//script->set_constant("SI_CHEERUP", SI_CHEERUP, false, false);
	// 993
	// 994
	//script->set_constant("SI_S_MANAPOTION", SI_S_MANAPOTION, false, false);
	//script->set_constant("SI_M_DEFSCROLL", SI_M_DEFSCROLL, false, false);
	// 997
	// 998
	// 999
	//script->set_constant("SI_AS_RAGGED_GOLEM_CARD", SI_AS_RAGGED_GOLEM_CARD, false, false);
	//script->set_constant("SI_LHZ_DUN_N1", SI_LHZ_DUN_N1, false, false);
	//script->set_constant("SI_LHZ_DUN_N2", SI_LHZ_DUN_N2, false, false);
	//script->set_constant("SI_LHZ_DUN_N3", SI_LHZ_DUN_N3, false, false);
	//script->set_constant("SI_LHZ_DUN_N4", SI_LHZ_DUN_N4, false, false);

	script->set_constant("SI_MAX", SI_MAX, false, false);
